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Forgive Me Father 2

An amazing game fit for almost every player. From its fun quick-paced gameplay to its innovative graphics, it’s hard to think of anyone who won’t enjoy Forgive Me Father 2.
Forgive Me Father 2 Game Cover
80%Game Brain Score
Most mentioned positive aspects:graphics, gameplay
Most mentioned negative aspects:optimization, grinding
81% User Score Based on 1,344 reviews
Critic Score 70%Based on 8 reviews

Platforms

Nintendo SwitchXbox Series X|SPCPlaystation 5XboxSteam DeckWindowsPlayStation
Forgive Me Father 2 Game Cover

About Forgive Me Father 2

Forgive Me Father 2 is a single player shooter game with horror and violence themes. It was developed by Byte Barrel and was released on October 24, 2024. It received mostly positive reviews from critics and positive reviews from players.

Embark on a journey into the darkest nightmares to restore your sanity. Blast your way through hordes of possessed enemies, unlock an arsenal of deadly weapons and get ready to face even more Lovecraftian madness in this action-packed FPS sequel.

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Games Like Forgive Me Father 2

Looking for games like Forgive Me Father 2? Here are top shooter recommendations with a horror and violence focus, selected from player-similarity data — start with Forgive Me Father, Hell Hunt or Project Warlock II.

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Reviews

81%Audience ScoreBased on 1,344 reviews
graphics208 positive mentions
optimization12 negative mentions

  • Stunning and unique comic book art style with detailed, well-designed environments.
  • Satisfying, punchy, and varied weaponry with creative animations and impactful sound design.
  • Improved level design with diverse, atmospheric locations and well-paced, engaging combat encounters.
  • Some levels rely heavily on cramped arenas with overwhelming enemy spawns leading to frustrating difficulty spikes.
  • The upgrade system’s restriction to only three active/passive cards limits build variety and experimentation.
  • Occasional performance issues and visual clarity problems hinder gameplay, especially in darker, more cluttered environments.
  • graphics

    398 mentions Positive Neutral Negative
    52% positive mentions, 47% neutral mentions, 1% negative mentions

    The game’s graphics receive widespread praise for their stunning, unique, and richly detailed comic-book, hand-drawn art style that vividly captures a Lovecraftian atmosphere. Visuals, animations, and weapon designs are highlighted as significant improvements over the first game, contributing to an immersive and stylish experience. However, some users note persistent optimization issues and occasional visual clarity problems that affect performance, especially on lower-end hardware.

    • “Stunning aesthetics, graphics and music.”
    • “The hand-drawn comic-book aesthetic, rendered through Unreal Engine 5, gives every environment and creature a striking sense of depth and texture.”
    • “The art style is stunning, with a dark, comic-book aesthetic that perfectly matches its Lovecraftian horror vibes.”
    • “The game seems poorly optimized; I suggest playing with the low graphics settings on Steam Deck.”
    • “Extremely poor performance for this style of graphics.”
    • “The game runs the same whether you're playing on low or ultra; the upscalers don't even work either, so I have no idea why the graphics settings exist. This was a problem in early access too, so it's a shame they haven't fixed any of these issues before full release.”
  • gameplay

    330 mentions Positive Neutral Negative
    33% positive mentions, 61% neutral mentions, 6% negative mentions

    The gameplay of this game offers a fast-paced, satisfying boomer shooter experience with improved gunplay, smooth controls, and engaging mechanics like the madness system and weapon customization. However, it is often described as repetitive, with some annoyances such as slower pacing, a clunky flashlight mechanic, limited ability choices, and occasional difficulty spikes that can detract from the fun. Overall, while the gameplay is polished and enjoyable for fans of the genre, it lacks depth and variety to sustain interest for all players.

