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Mohrta is a single player action adventure game. It was developed by Osiol and was released on October 14, 2025. It received very positive reviews from players.

Mohrta is an atmospheric single-player FPS featuring five vast, uniquely themed dimensions to explore in any order. It offers intriguing storytelling, challenging bosses, diverse weapons, and rich visuals, though its excellent mechanics are tempered by grinding, bugs, and poor optimization. Immerse yourself in a dense, otherworldly adventure full of bizarre creatures and intense combat.

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92%
Audience ScoreBased on 1,022 reviews
gameplay98 positive mentions
optimization15 negative mentions

  • Incredibly unique art style and world design that creates a captivating atmosphere.
  • Engaging gameplay with a variety of weapons and interesting enemy designs.
  • Strong narrative and character development that adds depth to the experience.
  • Performance issues and technical glitches, including enemy pathfinding problems.
  • Some weapons feel underpowered and the upgrade system can lead to redundancy.
  • The game can be too easy, especially with the abundance of healing items and lack of enemy respawns.
  • gameplay
    243 mentions Positive Neutral Negative

    The gameplay of "Mohrta" has received mixed reviews, with many players appreciating its fun and engaging mechanics, diverse weaponry, and unique blend of boomer shooter and souls-like elements. However, some critiques highlight issues such as clunky controls, repetitive combat, and a lack of depth in enemy mechanics, which can detract from the overall experience. While the game excels in atmosphere and art direction, its gameplay may feel simplistic or janky to some, making it a polarizing aspect for players.

    • “Gameplay feels solid, story has me reading dialogue instead of skipping, and the soundtrack is rad.”
    • “A truly great game with fun gameplay and absolutely jaw-dropping art direction.”
    • “The gameplay was really fun and kept introducing new weapons, enemies, and maps at regular intervals to keep the experience from stagnating because at its core it's a fairly simple game.”
    • “The gameplay, however, is very lacking, and frankly is half-baked and not ready for release.”
    • “The gameplay is very repetitive and doesn't really carry too much weight to it.”
    • “I really liked the unique world, beautiful visuals, and nice music in this game, but I didn't enjoy the gameplay itself, so I can't really recommend it, even if it didn't have bugs.”
  • story
    233 mentions Positive Neutral Negative

    The story in the game is a mixed bag, with many players praising its intriguing world-building, well-written NPC quests, and engaging character interactions, while others find it vague or poorly conveyed. Environmental storytelling is highlighted as a strong point, with each area contributing to the overall narrative, though some players feel the plot lacks depth and coherence at times. Overall, the game offers a unique and compelling experience, with a blend of humor, charm, and emotional moments that resonate with players, despite some criticisms regarding pacing and clarity.

    • “The storytelling is top notch, the final part is pure cinema; reminded me of so many things I like.”
    • “The story is intriguing but altogether it's not enough for more than one playthrough.”
    • “The story, the combat, the bosses, the art... all come together beautifully in this game.”
    • “The story doesn't live up to the setting, being vague and poorly conveyed, but it does its job adequately.”
    • “Nothing is really explained of how they came to be, or why they're where they're at when you meet them; just nothing.”
    • “The storyline is a bit confusing and wtf'ish.”
  • graphics
    218 mentions Positive Neutral Negative

    The graphics of the game have received widespread acclaim for their unique and captivating art style, which blends retro aesthetics reminiscent of PS1 and PS2 graphics with vibrant and surreal environments. While many players appreciate the charm and creativity of the visuals, some have noted performance issues, such as frame drops and graphical bugs, particularly on lower-end hardware. Overall, the game's distinctive visual design and atmospheric world-building are highlighted as key strengths, making it a visually engaging experience despite some technical shortcomings.

    • “The visuals and environment are beautiful, the sound design is very atmospheric and the characters are charming.”
    • “The art style is beautiful and the combat is simplistic yet fun.”
    • “Mohrta has a gorgeous art style and it feels like there was great care put into everything, and it truly evokes the purpose of art, which is to make you feel something when perceiving it.”
    • “Mohrta looks okay, but it has many graphical bugs which you will have to constantly observe.”
    • “The game, despite being very graphically simple, sometimes has serious frame drops in certain rooms, which seems inexcusable for a game with such a simple graphical style.”
    • “Ran into bugs the second I started the game, game-breaking graphical issues.”
  • music
    210 mentions Positive Neutral Negative

    The music in the game has received widespread acclaim for its quality and ability to enhance the atmosphere, with many players praising its unique and engaging tracks. However, a common criticism is that the music is often sparse, cutting out during exploration and only playing prominently during boss fights or specific moments, which can detract from the overall experience. Despite these issues, the soundtrack is frequently described as phenomenal, with many players expressing a desire for more consistent music throughout the game.

