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Mohrta Game Cover

About Mohrta

Mohrta is a single player shooter game with fantasy, dark fantasy, violence and science fiction themes. It was developed by Osiol and was released on October 14, 2025. It received very positive reviews from players.

Explore a unique FPS game unlike any otherMohrta is a tempered and atmospheric FPS adventure, where you delve into unique and bizarre dimensions, fight gnarly creatures, and defeat deific bosses. Tackle these areas and bosses in any order that you choose, build and upgrade your arsenal to suit your playstyle, and uncover a hidden truth behind the events of the game’s story. Game Features Pla…

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Reviews

92%Audience ScoreBased on 1,310 reviews
gameplay129 positive mentions
optimization20 negative mentions

  • Unique and striking art direction with diverse and imaginative worlds, enemies, and characters.
  • Engaging and atmospheric soundtrack that complements the game's surreal and haunting environments.
  • Varied arsenal of interesting weapons with distinct alternate fire modes and an upgrade system encouraging player choice.
  • Gameplay combat can feel clunky, with some weapons weak or redundant and enemies exhibiting erratic pathfinding and AI behavior.
  • Level design is often very linear with many invisible walls, lacking meaningful exploration and secrets, which detracts from the advertised non-linear experience.
  • Performance and technical issues including frame drops, bugs with saving, clipping, and some janky animations, plus limited save slots causing potential frustration.
  • gameplay

    324 mentions Positive Neutral Negative
    40% positive mentions, 55% neutral mentions, 5% negative mentions

    The gameplay in Mohrta blends classic boomer shooter mechanics with slower, Souls-like elements such as dodging and limited healing, offering a unique but somewhat simplistic and occasionally clunky experience. While combat can feel repetitive and the enemy AI and boss mechanics lack depth, the wide variety of weapons and distinct level designs keep gameplay engaging and fun for fans of retro shooters. Despite technical flaws and uneven difficulty, the solid core loop is complemented by richly imaginative worlds, making gameplay enjoyable though not mechanically groundbreaking.

    • “The game provides a very interesting blend of FPS and slower-paced, almost dungeon crawler-like gameplay wrapped together in a fascinating world inhabited by a colorful cast of friends and foes.”
    • “Each level is split up into 3 different "sub-levels" that feature a chunk of gameplay ranging from some linear exploration, some non-linear tasks, and sometimes something completely different, all usually featuring a boss fight that rewards you with a weapon.”
    • “Gameplay is fun, doom/quake style with fun weapons and varied environments, offering a solid and enjoyable retro FPS experience.”
    • “Poor arena design and enemy positioning, recurring glitches with enemies behaving erratically at the slightest elevation variation in the scenario, and the expected scarcity of weaponry that takes longer than necessary to resolve, making the repetitive and shallow mechanics extremely noticeable.”
    • “Upgrades are incredibly far between, the level design is boring and so repetitive, the gunplay is terribly unsatisfying and overly simple (no weakpoints or mechanics, just shoot until dead), the controls are abysmal (one dash and you can't even cancel your reload animation).”
    • “To be fair it has some cool ideas and unique designs/art direction however the gameplay is mediocre at best, movement is clunky, most guns don't feel satisfying even at max level (all of the pistols suck), melee feels like crap due to its short range (only the rapier is good range wise), too much goonbait, enemy attack animations feel floaty, too many invisible walls, damage is inconsistent sometimes I'd hit the enemy twice with the same attack and vice versa (probably a glitch).”
  • story

    290 mentions Positive Neutral Negative
    36% positive mentions, 59% neutral mentions, 5% negative mentions

    The story is widely praised for its unique, intriguing, and atmospheric worldbuilding, blending cryptic but engaging narratives with rich environmental storytelling and memorable characters. While some found it minimalistic or occasionally confusing, many appreciated its depth, multiple endings, and the emotional resonance conveyed through side quests and exploration. Overall, the story stands out as a major strength, often compensating for weaker gameplay elements and leaving a lasting impression on players.

