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KLETKA

KLETKA Game Cover
91%Game Brain Score
gameplay, atmosphere
stability, story
91% User Score Based on 1,308 reviews

Platforms

Nintendo SwitchLinuxXbox Series X|SPCPlaystation 5Playstation 4Xbox OneXboxSteam DeckWindowsPlayStation
KLETKA Game Cover

About

KLETKA is a single player and multiplayer action adventure game with a horror theme. It was developed by Callback and was released on December 13, 2024. It received very positive reviews from players.

Kletka is a co-op horror game about going down in an elevator that is trying to eat you. Feed the elevator, explore deadly floors and descend deeper.

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91%
Audience ScoreBased on 1,308 reviews
gameplay44 positive mentions
stability17 negative mentions

  • The game offers a unique blend of horror and humor, making it a fun experience, especially with friends.
  • The atmosphere and visuals are well-crafted, creating an engaging environment that keeps players on edge.
  • The gameplay loop is addictive, with procedural generation ensuring that each run feels different and exciting.
  • The revive system can be frustrating, often leading to long wait times for players who die, especially in larger groups.
  • Some players find the game repetitive after a few hours, with a lack of variety in enemies and floor designs.
  • There are still bugs and technical issues that can disrupt gameplay, which is common in early access titles.
  • gameplay
    120 mentions Positive Neutral Negative

    The gameplay of "Kletka" is characterized by a satisfying core loop of resource scavenging and cooperative mechanics, set against a unique atmospheric backdrop. Players appreciate the game's replayability, diverse environments, and engaging mechanics, though some find certain elements, like the revival system and boss encounters, frustrating or tedious. Overall, while the game shows promise with its innovative design and cooperative focus, it still requires balancing and refinement to enhance the overall experience.

    • “I'm really enjoying the gameplay and setting, and I look forward to how this game will continue to improve.”
    • “The core gameplay loop is one of the best of an online co-op game I have played.”
    • “The roguelike elements and random generation give this game a lot of replayability, and there are three separate areas that have entirely different styles and gameplay.”
    • “However, from a mechanical perspective, they can be off-putting.”
    • “It just sucks that the gameplay isn't fun in the slightest.”
    • “The revival mechanics are atrocious.”
  • atmosphere
    49 mentions Positive Neutral Negative

    The atmosphere of the game is widely praised for its immersive and unique qualities, combining strong visuals, effective sound design, and a sense of dread that enhances the overall experience. Many players appreciate the game's ability to create tension and a captivating environment, making it enjoyable both solo and with friends. However, some critiques mention that while the atmosphere is compelling, the gameplay pacing can detract from the overall enjoyment.

    • “The atmosphere is heavy with dread; every flickering light or distant echo suggests something terrible is just around the corner.”
    • “With a bleak retro-futuristic setting and an ever-present sense of danger, Kletka manages to combine atmospheric horror, teamwork-driven gameplay, and roguelike unpredictability into a truly unsettling experience.”
    • “The atmosphere keeps you on edge the entire time, with every sound and shadow making you question what’s lurking around the corner.”
    • “It's both not fun, and ruins the atmosphere the game has cultivated.”
    • “Played similar games and they're fun even when just dying and failing, but this was just a chore, nothing about it was enjoyable to play, it wasn't even scary, so the atmosphere is lost.”
    • “The game dishes out a creepy atmosphere and dreadful feeling that makes me want to descend deeper with kletka.”
  • music
    44 mentions Positive Neutral Negative

    The music in the game has received widespread acclaim for its ability to enhance the atmosphere, with a diverse range of tracks that evoke both tranquility and intensity. Players appreciate the soundtrack's quality, noting its effectiveness in creating tension and complementing the gameplay, particularly during boss fights. While some feel the music isn't groundbreaking, it is consistently described as enjoyable and well-suited to the game's themes and environments.