    • “A huge improvement compared to the first game: the guns sound more impactful and loud, gameplay and gunplay feel more beefy, it is actually more satisfying to shoot at monsters, voice acting is still not that great, but it is better to the ear, the art style is more refined, you can finally choose any weapon you want to play with and not spend points on skill tree to choose one weapon and then try other weapons in new game.”
    • “The gameplay feels very smooth and the guns are very satisfying to use, the VFX, camera movement, and sound effects give the guns a lot of punch that other contemporary shooters just don't have.”
    • “This game is a slick fast paced lovecraftian FPS with over the top violence, thrilling adrenaline pumping gameplay, a good variety of enemies and excellent level design.”
    • “The gameplay loop quickly became boring for me despite amazing art style and soundtrack.”
    • “Not simply because of its mechanics and gameplay, which aren't fantastic, but the game feels like a chore to play compared to other boomer shooters that are far better in gameplay.”
    • “Very frustrating gameplay with claustrophobic arenas, uninspired enemies, and very limited resources.”
  • story

    299 mentions Positive Neutral Negative
    23% positive mentions, 73% neutral mentions, 4% negative mentions

    The story in this game offers a darker, more psychological continuation of the first installment, focusing on the priest's descent into madness and delivering a Lovecraftian atmosphere through letters and environmental storytelling. While some appreciate the added depth and multiple endings, many find the narrative confusing, episodic, and lacking cohesion, with mixed reactions to voice acting and dialogue. Ultimately, the story serves as a modest framework for the action and is often considered secondary to the gameplay experience.

    • “The story delves deeper into the protagonist's descent into madness, exploring themes of faith, guilt, and the horrors of the unknown. The narrative is delivered through cryptic environmental storytelling and occasional cutscenes, leaving much to the player's interpretation.”
    • “The story this time around actually does the cosmic horror setting some real justice instead of it just being a cool art style.”
    • “There’s actually a cohesive storyline, a more immersive world, and better voice work.”
    • “The story is a convoluted mess, the voice acting is cringe worthy, the level design takes a step backwards and seems slapdash even compared to the mediocre design of the first, the enemies lack any kind of flinch states, the sounds are flaccid, the movement feels floaty, and all of the weapons (even the powerful ones) feel anemic.”
    • “Con 2: Story - don't get me wrong the story isn't bad per se, but after playing Forgive Me Father 1, one would expect a more clear cut ending or one that at least gets some kind of finality. The good ending is... not a good ending... it's not an ending at all. The evil ending seems more like a sequel setup for a possible Forgive Me Father 3. All in all, don't play this game for the story, play it for the action and violence. Replayability is mainly in the good or evil routes, but again, the good ending sucks big time.”
    • “The plot makes no sense. Most of the combat arenas are kind of lame, you take way too much damage, the game goes on and on and on. They want me to care about the story but the story is entirely fluff about a religious man who's afraid of a greenhouse, a railroad, going to college, going to war (okay valid), archaeological excavations, and generally not knowing things.”
  • music

    267 mentions Positive Neutral Negative
    48% positive mentions, 51% neutral mentions, 1% negative mentions

    The game's music consistently receives high praise for its heavy metal soundtrack that perfectly complements the fast-paced, intense combat and Lovecraftian atmosphere, often being compared favorably to iconic soundtracks like Doom and Dusk. While some note occasional issues with music volume balance or dynamic transitions during gameplay, the overall consensus is that the soundtrack is a standout feature, greatly enhancing immersion and player engagement.

    • “The soundtrack is incredible and elevates the entire experience, pushing the intensity of combat and reinforcing the game’s identity at every moment.”
    • “The soundtrack is a banger and in my opinion sits next to the Dusk and Doom soundtracks among the greats.”
    • “The heavy-metal soundtrack is relentless, matching the rhythm of battle with roaring guitars and thunderous percussion, while between fights it fades into eerie silence reminding you that horror still lurks beneath the surface.”
    • “The clocks are usually hard to see and the player is supposed to notice them by sound cues, which are often not audible due to the background music.”
    • “Most of the weapon variants feel underwhelming; the soundtrack is just generic metal riff slop.”
    • “The music is compiled in a way that makes the heavy enemy onslaughts incredibly fun, but it shows little willingness to do something different.”
  • atmosphere

    118 mentions Positive Neutral Negative
    63% positive mentions, 34% neutral mentions, 3% negative mentions

    Reviews consistently praise the game’s richly crafted Lovecraftian atmosphere, enhanced by its striking comic-book art style, immersive sound design, and dynamic lighting effects. The blend of eerie visuals, haunting soundtrack, and fluid gameplay creates a tense, brooding mood that deeply engages players, though some note moments where fast-paced combat clashes with the horror ambiance. Overall, the atmosphere is considered a standout feature that elevates the experience as a stylish, atmospheric shooter.

