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Moonscars

Moonscars is a standout example of what a 2D souls-like should be. From its beautifully atmospheric world, exceptional animations, to its fluid and gratifying combat, makes Moonscars an absolute pleasure to play. A best in class 2D souls-like.
Moonscars Game Cover
77%Game Brain Score
story, gameplay
grinding, stability
86% User Score Based on 690 reviews
Critic Score 68%Based on 24 reviews

Platforms

Nintendo SwitchXbox Series X|SPCPlaystation 5CloudPlaystation 4Xbox OneXbox Cloud GamingXboxWindowsPlayStation
Moonscars Game Cover

About

Moonscars is a single player hack and slash game. It was developed by Black Mermaid and was released on September 27, 2022. It received mostly positive reviews from critics and positive reviews from players.

Push the limits of your combat skills, and master new abilities to progress through an unforgiving nonlinear 2D world. Face off against the relentless darkness that seeks to destroy you. In Moonscars, every death is a lesson learnt—and as you overcome each challenge, new truths will be revealed.

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86%
Audience ScoreBased on 690 reviews
story131 positive mentions
grinding22 negative mentions

  • Unique and stunning pixel art style with fluid and expressive animations that enhance the dark, gothic atmosphere.
  • Engaging and satisfying combat system emphasizing parrying, dodging, and mixing light, heavy, special attacks and witchery (spells).
  • Interesting story and lore with philosophical themes explored through cryptic dialogue and environmental storytelling.
  • Some mechanics like magic/witchery are underutilized due to high resource cost and limited viable spells; special weapons have limited usefulness.
  • Certain design choices frustrate players such as losing progression buffs on death, difficult to read parry windows, and cumbersome super dash input.
  • Level design and exploration are somewhat linear and limited, with repetitive enemy types in late game areas and minimal platforming challenges.
  • story
    376 mentions Positive Neutral Negative

    The story in this game is generally described as dark, cryptic, and atmospheric, with themes of identity, suffering, and creation. While many players find it intriguing and well-integrated with the moody art and worldbuilding, others criticize it for being confusing, obtuse, and poorly conveyed, often requiring multiple playthroughs or external explanations to fully grasp. Overall, the narrative adds a compelling backdrop but is not the main draw, and its ambiguity may frustrate those seeking a clearer or more engaging plot.

    • “The story is beautifully told, full of bold world-building, confident philosophy, deep currents of character-driven love, betrayal, and conflict.”
    • “She is driven by fractured recollections and a deep yearning to uncover the truth behind her existence—a quest that quickly becomes entangled with themes of identity, suffering, and the nature of creation itself.”
    • “Rather than relying on lengthy exposition, the game prefers to let mood, visual storytelling, and the player’s own curiosity fill in the emotional gaps.”
    • “The story is a labyrinth of its own, a narrative steeped in themes of identity, sacrifice, and the cost of power.”
    • “Once again, a game dev tries to copy dark souls by making a story obtuse, but skips the step of making it compelling.”
    • “Not only is the story complete nonsense, this game is an unpolished mess.”
  • gameplay
    297 mentions Positive Neutral Negative

    The gameplay in this game offers solid, satisfying combat rooted in challenging, skill-based swordplay with responsive controls and tight mechanics reminiscent of soulslike and metroidvania titles. While the combat and core mechanics are praised for being engaging and rewarding, several unique systems—such as the roguelite death penalties, moonhunger difficulty scaling, and some underdeveloped or frustrating mechanics (notably in parrying, enemy balance, and platforming)—can feel overwhelming or detract from enjoyment. Overall, it delivers a polished and atmospheric experience with a manageable, if sometimes punishing, gameplay loop that will appeal to fans of challenging action platformers despite some flaws and design inconsistencies.

    • “Exploration feels rewarding, progression is smooth, and the moment-to-moment gameplay is consistently engaging.”
    • “Mechanically, the game is built around finely tuned, brutally demanding swordplay.”
    • “Extremely atmospheric, gorgeous pixel art and tight combat and platforming mechanics.”
    • “The gameplay is heavily focused on combat, but the enemies are too spongy, do too much damage and are difficult to stagger, meaning that enemy encounters are always threatening to spill out of control toward a sudden and unexpected death.”
    • “This would be frustrating enough without the additional mechanic that further punishes the player for dying by greatly increasing the game's difficulty upon death, which can only be undone at the cost of a valuable item.”
    • “Combat mechanics remain stagnant throughout the game, leaving you with no real sense of progression.”
  • graphics
    226 mentions Positive Neutral Negative

    Moonscars features a distinctive, painterly pixel art style that many find hauntingly beautiful and atmospheric, with fluid animations and a grimdark, gothic aesthetic reminiscent of Bloodborne and Blasphemous. While the art and visuals receive high praise for their uniqueness and mood-setting qualities, some note a limited color palette and occasional repetitiveness in environments. Overall, the graphics strongly enhance the dark fantasy experience, making the game visually compelling despite minor critiques on variety and clarity.

