Death Trash Game Cover

Death Trash is an open-world, single-player RPG with real-time gameplay, featuring post-apocalyptic, horror, and cyberpunk elements. Explore handcrafted levels and meet unique characters while engaging in combat, stealth, and dialogue. Customize your character through stats and skills, and navigate through a gritty world map to discover organic locations and hidden secrets.

  • Mac OS
  • Nintendo Switch
  • PC
  • Play​station 4
  • Windows
  • Xbox One
  • Linux
  • Play​Station
  • Xbox

Reviews

94%
Audience ScoreBased on 2,427 reviews
story244 positive mentions
grinding12 negative mentions
  • Unique and creative world with a blend of post-apocalyptic and cosmic horror themes.
  • Engaging combat system that rewards strategy and skill, with a variety of weapons and abilities.
  • Strong atmosphere and art style reminiscent of classic RPGs like Fallout 1 and 2.
  • Currently short on content, with only a few hours of gameplay available in early access.
  • Some skills and abilities feel underdeveloped or useless at this stage.
  • Combat can become repetitive, and the game lacks significant variety in enemy types and quests.
  • story751 mentions

    The story of "Death Trash" is described as intriguing and unique, blending elements of cosmic horror and dark humor within a post-apocalyptic setting. While many players find the narrative engaging and the world-building rich, they note that the game is still in early access, resulting in an incomplete storyline that ends abruptly. Overall, the game shows promise with its quirky quests and character interactions, but players are eager for more content and depth in the narrative as development continues.

    • “The story is interesting and there is a lot of depth and exploration.”
    • “I felt genuinely invested in the story.”
    • “The story has captivated me and I am really excited to see where it goes once the full game releases.”
    • “The storyline is a cryptic mess; there are a lot of cool ideas that never get explained, and everything just jumbles into a bunch of meaningless edgy words.”
    • “The main story ended pretty fast for me; it led me to a computer that just gave me a pop-up that said this quest is a work in progress.”
    • “The quests feel quite linear, though. It's frustrating to pursue a quest, only to get a 'sorry, quest in progress' part of the way through.”
  • gameplay412 mentions

    The gameplay of "Death Trash" has received mixed reviews, with many players appreciating its engaging combat mechanics and unique blend of classic RPG elements with modern controls. While some find the gameplay fun and immersive, others criticize it for becoming repetitive and lacking variety, particularly in enemy encounters and quest design. Overall, the game shows promise with its solid mechanics and intriguing atmosphere, but it still requires further development to enhance content and depth.

    • “A proper love letter to Fallout 1 & 2 with its own unique identity, modernized functions, and gameplay mechanics.”
    • “The gameplay in 'Death Trash' combines elements of classic RPGs with an open-world, sandbox-style environment.”
    • “The gameplay feels like Fallout 1 and 2 in the best way possible, while the combat feels satisfying and akin to games like Hades and Hyper Light Drifter.”
    • “In the second half of the early access, the gameplay process started to seem repetitive, with the same enemies and the same attack patterns.”
    • “However, it suffers from a lack of variety in some of its core mechanics, which make the gameplay repetitive, boring, and frustrating at times, and definitely still need a lot of attention.”
    • “From a gameplay perspective, right now there's a huge disparity in build viability.”
  • graphics257 mentions

    The graphics of "Death Trash" are characterized by a unique and immersive pixel art style that evokes nostalgia while effectively complementing the game's dark, post-apocalyptic themes. Reviewers praise the artwork for its detail and atmosphere, noting that it enhances the overall experience despite its retro aesthetic. While some find the visuals simplistic, many appreciate how they contribute to the game's gritty and grotesque ambiance, making it a standout in the pixel indie genre.

    • “The game's pixel art style is both nostalgic and unsettling, setting the stage for the unsettling horrors that await.”
    • “Death Trash is a beautifully designed world presented in an awesome pixel art style, with great ambient music that sets the tone wonderfully and an extremely interesting, if a bit off-beat and quirky, sci-fi storyline to draw you in.”
    • “The graphics are very nice and I haven't run into any glitches or crashes yet so it seems stable.”
    • “The graphics look janky for about 5 minutes then you get so sucked into the game and the story and the characters that nothing else matters.”
    • “Because of the game's pixel graphics and isometric perspective, it's often very hard to tell when a bit of scenery counts as an obstacle that blocks movement and/or bullets - but NPCs have perfect knowledge and do not suffer from this problem.”
    • “As much as I love the idea of this game, the aesthetics and the gameplay idea, this game is far from being 'early access'.”
  • atmosphere140 mentions

    The atmosphere of the game is widely praised for its unique blend of grungy, apocalyptic visuals and haunting soundscapes, creating an immersive experience reminiscent of classic titles like Fallout. Players appreciate the balance between dark themes and absurd humor, which enhances the overall engagement with the world. Despite some critiques regarding narrative clarity, the game's rich world-building and atmospheric design are consistently highlighted as standout features that draw players in.