    • “Really cool and the story was more involved than I expected.”
    • “Fantastic gem of a game, solid retro gunplay, great story, bizarre but interesting setting that's full of charm, everyone who worked on this did amazing.”
    • “The overall gameplay, the storytelling, the lore, and the character designs are great.”
    • “If you complete all the side quests but do one too early you will be locked out of the best ending, and the autosave system will make sure you can't correct your mistake.”
    • “Part of Yoruga's quest is bugged and I walked around in a circle for an hour trying to find the next silver coin.”
    • “The story doesn't live up to the setting, being vague and poorly conveyed, but it does its job adequately.”
  • graphics

    270 mentions Positive Neutral Negative
    47% positive mentions, 52% neutral mentions, 1% negative mentions

    The game's graphics are widely praised for their unique, beautiful, and richly detailed retro-inspired art style that effectively creates a diverse, immersive world with distinct environments and characters. While the visuals embrace a PS1/low-poly aesthetic that many find charming and atmospheric, some minor graphical bugs and occasional performance issues were noted, but these rarely detract from the overall strong artistic direction that stands as the game's defining and most memorable feature.

    • “The variety between locations results in one of the richest worlds I've seen in recent years, standing out visually with a soundtrack that even surpasses it, featuring some of my favorite tracks.”
    • “Finished and got ending A, this was an absolute blast to play from start to finish, the artstyle and world set-pieces were phenomenal and one-of-a-kind, the enemy variety and designs were wonderful, and the atmosphere of each level was absolutely mesmerizing.”
    • “Mohrta has a gorgeous art style and it feels like there was great care put into everything, truly evoking the purpose of art to make you feel something when perceiving it.”
    • “Also on large screen in-game UI does not render, so I had no clue how much ammo or health I had left, and cannot even see the map, so I was playing just for the art style.”
    • “The game, despite being very graphically simple, sometimes has serious frame drops in certain rooms, which seems inexcusable for a game with such a simple graphical style.”
    • “Ran into bugs the second I started the game, game-breaking graphical issues.”
  • music

    249 mentions Positive Neutral Negative
    51% positive mentions, 47% neutral mentions, 2% negative mentions

    The game's soundtrack is widely praised for its haunting, immersive, and diverse compositions that perfectly complement the rich, unique environments and enhance the atmosphere. While the music is regarded as a standout feature—often described as phenomenal and memorable—many reviewers note it plays sparingly and intermittently during gameplay, leading to long stretches of silence that can lessen immersion. Despite this, the music's quality and fitting mood make it a highly valued aspect, with many players expressing a desire for more consistent and prolonged use in-game.

    • “The variety between locations results in one of the richest worlds I've seen in recent years, standing out not only visually but also musically, with a soundtrack that earns all the praise for the visuals and even surpasses it, featuring some of my favorite tracks in recent years.”
    • “The music is excellent and perfectly sets the mood wherever it plays.”
    • “The combat is engaging, the characters are inspired and easy to get attached to, the levels are fantastic and hold their own vibes, and the music is outstanding beyond words.”
    • “Not a lot of music in game - you hear some OST here and there, but it lasts for like 1 minute and then you roam in silence until you hit another 'trigger' or 'sound box' and it plays again, which is sad.”
    • “The music cuts out and back in at what seems like random moments, I'm not sure if it's a bug or area transition.”
    • “The environments are rich and visually appealing, but besides some background noise (wind blowing, water splashing, birds chirping...), the areas are overly quiet and dull without even a small amount of background music, let alone combat music.”
  • atmosphere

    139 mentions Positive Neutral Negative
    63% positive mentions, 35% neutral mentions, 2% negative mentions

    The game's atmosphere is widely praised as its standout feature, characterized by unique, immersive, and richly detailed worlds with strong visual storytelling, evocative sound design, and compelling worldbuilding. Players often highlight the varied and alien environments, imaginative character and enemy designs, and an overall mysterious, captivating vibe that enhances the experience beyond its gameplay. While some note gameplay and technical issues, the atmosphere consistently draws players in, making it a memorable and deeply atmospheric adventure.

