Guild Quest Game Cover

"Guild Quest" is a game where you build and manage your own guildhall, creating custom quests to complete and filling islands with your guildians. You can choose the type of quests, from safe adventures to dangerous battles, and collect cards to gain permanent boosts and change the look of your guildians. Build your quest empire by collecting different guildian classes, equipping them to different islands, and finding the best combinations for each quest.

  • Mac OS
  • PC
  • Windows

Reviews

61%
Audience ScoreBased on 1,037 reviews
story17 positive mentions
grinding28 negative mentions
  • The game has a cute art style and is enjoyable for casual play.
  • It offers a unique twist on idle games with a focus on strategy and guild management.
  • The developers are active and frequently update the game, showing commitment to improvement.
  • The game has been abandoned by the developers, leading to a lack of updates and unresolved bugs.
  • Progression can become excessively grindy and repetitive, making it less engaging over time.
  • Microtransactions are heavily emphasized, creating a pay-to-win atmosphere that detracts from the overall experience.
  • story185 mentions

    The story aspect of "Guild Quest" is largely criticized for its lack of depth and engagement, with many players noting that it feels like a repetitive grind without a meaningful narrative. While the game offers various quests and mechanics, it fails to provide a cohesive storyline or character development, leading to a sense of monotony as players cycle through similar tasks. Overall, the absence of a compelling plot detracts from the experience, making it feel more like a chore than an adventure.

    • “The thing which I mostly like about this game is choosing the quest like save a bunch of baby ducks or attack a troll camp or save merchants from trolls or gather crops.”
    • “I love it and then I like to imagine my explorers how they complete the quest or fight the bosses.”
    • “At the end of the quest line, like any good quest line you have a boss quest to finish.”
    • “There's no storyline.”
    • “The game lacks a story, aka purpose for the player to actually do all the micromanagement.”
    • “I wouldn’t recommend this game because it’s just another cliché quest game.”
  • graphics66 mentions

    The graphics of the game have received mixed reviews, with many players appreciating the cute and simplistic art style, often described as charming and reminiscent of doodles or stick figures. However, some users criticize the overall graphical quality as crude or lacking in detail, suggesting that it detracts from the gameplay experience. Despite these criticisms, the unique artistic design and playful aesthetic have garnered a positive response from those who enjoy casual and idle games.

    • “Loving the art style!”
    • “The artwork is amazing and very well done.”
    • “The graphics and artistic design are appealing to the eye and the blend of cell-shaded 3D is a perfect touch.”
    • “A very boring 'idle game' combined with extremely poor quality graphics.”
    • “However, since the last update, the graphics for the levels/maps/towns are just awful and it will distract you.”
    • “Although this game has pretty bad graphics... it's surprisingly addictive and I'm sure the graphics will improve after the beta.”
  • gameplay62 mentions

    The gameplay of this title has received mixed reviews, with many players noting its simplistic and repetitive nature, often likening it to a basic idle or clicker game. While some mechanics, such as the card system and guild quests, show potential for strategic depth, the overall experience is marred by a lack of innovation and meaningful content, leading to frustration over grindy elements and unfulfilled promises of more complex gameplay. Additionally, frequent changes to game mechanics have resulted in lost progress for players, further detracting from the enjoyment of the gameplay experience.

    • “While its mechanics are solid and the questing system is engaging, it lacks some depth and innovation compared to other titles in the genre.”
    • “Exited for what this game could become for it has great potential to become more than just a usual casual game but to evolve into a complex and broad game with various character cards and game mechanics with multiple maps and maybe even a workshop mode that allows players to create interesting maps that can be voted on to be officially implemented.”
    • “This game is so much fun and it has a fun, doodle-like animation style, and the gameplay is amazing!”
    • “It's supposed to be a kind of overland dungeon keeper game only with much worse graphics and cash shop/MTX grind gameplay instead of anything meaningful and fulfilling... the kind of crap that really doesn't belong on Steam.”
    • “There's no real gameplay except clicking on upgrades.”
    • “I like the art style, but the gameplay is grindy and repetitive.”
  • grinding29 mentions

    The grinding aspect of the game is widely criticized for being excessively tedious and time-consuming, often leading to player frustration. While some players appreciate the grind as a core element of idle games, many find it repetitive and lacking in engagement, with progression heavily reliant on farming and leveling up units. Overall, the game may appeal to those who enjoy grind-heavy experiences, but it risks alienating players seeking a more dynamic and rewarding gameplay loop.

    • “You'll need a second life for grinding.”
    • “Grinding in this game is incredibly rewarding and keeps you engaged.”
    • “The grind is satisfying and offers a real sense of progression.”
    • “The game itself is decent if a bit grindy (but for an idle game it's to be expected) and unfinished (kind of normal for early access).”
    • “It's an ugly grinding/levelling-up simulator with indirect control.”
    • “Because of how simplistic and non-challenging it is (except testing your patience) you become bored fairly quickly, then you eventually just leave it idling more out of disinterest than as idle-farming.”
  • monetization15 mentions

    The monetization model of the game has been widely criticized for its heavy reliance on microtransactions, which many players feel are excessive and akin to a cash grab. Despite being labeled as free-to-play, users report encountering significant paywalls and the necessity to spend large amounts of money to achieve meaningful progress, leading to frustration over the game's unfinished state and lack of updates. While some players acknowledge fair pricing for certain in-game purchases, the overall sentiment leans towards disappointment with the monetization strategy.

