God Awefull Clicker Game Cover

God Awe-Full Clicker is an Endless Dungeon Clicker/Idle game full of Greek Mythology and Epic Battles with RPG style aspects.

  • PC
  • Windows

Reviews

62%
Audience ScoreBased on 222 reviews
gameplay4 positive mentions
grinding11 negative mentions
  • The game offers a variety of mechanics and upgrades, making it engaging for fans of the clicker genre.
  • The graphics and art style are decent, providing a visually appealing experience.
  • Active developers frequently update the game and respond to community feedback, enhancing the overall experience.
  • Progression slows significantly after reaching certain levels, leading to a grind that can feel tedious.
  • The game has a heavy reliance on premium currency, creating a paywall that can hinder free-to-play players.
  • Many players report bugs and issues with game saves, leading to frustration and loss of progress.
  • gameplay41 mentions

    Gameplay in this game is characterized by a mix of active engagement and incremental mechanics, with players unlocking a significant portion of features early on, often without clear explanations. While the game offers a variety of mechanics and progression paths, it suffers from vague mechanics and a lack of strategic depth, leading to a repetitive experience despite the initial excitement. Overall, it provides a solid clicker experience with addictive elements, but may frustrate players seeking more substantial gameplay variety and clarity.

    • “It has some nice mechanics to it in comparison to a lot of other clicker/idle games.”
    • “Overall this is a solid, addictive time-killer with multifaceted gameplay elements that suck you in.”
    • “There are tons of mechanics that unlock, and while it may be a little confusing in the beginning, the game does a good job at explaining what everything does.”
    • “The game system is messy: you unlock about 80% of the game features within your first 10 minutes of gameplay, with close to no explanations of what's happening. New skill unlocks come with no explanation, just a new clickable/auto button available, and this continues until all 10 skills are unlocked, which again happens within your first 10 minutes of gameplay.”
    • “The biggest problem for me is the vague mechanics. The worst part of these vague and unexplained mechanics is the 'DPS'.”
    • “This game has very little in the way of gameplay, strategy, or customization.”
  • graphics17 mentions

    The graphics of the game are generally well-received, with many players appreciating the smooth animations and consistent, pleasant art style that fits the ancient Greece theme. While the artwork may not be groundbreaking, it is described as appealing and flashy, contributing positively to the overall experience of this idle/clicker game. Reviewers have rated the graphics highly, noting that they enhance the enjoyment of gameplay despite some repetitiveness.

    • “A well themed idle/clicker game with pleasant artwork.”
    • “The artwork looks good, very flashy.”
    • “The game has quite a nice art style that is consistent and pleasant to look at.”
    • “Graphics are decent for a clicker game, I guess. The animation of your gladiator strikes is smooth, and the skills have their own unique animations. The game repeats every 100 levels, but you'll find lots of different enemy models, even if the artwork isn't insane; it's okay.”
    • “But if you're willing to be taken in by the graphics and willing to ignore the risks mentioned above, then by all means have a go at this game...”
    • “The graphics and art style are quite nice, but they lack the depth and detail that would elevate the overall experience.”
  • story12 mentions

    The story aspect of the game is criticized for its lack of depth and engaging narrative, with players finding the quests tedious and frustrating due to long wait times for items to spawn and glitches that hinder progress. The mechanics revolve around collecting items for gods to level them up, but the overall experience feels more like a grind than a compelling storyline. Players express disappointment in the absence of a cohesive narrative, making the quests feel aimless and uninspired.

    • “There are quite a few mechanics such as finding items for gods and then your gods leveling up from quest items.”
    • “You must look out for flying quest items to make your gods better powers for your use.”
    • “Allow you to buy the quest item catcher, making the game more idle.”
    • “The quests for the gods stuff is a joke.”
    • “You stare at the screen for 20 minutes waiting for one of the quest items to spawn and nothing happens.”
    • “One of the daily quests was to progress 100 levels; I got to level 124 and the menu was stuck at 99/100.”
  • grinding11 mentions

    The reviews highlight a mixed experience with grinding in the game. While some players appreciate the idle mechanics and find the grinding addictive, others criticize the lack of a rebirth system and the necessity for constant active engagement to progress, leading to a tedious experience. Overall, the game is characterized by its heavy reliance on grinding, with some players enjoying it and others feeling overwhelmed by the demands it places on their time.

