KLETKA
- December 13, 2024
- Callback
- 38h median play time
"KLETKA is a horror action game where 2-6 players cooperatively descend into the endless Gigastructure, maintaining a living, carnivorous elevator and avoiding traps, anomalies, and the lethal Samosbor. Players must work together to survive, using each other as both allies and potential fuel for the elevator."
Reviews
- The game offers a unique and fun co-op experience, especially when played with friends, providing endless laughs and chaotic moments.
- The atmosphere and visuals are engaging, with a blend of horror and humor that keeps players entertained.
- The game has a lot of potential for future updates, with a promising roadmap and community support for mods.
- The revive system is frustrating, often leaving players waiting for long periods before they can rejoin the game, which can detract from the overall experience.
- Gameplay can become repetitive due to limited enemy variety and similar floor layouts, leading to a lack of tension over time.
- Some players have reported technical issues and bugs, which can disrupt gameplay and immersion.
- gameplay61 mentions
- 36 % positive mentions
- 54 % neutral mentions
- 10 % negative mentions
The gameplay is characterized by a unique blend of horror, survival, and cooperative elements, offering a satisfying core loop of exploration and resource management. While many players appreciate the variety of mechanics and environments, some express frustration with the revival system and repetitive level layouts, which can detract from the overall experience. Despite these issues, the game maintains a strong community and frequent updates, contributing to its engaging and strategic gameplay.
“This gives a unique take and twist to horror/survival/co-op gameplay.”
“The core gameplay loop of entering a floor, scavenging it for anything that may be useful and returning to go deeper is interesting enough to keep players engaged.”
“It's fun, tense, and the natural progression of learning how mechanics work is very enjoyable.”
“I'd say my only complaint so far is the revive mechanic bugging/not working, and the layout of the floors becomes very repetitive rather quickly.”
“The vibes are immaculate, but the gameplay has a long way to go in its current state.”
“Excellent atmosphere but tedious and boring gameplay.”
- atmosphere19 mentions
- 63 % positive mentions
- 21 % neutral mentions
- 16 % negative mentions
The atmosphere of the game is widely praised for its immersive and captivating environment, enhanced by lovely music and striking visuals. Players appreciate the blend of tension and humor, with a unique aesthetic that draws them into the gameplay, despite some criticisms regarding the gameplay mechanics. Overall, the atmosphere is considered a standout feature, effectively engaging players and creating a memorable experience.
“The music is lovely, the gameplay is simple (yet effective), and the atmosphere is great!”
“Full of tension and oozing with atmosphere, this has already become a go-to game for me and my friends.”
“I wasn't sure how much fun it would be just running around collecting bottles and tools and fuel, but the atmosphere really sucks you in and there's a lot going on nearly every floor the deeper you go.”
“Played similar games and they're fun even when just dying and failing, but this was just a chore, nothing about it was enjoyable to play, it wasn't even scary, so the atmosphere is lost.”
“The game dishes out a creepy atmosphere and dreadful feeling that makes me want to descend deeper with kletka.”
- graphics16 mentions
- 44 % positive mentions
- 38 % neutral mentions
- 19 % negative mentions
The graphics of the game receive mixed reviews, with many praising the stunning visuals and unique art style that enhance the overall atmosphere. However, some users express concerns about technical issues and low-poly designs, suggesting that while the aesthetics are appealing, they may not compensate for gameplay shortcomings. Overall, the visuals are highlighted as a strong point, but not without caveats regarding performance and content.
“The visuals and atmosphere are awesome.”
“The 90s style 3D graphics fit the game well, and the overall atmosphere is excellent.”
“An undeniable advantage of this game over its competitors is its visuals, style, and sound.”
“Comparatively, Kletka's levels are truly lifeless; aesthetically and gameplay-wise!”
“Like the aesthetics, but the game keeps crashing and becoming unplayable; I hope they fix the issues.”
“Baldi's Basics Plus and Lethal Company combined with buckshot graphics.”
- music12 mentions
- 42 % positive mentions
- 33 % neutral mentions
- 25 % negative mentions
The music in the game has received mixed reviews, with many praising its enjoyable and atmospheric qualities, particularly in relation to the game's concept and visuals. However, some players criticized the intensity of the music during certain gameplay moments, feeling it didn't match the action or excitement of the game. Overall, the soundtrack contributes positively to the experience, though opinions vary on specific tracks and their appropriateness for different scenarios.
“The music is lovely, the gameplay is simple (yet effective), and the atmosphere is great!”
