Skip to main content

Voidwrought

Voidwrought is fast, fun, and fluid. Despite some late-game balancing issues, it still makes for an entertaining Metroidvania experience. The soundtrack alone is worth the price of admission.
Voidwrought Game Cover
80%Game Brain Score
Most mentioned positive aspects:gameplay, graphics
Most mentioned negative aspects:grinding, replayability
80% User Score Based on 495 reviews
Critic Score 80%Based on 6 reviews

Platforms

Nintendo SwitchXbox Series X|SPCXboxSteam DeckWindows
Voidwrought Game Cover

About Voidwrought

Voidwrought is a single player platformer game with horror, fantasy and dark fantasy themes. It was developed by Powersnake and was released on October 24, 2024. It received mostly positive reviews from both critics and players.

Voidwrought is a 2D action-platformer set in a hand-drawn world of cosmic horrors. Explore the thawing ruins of the First Civilisation and strike down the gods that dwell there. Grow your powers, uncover ancient artifacts, and expand your shrine amid the wreckage.

Skip Games Like Voidwrought

Games Like Voidwrought

Looking for games like Voidwrought? Here are top platformer recommendations with a horror, fantasy and dark fantasy focus, selected from player-similarity data — start with Haiku, the Robot, ENDER LILIES: Quietus of the Knights or The Last Faith.

Skip User Reviews

Reviews

80%Audience ScoreBased on 495 reviews
gameplay47 positive mentions
grinding25 negative mentions

  • Beautiful hand-drawn art style with unique Egyptian and Lovecraftian themes, coupled with an outstanding and immersive soundtrack.
  • Smooth and responsive movement and combat mechanics, with satisfying exploration and a vast interconnected map filled with secrets and collectibles.
  • Engaging and varied boss fights with creative designs and enjoyable challenges, plus a well-implemented upgrade and base-building system enhancing progression.
  • Early game difficulty spike with underpowered character and overly tanky enemies can lead to frustration; combat and boss fights become too easy later on due to unbalanced damage and health scaling.
  • Certain abilities overshadow others making some traversal skills redundant; prolonged backtracking exacerbated by limited map markers and late unlock of fast travel features.
  • Lack of clear narrative and story exposition leading to player confusion; insufficient in-game guidance for objectives, hidden items, and quest progression, making 100% completion tedious.
  • gameplay

    147 mentions Positive Neutral Negative
    32% positive mentions, 61% neutral mentions, 7% negative mentions

    The gameplay of this metroidvania is noted for its unique, fluid traversal mechanics and smooth, fast-paced combat reminiscent of Hollow Knight, with solid controls and diverse abilities that enhance exploration. While many praise its tight, rewarding gameplay and engaging movement system, some players find certain combat mechanics repetitive, difficulty balancing uneven, and controls occasionally slippery or unintuitive, leading to moments of frustration. Overall, the game offers an enjoyable experience for fans of the genre, though it may suffer from pacing issues and underdeveloped tutorials that impact accessibility.

    • “Has some of the most unique traversal mechanics I've seen; you have the standard moves like double jump and a dash, but the other options are truly unique.”
    • “A very underrated metroidvania that shines in its exceptionally fluid movement and traversal mechanics.”
    • “What truly sets it apart from the sea of other platform games is its unique movement mechanic: the character accelerates as they move, giving the gameplay a smooth, dynamic flow that feels both fresh and satisfying.”
    • “Because the movement is so abysmal and the difficulty level is so high, I won't waste my life learning the idiotic mechanics of a mediocre game.”
    • “If these failures were due to a lack of skill, I would wait and give the game more time to learn (as I did many times before), but since they go from the game's awful mechanics, it doesn't get a chance.”
    • “The SFX and music do an incredible job making it even more immersive/atmosphere and performance/polish is stellar but the gameplay is so bad that it's just not worth it.”
  • graphics

    121 mentions Positive Neutral Negative
    58% positive mentions, 40% neutral mentions, 2% negative mentions

    The graphics of this metroidvania are widely praised for their stunning, hand-drawn art style that blends cosmic horror, Egyptian, and sci-fi aesthetics into a dark, atmospheric world. Many reviewers highlight the beautiful visuals, detailed environments, and evocative design that enhance immersion, often comparing it favorably to Hollow Knight while noting its unique thematic touches. Some criticisms mention occasional technical issues, hitbox confusion, and a desire for more fluid animations, but overall the graphics are a standout feature that strongly contribute to the game’s appeal.

