- April 5, 2022
- RetroLamen
Maya Star
49%Game Brain Score
music, story
graphics, gameplay
75% User Score 16 reviews
Platforms
About
In a magical land ruled by an ancient evil, a prophecy says that salvation will come with the awakening of a new hero. Explore different maps, fight evil creatures and decide the fate of Maya Star.






Audience ScoreBased on 16 reviews
music2 positive mentions
gameplay2 negative mentions
- The game improves significantly after the first area, with better level design and enjoyable enemy patterns.
- It features smart quality of life improvements, such as teleportation between waypoints and a helpful map for collectibles.
- The aesthetic, visuals, and sound design are pleasing, creating a welcoming atmosphere for players.
- The first world is poorly designed compared to later areas, leading to a frustrating initial experience.
- Save points are too far apart, causing players to lose significant progress upon death and requiring repetitive traversal.
- Controls and mechanics feel rough, with issues like fixed jump heights and unbalanced boss fights that can lead to frustration.
graphics
14 mentions Positive Neutral NegativeThe game's graphics are generally praised for their pleasing pixelated aesthetic and lifelike sprite work, creating a welcoming atmosphere that balances stress and relaxation. However, the first zone is criticized for its lackluster visuals and navigation, which feel poorly designed compared to the more vibrant and engaging later areas. Overall, while the aesthetics shine in most parts, the initial experience may leave players wanting more.
“The game has a pleasing aesthetic, visuals, and sound design.”
“I found the pixelated purple aesthetic to be extremely pleasing to the eye, and all the sprite work to be very lifelike.”
“Very good, very pleasing to the eye, the ear, and the hands. Aesthetics are welcoming, and the whole game is somehow both stressful, relaxing, and rage game-y all at the same time.”
“It's like you put a lot of love and character into every zone, except the first one. I mean, it's typical for a game in this genre to get better with the power-ups, but something about the level design was just not good for the first hour, both in terms of visuals and navigation.”
“[First zone] - I think it's just poorly made when compared to other areas. The visuals are boring, navigation is not fun, and the enemies are repetitive.”
“The visuals are lacking in comparison to other areas, making the first zone feel uninspired and unengaging.”