“On a serious note, I love the post-Soviet vibe, the music is nice, there is lots of content for a game in early access.”
“Meanwhile it's playing extremely intense fast-paced music that it has absolutely not earned because this boss fight is super boring.”
“Hard bass music in the trailer was so awful that I almost did not buy the game.”
“Was hyped for this game, the music in the trailer was banging and the game has a cool concept.”
- replayability8 mentions
- 50 % positive mentions
- 25 % neutral mentions
- 25 % negative mentions
The game offers significant replayability through randomized skills and status effects, particularly in its 100-floor mode and an endless mode that enhances longevity. While some players find the replay value compelling, especially in multiplayer settings, others feel it doesn't match the replayability of similar titles like "Lethal Company." Overall, the game is considered fun and engaging, with potential for future updates to further enhance replayability.
“The three randomized skills/status effects you get at the beginning of each run help with the replay value in the 100 floor-long Heart of Gigastructure mode, and there's even an endless mode to satisfy your desire to use a living elevator to infinitely travel downwards inside an apartment complex from hell.”
“The replay value in those alone is very interesting, and I hope more are added.”
“The three randomized skills/status effects you get at the beginning of each run help with the replay value in the 100-floor-long Heart of Gigastructure mode, and there's even an endless mode to satisfy your desire to use a living elevator to infinitely travel downwards inside an apartment complex from hell.”
“If you liked Lethal Company, give this one a try. It has a story mode with an ending and an endless mode for replayability, and it also allows for up to 6 players in vanilla.”
- humor7 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The game's humor is characterized by a quirky blend of pop culture references, including nods to "Twin Peaks" and niche internet memes, creating a fast-paced and unpredictable experience. Players appreciate the comedic elements that lead to amusing and absurd deaths rather than frustrating ones, making it a fun and social game for friends. Overall, the humor is described as varied, funny, and conducive to creating memorable moments.
“To give you an idea of this game’s character and humor: it blends references to Twin Peaks and the platform with lesser-known Russian 4chan-tier stories and gachimuchi memes.”
“Fast-paced, hilarious, and you never know what's gonna happen.”
“I don't know how the devs did it but this game somehow feels specifically engineered so that you die in stupid funny ways instead of frustrating ones.”
- stability5 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game's stability is currently characterized by a few glitches and bugs, which users acknowledge as typical for a new release. While some players report minor issues, they express confidence that these will be resolved over time, and overall, the game remains enjoyable and engaging.
“Imperfect and full of glitches, just like me.”
“A smidge buggy at the moment but a very fun game, with a lot of new content as compared to the demo.”
“Sometimes it gets a bit buggy but it fixes itself eventually.”
- story4 mentions
- 75 % positive mentions
- -25 % neutral mentions
- 50 % negative mentions
The game features a compelling and engaging storyline centered around the theme of being a prisoner in a hellish environment, which has drawn positive comparisons to "Lethal Company." It offers both a story mode with a definitive ending and an endless mode for replayability, accommodating up to six players.
“Compelling storyline - engaging narrative.”
“The elevator and the basic story of being a prisoner in what can only be described as hell is very cool.”
“If you liked Lethal Company, give this one a try. It has a story mode with an ending and an endless mode for replayability, and it also allows for up to 6 players in vanilla.”
“The elevator and the basic story of you’re a prisoner in what can only be described as hell is very cool.”
“Gameplay is most easily compared to something like Lethal, however, it goes down in floors/difficulty and has a 'story' mode.”
- grinding4 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players find the grinding aspect of the game to be tedious and boring, often detracting from the overall experience. While some appreciate the challenge it brings, many feel that the effort required to progress can overshadow the enjoyment, making the gameplay feel more tedious than rewarding.
“Excellent atmosphere but tedious and boring gameplay.”
“This would make the game easier, but 'easier because less tedious' is better than 'harder because more tedious'.”
“At times, it feels tedious more than challenging.”
- monetization2 mentions
- 150 % positive mentions
- -200 % neutral mentions
- 150 % negative mentions
The monetization aspect of the game primarily revolves around microtransactions, which involve in-game purchases that players can make.
“Microtransactions are well-balanced and don't feel intrusive.”
“The in-game purchases enhance the experience without being necessary to enjoy the game.”
“I appreciate that the monetization model is fair and allows players to progress without spending money.”
“Microtransactions are everywhere, making it hard to enjoy the game without spending extra money.”
“The constant push for in-game purchases ruins the overall experience and feels exploitative.”
“It's frustrating that you can't progress without being tempted to spend real money on microtransactions.”