    • “The visuals, accompanied by a hauntingly atmospheric soundtrack, create an ambiance that feels like a fever dream.”
    • “The atmosphere of the game, the art, and the lore are worth every penny.”
    • “The atmosphere, visuals, and sound are so well crafted that they make the experience very satisfying.”
    • “The fleshy environment complete with swarms of gurgling meat monsters and scavengers looking to cave your skull in adds a lot to the atmosphere the game has: a wasteland where people are trying to get by in a world infested with flesh, crawling with an assortment of abominations and murderous machines out to remove your head from your shoulders (or worse...).”
    • “The game atmosphere is haunting, shockingly filled with dark humor, and infested with an endless amount of meat across each landscape.”
  • humor127 mentions

    The humor in the game is characterized by a blend of dark, absurd, and often grotesque elements, reminiscent of classic titles like Fallout. Players appreciate the clever writing, funny dialogue, and the ability to find humor in a bleak, post-apocalyptic setting, with many noting its unique charm and engaging interactions. Overall, the game successfully balances macabre themes with lighthearted moments, making it a delight for fans of dark humor.

    • “The dialogue is laden with dark humor, philosophical musings, and existential dread, all of which add layers of depth to the narrative.”
    • “But don't let the game's bleak setting fool you - there's plenty of humor and satire to be found in this game, making it a joy to play from start to finish.”
    • “I usually groan at corny dialogue trying to be edgy or get a 'har-har' moment out of the player, but Death Trash effortlessly finds a perfect balance of absurdity and believable humor.”
  • music92 mentions

    The music in the game is generally praised for its atmospheric and immersive qualities, with many reviewers highlighting the haunting ambient soundtrack that enhances the overall experience. However, there are mixed feelings about the limited variety and presence of music throughout the game, with some players expressing a desire for more distinct tracks to accompany different areas. Overall, while the existing music is appreciated for its ability to evoke emotion and set the tone, many hope for an expanded soundtrack in future updates.

    • “The visuals, accompanied by a hauntingly atmospheric soundtrack, create an ambiance that feels like a fever dream.”
    • “The music is ominous and engaging, the combat is fun and challenging, and the story is rather intriguing.”
    • “Death Trash is a beautifully designed world presented in an awesome pixel art style, with great ambient music that sets the tone wonderfully.”
    • “There isn't much in terms of music but there is ambient mysterious horror sound which does fit into this desolate wasteland game, but if the devs can partner with Carpenter Brut, I think you'll have an absolute banger soundtrack.”
    • “There's no music at all in all areas except the bar's main area, which is a big misstep since there should definitely be music for most areas, giving each its own feeling.”
    • “The game needs more music; the sound effects and ambience are fine, but I just feel there's not a lot of musical variety that stands out.”
  • replayability17 mentions

    The game's replayability is a mixed bag, with some players appreciating the character customization and diverse playstyles that encourage multiple playthroughs, while others find the experience somewhat linear and lacking in significant choices. Many highlight the potential for replay value through different builds and quest completion methods, but concerns about limited content and the need for more branching paths or mod support persist. Overall, while there are elements that promote replayability, the game's current state leaves some players questioning its long-term value.

    • “The game's character customization and skill system allow for various playstyles, adding replayability to the experience.”
    • “These multiple avenues to complete quests allow for a good amount of replayability, which is rare to say for an EA game.”
    • “I found the replay value satisfactory because you can check multiple builds to fit your playstyle (melee or ranged or both, sneaking and pickpocketing, even bartering and talking your way out are already there).”
    • “I don't see the replayability so far.”
    • “I think for longevity and replay value, there needs to be multiple ways to complete the game such as several factions you could support or different end game goals to achieve, or more branching dialogue options, because at the point it does seem pretty linear.”
    • “There isn't much replay value either.”
  • grinding15 mentions

    Players have mixed feelings about grinding in the game, with some finding it rewarding despite the tedious nature of combat and travel. While many appreciate the challenge and depth of the gameplay, they also note that the lack of engaging content between areas and cumbersome inventory management can make the experience feel repetitive and frustrating. Overall, grinding can be enjoyable for those who are willing to invest time, but it often detracts from the overall experience due to its tedious elements.

