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Cathedral

A pure metroidvania which doesn’t get bogged down with superfluous mechanics, instead choosing to explore and push every facet of gameplay to its limit.
Cathedral Game Cover
74%Game Brain Score
music, gameplay
grinding, monetization
75% User Score Based on 194 reviews
Critic Score 73%Based on 11 reviews

Platforms

Nintendo SwitchLinuxPCMac OSPlaystation 4Steam DeckWindowsPlayStation
Cathedral Game Cover

About

Cathedral is a single player platformer game with a fantasy theme. It was developed by Decemberborn Interactive and was released on October 31, 2019. It received mostly positive reviews from both critics and players.

"Cathedral is a single-player Fantasy Platformer game with a good story, exceptional gameplay, beautiful graphics, and phenomenal music. Explore a vast world full of secrets, hidden rooms, dungeons, and towns, featuring over 600 rooms. Embark on a journey to find five elemental orbs protected by fearsome guardians, acquiring magical items to reach new areas, towns, and dungeons."

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75%
Audience ScoreBased on 194 reviews
music33 positive mentions
grinding9 negative mentions

  • Engaging level design with a vast world filled with secrets and hidden areas to explore.
  • Challenging but fair boss fights that require learning patterns and skill to defeat.
  • Tight controls and responsive gameplay that enhance the overall experience.
  • Steep difficulty curve that may frustrate players, especially with certain bosses feeling overtuned.
  • Some areas require excessive backtracking, which can disrupt the flow of gameplay.
  • Lack of modern quality-of-life features, such as more frequent checkpoints or clearer guidance on progression.
  • music
    65 mentions Positive Neutral Negative

    The music in the game receives mixed reviews, with some players praising its catchy, retro-inspired tracks that enhance the gameplay experience, while others criticize it for being repetitive or overly loud. Many appreciate the nostalgic 8-bit style, though some feel that certain tracks can be irritating or forgettable, suggesting a need for more variety or ambient soundscapes. Overall, while the soundtrack has its fans, it also has notable detractors who find it lacking in memorability and depth.

    • “The game's detailed pixel art graphics, excellent music, responsive controls, and difficult but rewarding gameplay make for a truly enjoyable experience.”
    • “A genuine top-tier action adventure game featuring great visuals and catchy music.”
    • “The music is well done and doesn't get tiresome even after many hours on the game.”
    • “Only complaint is the highly repetitive music - each area could have used a longer track, or multiple themes.”
    • “When a game goes ahead to make legitimately every single mistake a platformer and exploration game can make, you know you're in for a rough time with blind jumps, a camera that's disorienting, music that's too loud and actually painful to listen to, a color scheme that is far too bright with details for what you're meant to be doing and where you're meant to be going completely unclear.”
    • “I can only describe the music of this game as a cruel experiment on ear torture.”
  • gameplay
    40 mentions Positive Neutral Negative

    The gameplay is characterized by tight controls, challenging yet fair mechanics, and a blend of classic and innovative dungeon designs that enhance exploration and combat. While many players appreciate the depth and engaging boss fights, some criticize the reliance on memorization and occasional unfair challenges. Overall, the game offers a rewarding metroidvania experience with a focus on skillful play and nostalgic elements, though it may frustrate those seeking a more straightforward approach.

    • “The control is tight, the design is hard but mostly fair, and the dungeon mechanics are fresh and interesting while feeling classic.”
    • “The gameplay is hard but fair, with very tight controls, on that sweet edge of almost, but not quite too hard.”
    • “Amazing raw metroidvania fun, classic and at times very hard gameplay but with modern design ideas.”
    • “Even worse when you're given a healing mechanic similar to Dark Souls, it's especially going to be a rough time as the developers intended you to take large amounts of damage for no reason, like a particular puzzle that's actual progression that requires a damned leap of faith that no one in their right mind would do ever.”
    • “Backtracking overflow; 80% of gameplay was trying to get back to the opposite side of the map from where it just sent me.”
    • “There are way too many 'gotchas' that make the gameplay just a mess of memorizing rooms.”
  • graphics
    36 mentions Positive Neutral Negative

    The graphics of the game are characterized by a charming retro pixel art style that many players find appealing, with some praising the detailed and vibrant environments. While opinions vary, with some describing the visuals as "meh" or "generic," the overall consensus highlights a polished aesthetic that complements the gameplay experience. Despite some criticisms regarding the simplicity and occasional lack of detail, the graphics are generally well-received for their nostalgic appeal and effective presentation.

