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KLETKA

KLETKA Game Cover
89%Game Brain Score
Most mentioned positive aspects:gameplay, music
Most mentioned negative aspects:stability, grinding
89% User Score Based on 2,023 reviews

Platforms

Nintendo SwitchLinuxXbox Series X|SPCPlaystation 5Playstation 4Xbox OneXboxSteam DeckWindowsPlayStation
KLETKA Game Cover

About KLETKA

KLETKA is a single player and multiplayer action adventure game with horror and mystery themes. It was developed by ln404 and was released on December 13, 2024. It received positive reviews from players.

Kletka is a co-op horror game about going down in an elevator that is trying to eat you. Feed the elevator, explore deadly floors and descend deeper.

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Games Like KLETKA

Looking for games like KLETKA? Here are top action adventure recommendations with a horror and mystery focus, selected from player-similarity data — start with MISERY, Darkwater or The Mound: Omen of Cthulhu.

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Reviews

89%Audience ScoreBased on 2,023 reviews
gameplay70 positive mentions
stability28 negative mentions

  • Unique and immersive atmosphere with a strong post-Soviet aesthetic and engaging soundtrack.
  • Fun and rewarding gameplay loop that combines survival, resource management, and cooperative multiplayer, better with friends but also enjoyable solo.
  • Frequently updated by passionate developers with an active community and support for mods, adding content, polish, and improvements over time.
  • Repetitive and slow-paced gameplay, with many floors feeling similar, sparse enemies, and sometimes tedious resource gathering.
  • Revive system can be frustrating especially in larger groups due to high resource costs and random revive order, causing long wait times.
  • Technical issues including bugs, crashes, desyncs, and occasional clunky combat that harm smooth cooperative play and immersion.
  • gameplay

    197 mentions Positive Neutral Negative
    36% positive mentions, 51% neutral mentions, 13% negative mentions

    The gameplay in this co-op roguelike horror game is praised for its unique blend of survival, resource management, and tense combat mechanics wrapped in an immersive, atmospheric setting. While many find the core loop of exploring procedurally generated floors, scavenging resources, and managing elevator upkeep engaging and replayable, criticism focuses on repetitive level design, clunky combat, unbalanced mechanics (notably revival and resource scarcity), and occasional tediousness that can diminish long-term enjoyment. Overall, it offers a compelling experience for cooperative play with room for refinement and greater variety as development continues.

    • “This is genuinely such an amazing fusion of game mechanics and worldbuilding.”
    • “The gameplay loop is very simple yet addictive, offering reasonably high replayability with procedurally generated floors.”
    • “Massive amount of enemy variety, very challenging, and tons of new mechanics to explore as you go further into the gigastructure!”
    • “99% of the gameplay is just walking around the same set of repeating rooms and gathering whatever you may find and 1% actual fighting (the combat is janky and the weapons are really unfun to use).”
    • “The gameplay loop becomes tedious and punishing because most of the items you find are trash, and you are constantly in a state of scarcity since many resources are required to maintain the stuff around you but are hard to find and run out very quickly.”
    • “The revival mechanics are atrocious. The revive system is annoying as it takes a long time to revive any individual by locating a revive machine, which costs bottles, and there is a high chance the player will be AFK. Additionally, there is no way to choose who to revive, making the mechanic frustrating.”
  • music

    89 mentions Positive Neutral Negative
    48% positive mentions, 49% neutral mentions, 3% negative mentions

    The game's soundtrack is widely praised for its atmospheric, dynamic, and immersive qualities, blending eerie ambient tracks with intense boss battle music and nostalgic melodies that enhance the overall experience. Players appreciate the variety, including classical cassette tapes and standout tracks like "Strelka" and those in the greenhouse and frozen levels, noting the music's strong contribution to mood and tension. While some find occasional repetitiveness or mismatched vibes, the music is overall considered a major highlight, earning high marks for creativity, quality, and how it complements the game's unique setting.

    • “The music and the vibe/atmosphere of this game makes it feel so surreal with friends!”
    • “Huge props to all the artists who worked on the soundtrack as well, the music genuinely makes the game at times, especially in the greenhouse zone.”
    • “The music is absolutely delightful, as after many stressful encounters I would find myself listening to the music to take the edge off.”
    • “Each anomaly has a certain background music playlist, and unfortunately, it plays the same OST on loop unless you go to Kletka and back.”
    • “Also, the madness anomaly has this one stupid loud OST I try to always skip.”
    • “Meanwhile, it's playing extremely intense, fast-paced music that it has absolutely not earned because this boss fight is super boring.”
  • atmosphere

    71 mentions Positive Neutral Negative
    65% positive mentions, 29% neutral mentions, 6% negative mentions

    The game is widely praised for its immersive, eerie, and tense atmosphere that combines bleak post-Soviet aesthetics with surreal and unsettling elements, enhanced by a strong soundtrack and ambient sound design. This atmosphere effectively creates a captivating and mysterious experience both in solo and multiplayer modes, often described as one of the most memorable and unique aspects of the game. While some find the pacing or gameplay lacking, the atmosphere consistently stands out as a highlight that deeply engages players.