    • “The music was great and felt very well tied into the worlds.”
    • “I especially love the music, and I feel like it hits the nail on the head on setting the mood for every level.”
    • “The music is excellent and perfectly sets the mood wherever it plays.”
    • “The environments of Mohrta are rich and visually appealing, but besides some background noise (wind blowing, water splashing, birds chirping...), the areas are overly quiet and dull without even a small amount of background music, let alone combat music for combat.”
    • “However, I wish the music was used way more in this game, cause I played through most of the game in complete radio silence and only hearing the music at boss fights or rarely during random moments, it gives it that eerie and creepy vibe to it which I do not think it is trying to achieve.”
    • “The soundtrack, while serviceable, rarely elevates the action.”
  • atmosphere
    117 mentions Positive Neutral Negative

    The atmosphere of the game is widely praised for its spectacular visuals, immersive sound design, and unique world-building, creating a captivating experience that varies distinctly across levels. Players appreciate the charming character designs and the organic, lived-in feel of the environments, which enhance the overall ambiance. While some critiques mention gameplay issues, the game's strong atmospheric elements and artistic direction are consistently highlighted as standout features.

    • “The atmosphere, sound design, and enemy/NPC designs are some of the most interesting that I've seen in a game.”
    • “The atmosphere of each level was absolutely mesmerizing, which is even more impressive with how each level has a completely different vibe and setting.”
    • “The atmosphere, world, and characters were the best part of this game for me.”
    • “The atmosphere could use some work.”
    • “The game boils down to constant shooting, with almost no room for exploration, atmosphere, or meaningful progression.”
    • “During points where there is no music it loses major atmosphere points, especially when you're around a large number of noisy enemies.”
  • character development
    41 mentions Positive Neutral Negative

    Character development in the game is highly praised for its unique and striking designs, showcasing a blend of creativity and charm that enhances the overall aesthetic experience. Reviewers highlight the captivating character designs and world-building, noting that they contribute significantly to the game's appeal, despite some elements being perceived as overly provocative. The art direction and character design are consistently lauded, with many players finding them memorable and integral to the game's immersive atmosphere.

    • “The character designs are unique, strange, and highly interesting.”
    • “The particular strengths of the developers are front and center--the art direction and character design are so consistently excellent that it's almost redundant to even comment on them.”
    • “But some character designs just feel slightly too horny.”
    • “Morhta is alive with color, atmosphere and scumhead's (and osiol's) signature weird, sometimes medieval-ish-fantasy, sometimes-steampunk style, with various odd and grotesque character designs, eldritch locales, alien plant life, stylish weaponry and of course, strange, topless women that range from dancers and helpful guides to bosses trying to kill you.”
    • “The character designs alone have a lot to say, and that's not even touching the world designs, and I'm sure that there's a lot of heart and love behind it too.”
  • optimization
    37 mentions Positive Neutral Negative

    The game's optimization has received significant criticism, with many players reporting severe performance issues, including stuttering and frame rate drops, particularly in specific levels. While some users experienced stable performance, the overall consensus indicates that the game struggles with technical limitations, leading to a frustrating experience for many. Players are advised to wait for patches and optimizations before diving in, as the current state can detract from the enjoyment of the gameplay.

    • “For anyone interested in this game, I say give it a go. The performance on my computer was stable the whole way through, and the only real mechanical problem I had was a late area NPC's pathing that broke, which I fixed with a little bit of no clipping.”
    • “I read that some people were having performance issues, but I can’t talk about that because the game always ran perfectly for me.”
    • “There can be some varying performance (sometimes pinned at 200fps, other times bouncing around 70-130fps), but that hasn't taken much out of my enjoyment even though I can be a framerate snob.”
    • “Performance is abysmal for what this game is; you notice some cracks forming in the very first level after getting to the hub, but by the time you're at 3-1, the game is crashing down to sub-30 FPS.”
    • “Unfortunately, like many of the FromSoftware games that this takes influence from, Mohrta has absolutely abysmal optimization.”
    • “Even on modern hardware, I experienced a lot of stuttering issues that couldn't be fixed by changing rendering APIs or whatever.”
  • stability
    18 mentions Positive Neutral Negative

    The game's stability has received mixed reviews, with many players reporting various bugs and glitches, including issues with performance, inconsistent collisions, and occasional softlocks. While some users experienced minor visual glitches and found the troubleshooting resources helpful, others noted significant problems that detracted from their enjoyment. Overall, the game is described as charming but in need of optimization and bug fixes to enhance stability.

    • “Buggy with low performance on my gaming laptop.”
    • “This game is very charming but the controls are so buggy I've been softlocked several times due to them.”
    • “Let's get the negatives out of the way first, the game is buggy, the collisions are inconsistent, and enemies act weird.”
  • replayability
    12 mentions Positive Neutral Negative

    The game offers moderate replayability primarily through its multiple endings and upgrade system, which encourages players to experiment with different weapon choices and playstyles. While some players find satisfaction in a single playthrough, the option to explore various endings and the potential for speedrunning add layers of replay value. However, the linear progression and limited upgrade paths may deter those seeking a significantly different experience in subsequent playthroughs.