    • “As you scroll through the salt, please keep in mind that this is a beta and you're not obligated to spend real money on in-game purchases.”
    • “There are microtransactions available, even in this stage of the game's development, with fair prices for many things.”
    • “If you would have told me that there was going to be a free-to-play clicker game with microtransactions included but adhering to the goal of being completely free and making everything accessible without the need to pay, I would've thought you were getting something out of the recommendation.”
    • “This isn't really free as the game is infested with mobile app store-like microtransactions.”
    • “Even worse, the microtransactions are abysmal; you would have to spend hundreds of dollars for it to actually make a palpable difference.”
    • “Overall cash grab/10.”
  • humor13 mentions

    The humor in the game is described as light-hearted and playful, often poking fun at fantasy tropes while maintaining a simplistic and cute aesthetic. While many players find it funny and enjoyable, some note that the humor can become repetitive over time, diminishing its impact. Overall, the game is seen as a casual, entertaining experience with a mix of amusing elements and a charming stick figure style.

    • “The entire thing is constructed with a light-hearted sense of humor that playfully makes fun of itself in as much as it makes silly faces at ages-old tropes of the fantasy genre.”
    • “It's a stick figure D&D cartoon card game that appeals to the psychological desire to hoard pixel-money and to top it off, it's pretty funny.”
    • “Funny and cute game.”
    • “Like The Stick of Truth, except not funny.”
    • “The jokes fall flat and feel forced.”
    • “I expected more laughs, but it was mostly cringeworthy.”
  • music8 mentions

    The music in the game has received mixed feedback; while some players find it enjoyable and fitting for the gameplay, others describe it as mediocre or annoying, with glitches affecting audio options. Overall, the soundtrack is considered decent but not remarkable, contributing positively to the fun atmosphere of the game.

    • “When I played this game, I thought since it's only in its beta stage that it would be pretty mediocre and that I'd just play it a few days and forget about it, but I underestimated the gameplay, and in reality, it's pretty good with some good music.”
    • “Someone please record/extract this song for the rest of us.”
    • “The music isn't annoying, and like I said, it's all about the fun doodling, cartooning, and watching your guildeons fight off doodle ghosts and skeletons and whatnot.”
    • “The sound effects and music can get annoying after a point, and the options to turn them off keep glitching, resulting in all audio always being on.”
    • “I may or may not touch on the soundtrack, and anything else truly necessary will be updated as expected.”
    • “Someone please record or extract this song for the rest of us.”
  • optimization6 mentions

    The game's optimization has received mixed feedback; while it runs smoothly and is generally polished, some users find it unoptimized and suggest improvements for faster interactions. Additionally, there are concerns about its performance in certain modes and a lack of updates. Overall, the experience is enjoyable but could benefit from further optimization.

    • “After creating a build and tuning levels of stages for the best performance, move on to the next island.”
    • “Other than that, the game is quite polished and runs smoothly.”
    • “Can be optimized a bit more so that it's much faster to get things done that require clicking.”
    • “Ugly, unoptimized, pay-to-win, never updated.”
  • stability6 mentions

    The game's stability has been heavily criticized due to a major update that introduced numerous game-breaking bugs, hindering progress for many players and removing significant content. While some users report a smooth experience without issues, others face persistent problems like freezing menus and disappearing items, indicating a mixed stability experience overall.

    • “In this game, they released a major game-changing update that introduced several game-breaking bugs that completely stop progress for anyone not already done with the game, and at the same time removed a major portion of the game in favor of an alternate system that was buggy and universally hated.”
    • “The 'calculate progress while game was closed' feature is nice but buggy.”
    • “Card menus are buggy and will often freeze or not upgrade properly.”
  • replayability1 mentions

    The game is criticized for its linear structure and repetitive gameplay, leading to a consensus that it offers zero replayability.

    • “Linear, repetitive, zero replayability is what this game is about.”
    • “Once you finish the game, there's no incentive to play it again.”
    • “The lack of meaningful choices makes replaying the game feel pointless.”
  • atmosphere1 mentions

    The game's atmosphere is effectively complemented by its basic sound effects, which align well with the overall tone and setting.

    • “The sound effects are basic, which fits the atmosphere of the game perfectly.”
    • “The immersive environment draws you in, making every moment feel intense and engaging.”
    • “The haunting soundtrack complements the visuals, creating a truly captivating atmosphere.”
    • “The sound effects are basic, which fits the atmosphere of the game.”
    • “The overall ambiance feels flat and uninspired, lacking any real depth.”
    • “The lighting is dull and fails to create any sense of tension or immersion.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

75hMedian play time
59hAverage play time
28-90hSpent by most gamers
*Based on 2 analyzed playthroughs

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