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Incremental Epic Hero 2

Incremental Epic Hero 2 Game Cover
70%Game Brain Score
gameplay, story
grinding, monetization
70% User Score Based on 737 reviews

Platforms

PCMac OSWindows
Incremental Epic Hero 2 Game Cover

About

Incremental Epic Hero 2 is a single player casual role playing game. It was developed by Hapiwaku and was released on January 2, 2025. It received mostly positive reviews from players.

Incremental Epic Hero 2 (IEH2) is the sequel to the original Incremental Epic Hero. Don’t worry if you haven’t played the first game—you can fully enjoy this one without any prior experience! This game is an Incremental/Idle RPG crafted by a Japanese developer. After 2.5 years of Early Access (beta), we are thrilled to announce its full release! With countless updates based on feedback and ideas …

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70%
Audience ScoreBased on 737 reviews
gameplay25 positive mentions
grinding55 negative mentions

  • The game offers a charming art style and a variety of mechanics that keep players engaged.
  • There is a strong sense of progression, with many systems that interlink and provide depth to gameplay.
  • The developer is responsive to community feedback and regularly updates the game, enhancing the overall experience.
  • Progression can be extremely slow, especially in the early game, leading to frustration for some players.
  • Many quality of life features are locked behind a paywall, making it difficult for free-to-play players to fully enjoy the game.
  • The user interface can be overwhelming, with too many systems and menus that may confuse new players.
  • gameplay
    108 mentions Positive Neutral Negative

    The gameplay of the game is characterized by a complex blend of idle mechanics and active gameplay, featuring numerous interdependent systems and a steep learning curve that can overwhelm new players. While many players appreciate the depth and variety of mechanics, they also note issues with bugs, poorly explained features, and a reliance on premium content that can hinder progress. Overall, the game offers a satisfying progression experience for those willing to invest time, but it may frustrate players seeking a more streamlined and polished gameplay experience.

    • “This game has the stock idler gameplay (rebirthing characters, slowly building skills, multiple different currencies, etc.) and ties them together with a ton of inter-dependent systems.”
    • “With a blend of idle mechanics and active gameplay, it manages to strike a balance between being a laid-back experience and something you can sink hours into if you’re feeling ambitious.”
    • “The gameplay is simple: level up heroes, defeat enemies, and unlock upgrades to boost your progress.”
    • “The main mechanic is getting lost in menus; you literally just click everything with a '!'”
    • “On top of that, there are so many mechanics and features that are poorly explained, making it very rapidly overwhelming as they keep progressing and get more complicated before you have a reasonable chance to understand them.”
    • “Gameplay is boring even for an idle game and involves colossal micromanagement of everything.”
  • story
    100 mentions Positive Neutral Negative

    The game's story and quest system are criticized for being overly complex and tedious, with players often feeling overwhelmed by the sheer number of quests and the limitations on how many can be accepted at once. Many quests require repetitive grinding and reset upon rebirth, leading to frustration and a sense of stagnation in progression. While some players appreciate the charm of the game's artwork and the developer's backstory, the overall experience is marred by a convoluted mission structure and the perception that quality-of-life upgrades are excessively gated behind premium currency.

    • “The artwork and developers' story is quite charming, and it shows through in every facet of the game.”
    • “It has a good, well thought out progression and the story of how the developer's family made the art is beautiful.”
    • “You literally unlock every quality of life and automation in the game by progressing through the world, pets, and daily quests that give you premium currency.”
    • “The quest system is also pretty borked.”
    • “Many of the quests are unlocked too early and it makes the game feel like there's no progression.”
    • “Honestly, this whole affair really only gave me 5-10 true hours of gameplay; the next ten were me just being deadlocked with no quests to do and I've progressed very little.”
  • grinding
    55 mentions Positive Neutral Negative

    The grinding aspect of the game has received mixed reviews, with many players finding it excessively tedious and repetitive, particularly during late-game stages where progress feels stagnant. While some appreciate the depth and complexity of the grinding mechanics, others criticize the reliance on paywalls for quality-of-life improvements and the frustratingly low drop rates for essential items. Overall, the game appeals to dedicated grinders but may deter those seeking a more casual or enjoyable experience due to its heavy emphasis on repetitive tasks and time-consuming farming.

    • “I really hate to leave a negative review; this is very grindy, and as people have said, all the quality of life improvements are behind a paywall.”
    • “Becomes way too tedious doing the same quests for each character after every rebirth.”
    • “The game grinds to a halt once you get asked to perform your first ascension because you're likely nowhere close to that point and have to settle on very dull grinding.”
  • monetization
    20 mentions Positive Neutral Negative

    The monetization practices in the game have drawn mixed reviews, with many players criticizing the heavy reliance on microtransactions that can hinder gameplay and create a pay-to-win environment. While some users find the monetization reasonable and manageable, others feel it prioritizes profit over player experience, with numerous features locked behind paywalls and a slow progression system that encourages spending. Overall, the sentiment leans towards dissatisfaction, with calls for the developer to reconsider their approach to monetization.

