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Mohrta is a single player shooter game with fantasy, dark fantasy, violence and science fiction themes. It was developed by Osiol and was released on October 14, 2025. It received very positive reviews from players.

Explore a unique FPS game unlike any otherMohrta is a tempered and atmospheric FPS adventure, where you delve into unique and bizarre dimensions, fight gnarly creatures, and defeat deific bosses. Tackle these areas and bosses in any order that you choose, build and upgrade your arsenal to suit your playstyle, and uncover a hidden truth behind the events of the game’s story. Game Features Pla…

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92%
Audience ScoreBased on 1,155 reviews
gameplay113 positive mentions
optimization18 negative mentions

  • Unique and imaginative art direction and worldbuilding that creates a strange, surreal, and captivating atmosphere.
  • Varied and creative enemy and boss designs, with memorable characters and interesting side quests adding depth to the narrative.
  • Engaging exploration with multiple distinct worlds and levels, non-linear progression, and a large arsenal of unique weapons that can be upgraded by sacrificing others.
  • Performance and optimization issues, including occasional frame drops, stuttering, and engine limitations intrinsic to GZDoom, cause frustrating gameplay experiences for some players.
  • Some combat and gameplay elements are clunky or simplistic, with slow movement speed, basic enemy AI with pathfinding problems, and certain weapons feeling underpowered or redundant.
  • Level design is at times overly linear with many invisible walls and inconsistent collisions, limiting exploration and causing tedious backtracking in some areas.
  • gameplay
    271 mentions Positive Neutral Negative

    The gameplay in the game blends classic boomer shooter mechanics with souls-like elements, offering a unique, slower-paced FPS experience with diverse weapons and varied environments. While many praise its satisfying core combat, creative weapon system, and engaging progression, critiques highlight clunky controls, inconsistent enemy AI, and a lack of mechanical depth that sometimes leads to repetitive or easy encounters. Overall, the gameplay is fun and charming but rough around the edges, appealing primarily to fans of retro-inspired shooters who prioritize atmosphere and worldbuilding alongside solid, if not groundbreaking, mechanics.

    • “The gameplay itself is interesting, with a ton of weapons and a straightforward and satisfying upgrade system.”
    • “Mohrta's gameplay is very satisfying and crunchy, with gameplay that rarely if ever feels like something made in the Doom engine.”
    • “The gameplay is slower-paced, feeling closer to a souls-like in terms of pacing and progression than a typical boomer shooter.”
    • “To be fair it has some cool ideas and unique designs/art direction; however, the gameplay is mediocre at best. Movement is clunky, most guns don't feel satisfying even at max level (all of the pistols suck), melee feels ineffective due to its short range (only the rapier is good range-wise), there is too much goonbait, enemy attack animations feel floaty, too many invisible walls, and damage is inconsistent—sometimes I'd hit the enemy twice with the same attack and vice versa (probably a glitch).”
    • “I've honestly tried to give this game as many chances to be fun as I could, and while the game itself has an interesting and unique style and atmosphere, the weapon and enemy design and the tedium that is local gameplay are simply unbearable, and for a 'boomer-shooter' that is absolutely unforgivable.”
    • “The gameplay however is very lacking, and frankly is half-baked and not ready for release.”
  • story
    254 mentions Positive Neutral Negative

    The story in this game is widely praised for its intriguing, well-crafted world-building and engaging narrative that balances being strange and cryptic without overwhelming players. It features diverse dimensions, memorable NPCs with side quests, multiple endings, and a mix of environmental and character-driven storytelling that fosters strong player investment. While some find the plot minimalistic or occasionally confusing, the atmospheric presentation and unfolding mystery keep players captivated and eager for more.

