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About

God Awe-Full Clicker is an Endless Dungeon Clicker/Idle game full of Greek Mythology and Epic Battles with RPG style aspects.

God Awefull Clicker screenshot
God Awefull Clicker screenshot
God Awefull Clicker screenshot
God Awefull Clicker screenshot
God Awefull Clicker screenshot
God Awefull Clicker screenshot
God Awefull Clicker screenshot
God Awefull Clicker screenshot
God Awefull Clicker screenshot
God Awefull Clicker screenshot
God Awefull Clicker screenshot
+1

62%
Audience ScoreBased on 444 reviews
gameplay8 positive mentions
grinding22 negative mentions

  • The game offers a variety of mechanics and upgrades, making it engaging for players who enjoy clicker games.
  • The graphics and art style are decent, providing a visually appealing experience.
  • The developers are active and responsive to community feedback, regularly updating the game.
  • Progression slows significantly after reaching certain levels, leading to a frustrating grind.
  • The game has a heavy reliance on premium currency, creating a paywall that can hinder free-to-play players.
  • There are numerous bugs and issues, including a lack of proper tooltips and unclear mechanics, which detract from the overall experience.
  • gameplay
    82 mentions Positive Neutral Negative

    The gameplay is characterized by a fast-paced unlocking of features, with players gaining access to around 80% of the game's mechanics within the first 10 minutes, often without clear explanations. While the game offers solid clicker mechanics and requires active engagement for progression, many players find the system messy and vague, particularly regarding damage per second (DPS) mechanics. Despite these issues, the game is noted for its variety of features and lack of a rebirth mechanic, making it an engaging time-killer for those who enjoy incremental gameplay.

    • “Overall, this is a solid, addictive time-killer with multifaceted gameplay elements that suck you in.”
    • “Even at my level and the time spent within the game, I have yet to unlock other features of the game, so there is even more to come and offer in terms of gameplay, which I take in high regard when a game progressively unlocks features to keep it fresh and interesting.”
    • “There are tons of mechanics that unlock, and while it may be a little confusing in the beginning, the game does a good job at explaining what everything does.”
    • “The game system is messy: you unlock about 80% of the game features within your first 10 minutes of gameplay, with close to no explanations of what's happening. New skill unlocks come with no explanation, just a new clickable/auto button available, and this continues until all 10 skills are unlocked, which again happens within your first 10 minutes of gameplay.”
    • “The hugest problem for me is the vague mechanics. The worst part of these vague and unexplained mechanics is 'DPS'.”
    • “This game has very little in the way of gameplay, strategy, or customization.”
  • graphics
    34 mentions Positive Neutral Negative

    The graphics of the game are generally considered decent for a clicker genre, featuring smooth animations and a consistent, appealing art style that aligns well with its ancient Greece theme. While some reviewers noted that the artwork isn't groundbreaking, it is described as pleasant and flashy, contributing positively to the overall experience. Many players appreciate the variety in character designs and enemy models, with ratings reflecting a strong enjoyment of the visual elements, often scoring between 8 to 10 out of 10.

    • “A well themed idle/clicker game with pleasant artwork.”
    • “The artwork looks good, very flashy.”
    • “The graphics are pretty good and as far as clicker games on Steam, the gameplay is pretty interesting for the first 40 hours of playing.”
    • “Graphics are decent for a clicker game, I guess. The animation of your gladiator strikes is smooth, the skills have their own, each different. The game repeats every 100 levels, but you'll find lots of different models of enemies, even if the artwork isn't insane; it's okay.”
    • “But if you're willing to be taken in by the graphics and willing to ignore the risks mentioned above, then by all means have a go at this game...”
    • “Graphics and art style: the game has quite a nice art style that is consistent and pleasant to look at.”
  • story
    24 mentions Positive Neutral Negative

    The game's story is largely criticized for its lack of depth and engaging narrative, with players noting that quests feel tedious and unfulfilling. Many report frustrating mechanics, such as items spawning only when navigating menus, and a general absence of a coherent storyline, making the questing experience feel like a grind rather than an adventure. Overall, the quest system is seen as a poor substitute for meaningful storytelling.