    • “A visually stylish and atmospheric boomer shooter.”
    • “The comic-style presentation, the grotesque enemy designs, and the overall atmosphere create a world that feels both chaotic and cohesive.”
    • “Forgive Me Father 2, developed by Byte Barrel and published by Fulqrum Publishing, is a blood-soaked descent into madness that successfully fuses the chaotic energy of classic retro shooters with the dread and atmosphere of cosmic horror.”
    • “A pitiful narrative, practically begging to be ignored, accompanied by an ineffective atmosphere, quickly smothered by the game’s fast pace and the banality of its action.”
    • “Immersion and atmosphere are non-existent.”
    • “Almost every enemy has a gun, and ranged combat in big arenas feels totally at odds with the creepy atmosphere - sure the game could have some of that, but it's the main game loop.”
  • optimization

    54 mentions Positive Neutral Negative
    13% positive mentions, 65% neutral mentions, 22% negative mentions

    The game's optimization is inconsistent, with many users reporting poor performance on mid-range and portable devices like the Steam Deck despite its minimalistic art style. While it runs smoothly on high-end PCs with occasional frame drops, Unreal Engine 5 usage and effects like volumetric fog contribute to stutters and FPS dips. Updates have addressed some issues, but overall the game requires better optimization to provide a consistent experience across platforms.

    • “The art style and gameplay are on a whole different level compared to the first game, and I have to say that the game runs smoothly and beautifully at full settings.”
    • “Performance: very good (played at 120fps, 1080p, few frame drops here and there. My system: Ryzen 8500G, RTX 4070 Ti).”
    • “From the gore, to the gameplay to the art style.. to the fluidity of the technical performance... never has the genre been refined in the way Byte Barrel has refined this masterpiece.”
    • “The performance of Steam Deck is not great and the game eats through the battery in a couple of hours, on par with the big AAA games.”
    • “Con 1: performance... I don't think it takes a strong PC to play this game, it's 8 gigs of storage needed, 8 to 16 gigs of RAM, and again... Ryzen 7 chip so the GPD Win 4 (2025 model) should be running like butter with the way it looks, but it does not. I have to limit it to 45+ FPS on the system with Bazzite to change screen refresh rate. Using lower graphic settings with FSR should help, but unless you have a mid-range rig, don't expect to play this over 60 FPS. I have an Nvidia GeForce RTX 5060 Ti and 30+ GB RAM on my desktops, and if it can run on them, it should run well on the GPD Win 4 2025 model. I'm not a developer but at least it runs better than Borderlands 4.”
    • “The poor optimization on this game is inexcusable.”
  • grinding

    24 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Grinding in the game is widely described as tedious and frustrating, with repetitive enemy encounters, excessive key and switch hunts, and claustrophobic, maze-like level designs that hamper enjoyment. Although some improvements over the first game reduce grindy aspects like leveling, the overall experience is marred by slow navigation and frequent, frustrating combat sequences that feel more like a chore than fun.

    • “You waste around 200 to 250 guys per 10 minute level and that does not feel good but it's a rather tedious endeavour.”
    • “The last zone with 11 gauntlets and 23 switches got really tedious and annoying.”
    • “The only thing I can say about this game is that it is tedious—tedious levels, tedious fights, and a tedious story.”
  • replayability

    17 mentions Positive Neutral Negative
    24% positive mentions, 52% neutral mentions, 24% negative mentions

    Replayability in the game is mixed, with some players appreciating the new branching paths, alternate endings, weapon loadouts, and updates adding levels and content that encourage experimentation. However, others find it less engaging than the first entry due to the removal of multiple protagonists and weapon upgrades, leading to a more focused but somewhat less nuanced experience. Overall, while the game offers decent replay value through different routes and customization, it may feel repetitive or limited compared to its predecessor.