    • “The story and world building in this game is incredible but unfortunately that is the only reason I kept playing it because the gameplay just sadly is mediocre; it's a game I want to love but can only like.”
    • “The characters, the worlds, the lore, the story - it all played out very beautifully, and it very much spoke to me.”
    • “As soon as I started the game, the story and the stunning visuals sucked me in and I couldn't stop playing it.”
    • “The story doesn't live up to the setting, being vague and poorly conveyed, but it does its job adequately.”
    • “So for the developer to say 'befriend a huge cast of strange and loveable NPCs, each with their own quests and storylines,' just kinda feels like false advertising.”
    • “My only complaint is the slow story/world building till you hit world 4 and then it just steps on the gas and rushes some story.”
  • graphics
    241 mentions Positive Neutral Negative

    The graphics of this game are widely praised for their unique, stylized, and retro-inspired low-poly aesthetic that evokes PS1/early 3D era visuals, creating a surreal and atmospheric world full of charm and variety across distinct zones. While the art style is a major highlight and considered a core strength that greatly enhances exploration and immersion, some players note occasional graphical bugs, frame drops, and jank typical of the engine used. Overall, the distinct art direction and cohesive visual design receive strong acclaim despite technical limitations, making the graphics a key draw for fans of nostalgic and atmospheric FPS games.

    • “This is a total conversion made with the Doom engine, and the visuals are simply something beyond unique.”
    • “Incredible visuals and artstyle, with a beautiful OST and clunky but good gameplay.”
    • “Finished and got ending A, this was an absolute blast to play from start to finish; the artstyle and world set-pieces were phenomenal and one-of-a-kind, the enemy variety and designs were wonderful, and the atmosphere of each level was absolutely mesmerizing with each level having a completely different vibe and setting.”
    • “Maybe there's some option I could change to make the game function, but there is no explanation on what the graphics settings do!”
    • “I know this is an absurdly long review, but god this game frustrates me to no end, I want to like it, I want to love it, actually, but even as someone with an abnormally high tolerance for frustration, I can handle the unforgiving nature, I can handle the save system, I can handle being bored of the weapons, but all of that paired with borderline unplayable performance on this engine, with these graphics?”
    • “Mohrta looks okay, but it has many graphical bugs which you will have to constantly observe.”
  • music
    225 mentions Positive Neutral Negative

    The music in Mohrta is widely praised for its quality and strong atmospheric impact, with a haunting, catchy, and well-suited soundtrack that enhances each unique environment and boss fight. However, many users note that the soundtrack is used sparingly, often cutting out abruptly or playing intermittently, leading to long periods of silence that some find diminishes immersion despite the music's overall excellence.

    • “The music in the game is phenomenal, and I definitely added several tracks to my library.”
    • “The ost is simply excellent and I'll definitely be listening to it for a while to come; it is a perfect fit for every fight and location.”
    • “From front to back Mohrta delivers some of the most unique art and music you'll find in an indie game, and it all makes for an experience that's weird in the best way.”
    • “Not a lot of music in the game - you hear some OST here and there, but it lasts for like 1 minute and then you roam in silence until you hit another "trigger" or "sound box" and it plays again, which is sad.”
    • “The level's music will play for however long the song is, then leave you in silence for some time, then start back up again.”
    • “The environments of Mohrta are rich and visually appealing, but besides some background noise (wind blowing, water splashing, birds chirping...), the areas are overly quiet and dull without even a small amount of background music, let alone combat music for combat.”
  • atmosphere
    129 mentions Positive Neutral Negative

    The game is widely praised for its rich, immersive atmosphere, featuring unique and varied worlds with distinct visual styles, compelling sound design, and a memorable soundtrack that enhances the overall experience. Players appreciate the creative art direction, intriguing environments, and strong world-building that evoke a lived-in, otherworldly vibe reminiscent of classic atmospheric titles. While gameplay receives mixed feedback, the standout atmospheric elements make the game a captivating and emotionally resonant adventure.

