- April 27, 2021
- DANGEN Entertainment
- 13h median play time
Astalon: Tears of the Earth
A time-worn formula with solid gameplay and an interesting twist.
Platforms
About
Uphold your pact with the Titan of Death, Epimetheus! Fight, climb and solve your way through a twisted tower as three unique adventurers, on a mission to save their village from impending doom! Three heroic explorers wander the post-apocalyptic desert on a mission to save their village from despair. They soon find a dark, twisted tower that has risen from the depths of the planet and seemingly h…
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- Fantastic Metroidvania with a unique mechanic of character switching, allowing for varied gameplay and exploration.
- Beautiful pixel art and an engaging soundtrack that evoke nostalgia while providing a modern experience.
- Rewarding exploration with numerous secrets and shortcuts, making backtracking feel meaningful rather than tedious.
- Frequent backtracking due to dying and respawning at the beginning of the game can become tedious and frustrating.
- Lack of clear item descriptions in the shop leads to confusion about upgrades and their effects.
- Some bosses are too easy, especially if players have upgraded their characters significantly, diminishing the challenge.
gameplay
174 mentions Positive Neutral NegativeThe gameplay of Astalon: Tears of the Earth is a blend of classic metroidvania mechanics with unique twists, such as character swapping and a death mechanic that allows players to gain upgrades upon respawning. While the core mechanics are generally praised for their simplicity and fun, some players note issues with backtracking, glitches, and a lack of clarity in certain mechanics. Overall, the game offers engaging exploration, solid combat, and a nostalgic aesthetic, though it may require patience due to its challenging early gameplay and occasional frustrations.
“The gameplay is fun enough that it doesn't make the backtracking feel obnoxious, and all the cool power-ups you find keep things from turning into a slog.”
“The game handles all of its mechanics well: shortcuts are everywhere, character upgrades make things easier, upgrades exist for your map, health restoration, swapping characters, and there's even a way to pay to get revenge on a boss you died to.”
“A thoroughly fun metroidvania, with a charming cast, an interesting death mechanic, lots of collectibles and upgrades, great retro art, and several catchy chiptunes.”
“The game has a nice concept going on for it, heavily encouraging you to get killed if not extremely sure of what you're doing, which is purposefully made to have the player engage with the game's main mechanic: upgrades upon death.”
“Just really poor controls and grinding gameplay with so much backtracking it's not fun at all.”
“The gameplay is standard metroidvania exploration, key collecting, and backtracking, but the way the main gimmick works is what sours the experience for me.”
Astalon: Tears of the Earth (Switch) Review
A time-worn formula with solid gameplay and an interesting twist.
90%Astalon: Tears of the Earth Review
Astalon: Tears of the Earth is a very, very simple mix of metroidvania-like exploration, and rogue-lite challenge, but a simple mix that works wonders. You'll die a lot, but you'll keep on returning just to get a little further on the journey towards the top of this treacherous spire, and learn of its secrets, with your skill and perseverance being your main tools. Don't miss out on this modern-yet-retro indie gem. 'Conglaturation!!!' LABS Works!
90%Astalon: Tears of the Earth [Nintendo Switch] | REVIEW
Astalon: Tears of the Earth is a REALLY good old-school adventure, with its character-switching mechanic certainly proving to be a highlight. The level design is complimented by the varied abilities at your disposal, and knowing which character to use to overcome each challenge adds to the fun. Add to that a neat upgrade system and a brilliant chiptune soundtrack that fits the vibe of the game perfectly, and it becomes clear that Astalon: Tears of the Earth offers a heck of a lot more than might initially meets the eye.
85%