    • “The graphics in this game are simply phenomenal.”
    • “The art style and visuals are unique and morosely beautiful; best described as a dark 2d souls-like, emanating an atmosphere reminiscent of bloodborne bred with blasphemous.”
    • “The combat here is super slick stuff that's meticulously animated through the game's exquisite pixel art style, there are a ton of cool skills and weapons to get your hands on, and the world and its enemies are thoroughly well-designed.”
    • “Let's get one thing straight: this is very clearly a B-tier game, and comparing it to Blasphemous, it's really mind-boggling how much better Blasphemous is in terms of character design, graphics, worldbuilding, and even level design and enemy variety.”
    • “The game's aesthetics are really, really grimdark, but in a bad way; everything is so colorless, gloomy, crumbled, bloody, and depressed.”
    • “The aesthetics, worldbuilding, and atmosphere are terrible; they undermine everything else: the combat is okay, but the enemies look bad; the world looks the same in every area; and the story is dull, as I couldn't care about any character or their motives.”
  • music
    115 mentions Positive Neutral Negative

    The music in the game is widely praised for its moody, melancholy, and atmospheric qualities that effectively complement the dark, gothic art style and immersive world. While the soundtrack is fitting and enhances the overall tone, some critics find it repetitive, lacking in variety or memorable tracks, and not something they'd listen to outside of the game. Overall, the music contributes significantly to the game's unique and somber ambiance despite occasional critiques regarding its impact and diversity.

    • “The sombre visuals go even better with the melancholy soundtrack that more often than not is more ambient than it is prevalent.”
    • “This is further complemented by Moonscars' excellent soundtrack, with the stage tracks in particular oozing atmosphere and mood that emphasize the core theming of the overall game.”
    • “Beautiful pixel art, great atmospheric soundtrack, very interesting and captivating story and great metroidvania gameplay.”
    • “Really only aspect where this game falls a bit behind is the music, which while fitting the atmosphere isn't something I'd listen to outside the game (bear in mind that I listen to video game OSTs on a daily basis).”
    • “See, the game has some really nice compositions that suit the atmosphere, but the lack of variety of OST between areas was kind of a mood killer for me.”
    • “Also the music doesn't loop as it should especially while you're talking to an NPC or some other event and it gets messed up and feels like someone just hits stop then play on some media player randomly.”
  • atmosphere
    98 mentions Positive Neutral Negative

    The game's atmosphere is widely praised for its dark, moody, and immersive qualities, often described as gothic, bleak, and melancholic with a unique art style and evocative sound design that complements the visual tone. Reviewers highlight how the oppressive but captivating ambiance enhances the emotional weight and overall experience, drawing comparisons to titles like Blasphemous and Hollow Knight. While some note minor shortcomings in music variety or story clarity, the atmosphere remains a standout element that deeply engages players.

    • “Sound design complements the visuals with atmospheric hums, subdued melodies, and haunting crescendos that infuse the world with emotional weight.”
    • “It is a game that values atmosphere as much as it does mechanics, crafting an oppressive, melancholic world where every step forward feels earned.”
    • “The world bleeds atmosphere, painted in shades of ash and regret, and while the story is more cryptic than cohesive, it fits the tone perfectly.”
    • “The aesthetics, worldbuilding, and atmosphere are terrible; they undermine everything else: the combat is okay, but the enemies look bad; the world looks the same in every area; and the story is dull, as I couldn't care about any character or their motives.”
    • “Really only aspect where this game falls a bit behind is the music, which while fitting the atmosphere isn't something I'd listen to outside the game (bear in mind that I listen to video game OSTs on a daily basis).”
    • “It is gloomy, it is dark, and it intentionally looks ambiguous and low quality to create an atmosphere where the beings in game have recognizable shapes but are… off in a creepy way.”
  • grinding
    24 mentions Positive Neutral Negative

    Reviews highlight that grinding in the game often feels tedious and repetitive, with combat stagnating and progression lacking impact. While some find the farming for upgrades or collectibles manageable, others criticize extensive backtracking and mandatory grinding for achievements or stronger gear as a frustrating slowdown. Overall, grinding is seen as a time-consuming and sometimes unenjoyable aspect that detracts from the game's pacing and engagement.

    • “The combat is fun at first, but it quickly stagnates and becomes tedious; it doesn’t really evolve as the game progresses.”
    • “As a result, I never felt like I was truly progressing or becoming stronger, making combat feel more tedious than rewarding.”
    • “I want to keep trying at the boss so that I can learn it, but I don't want to be forced to choose between bashing my head at it without any upgrades and farming for 30 minutes so I can attempt it with upgrades that I may lose because I didn't even get to see phase 2 last time.”
  • stability
    11 mentions Positive Neutral Negative

    The game's stability is mixed, with some players experiencing significant bugs and glitches that hinder progress, while others report smooth performance and effective updates fixing earlier issues. Random screen freezes and quest-related bugs remain problematic for some, but overall controller support and compatibility, including on the Steam Deck, are praised.