    • “Finished and got ending A, I'm aware there's other endings but I think I can give full consensus on the content of the game: this was an absolute blast to play from start to finish. The art style and world set-pieces were phenomenal and one-of-a-kind, the enemy variety and designs were wonderful and made me keep playing to see more, and the atmosphere of each level was absolutely mesmerizing, which is even more impressive with how each level has a completely different vibe and setting.”
    • “Mohrta constantly had me stopping just to look around; this is the best atmosphere and ambience I have ever seen in a retro boomer shooter. Music is used sparingly in certain places to allow you to soak in the sounds of the environment.”
    • “It's one of those games where after you finish you just want to boot it up again to feel the atmosphere of a digital place that is somehow real to you, like revisiting Majula in Dark Souls 2, Cordon in Stalker, Tristram in Diablo, or Zora's Domain in Ocarina of Time.”
  • optimization
    51 mentions Positive Neutral Negative

    The game suffers from widespread and significant optimization issues, including frequent stuttering, low frame rates, and poor performance in certain areas—even on modern hardware. While some users have managed to improve stability via settings changes, many report that performance problems severely impact gameplay and immersion, making it difficult to enjoy despite the strong art direction and design. Overall, optimization is a major drawback that needs urgent improvement.

    • “Selaco, another gzdoom game (still in early access), considered unoptimized enough by the devs to be in the process of receiving a full performance overhaul, should not run infinitely better than a fully launched game with vastly inferior lighting, models, and particle effects on the exact same engine.”
    • “Performance is abysmal for what this game is; you notice some cracks forming in the very first level after getting to the hub, but by the time you're at 3-1, the game is crushing down to sub-30 FPS.”
    • “I love the gameplay and atmosphere but there are extreme performance issues - some areas cause single-digit frame rate on my RTX 5090.”
    • “The performance is so bad no matter what I tried, with levels like the swamp literally being unplayable.”
    • “Performance is abysmal for what this game is; you notice cracks forming in the very first level after getting to the hub, but by the time you're at 3-1 the game is crashing down to sub-30 FPS.”
    • “I would like this game a whole lot more, and be able to stomach the quirks and particularly brutal, unforgiving progression/save system if it was optimized better (or at all).”
  • character development
    42 mentions Positive Neutral Negative

    The character development in the game is widely praised for its unique, stylish, and creative designs that stand out with a distinct flair and memorable aesthetics. Reviewers commend the blend of alien, grotesque, and sensual elements, which enrich both the NPCs and boss characters, contributing significantly to the immersive and artistic worldbuilding. Despite some minor design quirks, the character designs coupled with engaging dialogue and compelling story moments elevate the game's overall appeal and charm.

    • “The particular strengths of the developers are front and center—the art direction and character design are so consistently excellent that it's almost redundant to even comment on them.”
    • “Everyone that loves the Mohrta aesthetic should definitely check out the artbook—356 pages of outstanding concept art and character design along with much creative insight behind the game from both Osiol and Scumhead.”
    • “Where this game really shines is the NPC/enemy design though: I'm not sure which of the two main devs was in charge of character design but it genuinely felt like playing through a Ghibli movie.”
  • stability
    21 mentions Positive Neutral Negative

    The game exhibits noticeable stability issues including buggy enemy AI, inconsistent collisions, and occasional glitches that can cause softlocks or lost saves, though these rarely break the overall experience. Performance problems and engine-related quirks affect some setups, but community troubleshooting resources and developer responsiveness help mitigate many issues. While stability detracts somewhat, the core gameplay remains engaging for most players despite these flaws.

    • “Let's get the negatives out of the way first: the game is buggy, the collisions are inconsistent, and enemies act weird.”
    • “Super fun but really buggy after the first couple worlds. Going to refund and wait for a sale and some bug fixes and an optimization pass.”
    • “This game is very charming but the controls are so buggy I've been softlocked several times alone from them.”
  • replayability
    16 mentions Positive Neutral Negative

    The game offers moderate to high replayability primarily through its four different endings, varied weapon upgrades, and exploration of secrets across multiple playthroughs. While the linear progression and limited upgrade paths restrict drastic changes in experience, players enjoy experimenting with different loadouts and exploring alternate story outcomes. Overall, the combination of multiple endings and upgrade choices encourages several replays, though some find the replay value more limited beyond this.