    • “This is a very basic idle game, which doesn't have much for a free-to-play player to do. You will quickly hit a wall due to this game not having any rebirth or restart system. It's truly just an endless grinding game with no option to restart stronger from stage 1, which in my opinion is its biggest problem, and it is probably that way since all the good stuff is behind a paywall (premium currency).”
    • “It just gets more grindy; the numbers get bigger, and things get different colors.”
    • “At this point, the game gets worse than Korean MMO grinding.”
  • music9 mentions

    The music in the game has been widely criticized for being repetitive and uninspired, with a short loop that quickly becomes tedious. Players have noted a significant imbalance between the sound effects and the music levels, with no options for customization, leading to a frustrating audio experience. Overall, the music feels like an afterthought, detracting from the game's overall enjoyment.

    • “The sound effects of monster death are significantly louder than the music, and it's frustrating that there's no way to customize the audio levels.”
    • “There are tons of complex calculations to maintain logical progression in the game, but unfortunately, there's no option to adjust the music or sound effects levels.”
    • “It feels like the developers, after completing the extensive game design, chose a music track and sound effects, played their own game, realized the music was lacking, and then decided to release it anyway.”
    • “The music loop, for god's sake... it's stupid. It's like the 10 seconds of epic music picked from a fight in a movie, like LOTR, with the violins on their highest notes, in a loop.”
    • “It feels like the devs, after they were done with the game design and the huge labor it has taken, picked a music, sfx, played their own game, and accepted the music part was horrible, then pressed the 'release game' button.”
    • “Tons of math formulas and deep calculations to keep the game in a logical progression path, but no way to adjust music or sfx levels.”
  • monetization2 mentions

    The monetization aspect of the game is polarizing; while some players find it engaging enough to consider in-game purchases, others view it as a blatant cash grab.

    • “It is one of the two clickers I actually found myself willing to make an in-game purchase; it was that good!”
    • “The monetization model is fair and doesn't feel intrusive, allowing me to enjoy the game without pressure.”
    • “I appreciate that the game offers plenty of free content, but the optional purchases enhance the experience without being necessary.”
    • “Well, this is a cash grab, simple as that.”
    • “The monetization system feels exploitative and prioritizes profit over player experience.”
    • “It's frustrating to see so many features locked behind paywalls, making it hard to enjoy the game without spending extra money.”
  • stability1 mentions

    The game's stability is heavily criticized, with users reporting significant bugs and functionality issues that lead to a frustrating experience. Many recommend avoiding the game due to these persistent problems.

    • “This game is the worst free clicker ever. It's buggy, it doesn't work properly, and it's frustrating and annoying. Don't bother.”
    • “The game crashes constantly, making it impossible to enjoy any gameplay.”
    • “I experienced frequent lag and glitches that ruined the overall experience.”
  • humor1 mentions

    Players find humor in the irony of complaints about a paywall in the early game, suggesting that the situation itself is amusing.

    • “I see a lot of people complaining about a paywall in the early game, which is pretty funny.”
  • optimization1 mentions

    Players report that despite experimenting with various builds, there is little variation in optimization, suggesting that the current build options may not offer significant improvements over one another.

    • “I've played around with different builds; none of them seem to vary much from another. The one I'm currently using seems to be as optimized as they get.”
    • “The lack of meaningful optimization options makes the gameplay feel stale and repetitive.”
    • “No matter how I tweak my settings, the performance issues persist, making it hard to enjoy the game.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

Buy God Awefull Clicker

Play time

35hMedian play time
105hAverage play time
21-40hSpent by most gamers
*Based on 6 analyzed playthroughs

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