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Astalon: Tears of the Earth

A time-worn formula with solid gameplay and an interesting twist.
Astalon: Tears of the Earth Game Cover
87%Game Brain Score
Most mentioned positive aspects:gameplay, story
Most mentioned negative aspects:grinding, stability
90% User Score Based on 1,015 reviews
Critic Score 84%Based on 9 reviews

Platforms

Nintendo SwitchLinuxXbox Series X|SPCPlaystation 5Mac OSPlaystation 4Xbox OneXboxWindowsPlayStation
Astalon: Tears of the Earth Game Cover

About Astalon: Tears of the Earth

Astalon: Tears of the Earth is a single player platformer game with fantasy, anime and post-apocalyptic themes. It was developed by DANGEN Entertainment and was released on June 3, 2021. It received positive reviews from both critics and players.

Three heroic explorers wander the post-apocalyptic desert on a mission to save their village’s resources from despair. They soon find a dark, twisted tower that has risen from the depths of the planet and seemingly holds the key to their survival. In order to ensure their victory, one of them has made a secret pact with the lord Epithemeus, allowing them to reincarnate until they have accomplished…

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Games Like Astalon: Tears of the Earth

Looking for games like Astalon: Tears of the Earth? Here are top platformer recommendations with a fantasy, anime and post-apocalyptic focus, selected from player-similarity data — start with Alwa's Legacy, Guns of Fury or Environmental Station Alpha.

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Reviews

90%Audience ScoreBased on 1,015 reviews
gameplay101 positive mentions
grinding115 negative mentions

  • Excellent retro-style metroidvania with well-designed exploration and large interconnected map full of secrets and shortcuts.
  • Unique character-switching mechanic adds strategic depth to combat and traversal, with each character having distinct abilities.
  • Engaging progression system with roguelite elements where death contributes to upgrades, providing a rewarding sense of growth.
  • High quality pixel art and atmospheric music that enhance the nostalgic feel and overall presentation.
  • Multiple endings and unlockable game modes add replay value and variety beyond the main game.
  • Constant backtracking intensified by respawning always at the start of the tower upon death instead of save points, causing tedious repetition.
  • Inability to switch characters freely early in the game, requiring return to save points, leading to frustrating and excessive backtracking.
  • Scarcity of healing options forces players to restart runs often with minimal health restoration.
  • Some boss fights are overly easy especially after upgrades, reducing combat challenge.
  • The map can be confusing or lacking detail, making navigation and finding secrets harder and more frustrating.
  • Upgrade descriptions are often missing or unclear until purchased, making upgrade choices difficult.
  • Certain game design choices reduce quality of life, such as limited fast travel and lack of map markers.
  • Repetitive spikes and environmental hazards sometimes trigger unpredictably, adding to player frustration.
  • gameplay

    326 mentions Positive Neutral Negative
    31% positive mentions, 63% neutral mentions, 6% negative mentions

    Astalon: Tears of the Earth offers solid, classic metroidvania gameplay enriched by a unique character-switching mechanic and a roguelite-inspired death system that encourages progression through upgrades gained upon dying. While the gameplay is praised for its tight controls, satisfying combat, and engaging exploration with secrets and puzzles, some players find the forced backtracking, respawn mechanic, and limited early character-switching options tedious and frustrating. Overall, it balances nostalgic challenge and modern design well, appealing especially to fans of retro-style metroidvanias who appreciate depth and replayability despite some pacing and mechanical quirks.

    • “Layered mechanics ensure that every return to a familiar area brings fresh possibilities, deepening the sense of progression.”
    • “The gameplay is tight, and each character is unique and fun to play.”
    • “It offers a satisfying blend of exploration, progression, and strategic gameplay, supported by a distinctive structure that integrates death into the experience rather than treating it as a setback.”
    • “Despite the game being efficient at what it proposes, the game design is rotten; everything seems made to extend gameplay time rather than give a sense of exploration and progress.”
    • “Not being much of a fan of the character switching mechanic from Castlevania 3, which I assume was the inspiration for a similar mechanic here, this feature was another gripe as, to justify the mechanic, there are several recurring arbitrary obstacles specific to various characters. This made navigating a real chore, with some areas requiring character switches mid-screen and back just in the course of basic travel, even in areas you have long since cleared.”
    • “Well, what ends up souring the whole thing is that Astalon: Tears of the Earth has the brilliant idea, that no game I've ever played with this mechanic has had, of allowing you to switch characters only at campsites (the game's save point system), adding not only an unnecessary layer of extra tedium to the already exhausting proceedings but also making you question why the ancient god constantly bringing you back to life wouldn't just revive you at the campsites?”
  • story