    • “Finished and got Ending A, this was an absolute blast to play from start to finish. The art style and world set-pieces were phenomenal and one-of-a-kind. The enemy variety and designs were wonderful and kept me engaged. The atmosphere of each level was absolutely mesmerizing, with each level having a completely different vibe and setting.”
    • “All of Scumhead’s games have truly unmatched aesthetics, atmosphere, and worldbuilding.”
    • “It's one of those games where after you finish you just want to boot it up again to feel the atmosphere of a digital place that is somehow real to you, like revisiting Majula in Dark Souls 2, Cordon in STALKER, Tristram in Diablo, or Zora's Domain in Ocarina of Time.”
    • “The atmosphere could use some work.”
    • “The game boils down to constant shooting, with almost no room for exploration, atmosphere, or meaningful progression.”
    • “I'm not sure if the game is going to receive updates and continued development, but for now I wouldn't really recommend it unless you just want to experience the atmosphere.”
  • optimization

    56 mentions Positive Neutral Negative
    5% positive mentions, 59% neutral mentions, 36% negative mentions

    The game's optimization is widely criticized for frequent stuttering, frame drops, and poor performance even on modern hardware, particularly in larger or more complex areas. Many users attribute these issues to limitations of the gzdoom engine, with some reporting minor improvements through settings tweaks, but overall performance remains a major frustration that significantly impacts enjoyment. Despite the technical problems, a few players experience stable performance, though the consensus suggests waiting for patches and optimization updates before purchase.

    • “If the performance were to improve and the bugs got fixed, I would happily consider Mohrta to be one of my favorite games of all time, and change the character of this review to be completely positive.”
    • “For anyone interested in this game I say give it a go, the performance on my computer was stable the whole way through and the only real mechanical problem I had was a late area NPC's pathing that broke which I fixed with a little bit of no clipping.”
    • “If you have some troubles with performance, look up Steam forum or special FAQ from developer - helped me with stutters on AMD GPU - switched to Vulkan and after that everything was okay.”
    • “Up until that point I was willing to overlook the stuttering and general optimization issues, but I'm done now.”
    • “The performance is so bad no matter what I tried doing, with levels like the swamp literally being unplayable.”
    • “Performance is abysmal for what this game is, you notice some cracks forming in the very first level after getting to the hub but by the time you're at 3-1 the game is crushing down to sub-30.”
  • character development

    48 mentions Positive Neutral Negative
    50% positive mentions, 50% neutral mentions, 0% negative mentions

    The character development in the game is widely praised for its unique, imaginative, and striking designs that enhance the game's distinctive atmosphere and worldbuilding. Reviewers highlight the creativity, charm, and memorable flair of the characters, often describing them as a standout artistic element that adds depth and engagement to the storytelling. Overall, character design is considered a major strength that significantly enriches the player experience.

    • “The particular strengths of the developers are front and center--the art direction and character design are so consistently excellent that it's almost redundant to even comment on them.”
    • “The character designs alone have a lot to say, and that's not even touching the world designs, and I'm sure that there's a lot of heart and love behind it too.”
    • “Where this game really shines is the NPC/enemy design though: I'm not sure which of the 2 main devs was in charge of character design but it genuinely felt like playing through a Ghibli movie.”
  • stability

    29 mentions Positive Neutral Negative
    3% positive mentions, 0% neutral mentions, 97% negative mentions

    The game suffers from frequent bugs and glitches, including erratic enemy behavior, inconsistent collisions, and crashes that can disrupt gameplay and progress. While some minor issues are easily fixable or limited to certain setups, the overall stability is hindered by an unpolished engine and performance problems, leading to a frustrating experience for many players.

    • “The game is a buggy mess - it hard crashed my PC 4 times and wiped the default keybinds several times.”
    • “Poor arena design and enemy positioning, recurring glitches with enemies behaving erratically at the slightest elevation variation in the scenario, and the expected scarcity of weaponry that takes longer than necessary to resolve, making the repetitive and shallow mechanics extremely noticeable.”
    • “To start off the game is incredibly buggy with nonstop issues (one of the easiest one is when you load a game suddenly your ammo is lowered or all together gone for all your weapons).”
  • grinding

    16 mentions Positive Neutral Negative
    13% positive mentions, -1% neutral mentions, 88% negative mentions

    Grinding in the game is minimal, contributing to a lean 12-hour campaign that avoids heavy backtracking or repetitive chores, though some players find certain elements—like ammo collection and enemy bullet sponges—tedious. The level design is generally good but includes invisible walls and forced backtracking that can feel frustrating. Overall, combat and exploration can become tedious at times, yet the engaging bosses, varied enemies, and strong art style help offset this.

