Monster Hunting: Incremental Grind Forever

Monster Hunting: Incremental Grind Forever Game Cover
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"Monster Hunting: Incremental Grind Forever" is an idle adventure game where you fight monsters, buy upgrades, and craft equipment to make your character stronger. With over 1800 in-game rewards, 12 regions to battle across, and the ability to offline progress, there's no shortage of content in this smorgasbord of numbers that go up. Join a faction, enhance your party members, and collect resources to unlock new features and challenges, all the way up to level 900.

  • PC
  • Windows

Reviews

49%
Audience ScoreBased on 16 reviews
grinding3 negative mentions
  • The game offers a generous time bank for intermittent play, making it suitable for casual gamers.
  • There are several mechanics that gradually unlock, providing a sense of progression and variety.
  • It's enjoyable for those who like idle games, with a fun loop and no pay-to-win elements.
  • Progression feels unsatisfying, with many systems that are confusing and tedious.
  • The game is plagued by bugs, including issues with currency displaying NaN values, which hinder completion.
  • The menus are overly complicated, requiring excessive clicking and navigation through numerous submenus.
  • gameplay3 mentions

    The gameplay features a well-paced progression system with various mechanics that gradually unlock, including party members, monsters, factions, and equipment crafting. Players appreciate the abundance of content, engaging gameplay loop, and the absence of pay-to-win elements, along with a unique 72-hour time bank mechanic that alleviates the pressure to play continuously. Overall, it combines elements of clicker games with automation and idle mechanics, promising an intriguing experience as players advance.

    • “Good pace of mechanics, seems to have a lot of content, fun loop, zero pay-to-win elements, and I appreciate the 72-hour time bank mechanic so you don't have to feel rushed or leave the game open. You can extend the AFK time more with some in-game items, but I haven't invested in that yet.”
    • “Seems neat so far, feels like a mix of clicker heroes with some other familiar concepts. I'm still early on and unlocking new mechanics that look like they'll be going in an interesting direction with automation and idle features.”
    • “There are several mechanics that gradually unlock - party members, monsters that can join the party and give boosts, factions, camp, equipment, etc. Several currencies are used for different things - giving boosts to party members, crafting equipment, buying faction medallions, enchanting equipment, etc.”
    • “Seems neat so far, feels like a mix of clicker heroes with some other familiar concepts, but I'm still early on and unlocking new mechanics that look like they'll be going in an interesting direction with automation/idle stuff.”
  • grinding1 mentions

    Players find the grinding aspect of the game to be tedious and lacking complexity, as the activities involved feel repetitive and pointless.

    • “Not really complex, as they all pretty much do the same things; it's just pointless and tedious.”
    • “The grinding feels like a never-ending chore rather than an engaging part of the game.”
    • “It becomes a monotonous task that detracts from the overall enjoyment of the game.”
  • story1 mentions

    The story aspect of the game is generally enjoyable, but some players express frustration with the progression system, particularly when reaching high levels where enemies become nearly invincible, forcing players to abandon their current mission.

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