    • “Absolutely peak, great weapons, clunky but not too annoying movement (remember to dash jump), great replayability since weapons are very different and almost all fun to use. Easily an 8-9/10 for what it's worth.”
    • “The multiple endings approach is a good one since it creates replayability based on some factors like side quests, also creates the possibility to explore the storyline further in a potential sequel.”
    • “It's difficulty can vary depending on the world. Upgrading definitely helps you and the secrets in each world allow for great exploration and replayability, with there being 4 different endings that I know of in the game.”
    • “While there is some replay value in it, it's mostly just what you choose to upgrade and in what order you complete the game. It won't drastically change your experience.”
    • “I mean fine, hide the weapons that will be available (don't fool yourself, there's almost zero replayability despite the branching endings. This is an FPS with zero RPG elements and a linear progression), but since players can gauge weapon damages through trial and error, why not just clearly display what they do and what they can do upgraded?”
    • “The game has some degree of replay value since the main way to get upgrade materials is to permanently destroy weapons you find in exchange for upgrade materials.”
  • grinding
    12 mentions Positive Neutral Negative

    Grinding in the game is generally minimal, with some backtracking and tedious enemy encounters, particularly later bosses becoming bullet sponges and certain enemy types feeling repetitive. However, the game avoids heavy grinding or guide reliance, offering a lean campaign with natural progression and varied content, though invisible walls and occasional tedious traversal can detract from the experience. Overall, while some mechanics can feel repetitive, the game balances challenge without excessive grind.

    • “Except, funny thing about it, enemies don't respawn when you touch the idols, which means that you get the frustrating choice of either making the game a tedious chore by constantly running back to save, or unbearably maddening by losing large chunks of progress because you tried to tough it out to the next checkpoint.”
    • “Without a doubt this game is visually impressive and extremely atmospheric, combat is fun but gets extremely tedious towards the end with enemies becoming absolute bullet sponges.”
    • “Ammo collection by breaking pots leads to a pretty tedious cycle where the game strongly encourages you to backtrack all the way back to the last checkpoint and break some pots.”
  • humor
    7 mentions Positive Neutral Negative

    The game's humor is subtle and quirky, featuring amusing characters like a squeaky doll and a funny cat-girl smith, as well as witty NPC dialogue that reveals lore and evolves with player achievements. While not overtly comedic, these elements add charm and lightheartedness to the experience.

    • “The story itself is also interesting, and it's worth talking to the different NPCs throughout the storyline, as they have dialogue that is funny, reveals lore, and changes throughout your achievements.”
    • “What's funny is that the engine provides some benefits that were somehow not edited out, like quicksaving (press F2) and the automap, which we're told in-game is not meant to be used.”
    • “Funny doll makes squeak noises.”
  • emotional
    7 mentions Positive Neutral Negative

    The game evokes a unique emotional experience through its calming yet visually striking ambience, compelling and heartfelt storytelling, and character designs filled with personality. While not groundbreaking, the narrative and world-building resonate deeply, blending whimsy and sincerity to create moments that feel both quirky and meaningful. This emotional depth, paired with the artist's distinct vision, makes it a memorable experience for players seeking a thoughtful and stylistically rich adventure.

    • “From the beauty of the crystalline caverns to the grotesque and twisted abominations that inhabit certain areas, everything from the environments to the enemies made me feel something.”
    • “The side stories were short and emotional.”
    • “I didn’t feel like the plot of the game was groundbreaking, but I found it compelling and very well-written; there isn’t crazy lore out there, but the story is heartfelt and cute if you like stories about conflict between nature and steel golems gaining feelings.”
  • monetization
    1 mentions Positive Neutral Negative

    The monetization in this game is well-executed and feels thoughtful, avoiding typical cash grab tactics. Players appreciate the genuine effort and care put into the game rather than aggressive or exploitative monetization.

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8h Median play time
8h Average play time
7-8h Spent by most gamers
*Based on 6 analyzed playthroughs
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Frequently Asked Questions

Mohrta is a shooter game with fantasy, dark fantasy, violence and science fiction themes.

Mohrta is available on PC and Windows.

On average players spend around 8 hours playing Mohrta.

Mohrta was released on October 14, 2025.

Mohrta was developed by Osiol.

Mohrta has received very positive reviews from players. Most players liked Mohrta for its gameplay but disliked it for its optimization.

Mohrta is a single player game.

Similar games include Vomitoreum, Frogmonster, Lunacid, Ghost Song, Forgive Me Father and others.