Forgive Me Father 2
- October 19, 2023
- Byte Barrel
- 3h median play time
Forgive Me Father 2 is a solid run-and-gun title that wears its DOOM inspirations on its sleeve, offering some great gunplay as a result.
In "Forgive Me Father 2," continue the story of the Priest from the first game, navigating a malevolent world inspired by H.P. Lovecraft's myths. With improved graphics and hand-drawn visuals, combat Lovecraftian nightmares using an array of weapons. Balance on the edge of sanity while facing evolving enemies and unraveling the mysteries of this dark world.
Reviews
- The game features a stunning art style and high production value, enhancing the overall experience.
- Gameplay is fast-paced and satisfying, with improved gun mechanics and level design compared to the first game.
- The introduction of a hub world and a streamlined upgrade system adds depth and encourages exploration.
- The game is currently short, with only a few hours of content available, making it feel incomplete.
- Some players feel that the enemy variety is lacking and that the game becomes monotonous after the initial hours.
- The removal of certain features from the first game, such as the skill tree and character choices, has disappointed some fans.
- graphics114 mentions
- 53 % positive mentions
- 45 % neutral mentions
- 3 % negative mentions
The game's graphics are widely praised for their high production value, unique hand-drawn art style, and improved animations compared to the original. Players appreciate the blend of 2D and 3D elements, dynamic lighting, and the overall atmosphere that enhances gameplay, although some have noted minor performance issues. Overall, the visuals contribute significantly to the game's appeal, making it a standout in the "boomer shooter" genre.
“The hand-drawn aesthetic, while retaining the charm of the original, has been refined with intricate details and dynamic lighting, creating an atmosphere of claustrophobic dread.”
“10/10 game for me, reminds me of Doom with the gameplay and music but individualizes itself with the stunning hand-drawn visuals.”
“The graphical style looks incredible and was a big draw for me to purchase the game.”
“The game isn't graphic-heavy either, so I am not sure why this is happening.”
“I've dumbed the graphics down too, but still the same issue.”
“What was once what felt like an excuse for an art style now feels like a real game people put time into, but man there is barely anything here at the moment.”
- gameplay98 mentions
- 24 % positive mentions
- 72 % neutral mentions
- 3 % negative mentions
The gameplay of "Forgive Me Father 2" is generally seen as a significant improvement over its predecessor, featuring refined mechanics, varied weapons, and new enemy types that enhance the action. However, some players express concerns about the slower pace, lack of creativity, and limited gameplay length, with many noting that the game feels less engaging and lacks replayability. While the visuals and atmosphere receive high praise, the overall experience is marred by issues like the flashlight mechanic and a desire for more complex gameplay elements.
“The introduction of new enemy types and weapon mechanics keeps the action fresh and challenging.”
“Aesthetically and mechanically, this is a gorgeously enjoyable game.”
“One of the best retro shooters out there with great gameplay, gunplay, and visual flair.”
“Gone is the adrenaline-inducing, furious, fast-paced play style not only due to much slower shooting including reload mechanics.”
“The game seems to lack any original gameplay elements; the levels were often immersion-breaking, unimaginative, and I found myself struggling to know where to go next.”
“The gameplay doesn't drive itself anymore, and going back through maps with a fine-toothed comb to look for secrets is tedious.”
- music74 mentions
- 22 % positive mentions
- 74 % neutral mentions
- 4 % negative mentions
The music in the game has received widespread acclaim for its haunting, industrial soundtrack that effectively enhances the atmosphere, transitioning from eerie exploration themes to intense, metal-infused combat cues. Many players express a desire for the official soundtrack release, highlighting its role as a standout feature that elevates the overall gameplay experience. However, some users note that the music's impact may not be as strong as in the previous installment, with occasional issues in sound effects and music cues during gameplay.
“A haunting, industrial soundtrack provides a constant undercurrent of tension, punctuated by the guttural roars of monstrous foes and the satisfying crack of gunfire.”
“The music goes hard when you get thrown into a heavy gunfight and is spooky and ominous when you are exploring the halls and corridors, creeping through the fog and darkness wondering when the next fight is going to be.”
“The music (just like the first game) is S-tier, being atmospheric when it needs to and metal when the time calls.”
“Sometimes music queues for fights are straight broken.”
“In my current playthrough of trenches, I lost all of my game SFX and music and it won't come back for some reason.”
“My complaint would be sound and music is a downgrade from the first one.”
- story40 mentions
- 8 % positive mentions
- 85 % neutral mentions
- 8 % negative mentions
The game's story explores the protagonist's descent into madness, touching on themes of faith, guilt, and the unknown, but is delivered in a fragmented manner through environmental storytelling and letters, which some players find underwhelming. While the narrative offers some intriguing elements, it often feels like a mere backdrop to the gameplay, lacking depth and context, and many players hope for improvements in future updates, such as voiced dialogue and a more integrated storytelling approach. Overall, the story is seen as optional and cryptic, leaving much to player interpretation, but it has potential for enhancement.
“The story delves deeper into the protagonist's descent into madness, exploring themes of faith, guilt, and the horrors of the unknown.”
“The narrative is delivered through cryptic environmental storytelling and occasional cutscenes, leaving much to the player's interpretation.”
“I think the story could be told in a much better way if you play it out through the levels, so instead of reading letters in the hub area, you just watch it unfold as you progress; similarly to how the game starts, you get from the asylum to the city, then to the cathedral, etc.”
“However, there's only 3 hours of gameplay so far, and there isn't much to see in those 3 hours: what little story there is seems to just provide the barest excuse for why you're seeing the various environments you fight in, without any explanation of what's going on or what we hope to achieve; the enemies are rather uninteresting and don't provide much of a challenge.”