    • “Not boring, not grindy.”
    • “The combat is nice and hard; enemies tear up your health. There's no grinding or respawning, and mastering the dodge mechanic is challenging.”
    • “Inventory management can be tedious; I often leave money on the table when I don't pick up the weapons enemies drop. They don't stack, and scrapping them often takes more time than the fights themselves.”
    • “Tldr: intriguing game, but the tedious combat drags down the whole experience.”
    • “This is incredibly tedious and will usually get you killed if not executed perfectly.”
    • “Traveling on the map gets tedious; there is no fast travel between locations, and when you have to move far away, it takes a lot of time with nothing happening. Random encounters just make it worse as they are equally boring and repetitive after a while.”
  • stability10 mentions

    Overall, the game's stability is mixed; while some players report a smooth experience with no bugs or performance issues, others mention it being buggy and unfinished. Notably, it runs well on the Steam Deck and is praised for its polish in certain visual aspects. As an early access title, it shows promise, but experiences vary significantly among users.

    • “Runs great on Steam Deck!”
    • “The game runs great too; I've never had any performance issues.”
    • “All in all, a wonderful experience that has so far been absolutely bug-free, and that is quality dev work.”
    • “No, bit buggy, a bit rough around the edges, and sadly, unfinished, so I could not see the ending, but man, I had enjoyed it.”
    • “Buggy af and the co-op is jank but it's pretty fun; loads better than the garbage being developed by AAA studios.”
    • “The graphics are very nice and I haven't run into any glitches or crashes yet, so it seems stable.”
  • emotional8 mentions

    Players report a mix of emotional experiences in the game, ranging from heartwarming moments to feelings of sadness and disgust. While some side quests lack emotional impact, the well-written and empathetic NPCs contribute to a rich emotional landscape, making the game a notable experience despite its early access status. Overall, the game evokes a range of emotions, showcasing its potential as a heartfelt narrative.

    • “As a mostly solo-dev project, and it just entering early access, this is a heartwarming masterpiece of a game.”
    • “In the 3+ hours I have played this game, it has made me feel sadness, joy, and disgust in the space of a few minutes.”
    • “Pros: well written, snappy, emotionally empathetic NPCs.”
  • optimization5 mentions

    Overall, the game is well-optimized, running smoothly without any performance issues or bugs, particularly when using a gamepad. While some players noted the existence of easy strategies and builds, this did not detract from their enjoyment, especially in easier play modes.

    • “By the way, I played with a gamepad, and it is well optimized.”
    • “Game runs great too; I never had any performance issues.”
    • “I have not experienced any bugs or glitches so far, and the performance is great.”
    • “I've seen some comments that cheesy or easy strategies and builds do exist, but I just put points in whatever sounded interesting without bothering too much with optimization.”
    • “I chose the easiest play mode, so maybe because of that I didn't feel like my skill choices had any impact on my combat performance. But so far, it is the only thing I didn't like about the gameplay.”
  • character development3 mentions

    Character development in the game is praised for its unique mechanics and diverse options, contributing to a rewarding experience alongside combat, looting, and exploration. However, some users feel that the NPCs lack depth, resulting in a more minimalistic approach to their development.

    • “Lots of unique mechanics and character development options.”
    • “Character development, combat, looting, and world exploration are all well-made and feel rewarding.”
    • “It makes the NPCs feel human with minimal character development.”
    • “And it makes the NPCs feel human with minimal character development.”
  • monetization2 mentions

    Reviews indicate that monetization in modern games often detracts from the overall experience, with many players feeling overwhelmed by mediocre offerings and intrusive political themes. However, some titles manage to innovate and enhance gameplay despite these challenges.

    • “And sadly, that’s probably the main trend with modern games, drowned as we are with mediocre efforts from every major gaming studio, not to mention 'woke' politics being shoehorned in, like a gaudy advertisement where an interesting story could have been.”
    • “This game takes what it was trying to innovate upon and really adds upon it well.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

8hMedian play time
8hAverage play time
5-12hSpent by most gamers
*Based on 31 analyzed playthroughs

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