Forgive Me Father 2
- October 19, 2023
- Byte Barrel
- 3h median play time
Forgive Me Father 2 is a solid run-and-gun title that wears its DOOM inspirations on its sleeve, offering some great gunplay as a result.
In "Forgive Me Father 2," continue the story of the Priest from the first game, navigating a malevolent world inspired by H.P. Lovecraft's myths. With improved graphics and hand-drawn visuals, combat Lovecraftian nightmares using an array of weapons. Balance on the edge of sanity while facing evolving enemies and unraveling the mysteries of this dark world.
Reviews
- The game features a stunning art style and high production value, enhancing the overall experience.
- Gameplay is fast-paced and satisfying, with improved gun mechanics and level design compared to the first game.
- The introduction of a hub world and a streamlined upgrade system adds depth and encourages exploration.
- The game is currently short, with only a few hours of content available, making it feel incomplete.
- Some players find the enemy variety lacking and the combat can become monotonous after a while.
- The absence of voice acting and some audio bugs detracts from the immersive experience.
- graphics57 mentions
- 53 % positive mentions
- 42 % neutral mentions
- 5 % negative mentions
The game's graphics have received widespread acclaim for their high production value, unique hand-drawn art style, and improved animations compared to the original. Players appreciate the blend of 2D and 3D elements, dynamic lighting, and a comic book aesthetic that enhances the overall atmosphere. While some users noted minor performance issues, the visuals and level design are generally considered stunning and a significant improvement over its predecessor.
“The hand-drawn aesthetic, while retaining the charm of the original, has been refined with intricate details and dynamic lighting, creating an atmosphere of claustrophobic dread.”
“The graphical style looks incredible and was a big draw for me to purchase the game.”
“The gameplay is smooth, the art style is top tier, and the atmosphere is dripping.”
“The game isn't graphic-heavy either, so I am not sure why this is happening.”
“I've dumbed the graphics down too, but still the same issue.”
“What was once what felt like an excuse for an art style now feels like a real game people put time into, but man there is barely anything here at the moment.”
- gameplay49 mentions
- 24 % positive mentions
- 69 % neutral mentions
- 6 % negative mentions
The gameplay in "Forgive Me Father 2" has seen notable improvements over its predecessor, with refined mechanics, varied weapons, and enhanced visuals contributing to a more engaging experience. However, some players find the gameplay lacks creativity and depth, with criticisms aimed at the slower pace, repetitive enemy design, and a limited number of levels that detract from replayability. While the introduction of new mechanics like the flashlight adds some intrigue, many hope for further innovation and complexity in future updates.
“The introduction of new enemy types and weapon mechanics keeps the action fresh and challenging.”
“Aesthetically and mechanically, this is a gorgeously enjoyable game.”
“The gameplay is smooth, the art style is top tier, and the atmosphere is dripping.”
“Gone is the adrenaline-inducing, furious, fast-paced play style not only due to much slower shooting including reload mechanics.”
“The game seems to lack any original gameplay elements; the levels were often immersion-breaking, unimaginative, and I found myself struggling to know where to go next.”
“The gameplay doesn't drive itself anymore, and going back through maps with a fine-toothed comb to look for secrets is tedious.”
- music37 mentions
- 22 % positive mentions
- 70 % neutral mentions
- 8 % negative mentions
The music in the game is widely praised for its haunting, industrial soundtrack that enhances the atmosphere and gameplay, effectively transitioning from eerie exploration themes to intense, adrenaline-pumping metal during combat. Many players express a desire for the official soundtrack release, highlighting its significant role in elevating the overall experience. However, some users note a perceived downgrade in the music's impact compared to the first game, feeling that certain moments lack the same intensity.
“A haunting, industrial soundtrack provides a constant undercurrent of tension, punctuated by the guttural roars of monstrous foes and the satisfying crack of gunfire.”
“The music is terrifying, and epic, and beautiful when it needs to be.”
“The music goes hard when you get thrown into a heavy gunfight and is spooky and ominous when you are exploring the halls and corridors creeping through the fog and darkness wondering when the next fight is going to be.”
“Sometimes music cues for fights are straight broken.”
“In my current playthrough of trenches, I lost all of my game sound effects and music, and it won't come back for some reason.”
“My complaint would be sound and music is a downgrade from the first one.”
- story20 mentions
- 15 % positive mentions
- 70 % neutral mentions
- 15 % negative mentions
The game's story explores the protagonist's descent into madness, touching on themes of faith, guilt, and the unknown, but is often delivered through cryptic environmental storytelling and letters rather than traditional narrative methods. While some players appreciate the optional nature of the story elements, many find the overall plot underwhelming and lacking context, with a desire for a more immersive storytelling approach integrated into gameplay. The narrative has potential for improvement, especially with the promise of future updates, but currently feels disjointed and insufficient for a compelling experience.
“The story delves deeper into the protagonist's descent into madness, exploring themes of faith, guilt, and the horrors of the unknown.”
“The narrative is delivered through cryptic environmental storytelling and occasional cutscenes, leaving much to the player's interpretation.”
“I think the story could be told in a much better way if you play it out through the levels, so instead of reading letters in the hub area, you just watch it unfold as you progress.”