    • “There are quite a few mechanics such as finding items for gods and then your gods leveling up from quest items.”
    • “You must look out for flyin' quest items to make your gods better powers for your use.”
    • “And there's a random dice that you can roll every 5 minutes for bonus quest drops, extra godpower and shards.”
    • “The quests for the gods stuff is a joke.”
    • “You stare at the screen for 20 minutes waiting for one of the quest items to spawn and nothing happens.”
    • “One of the daily quests was to progress 100 levels; I got to level 124 and the menu was stuck at 99/100.”
  • grinding
    22 mentions Positive Neutral Negative

    The reviews highlight a significant focus on grinding in the game, with players noting that it can feel tedious and repetitive, especially for free-to-play users who quickly hit progression walls without a rebirth system. While some enjoy the addictive nature of grinding and the ability to leave the game running passively, others criticize the lack of meaningful progression options and the reliance on premium currency for better rewards. Overall, the game appeals to fans of grinding mechanics but may frustrate those seeking a more balanced experience.

    • “This is a very basic idle game, which doesn't have much for a free-to-play player to do. You will quickly hit a wall due to this game not having any rebirth/restart system. It's truly just an endless grinding game with no option to restart stronger from stage 1, which in my opinion is its biggest problem, and it is probably that way since all the good stuff is behind a paywall (premium currency).”
    • “At this point, the game gets worse than Korean MMO grinding.”
    • “Having played a lot of grinding games over the years and currently playing three others while playing this, I feel like this one needs the most active attention on my behalf to get anywhere.”
  • music
    18 mentions Positive Neutral Negative

    The music in the game has been widely criticized for being repetitive and uninspired, with a short loop that quickly becomes tedious. Players have noted a significant imbalance between the music and sound effects, with the latter being disproportionately loud and lacking customization options. Overall, the music detracts from the gaming experience, leaving a sense that it was an afterthought in the development process.

    • “Tons of math formulas and deep calculations keep the game on a logical progression path, but there's no way to adjust the music or SFX levels.”
    • “The SFX of monster death is 190% of what it should have been compared to the music level, and it's not possible to customize it.”
    • “The music loop, for god's sake... it's stupid. It's like the 10 seconds of epic music picked from a fight in a movie, like LOTR, with the violins on their highest notes, in a loop.”
    • “It feels like the devs, after they were done with the game design and the huge labor it has taken, picked a music, sfx, played their own game, and accepted the music part was horrible, then pressed the 'release game' button.”
    • “Tons of math formulas and deep calculations to keep the game on a logical progression path, but no way to adjust music or sfx levels.”
  • monetization
    4 mentions Positive Neutral Negative

    The monetization aspect of the game is polarizing; while some players found it engaging enough to consider in-game purchases, others criticized it as a blatant cash grab.

    • “It is one of two clickers I actually found myself willing to make an in-game purchase; it was that good!”
    • “Well, this is a cash grab, simple as that.”
  • stability
    2 mentions Positive Neutral Negative

    The game has received overwhelmingly negative feedback regarding its stability, with users reporting significant bugs and functionality issues that lead to a frustrating experience. Many recommend avoiding it due to these persistent problems.

    • “This game is the worst free clicker ever. It's buggy, it doesn't work properly, and it's frustrating and annoying. Don't bother.”
  • humor
    2 mentions Positive Neutral Negative

    The humor in the game is highlighted by players finding amusement in the complaints about the early game paywall, suggesting a lighthearted take on player frustrations.

  • optimization
    2 mentions Positive Neutral Negative

    Players report that optimization in the game is limited, as various builds do not significantly differ in performance, leading to a sense of stagnation in gameplay variety. The current builds available appear to reach a peak in optimization, leaving little room for experimentation or improvement.

    • “I've played around with different builds; none of them seem to vary much from another. The one I'm currently using seems to be as optimized as they get.”
    • “I've played around with different builds; none of them seem to vary much from another. The one I'm currently using seems to be as optimized as they get.”

Buy God Awefull Clicker

35h Median play time
105h Average play time
21-40h Spent by most gamers
*Based on 12 analyzed playthroughs

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