    265 mentions Positive Neutral Negative
    30% positive mentions, 64% neutral mentions, 6% negative mentions

    The story centers on three heroes—Arias, Kyuli, and Algus—journeying through a mysterious tower to save their village from poisoned water, blending a simple yet engaging narrative with dark tones and occasional twists. While some praise its atmosphere, character dynamics, and integration with gameplay elements, others find it somewhat minimal, anticlimactic, or underdeveloped, with lore and plot details often subtle or requiring thorough exploration. Overall, the story supports and enriches the metroidvania experience but is not the game's primary focus.

    • “The game's story centers around Arias, Kyuli, and Algus, a party of three warriors who have come to the Gorgon's tower in order to stop the flow of poison which is infecting their village's water supply. Having tracked the source to the tower, they discover very early on that a mysterious and enraged black knight seems to be aiding or possibly even causing the poison, and from then on the three make it their mission to stop him and cut off the poison.”
    • “What starts as a mission to save your town's drinking water soon turns into a quest to prevent a sinister group of eldritch horrors, known as the gorgons, from breaking free from their tower prison and unleashing hell upon humanity.”
    • “The story is well written and paced, so much so that I would love to see it adapted as an anime.”
    • “The lore is not rewarding at all, and by the end of the game you will, and I mean WILL, be asking yourself 'That's it?' since you are expecting so much more story than there actually is in the game.”
    • “Once I unlocked these characters, the game immediately stopped being about the dynamic between these 3 characters and made me realize that this game was just a plain old metroidvania advertising itself as something that it isn't, only this time the combat feels awful and there is no story to care about.”
    • “The story, what little there is worth caring about, is delivered through slow, unskippable dialogue that punishes impatience. The characters have no personality and the story has a vain attempt at intrigue inside of an otherwise milquetoast, par-for-the-course narrative.”
  • music

    229 mentions Positive Neutral Negative
    59% positive mentions, 37% neutral mentions, 4% negative mentions

    The music in Astalon: Tears of the Earth is widely praised for its exceptional retro-inspired chiptune soundtrack that effectively enhances the game's mood, atmosphere, and exploration. Many reviewers highlight its catchy, atmospheric, and epic qualities, often rating it as one of the game's standout features, though a few note some repetitiveness in tracks. Overall, the soundtrack is considered a perfect match for the NES-style aesthetics and a major contributor to the game's immersive experience.

    • “Music reinforces the mood with atmospheric melodies that elevate tension, discovery, and triumph.”
    • “The soundtrack is incredible, and the visuals are unique enough to stand out amidst the crowd of games with similar aesthetics.”
    • “The music is straight a+ in Astalon, it's catchy, melodramatic, heroic with bits of melancholy popping up when you least expect it, sometimes you even want to perfectly kill enemies in time while matching to the rhythm, squeeze those hits in sync with the beats.”
    • “Not a fan of the 8-bit graphics nor of the music, really annoying.”
    • “The OST often becomes shrill and grating and many of the areas are visually 'samey'.”
    • “I found the music anywhere between non-offensive and mute-levels of bad, but even the non-offensive stuff starts to trigger PTSD when you find yourself running again through the same hallway and hearing the same tune again for the 50th time.”
  • graphics

    183 mentions Positive Neutral Negative
    48% positive mentions, 50% neutral mentions, 2% negative mentions

    The graphics of the game are widely praised for their authentic and detailed 8-bit NES-inspired pixel art, vibrant color palettes, and gothic anime aesthetic, successfully blending a retro vibe with modern polish. While some initially hesitant players found the simplicity off-putting, many grew to appreciate the well-crafted visuals, charming backgrounds, and smooth animations that enhance exploration and atmosphere. Minor graphical glitches are noted but do not detract significantly from the overall impressive and nostalgic art style.