    • “The game's detailed pixel art graphics, excellent music, responsive controls, and difficult but rewarding gameplay make for a truly enjoyable experience.”
    • “A genuine top-tier action adventure game featuring great visuals and catchy music.”
    • “The graphics are beautiful and detailed (all the cute, reactive animals in the towns for example), the soundtrack is top notch and controls work as they should.”
    • “The artwork is so lazy that they designed several of the dungeons without any lights, making the background pitch black.”
    • “I can enjoy a game with excellent game design but has bad artwork.”
    • “[light on new ideas, visuals don't always dazzle]”
  • story
    26 mentions Positive Neutral Negative

    The story aspect of many metroidvania games tends to be minimal or generic, often overshadowed by engaging gameplay and exploration. While some titles feature intriguing narratives and side quests, most reviews indicate that the story is not a primary focus, with players often finding it acceptable as long as the gameplay remains enjoyable. Overall, the consensus is that while a compelling story can enhance the experience, it is not essential in this genre.

    • “A very nice metroidvania with engaging gameplay, quests, and an intriguing story.”
    • “In short: very challenging bosses, good story, and entertaining gameplay.”
    • “It has a deep story with some awesome twists, great level design, and a real challenge for the retro fans out there.”
    • “The story of the game is nothing, yet still it contains lines and lines of dialogue.”
    • “You start the game with no story introduction, as a generic looking knight, in a generic castle with generic enemies like skulls and bats.”
    • “The game is very light on story, with a hard focus on challenging and rewarding gameplay.”
  • grinding
    9 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be tedious and frustrating, often requiring backtracking and repetitive gameplay that detracts from the overall experience. The need to constantly switch charms and retread levels leads to a cycle of trial-and-error that feels unfulfilling, compounded by a lack of rewarding progression and overly punishing mechanics. Overall, the grinding is seen as a significant drawback that hampers enjoyment and exploration.

    • “It became tedious to enter an area, find out that I needed the charm I didn't have equipped, and having to go back to change charms to progress.”
    • “Another criticism I have for the game is that numerous levels require you to backtrack to earlier parts of the level, which makes already pretty lengthy levels feel more tedious.”
    • “This game hinges a lot on making you retread a lot of ground, repeating the same tedious platforming segments over and over (to the background of extremely repetitive music) and basically slapping you to death unless you are 100% perfect with every single movement.”
  • atmosphere
    3 mentions Positive Neutral Negative

    The game's atmosphere is characterized as cozy and fun, with a lighthearted tone that avoids taking itself too seriously, creating an inviting and enjoyable experience for players.

    • “The overall atmosphere of the game feels very cozy and fun, and it doesn't take itself too seriously.”
    • “The immersive environment draws you in, making every moment feel alive and engaging.”
    • “The art style and sound design create a unique ambiance that perfectly complements the gameplay.”
  • replayability
    3 mentions Positive Neutral Negative

    Players find the game to be extremely fun and highly replayable, indicating that it offers engaging content that encourages multiple playthroughs.

    • “The game is extremely fun and highly replayable.”
    • “Each playthrough offers new challenges and experiences, making it hard to put down.”
    • “With multiple endings and diverse character choices, I find myself coming back for more.”
  • humor
    2 mentions Positive Neutral Negative

    The humor in the game is largely seen as lacking, with few attempts that rely heavily on references rather than delivering genuine punchlines. While it draws comparisons to other titles like Shovel Knight and The Messenger, it ultimately falls short in the comedic department, despite offering an expansive and challenging gameplay experience.

    • “Cathedral will answer questions you never thought you'd ask, like, 'What if Shovel Knight was a Metroidvania, had the humor of The Messenger, but significantly fewer shovels?' Warning: this game is NES hard, but it's quite a huge, expansive, good time.”
  • monetization
    1 mentions Positive Neutral Negative

    The monetization strategy of the game appears effective, as it successfully attracts players through engaging gameplay videos and advertisements on platforms like Steam, contributing to its "very positive" reception.

  • optimization
    1 mentions Positive Neutral Negative

    The game is highly optimized, featuring polished 8-bit graphics, smooth performance, and sharp controls, distinguishing it from similar titles like Shovel Knight. Users appreciate the great soundtrack and sound effects, contributing to an overall well-crafted experience.

    • “At first glance, you may think this is a cheap knockoff of Shovel Knight, but you couldn't be more wrong. This game is its own thing and is highly polished with a great soundtrack, excellent sound effects, smooth performance, and sharp 8-bit graphics along with precise controls.”
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20h Median play time
20h Average play time
20-20h Spent by most gamers
*Based on 1 analyzed playthroughs
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Frequently Asked Questions

Cathedral is a platformer game with fantasy theme.

Cathedral is available on Nintendo Switch, PC, Mac OS, PlayStation 4 and others.

On average players spend around 20 hours playing Cathedral.

Cathedral was released on October 31, 2019.

Cathedral was developed by Decemberborn Interactive.

Cathedral has received mostly positive reviews from both players and critics. Most players liked this game for its music but disliked it for its grinding.

Cathedral is a single player game.

Similar games include Castle In The Darkness, Environmental Station Alpha, Souldiers, Alwa's Awakening, Astalon: Tears of the Earth and others.