    • “The game has branching paths now and alternate endings that add a lot of replay value.”
    • “New game plus mode adds significant replayability.”
    • “Recent updates have introduced new levels, weapons, and enemies, significantly boosting replay value.”
    • “This game does most things just a little better than the first entry but many things feel more like a lateral transition than a vertical one, losing the 2 different playstyles and characters removed some nuance and replayability but allowed a slightly more focused story. Removing weapon upgrading in favour of a weapon "loadout" allows for more focused playstyles but took away the excitement of an upgrade and added the hurdle of learning a new weapon.”
    • “This is objectively worse than the 1st when you also look up the tree skill, like the devs trying to be different for no good reason, encourage replayability to try different weapon or skill, but one is worse than the other.”
    • “Not much replayability.”
  • humor

    16 mentions Positive Neutral Negative
    94% positive mentions, 0% neutral mentions, 6% negative mentions

    The humor in the game is a mix of intentionally bad jokes and over-the-top, darkly comedic moments that many find hilariously entertaining. It combines corny dialogue, funny glitches, and playful elements like friendly fire and quirky weapons, creating an experience that’s both amusing and entertaining despite some annoyance for a few players. Overall, the game’s tongue-in-cheek and gothic humor adds a fun, unique charm.

    • “It’s over-the-top in the best way, toeing the line between horrifying and hilarious, and it never stops being fun to watch.”
    • “The fun different gun types, the satisfying explosions, the hilarious friendly fire as zombies mow each other down, and the corny dialogue.”
    • “This game is a hilarious movie that mixes angels and demons for non-stop laughs.”
    • “In fact, it's not funny.”
  • emotional

    4 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The emotional impact of the game is mixed, with some players finding it deeply memorable and moving, even bringing them to tears, while others feel the narrative lacks emotional resonance and connection. The sequel shifts the tone to one of mistrust, differentiating it from the original's more instructive and engaging emotional experience.

    • “For players drawn to the intensity of classic shooters but seeking something with a distinct aesthetic and emotional edge, Forgive Me Father 2 stands as one of the most memorable entries in the modern retro revival.”
    • “I cried.”
    • “The first one made me feel like they were teaching me how to beat their challenges; this one feels like I'm being taught not to trust them...”
  • stability

    4 mentions Positive Neutral Negative
    75% positive mentions, 0% neutral mentions, 25% negative mentions

    The game runs smoothly with stable performance, including on devices like the Steam Deck at 45 FPS with medium settings. However, there are occasional glitches, such as skipped dialogue in the final cutscene, which can affect the overall experience.

    • “+ Runs great and looks great”
    • “Runs great on Steam Deck at 45 fps with no settings changed except down to medium settings”
  • monetization

    3 mentions Positive Neutral Negative
    33% positive mentions, 0% neutral mentions, 67% negative mentions

    Users criticize the game's monetization for intrusive ads, expressing frustration with frequent, unwanted advertisements that disrupt gameplay and reduce enjoyment.

    • “When I click play, I want to play the game, not look at advertisements for games that I don't care about.”
    • “The launcher throws ads at you constantly.”
  • character development

    1 mentions Positive Neutral Negative
    0% positive mentions, 100% neutral mentions, 0% negative mentions

    Users praise the character development for its impressive enemy designs, detailed weapons, and smooth animations, all contributing to a visually engaging and immersive experience.

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Play Times

4h Median play time
4h Average play time
3-6h Spent by most gamers
*Based on 4 analyzed playthroughs
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Frequently Asked Questions

Forgive Me Father 2 is a shooter game with horror and violence themes. Common tags for Forgive Me Father 2 include first-person, indie, trading, faith, retro and others.

Forgive Me Father 2 is available on Nintendo Switch, Xbox Series X|S, PC, PlayStation 5 and others.

On average players spend around 4 hours playing Forgive Me Father 2.

Forgive Me Father 2 was released on October 24, 2024.

Forgive Me Father 2 was developed by Byte Barrel.

Forgive Me Father 2 has received mostly positive reviews from players and mostly positive reviews from critics. Most players liked Forgive Me Father 2 for its graphics but disliked it for its optimization.

Forgive Me Father 2 is a single player game.

Similar games include Forgive Me Father, Hell Hunt , Project Warlock II, Vomitoreum, Prodeus and others.