    • “From the moment you start playing, it pulls you into its tense, mysterious atmosphere and doesn’t let go.”
    • “With a bleak retro-futuristic setting and an ever-present sense of danger, Kletka manages to combine atmospheric horror, teamwork-driven gameplay, and roguelike unpredictability into a truly unsettling experience.”
    • “The atmosphere keeps you on edge the entire time, with every sound and shadow making you question what’s lurking around the corner.”
    • “ > no atmosphere.”
    • “It's both not fun, and ruins the atmosphere the game has cultivated.”
    • “Played similar games and they're fun even when just dying and failing, but this was just a chore, nothing about it was enjoyable to play, it wasn't even scary, so the atmosphere is lost.”
  • graphics

    62 mentions Positive Neutral Negative
    48% positive mentions, 47% neutral mentions, 5% negative mentions

    The graphics of Kletka feature a cohesive retro, low-poly, and analog-tech aesthetic inspired by 90s and post-Soviet visuals, which strongly enhance the game's immersive and atmospheric experience. While not high-definition or cutting-edge, the distinctive art style—often likened to early Quake or N64-era graphics—perfectly complements the game's grimy, industrial vibe and nostalgic soundtrack. Overall, the visuals receive praise for their atmosphere and thematic consistency, though some note the style may feel somewhat familiar or repetitive within the horror genre.

    • “The graphics and general presentation of the game add a distinct sense of atmosphere to the experience, reinforced by its quite potent soundtrack.”
    • “The design is deliberately grimy and industrial, with visuals that lean into a low-poly, analog-tech aesthetic.”
    • “From the retro indie art style to the immersive ambient atmosphere to the enigmatic soundtrack to the odd creatures that inhabit the various floors you explore, this game really is an experience every time you do a run.”
    • “The soviet-era backdrop feels quite at home on graphics that feel fresh from 1998.”
    • “It's not going to wow on graphics as its currently like something I would expect to see in Quake 1.”
    • “Comparatively, Kletka's levels are truly lifeless; aesthetically and gameplay wise!”
  • humor

    59 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The humor in the game is widely praised for its blend of dark, absurd, and situational comedy, often emerging from unpredictable and quirky gameplay moments. Players appreciate the funny enemy designs, hilarious interactions, and comedic easter eggs that create memorable and chaotic experiences, especially when playing with friends. While some find the humor enhances the atmosphere and enjoyment, others feel it occasionally disrupts immersion, but overall, it is a well-balanced and integral part of the game's identity.

    • “I've lost count how many times these mimic guys have jumpscared me... it's funny that the scariest thing in the game is a monster(?) that looks just like you.”
    • “Kletka is tomfoolery a massive amount of time with repercussions being never making it far however if you were to take the game more seriously you could encounter crazy things including preset generation being floor 69 with something that I will leave for yourself to find out and the emotes are misleading which can lead to hilarious outcomes as such one of my friends found an icon doing a backflip shortly followed by him saying check out this cool backflip after saying this he continued to do the gangnam style easily letting me say that this game is comedy gold and deserves nothing below 10/10.”
    • “To give you an idea of this game’s character and humor: it blends references to Twin Peaks and the platform with lesser-known Russian 4chan-tier stories and gachimuchi memes.”
  • stability

    28 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The game is currently very buggy, with frequent glitches affecting gameplay, pacing, and features like car mechanics and spectator mode. However, many users acknowledge it's an early access title with active developer support, resulting in gradual improvements and a generally enjoyable experience despite the instability.

    • “Incredibly buggy and broken right now.”
    • “There's some bugs that make the experience really rough, like when you die, the spectator mode glitches out if your team goes to another floor.”
    • “But be warned, it's really, really buggy and has a long way to go.”
  • replayability

    27 mentions Positive Neutral Negative
    41% positive mentions, 48% neutral mentions, 11% negative mentions

    The game offers high replayability through procedurally generated levels, varied challenges, and multiple modes including an endless option, making it especially engaging for group play. While some reviewers note it requires friends to unlock its full potential and has slightly less replay value than similar titles like Lethal Company, ongoing updates and community mods are expected to enhance longevity further. Overall, it delivers a fun, addictive experience with strong incentives for repeated play.