    • “The atmosphere is incredibly dark and the visuals are beautifully stylized.”
    • “Voidwrought stuns with its hand-drawn aesthetic, blending eerie beauty with cosmic horror in every frame.”
    • “The graphic design is polished and cohesive, with every detail — from glowing backgrounds to environmental effects — contributing to the game's immersive tone.”
    • “Resolution and FPS issues: the game seems to constantly clash with my monitor or graphics card, frequently reverting to a resolution below 2000 and running very poorly in fullscreen.”
    • “Enemy and boss hitboxes were unusual compared to their artwork, with bosses often having completely non-obvious colliders making it impossible to understand which parts deal damage, can be hit, or are purely visual.”
    • “Although the art style is fine, in action I wanted more fluid animation or spell effects to make it more interesting.”
  • music

    111 mentions Positive Neutral Negative
    68% positive mentions, 29% neutral mentions, 3% negative mentions

    The game's music is widely praised for its atmospheric and immersive qualities, featuring a rich and varied soundtrack that ranges from ambient and moody to intense metal tracks, perfectly complementing each biome and boss fight. Many reviewers highlight its standout compositions and how the soundtrack significantly enhances the game's dark, cosmic horror vibe. While some find certain tracks repetitive or overly intense, overall the music is considered a key strength that deeply enriches the exploration and mood.

    • “The soundtrack of this game was an extreme banger, and I listen to it on a daily basis even outside of playing the game. I would probably compare it to my all-time favorites, like Elden Ring, Dark Souls 3, or Witcher 3.”
    • “The music does a good job of enhancing the atmosphere in the different areas of the game, ranging from ambient, moody weirdness to explosive metal bangers, always appropriately suited to the current biome or boss fight.”
    • “The art style is really compelling, the music is moody and atmospheric and fits every zone, the story is interesting, and the gameplay is tight and rewarding.”
    • “Feel like the music is lacking, maybe haven't gone far enough but nothing I've listened to has impressed me so far.”
    • “(edit: there actually is an audio cue, but it only plays within a small range of the envoy, and it's barely discernible from the music synths or ambient SFX, so it's just badly designed and further at odds with the fast-paced movement in the game.)”
    • “The music was a bit hit-or-miss for me; some of the themes were extremely good and haunting, like the starting area theme or the bazaar one, while others were somewhat oppressing and hard to listen to for prolonged periods of time (surface/expedition).”
  • story

    103 mentions Positive Neutral Negative
    17% positive mentions, 67% neutral mentions, 16% negative mentions

    The game's story is largely cryptic, vague, and often difficult to follow, relying heavily on fragmented lore scattered through notes, NPCs, and environmental clues. While some players appreciate the mysterious, piecemeal storytelling reminiscent of Dark Souls, many find it convoluted, emotionally disengaging, and lacking a satisfying narrative payoff or clarity. Overall, story reception is mixed at best, with most praising the atmosphere but criticizing the unclear plot and minimal character development.

    • “Very cool lore/story, although you have to piece it together from all the journals, whispering stones, descriptions, and conversations (like Dark Souls, and not many do it as well as this game does it, in my opinion).”
    • “The story itself unfolds in subtle ways through environmental clues, cryptic encounters, and the steadily escalating presence of cosmic forces.”
    • “Rather than offering a heavily scripted narrative, the game opts for mood, implication, and sensory storytelling—allowing players to piece together the broader mythos at their own pace.”
    • “The game's story is a patchwork mess, but the gameplay is a ton of fun.”
    • “Lore is very confusing; it's typical for a metroidvania to give one small piece of lore at a time, but in this game, it's so incredibly vague that even after 17 hours and finishing the game, I still do not understand anything about the story.”
    • “The game has very little plot to speak of and even the environmental storytelling is very weak. It really just failed to hook me emotionally at all.”
  • atmosphere

    41 mentions Positive Neutral Negative
    71% positive mentions, 22% neutral mentions, 7% negative mentions

    The game's atmosphere is widely praised for its dark, moody, and immersive qualities, enhanced by striking art direction and a versatile, evocative soundtrack that complements each area and boss fight. It effectively creates a richly stylized, eerie world with strong Lovecraftian and post-apocalyptic influences, drawing players into its exploration and lore. However, some reviewers note that pacing and gameplay issues occasionally detract from the otherwise captivating atmospheric experience.

    • “Voidwrought is a dark and evocative metroidvania that draws its strength from atmosphere, movement, and its stark, oppressive sense of worldbuilding.”
    • “The art style is really compelling, the music is moody and atmospheric and fits every zone, the story is interesting, and the gameplay is tight and rewarding.”
    • “Some inspiration and themes in common with Hollow Knight, but the Mayaintec (Maya-Inca-Aztec) aesthetics and atmosphere is absolutely incredible.”
    • “For a game that could at least partly rely on atmosphere, lore, or worldbuilding, that is already a minus.”
    • “The overall feeling of gradual reduction of difficulty as I got progressively stronger kind of chipped away at the oppressive atmosphere of the game's world.”
    • “The ending is a little abrupt, and I feel like there could have been a lot more context for the player, but the art direction and atmosphere carried it.”
  • grinding

    26 mentions Positive Neutral Negative
    0% positive mentions, 4% neutral mentions, 96% negative mentions

    Grinding in the game is widely described as slow, tedious, and often frustrating, especially during backtracking, 100% completion, and sections involving slow movement mechanics. Tedious level design, hidden collectibles, and respawning enemies further compound the feeling of repetitive padding, making exploration and completion feel like a grind rather than an enjoyable challenge.

