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Voidwrought Game Cover

About

"Voidwrought is a single-player Action game with spectacular mechanics and excellent visuals. As the Simulacrum, descend into the depths of the Gray City, collecting Ichor and equipping powerful Relics to customize your playstyle. Unleash ancient artifacts and delve into the rich lore of this modern Metroidvania, but be prepared for some grinding."

Voidwrought screenshot
Voidwrought screenshot
Voidwrought screenshot
Voidwrought screenshot
Voidwrought screenshot
Voidwrought screenshot
Voidwrought screenshot
Voidwrought screenshot
Voidwrought screenshot
Voidwrought screenshot
Voidwrought screenshot
+4

82%
Audience ScoreBased on 419 reviews
graphics58 positive mentions
grinding30 negative mentions

  • The art style is stunning and the music is atmospheric, enhancing the overall experience.
  • Gameplay is engaging with a variety of abilities and exploration that feels rewarding.
  • The game offers a good balance of challenge, especially in the early stages with some bosses requiring skill to defeat.
  • The difficulty curve is inconsistent, with early bosses being much harder than later ones, leading to a lack of challenge as the game progresses.
  • Navigation can be confusing due to a lack of clear indicators for where to go next and the map not marking fully explored areas.
  • Some abilities feel overpowered or unnecessary, making certain gameplay mechanics trivial and reducing the overall challenge.
  • graphics
    109 mentions Positive Neutral Negative

    The graphics of *Voidwrought* are widely praised for their stunning hand-drawn aesthetic, which effectively blends eerie beauty with cosmic horror, reminiscent of titles like *Hollow Knight*. Reviewers highlight the captivating art style, atmospheric music, and overall visual presentation as key elements that enhance the gameplay experience, making it visually appealing and immersive. While some note the game's influences, the unique combination of themes and aesthetics contributes to a rich and engaging environment.

    • “I stayed because of the incredible audio-visual presentation; aka one of the best OSTs on my drive, mixed with fantastic ambient and effect design and a somewhat unexpected art style that still manages to transport the cosmic horror theme perfectly.”
    • “[i]Voidwrought[/i] stuns with its hand-drawn aesthetic, blending eerie beauty with cosmic horror in every frame.”
    • “[b][i]Voidwrought[/i][/b] is a gorgeous metroidvania, with such well-crafted aesthetics, alongside an electrifying soundtrack at times, which makes your gameplay feel absorbing and does not let you go.”
    • “I understand the intent with this ability from its visuals, but it was so cumbersome to move in this form I dreaded every time I had to use it.”
    • “The map is user-friendly while a bit minimalist with stark square tiles and solid color region demarcation, serving its purpose simply without venturing to have an aesthetic quirk and not offering any undue help locating the more well-hidden secrets.”
    • “Hollow Knight-ish graphics... no need to say more.”
  • gameplay
    106 mentions Positive Neutral Negative

    The gameplay of *Voidwrought* is generally praised for its smooth mechanics, engaging exploration, and tight controls, drawing clear inspiration from *Hollow Knight*. However, some players noted issues with unclear paths, reliance on specific combat tricks, and a lack of depth in boss mechanics, leading to a sense of ease as the game progresses. Overall, while the game offers a rewarding experience with beautiful aesthetics and a captivating soundtrack, it also presents some frustrating elements that may detract from the overall enjoyment.

    • “The art style is really compelling, the music is moody and atmospheric and fits every zone, the story is interesting, and the gameplay is tight and rewarding.”
    • “As a fast-paced action-platformer, voidwrought excels in diving headfirst into cosmic horror with its solid gameplay, stunning visuals, and a mesmerizing soundtrack.”
    • “Gameplay is smooth and fast-paced.”
    • “It didn't give me a reason to explore its lore; it had unclear paths because a large part of the game is sequence broken with one ability. Basic mechanics weren't explained thoroughly except 'look, you can pogo like in Hollow Knight.' There were no hints to items you're missing other than the map not being filled out in the room because you were expected to mark them down yourself (which can be missed). Combat overly relied on the usable combat tricks to deal real damage (items you find in the world that are reusable but work off a cooldown) where maybe like 6 of the 30 or so were usable. Collectibles had no real rhyme or reason to be where they were; you can get way too much of one collectible and then can only trade it in for currency and another collectible. There isn't even enough on the map to buy all the items that need them.”
    • “I waited for this game and I really wanted to love it, but the mechanics, 'slippery' platforms, and the fact that the game was deliberately designed to use some structures that, if permanently destroyed, will not allow you to reach some artifacts is just a bad idea in my opinion.”
    • “While the game looks beautiful and the setting is interesting, gameplay ruins it all.”
  • music
    101 mentions Positive Neutral Negative

    The music in *Voidwrought* is widely praised for its atmospheric and haunting qualities, enhancing the game's overall experience and complementing its visuals. While many tracks are described as spectacular and immersive, some players found certain themes to be hit-or-miss, with a few being less enjoyable for prolonged listening. Overall, the soundtrack is considered a standout feature, contributing significantly to the game's mood and engagement.