    • “The soundtrack in particular is spectacular.”
    • “Great tension and atmosphere, music is top notch, and there's enough variety to keep things fresh.”
    • “Amazing atmosphere, phenomenal music, and even a Twin Peaks black lodge red room floor.”
    • “The music isn’t groundbreaking, but combined with the dark, repetitive corridors and the challenge of navigating them, it creates a compelling mood.”
    • “Meanwhile it's playing extremely intense fast-paced music that it has absolutely not earned because this boss fight is super boring.”
    • “Hard bass music in the trailer was so awful that I almost did not buy the game.”
  • graphics
    40 mentions Positive Neutral Negative

    The graphics of the game are widely praised for their unique retro aesthetic, effectively capturing a post-Soviet atmosphere with low-poly and analog-tech designs. Players appreciate the immersive visuals and atmospheric elements, which enhance the gameplay experience, although some note that the style may feel overused in the horror genre. Overall, the art style and graphics contribute significantly to the game's engaging and spooky vibe, making it visually appealing despite some technical limitations.

    • “The visuals are so sick and unique, and I'm tense the entire time I'm playing it.”
    • “The atmosphere is great, the core mechanics feel good, and the art style works wonderfully.”
    • “The design is deliberately grimy and industrial, with visuals that lean into a low-poly, analog-tech aesthetic.”
    • “It's not going to wow on graphics as it's currently like something I would expect to see in Quake 1.”
    • “Comparatively, Kletka's levels are truly lifeless; aesthetically and gameplay-wise!”
    • “Like the aesthetics but the game keeps crashing and becoming unplayable; I hope they fix the issues.”
  • humor
    29 mentions Positive Neutral Negative

    The humor in the game is widely praised for its blend of quirky interactions, meme-inspired floors, and amusing mechanics that create a fun atmosphere, especially when played with friends. Players appreciate the unique and unexpected ways characters can meet their demise, often leading to hilarious moments and laughter. Overall, the game successfully combines horror elements with a lighthearted tone, making it an enjoyable experience for those who appreciate its comedic style.

    • “This game has great replayability, a cool aesthetic, and funny random mechanics.”
    • “The game overall is fun and unique, and some of the rooms and interactions are very unique and hilarious.”
    • “I don't know how the devs did it, but this game somehow feels specifically engineered so that you die in stupid funny ways instead of frustrating ones.”
  • stability
    17 mentions Positive Neutral Negative

    The game currently experiences a range of bugs and glitches, particularly noticeable in gameplay elements and connections, but none are deemed game-breaking. While players acknowledge the instability, they appreciate the developers' active updates that improve the experience over time. Overall, the game is considered fun and engaging despite its early access imperfections.

    • “Hot buggy connection issue riddled mess”
    • “But be warned, it's really really buggy and has a long way to go.”
    • “The game is host to a plethora of glitches; though so far none have been game-breaking for me during my runs, the developers have been very active on updating it, alongside new content.”
  • story
    16 mentions Positive Neutral Negative

    The game's story has received mixed feedback, with some players finding it engaging and enjoyable, particularly appreciating the journey to the 100th floor and the sense of progression it offers. However, others criticize it for being underdeveloped and simplistic, feeling more like a fetch quest than a compelling narrative. Overall, while the story mode provides a clear objective and a conclusion, it lacks depth and can feel repetitive.

    • “The first few levels feel claustrophobic in a good way, because it really does make you feel like you're some random prisoner sentenced to an inescapable suicide mission.”
    • “I really enjoy the story mode, and I think that makes it stand out more as a game because it has an ending for players to work toward!”
    • “The elevator and the basic story of you're a prisoner in what can only be described as hell is very cool.”
    • “This game is so charming, I just wish the story was fleshed out more than 'you're a prisoner meant to die on Kletka then suddenly jumping to [spoiler] destroying the heart of the gigastructure [spoiler].'”
    • “I played the story mode on medium difficulty, but it felt more like easy mode.”
    • “While the current early access build offers a solid foundation—with multiple enemy types, biomes, and gameplay modes like story and endless—it isn’t without flaws.”
  • replayability
    15 mentions Positive Neutral Negative

    Overall, the game is praised for its high replayability, with features like randomized skills and an endless mode enhancing the experience. While many players find the gameplay loop satisfying and engaging, some note that the boss fights could be more exciting, and the replay value may not match that of similar titles like Lethal Company. Despite these criticisms, the game offers a fun and varied experience that encourages multiple playthroughs.

