- October 8, 2018
- Retora Games
- 59h median play time
Merchant
74%Game Brain Score
story, gameplay
grinding, monetization
74% User Score 375 reviews
Platforms
About
Merchant blends traditional RPG systems and tycoon style mechanics. No gems, no consumables, all purchases are DLC! Great for second screen gaming! Merchant reimagines the classic RPG experience from the perspective of a Merchant. Hire Heroes and Crafters to do your bidding for you.
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+1
Audience ScoreBased on 375 reviews
story4 positive mentions
grinding23 negative mentions
- The game offers a satisfying leveling and crafting system that allows players to make their heroes stronger over time.
- It's a great time killer, especially for mobile users, and the ability to sync progress between mobile and PC is a big plus.
- The pixel art and music create a charming atmosphere that enhances the overall experience.
- The game suffers from long wait times and tedious grinding, which can make it feel repetitive and slow-paced.
- There are significant UI issues, including a lack of organization in inventory management and a small screen size that feels cramped on PC.
- Several bugs and crashes, particularly related to the crafting menu, have been reported, affecting gameplay stability.
story
59 mentions Positive Neutral NegativeThe game's story is minimal and largely revolves around the repetitive mechanics of sending heroes on quests to gather materials for crafting and selling. Players often find the narrative lacking depth, with a focus on grinding through missions and managing inventory rather than engaging storytelling. While the economic and crafting elements intertwine with RPG mechanics, the overall experience feels shallow and tedious, leading to a sense of boredom over time.
“The game is played from the perspective of a shopkeeper; you hire heroes to go on quests and retrieve materials, process those materials with the help of several crafters, and eventually either sell the finished items to customers to build your relationship with them, or save them to power up your heroes and send them on tougher quests.”
“As quests become more challenging, it becomes necessary to send your heroes in groups, planning their skills around not only the enemy, but each other as well.”
“Every piece of equipment you create also has a chance to have additional stats; some may give extra damage or defense, while others may increase XP gain, luck, or quest speed for those who prefer active play.”
“However, it needs more quality of life features, needs basic options, doesn't have any tooltips, story is non-existent, lacks graphics besides some menu screens and is quite shallow if you're looking for in-depth RPG character building elements.”
“Grindfest, where you send your heroes out on the same quests hundreds of times.”
“I think it's easy to get bored with the repetitive task of assigning missions manually, waiting for missions, collecting resources, crafting, and trading actively many times over in a game session.”
59h Median play time
45h Average play time
15-74h Spent by most gamers