    • “Better in the way where the bosses aren't tedious, since there are so many boss battles.”
    • “Challenging enough to be engaging but not tedious, though difficulty falls off after a bit as I received upgrades.”
    • “Except, funny thing about it, enemies don't respawn when you touch the idols, which means that you get the wonderful choice of deciding whether to make the game a tedious chore by constantly running back to save, or unbearably maddening by losing colossal chunks of progress because you wanted to tough it out and make it to the next checkpoint.”
    • “Ammo collection by breaking pots leads to a pretty tedious cycle where the game strongly encourages you to backtrack all the way back to the last checkpoint and break some pots.”
    • “Without a doubt this game is visually impressive and extremely atmospheric, combat is fun but gets extremely tedious towards the end with enemies becoming absolute bullet sponges.”
  • replayability

    16 mentions Positive Neutral Negative
    50% positive mentions, 31% neutral mentions, 19% negative mentions

    The game offers moderate to high replayability primarily through its multiple endings, diverse and upgradable weapons, and exploration elements. While the linear progression and limited upgrade slots constrain drastic gameplay changes, players can enjoy varied experiences by focusing on different weapon upgrades and side quests. Overall, the replay value is enhanced by unlocking different endings, experimenting with upgrades, and exploring secrets within the game.

    • “Absolutely peak, great weapons, clunky but not too annoying movement (remember to dash jump), great replayability since weapons are very different and almost all fun to use; a solid 8-9/10 for what it's worth.”
    • “Multiple endings give real replay value—just make sure you avoid ending C at all costs.”
    • “It's difficulty can vary depending on the world; upgrading definitely helps, and the secrets in each world allow for great exploration and replayability, with there being 4 different endings that I know of in the game.”
    • “While there is some replay value, it's mostly just what you choose to upgrade and the order in which you complete the game; it won't drastically change your experience.”
    • “I mean fine hide the weapons that will be available (don't fool yourself, there's almost zero replayability despite the branching endings, this is an FPS with zero RPG elements and a linear progression).”
    • “The game has some degree of replay value since the main way to get upgrade materials is to permanently destroy weapons you find in exchange for upgrade materials.”
  • humor

    7 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game's humor blends dark and quirky elements, featuring amusing NPC dialogue, a cute squeaky doll, and eccentric characters like a cat-girl smith. While the story balances sad, funny, and violent tones, some gameplay mechanics unintentionally add a frustrating but ironically funny challenge. Overall, the humor is subtle, character-driven, and adds charm to the lore.

    • “The story and lore are well-crafted, blending elements that are sad, funny, and violent.”
    • “The NPC dialogue is entertaining and humorous, revealing lore and evolving with your achievements.”
    • “The funny doll character makes amusing squeak noises.”
  • emotional

    7 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game evokes a range of emotions through its unique and heartfelt world, combining calm, artistic ambience with compelling, well-written stories and memorable characters. Its emotional impact is subtle yet genuine, blending whimsy and depth in a way that resonates deeply for players who appreciate thoughtful, stylistic experiences. While not for everyone, it offers a heartfelt narrative and design that many find uniquely touching and memorable.

    • “From the beauty of the crystalline caverns to the grotesque and twisted abominations that inhabit certain areas, everything from the areas to the enemies made me feel something.”
    • “It won't be a game for absolutely everyone - the artist behind the game has a clear vision and adheres to their tastes unapologetically, but for me it was the first game I have played that made me feel the same way I felt when I played Morrowind for the first time.”
    • “I didn’t feel like the plot of the game was anything ground breaking, but I found it compelling and very well-written. There isn’t crazy lore out there, but the story is heartfelt and cute if you like stories about conflict against nature and steel golems getting feelings.”
  • monetization

    1 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The game's monetization is praised for being thoughtfully implemented, avoiding typical cash grab tactics and showing genuine effort and care in its design.

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Play Times

8h Median play time
8h Average play time
7-8h Spent by most gamers
*Based on 6 analyzed playthroughs
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Frequently Asked Questions

Mohrta is a shooter game with fantasy, dark fantasy, violence and science fiction themes. Common tags for Mohrta include first-person, 3D, indie, boomer shooter, stylized and others.

Mohrta is available on PC and Windows.

On average players spend around 8 hours playing Mohrta.

Mohrta was released on October 14, 2025.

Mohrta was developed by Osiol.

Mohrta has received very positive reviews from players. Most players liked Mohrta for its gameplay but disliked it for its optimization.

Mohrta is a single player game.

Similar games include Vomitoreum, Frogmonster, , Mouse, Verho - Curse of Faces and others.