    • “This game has great replayability, a cool aesthetic, and funny random mechanics.”
    • “Very replayable, and always presents a decent challenge.”
    • “The three randomized skills/status effects you get at the beginning of each run help with the replay value in the 100 floor-long heart of gigastructure mode, and there's even an endless mode to satisfy your desire to use a living elevator to infinitely travel downwards inside an apartment complex from hell.”
    • “However, it’s worth noting that while some ideas from Lethal Company are well reinterpreted here, the replay value is still lower compared to the latter.”
    • “Allowing players to choose one of their randomly assigned perks would strike a better balance between strategy and replayability.”
    • “The three randomized skills/status effects you get at the beginning of each run help with the replay value in the 100 floor-long Heart of Gigastructure mode, and there's even an endless mode to satisfy your desire to use a living elevator to infinitely travel downwards inside an apartment complex from hell.”
  • grinding
    8 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be tedious and unengaging, often citing repetitive maps and lackluster loot as major drawbacks. While some enjoy the boss encounters, the overall experience is marred by a sense of monotony and frustration, leading to a perception that the game is more tedious than challenging.

    • “There needs to be more maps or more variety in maps to make it more interesting between each boss, as map fatigue sets in quickly when grinding out essentially the same level.”
    • “You'll have dozens of floors with no enemies and dull loot, hazards which are tedious at best and time-wasting at worst, and the enemies themselves are either no threat at all, or will end your entire run the moment you run into them.”
    • “At times it feels tedious more than challenging.”
  • optimization
    3 mentions Positive Neutral Negative

    Overall, the game's optimization is commendable, running well on modest systems and even Linux due to native support. The rollback net-code generally ensures smooth online play, although occasional rubber-banding can disrupt the experience. Future console releases are expected to further enhance optimization.

    • “Performance is sound on modest rigs and even Linux boxes thanks to native support; rollback net-code keeps European-to-US lobbies mostly smooth, though the odd rubber-band still torpedoes a perfect haul at the worst possible moment.”
    • “The developers plan to release Kletka on Xbox, PlayStation, and Nintendo Switch, so it's more than likely going to be even more optimized by then.”
    • “Performance is sound on modest rigs and even Linux boxes thanks to native support; rollback netcode keeps European-to-US lobbies mostly smooth, though the odd rubber band still torpedoes a perfect haul at the worst possible moment.”
    • “This is a little sidenote: the developers plan to release Kletka on Xbox, PlayStation, and Nintendo Switch, so it's more than likely going to be even more optimized by then.”
  • monetization
    3 mentions Positive Neutral Negative

    The monetization aspect of the game primarily revolves around microtransactions, which involve in-game purchases that players can make. This approach has been consistently highlighted in user reviews.

    • “Microtransactions are well-balanced and don't feel intrusive.”
    • “The in-game purchases enhance the experience without being necessary to enjoy the game.”
    • “I appreciate that the monetization model allows for free play while offering optional purchases.”
    • “Microtransactions are everywhere, making it hard to enjoy the game without spending extra money.”
    • “The constant push for in-game purchases ruins the overall experience.”
    • “It's frustrating that you can't progress without being tempted to buy additional content.”
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8h Median play time
14h Average play time
3-20h Spent by most gamers
*Based on 6 analyzed playthroughs
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Frequently Asked Questions

KLETKA is a action adventure game with horror theme.

KLETKA is available on Nintendo Switch, Xbox Series X|S, PC, PlayStation 5 and others.

On average players spend around 14 hours playing KLETKA.

KLETKA was released on December 13, 2024.

KLETKA was developed by Callback.

KLETKA has received very positive reviews from players. Most players liked this game for its gameplay but disliked it for its stability.

KLETKA is a single player game with multiplayer and local co-op support.

Similar games include MISERY, Dark Hours, PILGRIM, Murky Divers, Darkwater and others.