    • “It really should be verified, it runs great and has full controller support.”
    • “Steam Deck users report it runs great on the device.”
    • “I was really looking forward to this... unfortunately the game is still buggy from the start, at least for me.”
    • “Random screen tearing or freezes made me fail difficult jumps and forced me to backtrack.”
    • “Certain quests were very buggy, including the most important one, which I won't explain here because spoilers.”
  • optimization
    9 mentions Positive Neutral Negative

    Optimization receives mixed feedback, with some users reporting smooth performance and minimal issues, while others experience frequent stuttering and occasional game freezes, especially during combat. Overall, the game generally runs well but would benefit from further optimization patches to address these intermittent performance drops.

    • “The game runs smoothly.”
    • “Outside of a few seconds after loading in, I had zero performance issues.”
    • “Performance was great apart from the odd stutter here and there.”
    • “The game has performance issues; every time I started the game, after walking around a bit, the game suddenly stopped, the screen became frozen, and after 3 seconds it crashed. This happened often in the same gameplay and other times.”
    • “Constant stuttering in a game where you have to parry enemy attacks.”
    • “The technical issues hamper the experience; it's not so much bugs as frequent stuttering which can happen at any time but most often during combat.”
  • emotional
    7 mentions Positive Neutral Negative

    The game delivers a deeply emotional experience through atmospheric visuals, sound design, and subtle storytelling, allowing players to uncover the narrative organically. Brief but well-written dialogues, particularly through the player surrogate Grey Irma, add touching moments that enhance immersion, evoking strong emotional responses. Despite some navigation frustrations, the game's emotional impact and worldbuilding are widely praised.

    • “Rather than relying on lengthy exposition, the game prefers to let mood, visual storytelling, and the player’s own curiosity fill in the emotional gaps.”
    • “Sound design complements the visuals with atmospheric hums, subdued melodies, and haunting crescendos that infuse the world with emotional weight.”
    • “This game was jaw dropping; it's been a while since I cried from a game. The story is truly spectacular, and the dialogue felt so alive and real.”
  • character development
    5 mentions Positive Neutral Negative

    The game features strong character design and worldbuilding with appealing visuals, but it falls short in actual character development and story narration, resulting in a more philosophical plot that feels underdeveloped. Compared to similar titles, its character growth is lacking and could be improved.

    • “The game sets the right mood with the visuals and character designs, but there is no music to accompany it.”
    • “The color palette, the backgrounds, the character designs, the VFX; all of them are really good and pleasant to my eyes.”
    • “In terms of the plot, the game is very philosophical as opposed to focusing on character development (although it tries and fails unfortunately).”
    • “Let's get one thing straight: this is very clearly a B-tier game, and comparing it to Blasphemous, it's really mind-boggling how much better Blasphemous is in terms of character design, graphics, worldbuilding, and even level design and enemy variety.”
    • “Very good world settings and character design but the story narration can be improved.”
  • replayability
    5 mentions Positive Neutral Negative

    The game generally lacks replayability, as there are minimal changes or new content on subsequent playthroughs, making repeated runs feel unnecessary unless for completion purposes. Players find it short and not compelling enough to replay beyond initial completion.

    • “Makes it look replayable on the numbers and increases the hours but truth is - this is very non-replayable (nothing changes, so no point, unless you want to do it again or platinum) and short.”
    • “Overall a great experience despite the fact that its replayability value is almost null.”
    • “I bought this on sale and I'd say it's worth that money, solid 6.7/10 game that has no replayability.”
  • humor
    3 mentions Positive Neutral Negative

    The humor in the game is subtle and often tied to gameplay elements, such as overpowered amulets unlocked early, which ironically reduces the challenge and item hunting. Some players find this amusing, especially as the difficulty eases toward the final bosses, contributing to a lighthearted experience.

    • “A few of the amulets here (your itemization) are strictly OP compared to other amulets, and the funny thing is that you unlock them pretty much straight off the bat, which makes amulet hunting pretty much redundant.”
    • “Hilariously, the bad reviews seem to be a 'get good' issue.”
    • “Funny enough, the last few bosses are actually pretty easy.”
  • monetization
    1 mentions Positive Neutral Negative

    The monetization approach is criticized for frequently showing ads without clear justification, which some users find intrusive and unnecessary.

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20h Median play time
15h Average play time
9-25h Spent by most gamers
*Based on 4 analyzed playthroughs
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Frequently Asked Questions

Moonscars is a hack and slash game.

Moonscars is available on Nintendo Switch, Xbox Series X|S, PC, PlayStation 5 and others.

On average players spend around 15 hours playing Moonscars.

Moonscars was released on September 27, 2022.

Moonscars was developed by Black Mermaid.

Moonscars has received mostly positive reviews from players and mostly positive reviews from critics. Most players liked this game for its story but disliked it for its grinding.

Moonscars is a single player game.

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