    • “None are as time wasting as going for 100% in this though, and I'm not talking only about missable content that requires multiple playthroughs. The 100% tool makes you manually check each room to know if you missed something, causing me to waste 2 hours grinding out the last collectibles, which I would not recommend.”
    • “The level design as a whole is made to be slow and tedious, and the platforming isn't all that great either, making retreads annoying, especially since enemies respawn when you re-enter the room.”
    • “The art, music, and so much about the game is fun, but the hours of required exploration, especially the devotees mechanic, make the game extremely tedious and awful to play during and even after the first run.”
  • replayability

    9 mentions Positive Neutral Negative
    33% positive mentions, 34% neutral mentions, 33% negative mentions

    Replayability in the game is mixed, with some players praising its engaging gameplay and variety of minor choices that encourage multiple runs, similar to titles like Dead Cells and Hollow Knight. However, the lack of a New Game Plus mode and relatively limited branching paths mean replay value may be less substantial than expected for some, especially those seeking a longer or more varied experience. Overall, it offers decent replay potential for fans of roguelikes but may fall short of deeper replayability standards.

    • “It's a mix of lore and horror comparable to Dead Cells or Hollow Knight. I strongly recommend this game to anyone who likes roguelikes. Its gameplay is awesome and highly replayable. I have currently completed it 100%, and it has kept me hooked for a while.”
    • “There’s no New Game Plus yet, but if you love tinkering with different playstyles or making different choices in side quests by starting a brand new run, there’s some replay value to dig into.”
    • “There are some minor choices to make, leading to replayability.”
    • “The only other flaw is that the game does not have a lot of replayability.”
    • “Shame that no New Game Plus, could have given it more replayability.”
    • “I also gotta say maybe because I'm just spoiled from playing Hollow Knight and Nine Sols, but I was expecting a solid 50-hour journey with replay value.”
  • optimization

    5 mentions Positive Neutral Negative
    60% positive mentions, 20% neutral mentions, 20% negative mentions

    The game is well-optimized, offering stable performance with smooth 60 FPS on various modes and controller support. Animations are fluid and the art direction enhances the experience, though some bosses lack impactful presentation. Overall, the performance and polish are praised despite mixed gameplay reception.

    • “Performance is stable, the animations are fluid, and the art direction elevates every moment of traversal and combat.”
    • “The game runs smoothly, in both full-screen and windowed modes, and works without issues with an Xbox controller.”
    • “Smooth 60 FPS on Deck if you're concerned about performance.”
    • “[*]bosses also lack more impactful performance.”
  • stability

    3 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The game is generally stable with no major bugs or glitches affecting achievements, though some minor troubleshooting may be needed. Additionally, certain glitches exist that speedrunners find interesting, adding a layer of complexity for advanced players.

  • character development

    3 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game features distinctive and captivating character designs that effectively evoke an eldritch horror atmosphere, complemented by an engaging story and thoughtful level design. Overall, character development is praised for its creativity and immersive appeal.

    • “The whole game is filled with some of the coolest character designs I've seen, really nailing that eldritch horror vibe that I love.”
    • “Great soundtrack, interesting character design, not so many frustrating moments.”
    • “The story is interesting and the level and character designs are all interesting.”
  • emotional

    2 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game struggles emotionally as it lacks a compelling plot and effective environmental storytelling, failing to engage players on a deeper level. Its punishing combat design without defensive options contributes to player frustration rather than emotional investment.

  • humor

    1 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    Users generally find the humor in the game to be good, though it may not be especially memorable or standout.

Skip Critic Reviews
Skip Game Offers

Buy Voidwrought

Play Times

12h Median play time
14h Average play time
8-15h Spent by most gamers
*Based on 11 analyzed playthroughs
Skip Videos

Videos

Skip Game News
Skip FAQs

Frequently Asked Questions

Voidwrought is a platformer game with horror, fantasy and dark fantasy themes. Common tags for Voidwrought include indie, 2d, exploration, atmospheric, lore-rich and others.

Voidwrought is available on Nintendo Switch, Xbox Series X|S, PC, Steam Deck and others.

On average players spend around 14 hours playing Voidwrought.

Voidwrought was released on October 24, 2024.

Voidwrought was developed by Powersnake.

Voidwrought has received mostly positive reviews from both players and critics. Most players liked Voidwrought for its gameplay but disliked it for its grinding.

Voidwrought is a single player game.

Similar games include Haiku, the Robot, ENDER LILIES: Quietus of the Knights, The Last Faith, GRIME, 8Doors: Arum's Afterlife Adventure and others.