- September 25, 2024
- TCS Developer
Monster Hunting: Incremental Grind Forever
Platforms
About
"Monster Hunting: Incremental Grind Forever" is an idle adventure game where you fight monsters, buy upgrades, and craft equipment to make your character stronger. With over 1800 in-game rewards, 12 regions to battle across, and the ability to offline progress, there's no shortage of content in this smorgasbord of numbers that go up. Join a faction, enhance your party members, and collect resources to unlock new features and challenges, all the way up to level 900.









- The game is a solid idle experience with a generous time bank for intermittent play.
- It offers a fun loop with various mechanics that gradually unlock, providing a mix of active and idle gameplay.
- Players find it enjoyable and engaging, especially for those who appreciate incremental games.
- The game suffers from numerous bugs that can hinder progression and affect the overall experience.
- Many systems feel redundant and tedious, leading to a lack of complexity and fun.
- The interface is overcomplicated with too many menus, making it confusing and less enjoyable to navigate.
gameplay
6 mentions Positive Neutral NegativeThe gameplay features a gradual unlocking of various mechanics, including party members, monsters, factions, and equipment, supported by multiple currencies for crafting and boosting. Players appreciate the balanced pacing, rich content, and engaging loop, alongside a 72-hour time bank that alleviates the pressure of constant play. Overall, it combines elements reminiscent of clicker games with promising automation and idle mechanics.
“Good pace of mechanics, seems to have a lot of content, fun loop, zero pay-to-win stuff, and I appreciate the 72-hour time bank mechanic so you don't have to feel rushed or leave the game open. You can extend the AFK time more with some in-game stuff, but I haven't invested into it yet.”
“Seems neat so far, feels like a mix of Clicker Heroes with some other familiar concepts, but I'm still early on and unlocking new mechanics that look like they'll be going in an interesting direction with automation and idle gameplay.”
“There are several mechanics that gradually unlock - party members, monsters that can join the party and give boosts, factions, camp, equipment, etc. Several currencies are used for different things, such as giving boosts to party members, crafting equipment, buying faction medallions, and enchanting equipment.”
“There are several mechanics that gradually unlock - party members, monsters that can join the party and give boosts, factions, camp, equipment, etc. Several currencies are used for different things - giving boosts to party members, crafting equipment, buying faction medallions, enchanting equipment, etc.”
“Seems neat so far, feels like a mix of clicker heroes with some other familiar concepts, but I'm still early on and unlocking new mechanics that look like they'll be going in an interesting direction with automation/idle stuff.”