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Cathedral

In the end, I have very mixed feelings about Cathedral. I appreciate the style and concept, and even find the game fun a lot of the time. But all that is put at risk by questionable design and unbalanced difficulty. If you’re not afraid of a little pain, you’ll likely have a lot of fun. Those that are adverse to annoyance will need to decide if this game is worth the price of admission. That said, I do hope that developer Decemberborn AB is able to use my critiques to make a more balanced Metroidvania in the future. Because rough spots aside, there’s a lot that I enjoyed here.
Cathedral Game Cover
70%Game Brain Score
music, gameplay
grinding, monetization
69% User Score Based on 342 reviews
Critic Score 72%Based on 3 reviews

Platforms

Nintendo SwitchLinuxPCMac OSPlaystation 4Steam DeckWindowsPlayStation
Cathedral Game Cover

About

Cathedral is a single player platformer game with a fantasy theme. It was developed by Decemberborn Interactive and was released on October 31, 2019. It received mostly positive reviews from both critics and players.

Make your way through more than 600 rooms, and unravel the secrets of your past by finding the five elemental orbs. Cathedral features a vast world, meant for exploring!

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69%
Audience ScoreBased on 342 reviews
music49 positive mentions
grinding19 negative mentions

  • Challenging yet fair difficulty with rewarding exploration and secrets.
  • Tight and responsive controls with satisfying combat and well-designed boss fights.
  • Huge, detailed pixel-art world with varied environments and catchy chiptune soundtrack.
  • Steep difficulty spikes especially in late game and some boss fights can feel tedious or unfair.
  • Excessive backtracking due to sparse checkpoints, far travel distances, and limited fast travel options.
  • Some design choices are frustrating like needing to swap abilities at shrines, unbalanced upgrade system, and occasional unclear progression or obscure puzzles.
  • music
    103 mentions Positive Neutral Negative

    The music in this game, characterized by its 8-bit and chiptune style, is generally praised for being catchy, nostalgic, and fitting the retro aesthetic, with some standout tracks that linger in players' minds. However, many reviewers note its repetitiveness and occasional grating or overly intense moments, which can detract from the overall experience, especially during long play sessions or backtracking. While the soundtrack appeals strongly to fans of classic NES-style tunes, a desire for more variety and softer interludes is a common theme.

    • “The music is catchy and memorable even months after playing it, the difficulty is well balanced across all areas and ramps up naturally without any frustrating spikes, and player movement feels smooth and responsive rather than stiff or jarring.”
    • “The soundtrack will get stuck in your head, the art is nice, and the controls are super tight.”
    • “A genuine top-tier action adventure game featuring great visuals and catchy music.”
    • “All of this combined with poor controller response and an insanely repetitive soundtrack that stresses you tf out while playing... spending more than $5 on this game is a huge loss in my opinion.”
    • “When a game goes ahead to make legitimately every single mistake a platformer and exploration game can make, you know you're in for a rough time with blind jumps, a camera that's disorienting, music that's too loud and actually painful to listen to, a colour scheme that is far too bright with details for what you're meant to be doing and where you're meant to be going completely unclear.”
    • “I can only describe the music of this game as a cruel experiment on ear torture.”
  • gameplay
    64 mentions Positive Neutral Negative

    The gameplay is generally praised for its fast-paced, challenging, and nostalgic Metroidvania-style design, featuring tight controls, diverse mechanics, and engaging puzzles. However, some players find boss fights overly difficult or frustratingly unbalanced, with occasional cheap deaths and backtracking issues detracting from the overall experience. Despite these flaws, the game offers deep exploration and rewarding combat for fans of retro-inspired, skill-based gameplay.

    • “Most interactions are short and to the point, but they add a surprising amount of charm and personality without ever getting in the way of the gameplay or dragging things out.”
    • “The control is tight, the design is hard but mostly fair, and the dungeon mechanics are fresh and interesting while feeling classic.”
    • “Smooth controls, perfect pace, challenging throughout without driving you too crazy, some tough but very doable and fun puzzles, incredibly fun and diverse gameplay, and surprisingly long like I can't believe how much game there is.”
    • “All of the boss' attacks are frustratingly unfair: they deal way too much damage, have random spreads, come out lightning fast, and can trap you in a corner without mercy. The dungeon mechanics used during these battles are difficult to manage and create blind spots for the boss, rendering all your unlocked tools useless.”
    • “Even worse is when you're given a healing mechanic similar to Dark Souls, but the game is designed for you to take large amounts of damage unnecessarily, like in a particular puzzle that requires a reckless leap of faith no reasonable player would take.”
    • “After playing for 9 hours, it feels like the developers didn't play their own game; the gameplay boils down to going from one room to another, completing redundant puzzles while evading weak enemies that take half your life in one hit.”
  • graphics
    61 mentions Positive Neutral Negative

    The game features well-crafted 8-bit inspired pixel graphics that evoke a nostalgic retro aesthetic with bright, colorful, and charming visuals reminiscent of classic metroidvanias and titles like Shovel Knight. While some find the art style clean and atmospheric, others note occasional generic or minimalistic design choices, yet overall the graphics are praised for their polish, detail, and fitting presentation. The retro visuals effectively complement the game's vast world and gameplay, delivering a satisfying, authentic old-school experience.