“All story elements were optional (which I see as a positive in this genre), yet also underwhelming; this will be greatly improved with voiced dialogue coming in probably a few years at full release.”
“The context for these missions is non-existent, although I'm not missing those story elements to stop and read in every hallway.”
- atmosphere38 mentions
- 47 % positive mentions
- 42 % neutral mentions
- 11 % negative mentions
The game's atmosphere is widely praised for its hand-drawn aesthetic, intricate details, and dynamic lighting, which create a sense of claustrophobic dread. Sound effects and a well-crafted soundtrack enhance the immersive experience, although some players note that level design can feel repetitive and lacking in interactivity. Overall, the atmosphere is considered the strongest aspect of the game, effectively blending horror elements with engaging visuals and gameplay.
“Taking on enemies in the dark is great for the horror vibe of the game, and having the light go out on you when you're distracted and in the heat of battle is perfect for the atmosphere.”
“The gameplay is smooth, the art style is top tier, and the atmosphere is dripping.”
“Generally speaking, they're much darker, with a moodier atmosphere, but the lack of interactivity, finer details, interesting set pieces or destructible objects leaves them feeling hollow and uninspired.”
“But the moment to moment soundtrack and atmosphere feels kind of empty.”
“The hand-drawn aesthetic, while retaining the charm of the original, has been refined with intricate details and dynamic lighting, creating an atmosphere of claustrophobic dread.”
- replayability8 mentions
- 38 % positive mentions
- 25 % neutral mentions
- 38 % negative mentions
Overall, the game's replayability is a mixed bag; while some players appreciate its potential for replay value, many criticize its short length and lack of engaging gameplay, which diminishes lasting appeal. The absence of unique protagonist choices, a feature from the first game that enhanced replayability, is also noted as a drawback.
“During early access, the game might feel a little too short, but it has good replay value.”
“However, one thing I do really miss from the first game was the two protagonist choices with unique abilities, which gave the game more replayability.”
“The game offers a variety of paths and choices that encourage multiple playthroughs, enhancing its replayability.”
“The majority of the criticisms you'll see for the sequel thus far from other players largely all focus on the current length (ten levels), and for good reason, as the gameplay present currently is so bland and uneventful that it provides no real replayability or lasting appeal whatsoever.”
“However, one thing I do really miss from the first game was the two protagonist choices with unique abilities which gave the game more replayability.”
“I have seen some reviews complain about the game being somewhat on the short side, with not enough replayability; I don't agree with this sentiment, though.”
- optimization8 mentions
- 38 % positive mentions
- 25 % neutral mentions
- 38 % negative mentions
Overall, the game's optimization has received mixed feedback, with some players experiencing freezes and stuttering, particularly on older hardware like the GTX 1650 and five-year-old i5 CPUs. While a few users reported no performance issues, there is a general consensus that further optimization is needed to enhance the experience and address existing bugs. The unique 2D and 3D art style is appreciated, but it is overshadowed by the performance concerns.
“The art style is great, a mix between 2D and 3D art style, giving the game a very unique look. I hope it gets much more optimized in the future; I didn't run into performance issues, but I've read some people have.”
“The art style is great, a mix between 2D and 3D art style, giving the game a very unique look. I hope it gets much more optimized in the future; I didn't run into performance issues, but I've read some people have.”
“The art style is great, a mix between 2D and 3D art style, giving the game a very unique look. I hope it gets much more optimized in the future; I didn't run into performance issues, but I've read some people have.”
“It's not even that much more graphically impressive, and it's most likely just some EA bugs that still need to be ironed out. Had it not been for the freezes and stuttering, I could have probably blown through this much faster than what I did.”
“Occasional performance issues; I ran the game on a GTX 1650 and a five-year-old i5 CPU.”
“The art style is great, a mix between 2D and 3D art styles, giving the game a very unique look. However, I wish it gets much more optimized in the future; I didn't run into performance issues, but I've read some people have.”
- humor4 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game is characterized by dark and goopy elements, complemented by a gothic Lovecraftian comic book aesthetic. While players appreciate the existing dark humor, there is a desire for more tongue-in-cheek humor to enhance the overall experience.
“Still have the fantastic art, gothic Lovecraftian comic book look, goopy gore, and dark humor, but everything else is improved.”
“Excellent game! I would like to see more tongue-in-cheek humor to pair with this experience.”
- stability4 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game's stability is marred by frequent freezes and stuttering, which detracts from the overall experience and suggests that there are still significant bugs to be addressed. Users express hope that these issues are temporary and not indicative of deeper problems with the game's development.
“It's not even that much more graphically impressive, and it's most likely just some EA bugs that still need to be ironed out. Had it not been for the freezes and stuttering, I could have probably blown through this much faster than what I did.”
“I hope that they just don't have voice actors yet, instead of the game being buggy.”
- grinding4 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players find the grinding aspect of the game tedious, particularly when revisiting maps for secrets, which detracts from the overall experience. However, there is appreciation for the revamped system that allows for easier weapon switching, making the grinding feel less cumbersome than in the previous installment.
“The gameplay doesn't drive itself anymore, and going back through maps with a fine-toothed comb to look for secrets is tedious.”
- emotional2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
Reviews indicate a shift in emotional tone between the first and current game, with the former fostering a sense of guidance and empowerment, while the latter evokes feelings of distrust and skepticism towards the game's intentions.
“The first one made me feel like they were teaching me how to beat their challenges; this one feels like I'm being taught not to trust them.”