    • “Monetization is very reasonable.”
    • “It's a very addictive idle game, with a good variety of features - and not too heavy on microtransactions to progress.”
    • “So far free to play is completely fine, no need for any in-app purchases, but I am only a few hours in!”
    • “Hideous monetization practices!”
    • “The amount of in-game purchases you can do to make the game playable or outright skip time is ludicrous.”
    • “What an ugly cash grab.”
  • graphics
    19 mentions Positive Neutral Negative

    The graphics of the game receive mixed reviews, with many players finding them unappealing or simplistic, often comparing them to low-quality art styles. While some appreciate the unique charm of the hand-drawn visuals, others feel that the aesthetics detract from the overall experience. Despite the graphical shortcomings, many players emphasize that the game's depth and mechanics are what truly matter, suggesting that the visuals may not be a dealbreaker for those interested in the gameplay.

    • “Very polished game with great depth and enjoyable graphics and progression.”
    • “I like the art style of the game, along with the simple mechanics.”
    • “As for the UI/graphics, I respect that the art was hand-drawn, which makes this game look unique.”
    • “The graphics might be off-putting for some people, but I think it's worth a try if you can get past that.”
    • “It is a '96 MS Paint image made with the average high-schooler's level of graphical prowess.”
    • “Ugly graphics, need manual pick up orb, over complex mission system, pointless class system; maybe the developer made huge content, but combined with all the above, this game is really hard to say is a 'nice' idler game.”
  • music
    9 mentions Positive Neutral Negative

    The game's music is generally described as soothing and calming, effectively serving its purpose in the background without being overly memorable. While some players appreciate the relaxing nature of the soundtrack, others express a desire for more variety, as the repetitive nature can become tedious over time. Overall, the music contributes positively to the game's atmosphere, though it may not stand out significantly.

    • “Great calming music.”
    • “Soothing music, design is easy on the eyes.”
    • “Relaxing music, tons of options, and wonderful chill progression that is truly idle, and can't be autoclicked through.”
    • “A game needs more than one song on repeat.”
    • “Plus, I cannot find out how to turn off this put-to-sleep music without turning off sound completely.”
    • “The soundtrack is fine—it does its job in the background without standing out too much.”
  • humor
    3 mentions Positive Neutral Negative

    The humor in the game is described as both engaging and addictive, effectively surpassing the charm of similar titles like Cookie Clicker with its witty and entertaining approach.

    • “A humorously addictive grind; leaves Cookie Clicker in the pixilated dust.”
    • “The witty dialogue and absurd scenarios had me laughing out loud.”
    • “The game's quirky characters and hilarious situations make every moment enjoyable.”
  • replayability
    3 mentions Positive Neutral Negative

    The game is praised for its addictive nature and significant replayability, offering players a complex experience that encourages multiple playthroughs.

    • “An addictive idle game that offers a lot of replayability and complexity.”
    • “The variety of strategies and paths to explore keeps me coming back for more.”
    • “Each playthrough feels fresh due to the random events and choices available.”
  • stability
    3 mentions Positive Neutral Negative

    Overall, players report a mixed experience with stability; while some note smooth gameplay without freezes or bugs, others experience frequent crashes and bugs, particularly in the early access phase. Additionally, the game's progression can feel more like troubleshooting than idle gameplay due to various bottlenecks.

    • “The longer time goes on, it starts to feel less like an idle game, and more like troubleshooting where the progression bottleneck is at (i.e., not having max gold cap for upgrades, getting enough alchemy material by chance (0.450% per conversion) for the next town upgrade, and the waiting times for 1 of 3 sections of the building upgrades).”
    • “Yes, it's buggy and crashing a lot right now... but it's early access, it'll be fixed.”
  • optimization
    3 mentions Positive Neutral Negative

    Overall, the game runs smoothly without significant freezes or bugs; however, a recent update has introduced crashes and only a minor performance boost, leading to mixed feelings about its optimization.

    • “Runs smoothly, haven't encountered any freezes or bugs.”
    • “The recent update provided a negligible performance boost, but it has caused the game to crash far too often.”
    • “Despite the promise of optimization, the game still struggles with frame rate drops and long loading times.”
    • “The optimization efforts seem to have backfired, as I've experienced more bugs and crashes than before.”
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660h Median play time
874h Average play time
15-1950h Spent by most gamers
*Based on 5 analyzed playthroughs
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Frequently Asked Questions

Incremental Epic Hero 2 is a casual role playing game.

Incremental Epic Hero 2 is available on PC, Mac OS and Windows.

On average players spend around 874 hours playing Incremental Epic Hero 2.

Incremental Epic Hero 2 was released on January 2, 2025.

Incremental Epic Hero 2 was developed by Hapiwaku.

Incremental Epic Hero 2 has received mostly positive reviews from players. Most players liked this game for its gameplay but disliked it for its grinding.

Incremental Epic Hero 2 is a single player game.

Similar games include Galaxy Idle Clicker, Grim Clicker, Idle Champions of the Forgotten Realms, Crusaders of the Lost Idols, Incremental Epic Hero and others.