    • “The beautiful and spine-chilling soundtrack in voidwrought also enhances the game’s overall atmosphere.”
    • “As a fast-paced action-platformer, voidwrought excels in diving headfirst into cosmic horror with its solid gameplay, stunning visuals, and a mesmerising soundtrack.”
    • “The music is awesome, I didn't expect this quality of soundtrack in this game, I love it.”
    • “It’s like your own personal soundtrack to existential dread, with music that pulls you deeper into the void.”
    • “The music was a bit hit-or-miss for me; some of the themes were extremely good and haunting, like the starting area theme or the bazaar one, while others were somewhat oppressing and hard to listen to for prolonged periods of time (surface/expedition).”
    • “Feel like the music is lacking, maybe haven't gone far enough but nothing I've listened to has impressed me so far.”
  • story
    67 mentions Positive Neutral Negative

    The game's story is described as intriguing yet cryptic, with a well-crafted backstory that often feels elusive and underexplored. While some players appreciate the atmospheric world and unique lore, many find the main narrative lacking depth and clarity, leading to a sense of detachment from the characters and events. Overall, the story is seen as a mix of potential and disappointment, with a focus on style over substance.

    • “The art style is really compelling, the music is moody and atmospheric and fits every zone, the story is interesting, and the gameplay is tight and rewarding.”
    • “Taking place in a hand-drawn world of cosmic horrors, you play as a shapeshifting protagonist on a mission to dethrone a lineup of false gods who apparently all missed the memo on staying in their divine lanes.”
    • “This is a great game, it's a lovely hand-drawn shadowy game, has a great story and its own unique style.”
    • “Overall, while the lore is intriguing at best, the lack of a concrete storyline can leave the experience feeling empty and detached.”
    • “The writing and narrative follows the same direction too: it's too much style over substance, and worst still, the actual storyline (both endings) are about as stock standard as it comes: you either sacrifice yourself for the bad ending or take over the baddie in the good ending.”
    • “As mentioned above, the static nature of the side quests compounds this sense of an impersonal world, since none of the characters develop or change as you progress the story.”
  • grinding
    32 mentions Positive Neutral Negative

    The grinding aspect of the game is widely criticized for being tedious and frustrating, particularly when it comes to backtracking and collecting items for 100% completion. Players find the exploration cumbersome due to poorly designed level layouts, hidden breakable walls, and a lack of clear guidance, leading to excessive time spent retracing steps. Overall, the grind feels unengaging and lacks innovation, making the experience feel bland and overly repetitive.

    • “You'll need a second life for grinding.”
    • “Combat and movement are well done, exploration - enjoyable at times, yet it becomes quite a tedious chore when it comes to backtracking and collecting everything 100%, as you rely mostly on your map pins you leave during your exploration to come back later.”
    • “This is of course nothing new for metroidvanias, but the exploration here is tedious, as even with fast travel, getting from one area to another takes far longer than it needs to, causing multiple hours to be spent just trying to get back to old areas.”
    • “Everything in this game felt tedious and boring.”
  • atmosphere
    24 mentions Positive Neutral Negative

    The atmosphere in the game is widely praised for its compelling art style and moody, spine-chilling soundtrack that enhances the overall experience. Many reviewers highlight the Lovecraftian horror themes and the game's ability to create an eerie and immersive world, although some note that the gradual reduction in difficulty can diminish the oppressive atmosphere. Overall, while the game shows promise with its stunning visuals and atmospheric elements, there are concerns about pacing and context that may affect player engagement.

    • “The beautiful and spine-chilling soundtrack in voidwrought also enhances the game’s overall atmosphere.”
    • “The art style and the overall atmosphere are amazing.”
    • “The ending is a little abrupt, and I feel like there could have been a lot more context for the player, but the art direction and atmosphere carried it.”
    • “The overall feeling of gradual reduction of difficulty as I got progressively stronger kind of chipped away at the oppressive atmosphere of the game's world.”
    • “The game draws inspiration from Lovecraftian horror themes, which add an eerie atmosphere.”
  • replayability
    12 mentions Positive Neutral Negative

    The game offers some replayability through different playstyles and minor choices in side quests, encouraging players to start new runs. However, the absence of a New Game Plus mode limits its overall replay value, leaving some players wanting more depth and longevity in their experience.

    • “It does have that replayability aspect too.”
    • “+There are some minor choices to make, leading to replayability.”
    • “There’s no new game plus yet, but if you’re the kind who loves tinkering with different playstyles or making different choices in side quests by starting a brand new run, there’s some replay value to dig into.”
    • “Shame that no NG+ part; could have given it more replayability.”
    • “I also gotta say maybe because I'm just spoiled from playing Hollow Knight and Nine Sols, but I was expecting a solid 50-hour journey with replay value.”
  • optimization
    4 mentions Positive Neutral Negative

    The game is well-optimized, consistently running at a smooth 60 FPS in both full-screen and windowed modes, and functions seamlessly with an Xbox controller. However, some users noted that boss encounters could benefit from more impactful performance.

    • “The game runs smoothly, in both full-screen and windowed modes, and works without issues with an Xbox controller.”
    • “Smooth 60 on deck if you're concerned about performance.”
    • “Smooth 60 FPS on deck if you're concerned about performance.”
    • “Bosses also lack more impactful performance.”
  • stability
    2 mentions Positive Neutral Negative

    The game's stability is noted to be quite solid, with users reporting minimal issues; however, speedrunners have discovered some interesting glitches that could be exploited for gameplay advantages.

Buy Voidwrought

15h Median play time
15h Average play time
8-18h Spent by most gamers
*Based on 18 analyzed playthroughs

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