    • “Great pixel graphics and chiptune sounds.”
    • “Amazing sound work, beautiful pixel graphics, great story, heart pumping boss battles, thought provoking exploration.”
    • “The graphics are beautiful and detailed (all the cute, reactive animals in the towns for example), the soundtrack is top notch and controls work as they should.”
    • “The artwork is so lazy that they designed several of the dungeons without any lights, making the background pitch black.”
    • “That also means there's a lot of backtracking and a dim sense of 'progression', so at least the developers didn't use procgen to substitute for content in the same way they used pixel art to substitute for actually knowing how to do 3D graphics in 2019.”
    • “The developer simply chose to use this retro art because they lacked the talent, or the budget, to have real graphics in their game.”
  • story
    32 mentions Positive Neutral Negative

    The story in these metroidvania games is generally light, often serving as a backdrop rather than a central element, with many describing it as simple, cryptic, or even non-essential compared to exploration and gameplay. While some titles feature intriguing twists or world-building through quests, most emphasize gameplay and challenge over narrative depth, resulting in a story that is occasionally interesting but not highly engaging or well-signposted. Overall, the genre prioritizes fun, exploration, and mechanics, with story quality varying but rarely being the main draw.

    • “Amazing sound work, beautiful pixel graphics, great story, heart pumping boss battles, thought provoking exploration.”
    • “One thing I enjoyed is that even something as simple as accessing a new quick travel point might have a little quest to accomplish that adds to the world-building.”
    • “It has a deep story with some awesome twists, great level design and a real challenge for the retro fans out there.”
    • “The story is more tongue in cheek than anything, but it doesn't really make any sense.”
    • “The story of the game is nothing, yet still it contains lines and lines of dialogue.”
    • “And the flow of item and story progression is sometimes tedious and doesn't feel rewarding.”
  • grinding
    19 mentions Positive Neutral Negative

    Grinding in the game is widely regarded as tedious and overly time-consuming, often requiring repetitive backtracking, trial-and-error boss fights, and excessive money farming to progress. Many players find these mechanics frustrating and detract from the overall fun, making exploration and combat feel monotonous rather than rewarding.

    • “If you're having trouble in the game, you can brute force your way to buying these upgrades, but it will likely take a lot of grinding, which isn't particularly fun.”
    • “This game hinges a lot on making you retread a lot of ground, repeating the same tedious platforming segments over and over (to the background of extremely repetitive music) and basically slapping you to death unless you are 100% perfect with every single movement.”
    • “This game has incredibly tedious, boring parts, baffling design choices (why do enemies respawn every time you re-enter a room?), and ultimately, just isn't that fun.”
  • humor
    4 mentions Positive Neutral Negative

    The humor in the game is a mix of clever writing and fun references, though some jokes lack strong punchlines. Overall, it adds a lighthearted and enjoyable tone that complements the game's style and makes for an entertaining experience.

    • “The art is great, sound design is fun and the writing is funny so far.”
    • “Some jokes were funny, some mechanics were interesting, looked fairly nice.”
    • “Cathedral will answer questions you never thought you'd ask like, 'what if Shovel Knight was a metroidvania, had the humor of The Messenger, but significantly fewer shovels?' Warning: this game is NES hard, but quite a huge, expansive, good time.”
  • atmosphere
    2 mentions Positive Neutral Negative

    The game's atmosphere is cozy and fun, combining atmospheric 8-bit visuals with a great soundtrack that sets an enjoyable, lighthearted tone without taking itself too seriously.

    • “The overall atmosphere of the game feels very cozy and fun and doesn't take itself too seriously.”
    • “The controls are good and tight (initially), the 8-bit visuals are atmospheric if not particularly beautiful, the soundtrack is great (again, initially).”
  • optimization
    1 mentions Positive Neutral Negative

    The game is highly optimized, delivering smooth performance with sharp controls and polished 8-bit graphics. It stands out with great sound effects and a unique soundtrack, ensuring a seamless and enjoyable experience.

    • “At first glance, you may think this is a cheap knockoff of Shovel Knight, and you couldn't be more wrong. This is its own thing and is highly polished with its own great soundtrack, great sound effects, smooth performance, and 8-bit graphics along with excellent sharp controls.”
  • monetization
    1 mentions Positive Neutral Negative

    The provided text does not contain any specific information or opinions about the game's monetization.

  • emotional
    1 mentions Positive Neutral Negative

    The emotional aspect elicited mixed reactions, with some users feeling humorously self-critical due to labels like "the suicidal explorer" after gameplay. This suggests the game incorporates dark or tongue-in-cheek emotional elements that may impact players differently.

  • replayability
    1 mentions Positive Neutral Negative

    Users find the game extremely fun with high replayability, making it enjoyable to play multiple times.

    • “Extremely fun and highly replayable”
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72%Critics’ scoreBased on 3 critic reviews
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20h Median play time
27h Average play time
20-40h Spent by most gamers
*Based on 3 analyzed playthroughs
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Frequently Asked Questions

Cathedral is a platformer game with fantasy theme.

Cathedral is available on Nintendo Switch, PC, Mac OS, PlayStation 4 and others.

On average players spend around 27 hours playing Cathedral.

Cathedral was released on October 31, 2019.

Cathedral was developed by Decemberborn Interactive.

Cathedral has received mostly positive reviews from both players and critics. Most players liked Cathedral for its music but disliked it for its grinding.

Cathedral is a single player game.

Similar games include Castle In The Darkness, Alwa's Awakening, Souldiers, Chasm, Aeterna Noctis and others.