    • “The multiple endings approach is a good one since it creates replayability based on some factors like side quests, also creates the possibility to explore the storyline further in a potential sequel.”
    • “There are multiple endings you can go for if you wish, as far as I'm aware you can't upgrade every weapon in the same playthrough, so that also adds some replayability.”
    • “There are four endings to the game, which add to the replayability and I also found it to be a fun game to try to speedrun.”
    • “While there is some replay value in it, it's mostly just what you choose to upgrade and in what order you complete the game; it won't drastically change your experience.”
    • “I mean, fine, hide the weapons that will be available (don't fool yourself, there's almost zero replayability despite the branching endings). This is an FPS with zero RPG elements and a linear progression.”
    • “The game has some degree of replay value since the main way to get upgrade materials is to permanently destroy weapons you find in exchange for upgrade materials.”
  • grinding
    9 mentions Positive Neutral Negative

    Overall, players find the grinding aspect of the game to be a mixed experience. While some appreciate the engaging challenge and the absence of heavy backtracking, others criticize it for becoming tedious and repetitive, particularly due to bullet sponge enemies and the need to backtrack for resources. The game's design is noted for providing a lean campaign with varied content, which some see as a positive compared to longer, grind-heavy experiences.

    • “Challenging enough to be engaging but not tedious, though the difficulty falls off after a bit as I received upgrades.”
    • “The grind feels rewarding, as each level up brings a sense of accomplishment and progression.”
    • “I appreciate how the game balances grinding with meaningful rewards, making each session feel worthwhile.”
    • “It replicates some of the things that make the games it's inspired by kind of unfun to play, and as a result can be tedious and repetitive.”
    • “Without a doubt this game is visually impressive and extremely atmospheric, combat is fun but gets extremely tedious towards the end with enemies becoming absolute bullet sponges.”
    • “Ammo collection by breaking pots leads to a pretty tedious cycle where the game strongly encourages you to backtrack all the way back to the last checkpoint, and break some pots; fun, right?”
  • humor
    7 mentions Positive Neutral Negative

    The humor in the game is characterized by its quirky elements, such as a cute doll that squeaks, a humorous cat-like character in armor, and amusing NPC dialogues that evolve with player achievements. Players find the absurdity of certain game mechanics, like the automap being deemed unnecessary, to be comically entertaining, while the intentional design choices, including a character added for her attractiveness, add to the game's charm. Overall, the humor is a blend of playful absurdity and clever writing that enhances the gaming experience.

    • “The story itself is also interesting, and it's worth talking to the different NPCs throughout the storyline, as they have dialogue that is funny, reveals lore, and changes throughout your achievements.”
    • “In hindsight, it's funny that I clarified 'for reasons unknown,' and to give the game/dev credit, they do bring some amount of attention to it.”
    • “And the fact that one of the biggest reasons she was added and designed the way she was, was just because she was hot is both hilarious and extremely awesome.”
  • emotional
    7 mentions Positive Neutral Negative

    The emotional aspect of the game is characterized by its comforting characters and visually stunning environments, which evoke a sense of calm and nostalgia reminiscent of classic titles like Morrowind. While the plot may not be groundbreaking, it is heartfelt and well-written, featuring compelling side stories and character designs that resonate with players. The blend of whimsical and serious themes, particularly in the desert zone, adds a unique charm that enhances the overall emotional experience.

    • “From the beauty of the crystalline caverns to the grotesque and twisted abominations that inhabit certain areas, everything from the areas to the enemies made me feel something.”
    • “The side stories were short and emotional.”
    • “I didn’t feel like the plot of the game was anything groundbreaking, but I found it compelling and very well-written. The story is heartfelt and cute if you like stories about conflict against nature and steel golems getting feelings.”
  • monetization
    1 mentions Positive Neutral Negative

    The monetization of the game is positively received, with players appreciating the effort and creativity involved, suggesting it prioritizes quality over profit and does not come across as a cash grab.

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8h Median play time
8h Average play time
7-8h Spent by most gamers
*Based on 6 analyzed playthroughs
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Mohrta is a action adventure game.

Mohrta is available on PC and Windows.

On average players spend around 8 hours playing Mohrta.

Mohrta was released on October 14, 2025.

Mohrta was developed by Osiol.

Mohrta has received very positive reviews from players. Most players liked this game for its gameplay but disliked it for its optimization.

Mohrta is a single player game.

Similar games include Vomitoreum, Lunacid, Frogmonster, Dread Delusion, Ghost Song and others.