    • “Insanely replayable amounts of levels, special conditions, lore, and collectables.”
    • “The three randomized skills/status effects you get at the beginning of each run help with the replay value in the 100 floor-long heart of gigastructure mode, and there's even an endless mode to satisfy your desire to use a living elevator to infinitely travel downwards inside an apartment complex from hell.”
    • “Actually has a lot of replay value due to the random level generation.”
    • “The only negatives that come to mind is that this game isn't necessarily replayable for an average gamer since it kinda requires friends for it to actually bring out its potential.”
    • “However, it’s worth noting that while some ideas from Lethal Company are well reinterpreted here, the replay value is still lower compared to the latter.”
    • “Allowing players to choose one of their randomly assigned perks would strike a better balance between strategy and replayability.”
  • story

    22 mentions Positive Neutral Negative
    18% positive mentions, 68% neutral mentions, 14% negative mentions

    The story mode offers a unique and engaging narrative centered on a prisoner’s deadly journey through increasingly difficult floors, distinguishing the game with a clear ending and cohesive lore. While some find the story brief and occasionally lacking depth, others appreciate its compelling atmosphere and the ability to save progress during lengthy runs. Overall, the story provides meaningful context and motivation beyond the endless mode’s challenges, enhancing the game's appeal.

    • “It's both a fun time waster and a cohesive story.”
    • “I really enjoy the story mode, and I think that makes it stand out more as a game because it has an ending for players to work toward!”
    • “The first few levels feel claustrophobic in a good way, because it really does make you feel like you're some random prisoner sentenced to an inescapable suicide mission.”
    • “Your only reward to success is more difficult missions, which is perhaps the point of the game but it doesn't really work for me.”
    • “Its so annoying and it destroys the fun in the game, I don't understand how you can make a worse version of beta.”
    • “This game is so charming, I just wish the story was fleshed out more than 'you're a prisoner meant to die on Kletka then suddenly jumping to destroying the heart of the gigastructure.'”
  • grinding

    19 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Players commonly describe the grinding in this game as tedious and repetitive, with scarce rewards and limited enemy encounters making progression feel slow and unengaging. While early levels provide variety and excitement, later stages suffer from map fatigue, lack of content, and punishing resource scarcity, leading to a monotonous gameplay loop. Overall, the grind detracts from the experience despite the game's appealing atmosphere and visuals.

    • “This game is a slow, grindy dungeon crawler that gives nearly no incentive to waste your precious weapon durability on fighting enemies.”
    • “The gameplay loop becomes tedious and punishing because most of the items you find are trash, and you are constantly in a state of scarcity because a lot of resources are required to maintain the stuff around you working but they are hard to find and run out very quickly.”
    • “There needs to be more maps or more variety in maps to make it more interesting between each boss, as map fatigue sets in quickly when grinding out essentially the same level.”
  • optimization

    5 mentions Positive Neutral Negative
    40% positive mentions, 40% neutral mentions, 20% negative mentions

    The game runs smoothly with excellent performance on modest rigs, including native Linux support, and features rollback net-code that helps maintain smooth online play despite occasional rubberbanding. Developers also plan to enhance optimization further for upcoming console releases.

    • “Runs smoothly.”
    • “The performance of this game was phenomenal and I rarely felt any moments that were 'janky'.”
    • “Performance is sound on modest rigs and even Linux boxes thanks to native support; rollback net-code keeps European-to-US lobbies mostly smooth, though the odd rubber-band still torpedoes a perfect haul at the worst possible moment.”
  • monetization

    3 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The monetization is widely criticized as a repetitive and uninspired cash grab, heavily relying on microtransactions and in-game purchases.

    • “Boring and empty cash grab, yes please!”
    • “Microtransactions - in-game purchases.”
    • “Microtransactions - in-game purchases.”
  • emotional

    2 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    Players consistently highlight the game's powerful emotional impact, describing it as an intense rollercoaster that evokes some of their most deeply felt and memorable experiences.

    • “This game is an emotional rollercoaster.”
    • “Some of the most emotionally heightened events of my life occurred in this game.”
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Play Times

5h Median play time
9h Average play time
2-7h Spent by most gamers
*Based on 13 analyzed playthroughs
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Frequently Asked Questions

KLETKA is a action adventure game with horror and mystery themes. Common tags for KLETKA include first-person, indie, trading, roguelite, exploration and others.

KLETKA is available on Nintendo Switch, Xbox Series X|S, PC, PlayStation 5 and others.

On average players spend around 9 hours playing KLETKA.

KLETKA was released on December 13, 2024.

KLETKA was developed by ln404.

KLETKA has received positive reviews from players. Most players liked KLETKA for its gameplay but disliked it for its stability.

KLETKA is a single player game with multiplayer and local co-op support.

Similar games include MISERY, Darkwater, The Mound: Omen of Cthulhu, PIT OF GOBLIN, PILGRIM and others.