“When people talk about games as an art form, they're usually referring to the storytelling aspect, but this game definitely falls into the visual arts category.”
“However, there's only 3 hours of gameplay so far, and there isn't much to see in those 3 hours: what little story there is seems to just provide the barest excuse for why you're seeing the various environments you fight in, without any explanation of what's going on or what we hope to achieve.”
“The context for these missions is non-existent, although I'm not missing those story elements to stop and read in every hallway.”
- atmosphere19 mentions
- 47 % positive mentions
- 37 % neutral mentions
- 16 % negative mentions
The game's atmosphere is praised for its hand-drawn aesthetic, intricate details, and immersive sound effects, which collectively create a sense of claustrophobic dread and enhance the horror vibe. While the visuals and music contribute significantly to the overall experience, some players note that the level design can feel repetitive and lacking in interactivity, leading to moments that feel hollow despite the moody ambiance. Overall, the atmosphere is considered a standout feature, effectively blending art style and sound to evoke a compelling experience.
“Sound effects are crisp and immersive, contributing significantly to the game's overall atmosphere.”
“The atmosphere, soundtrack, and gameplay...art.”
“Generally speaking, they're much darker, with a moodier atmosphere, but the lack of interactivity, finer details, interesting set pieces or destructible objects leaves them feeling hollow and uninspired.”
“But the moment to moment soundtrack and atmosphere feels kind of empty.”
“The hand-drawn aesthetic, while retaining the charm of the original, has been refined with intricate details and dynamic lighting, creating an atmosphere of claustrophobic dread.”
- replayability4 mentions
- 50 % positive mentions
- 0 % neutral mentions
- 50 % negative mentions
Overall, while some players feel the game is too short and lacks replayability due to its bland gameplay, others believe it still offers good replay value. The absence of multiple protagonist choices, which enhanced replayability in the first game, is noted as a missed opportunity.
“During early access, the game might feel a little too short, but it has good replay value.”
“However, one thing I do really miss from the first game was the two protagonist choices with unique abilities, which gave the game more replayability.”
“The majority of the criticisms you'll see for the sequel thus far from other players largely all focus on the current length (ten levels), and for good reason, as the gameplay present currently is so bland and uneventful that it provides no real replayability or lasting appeal whatsoever.”
“However, one thing I do really miss from the first game was the two protagonist choices with unique abilities which gave the game more replayability.”
- optimization4 mentions
- 25 % positive mentions
- 0 % neutral mentions
- 75 % negative mentions
Overall, the game's optimization has received mixed feedback, with some players experiencing freezes and stuttering, particularly on older hardware, while others report no significant performance issues. Many users appreciate the unique art style but express a desire for further optimization to enhance the experience.
“The art style is great, a mix between 2D and 3D art styles, giving the game a very unique look. I hope it gets much more optimized in the future; I didn't run into performance issues, but I've read some people have.”
“It's not even that much more graphically impressive, and it's most likely just some EA bugs that still need to be ironed out. Had it not been for the freezes and stuttering, I could have probably blown through this much faster than I did.”
“Occasional performance issues; I ran the game on a GTX 1650 and a five-year-old i5 CPU.”
“The art style is great, a mix between 2D and 3D art styles, giving the game a very unique look. However, I wish it would get much more optimized in the future. I didn't run into performance issues, but I've read that some people have.”
- humor2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game is characterized by a blend of dark and goopy elements, complemented by a gothic Lovecraftian comic book aesthetic. While players appreciate the existing humor, there is a desire for more tongue-in-cheek wit to enhance the overall experience.
“Excellent game! I would like to see more tongue-in-cheek humor to pair with this experience.”
“Still have the fantastic art, gothic Lovecraftian comic book look, goopy gore, and dark humor, but everything else is improved.”
- stability2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Users report that the game suffers from significant stability issues, including freezes and stuttering, which hinder gameplay and progress. While some attribute these problems to potential bugs that need fixing, there is hope that future updates will improve performance.
“It's not even that much more graphically impressive, and it's most likely just some EA bugs that still need to be ironed out. Had it not been for the freezes and stuttering, I could have probably blown through this much faster than I did.”
“I hope that they just don't have voice actors yet, instead of the game being buggy.”
- grinding2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players find the grinding aspect of the game to be tedious, particularly when revisiting maps for secrets, which detracts from the overall gameplay experience. However, the revamped weapon-switching system has been positively received, making it less cumbersome than in the previous installment.
“The gameplay doesn't drive itself anymore, and going back through maps with a fine-toothed comb to look for secrets is tedious.”
“I didn't mind that system in the first game and thought it worked fine, but I'm glad that it has been revamped here to make it less tedious to switch between weapons.”
- emotional1 mentions
- 300 % positive mentions
- -200 % neutral mentions
- 0 % negative mentions
Users express that the emotional tone of the game has shifted from a supportive, instructional experience to one that fosters feelings of distrust and skepticism. This change impacts the player's connection to the game and its characters.
“The first one made me feel like they were teaching me how to beat their challenges; this one feels like I'm being taught not to trust them.”
“The emotional depth of the characters really resonated with me, making their struggles feel personal and relatable.”
“I was genuinely moved by the story; it made me reflect on my own experiences and emotions.”