    • “Highlights are epic boss fights, fantastic graphics (with clear inspiration from La-Mulana), and a great soundtrack.”
    • “Astalon is an 8-bit style metroidvania that hits the right notes with its outstanding sound design and NES-inspired visuals.”
    • “The art style is so satisfying while being faithful to the era; it improves where it makes sense without taking you out of it.”
    • “Not a fan of the 8-bit graphics nor of the music; really annoying.”
    • “The bobblehead character sprites and enemies feel at odds with the game’s otherwise grim tone and detailed backdrops. It's an aesthetic mismatch that detracts more than it adds.”
    • “As this game is a throwback to the earlier days, graphics are not its strong suit compared to a modern game.”
  • grinding

    117 mentions Positive Neutral Negative
    2% positive mentions, 0% neutral mentions, 98% negative mentions

    Grinding in this game is widely described as tedious and aggravating, largely due to frequent backtracking, limited fast travel, and punishing death mechanics that send players back to the start. While some find the grind manageable or even enhancing the retro feel, many criticize the slow progression and repetitive enemy farming needed for upgrades and healing, which can overshadow the gameplay and challenge. Overall, the grinding aspect may deter players who dislike repetitive or resource-heavy progression loops.

    • “Leveling-up is not too tedious.”
    • “Impressive, the level design is very recursive but not tedious, makes sense and is challenging, difficulty is correctly progressive, all very hard to do on these types of games.”
    • “Only way to heal outside of non-respawning candles is farming enemies for drops with bad drop rate.”
    • “Between the grindy progression, exhausting backtracking, punishing death mechanics, and poor dialogue system, Astalon: Tears of the Earth feels more like a test of patience than a test of skill.”
    • “The game's progression revolves so much around a 'farming, dying, buying upgrades' loop, only made extra tedious due to absurd design choices such as being unable to restore health except by dying and respawning, shop upgrades not telling their effects until purchase, and always respawning at the dungeon start.”
  • atmosphere

    28 mentions Positive Neutral Negative
    54% positive mentions, 35% neutral mentions, 11% negative mentions

    The game excels in creating a dark, moody atmosphere characterized by carefully crafted environments, detailed artwork, and an evocative soundtrack that enhances tension and immersion. Its setting—often compared to classic metroidvanias—is atmospheric and mysterious, with unique area designs and subtle storytelling that prioritize mood over heavy narrative. While some gameplay quirks exist, the atmosphere consistently stands out as a key strength that deeply engages players.

    • “A striking blend of atmosphere, challenge, and world building defines this adventure, offering a journey through a tower filled with danger, mystery, and carefully crafted environments.”
    • “There are flowing tattered curtains, dripping water (and other substances), detailed stonework as you climb and descend to the different areas of the dark tower, and it simply oozes atmosphere.”
    • “Literally every screen is clearly carefully crafted to immerse you in the atmosphere and lore of the world, all the while giving off the classic feel in a modern, quality-of-life filled experience that is truly amazing.”
    • “The atmosphere, soundtrack, and story all had me intrigued, but the gameplay had too many weird quirks to overlook.”
    • “It doesn't contribute to the atmosphere of the game to keep in this kind of flashing, photosensitive or not.”
    • “But this aspect works well with the general scarcity of healing in creating a pretty tense atmosphere, especially in the later areas when you're getting low on health and hoping for the next lift, gate, or shortcut unlock at every screen transition.”
  • stability

    19 mentions Positive Neutral Negative
    5% positive mentions, 0% neutral mentions, 95% negative mentions

    The game exhibits a range of minor to moderate bugs, including graphical glitches, movement issues, and occasional out-of-order story segments, particularly in post-game content and New Game+ areas. While these glitches can be frustrating at times, none are game-breaking and the core experience remains solid and enjoyable. Stability is rated around 8/10, with room for improvement but no major detriment to overall gameplay.

    • “Great metroidvania overall, and runs great on Steam Deck.”
    • “Just bear in mind that some NG+ rooms are kinda buggy. A specific one in the Hall of Phantoms randomly gives you 20 damage, and a ladder in the Ruins of Ash might accidentally get you out of bounds and stuck.”
    • “Easily an 8/10 to 9/10 metroidvania that was left with so many bugs and glitches you could deduct 2-3 points from that score.”
    • “Bugs include but are not limited to: very frequent total silence when music should be playing, clipping into walls, visual glitches, approximately one-quarter of the entire story clearly being played out of order, spoiling itself, and assorted minor bugs related to combat.”
  • replayability

    19 mentions Positive Neutral Negative
    32% positive mentions, 52% neutral mentions, 16% negative mentions

    The game offers solid replayability through features like New Game+ modes, challenge modes, unlockable game modes, and modding support, enhancing the overall value and encouraging multiple playthroughs. While some find these additions enriching and a treat, others feel replay value can be limited once extra modes are exhausted. Overall, the variety of secrets, character progression, and additional content provide hours of engaging replay for fans of the metroidvania genre.

    • “Solid platformer / metroidvania with a lot of replayability from New Game+ and challenge modes.”
    • “With hours of replayability, characters and items to discover, stat progression, and a ton of other unlockables, Astalon sets a new standard for retro indies and for the price is a steal.”
    • “I'm glad that there's more to do when it's done, so replayability is both to be expected and a treat, since you'll probably want to return to the game when you're done anyway!”
    • “This is a wasted opportunity for adding replayability through different equally viable upgrade paths.”
    • “It's great to see it once, but with the additional modes, they get old.”
    • “There isn't much in terms of replayability, outside of some bonus modes.”
  • emotional

    11 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game evokes a mix of emotions, delivering moments of heartfelt charm and nostalgia through minimal but effective storytelling, yet it also frustrates with slow pacing, weak characters, and repetitive, punishing mechanics that hinder emotional engagement. While it rekindles a childlike joy for platforming, its design choices and missed narrative opportunities create an uneven emotional experience that may deter some players from completion.

  • humor

    9 mentions Positive Neutral Negative
    89% positive mentions, 0% neutral mentions, 11% negative mentions

    The game's humor is mixed, with some players finding it childish and poorly executed, while others appreciate its dry, dark humor and funny character interactions. Certain comedic elements, such as underpowered bosses and humorous references, add charm, though some jokes may miss the mark or feel inappropriate to some players. Overall, humor is present but inconsistent in impact.

    • “It's a very good game, with possible influences but definitely reminiscent of Rick Dangerous, Lost Vikings & Megaman... and it's a metroidvania game with a lot of humor anyway.”
    • “There is some dry and dark humor to be had in the way the characters interact with each other.”
    • “Top notch music, funny at times, full of secrets, good story and dialog, challenging but not brutal and leveling up by playing around 19 hours led me to destroy the final few bosses.”
  • character development

    7 mentions Positive Neutral Negative
    43% positive mentions, 43% neutral mentions, 14% negative mentions

    The game features charming character designs by mangaka Ryūsuke Mita, known for "Dragon Half," which contribute strong personality and appeal. While the character art and animations are praised, some cutscene artwork feels less polished, and overall character development is noted as lacking finishing touches.

    • “Rysuke Mita, the mangaka who did 'Dragon Half' back in the late 80s, did the character designs for this game and they are full of charm and personality.”
    • “In Astalon’s case it is most definitely the latter, the pixel art here is great with character designs by noted mangaka Ryūsuke Mita.”
    • “The character designs also have a very Dragon Quest-y feel to them and the portraits look very good even if the cutscene art is a little shaky.”
    • “It's so close to being an incredibly capable game, it's got everything but the finishing touches and character development.”
  • optimization

    3 mentions Positive Neutral Negative
    33% positive mentions, 0% neutral mentions, 67% negative mentions

    The game's optimization is mixed according to user feedback; while some criticize poor performance and lack of optimization, others report excellent performance overall.

    • “Performance: excellent.”
    • “This should not have performance issues, optimize your game properly.”
    • “The game is not optimized and runs poorly.”
  • monetization

    1 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Users feel that the game's monetization undermines its unique character dynamics, revealing it as a typical metroidvania with lackluster combat and weak storytelling.

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Play Times

11h Median play time
10h Average play time
6-15h Spent by most gamers
*Based on 6 analyzed playthroughs
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Frequently Asked Questions

Astalon: Tears of the Earth is a platformer game with fantasy, anime and post-apocalyptic themes. Common tags for Astalon: Tears of the Earth include indie, 2d, exploration, pixel graphics, loot and others.

Astalon: Tears of the Earth is available on Nintendo Switch, Xbox Series X|S, PC, PlayStation 5 and others.

On average players spend around 10 hours playing Astalon: Tears of the Earth.

Astalon: Tears of the Earth was released on June 3, 2021.

Astalon: Tears of the Earth was developed by DANGEN Entertainment.

Astalon: Tears of the Earth has received positive reviews from both players and critics. Most players liked Astalon: Tears of the Earth for its gameplay but disliked it for its grinding.

Astalon: Tears of the Earth is a single player game.

Similar games include Alwa's Legacy, Guns of Fury, Environmental Station Alpha, Souldiers, Voidwrought and others.