Kivi, Toilet and Shotgun
- January 15, 2016
- 16bit Nights
- 2h median play time
"Kivi, Toilet and Shotgun" is a quirky 16-bit inspired game where you play as a character seeking revenge on an evil toilet. Traverse through various levels, battling enemies and using a shotgun as your primary weapon. With pixelated graphics and a unique concept, it offers a different experience in the world of indie gaming.
Reviews
- The game offers a fun and engaging experience, especially for its low price, providing a nostalgic retro feel reminiscent of classic arcade games.
- Players appreciate the variety of upgrades available for vehicles and the challenge of managing resources like fuel and ammunition.
- The humor and unique theme of the game, including its quirky elements, have been well-received by some players, adding to its charm.
- Many players find the game to be unbalanced and frustrating, with difficulty spikes that can lead to repeated deaths and a lack of clear guidance.
- Technical issues such as bugs, crashes, and poor AI behavior detract from the overall experience, making it feel unfinished.
- The gameplay can become repetitive and tedious, with some players expressing disappointment over the lack of depth and variety in mechanics.
- graphics12 mentions
- 50 % positive mentions
- 25 % neutral mentions
- 25 % negative mentions
The graphics of the game are generally described as a blend of retro 16-bit pixel art, reminiscent of classic titles like Spy Hunter, with some users appreciating the fine details and unique style. While some find the graphics satisfactory for a simple game, others note that they are not particularly impressive. Overall, the visuals evoke a nostalgic charm, appealing to fans of retro aesthetics.
“Graphics are okay for such a simple game and have some fine details.”
“It has graphics similar to their previous work on Flesh Eaters (which is also one of my favorite games), as well as a great price point!”
“Graphically, the game has a gorgeous retro vibe about it with its own unique style thrown in.”
“Kivi reminds me of a beefed-up Spy Hunter with almost the same kind of pixel graphics.”
“Graphics are okay for such a simple game but lack depth and variety.”
“The graphics are reminiscent of their previous work on Flesh Eaters, which feels outdated.”
- gameplay12 mentions
- 25 % positive mentions
- 25 % neutral mentions
- 50 % negative mentions
The gameplay has been criticized for its frustrating save mechanics and high difficulty, leading to frequent restarts that can become irritating. Players also note that the gameplay feels repetitive, especially after multiple deaths, and the tutorial is lacking, contributing to an overall experience reminiscent of early access titles.
“The gameplay is engaging and requires strategic thinking to progress effectively.”
“The mechanics are well-designed, providing a challenging yet rewarding experience.”
“The game offers a variety of gameplay elements that keep it fresh and exciting.”
“It works okay if you have an idea of what you're going to do, but because the save mechanic doesn't work (at least for me), you have to start all over again. Since you die a lot if you're not perfect at this game, you have to restart frequently, which can be irritating.”
“I don't recommend it because of the shooting mechanic and the bad tutorial; it really feels like an early access level of game.”
“While this is true, I must admit the gameplay is rather repetitive if you die many times.”
- humor6 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game receives mixed reviews; while some players appreciate its over-the-top style and nuanced writing, others criticize it as poorly executed and lacking depth. Overall, the comedic elements seem to resonate with some, but many feel they fall short of their potential.
“Seems like this could've gone somewhere... I sense a hint of humor in the writing style.”
“Really loving this game so far, and its over-the-top humor and little nuances.”
- replayability4 mentions
- 50 % positive mentions
- 25 % neutral mentions
- 25 % negative mentions
The game offers moderate replayability, with some players finding it enjoyable enough to revisit, while others note a limited range of actions that diminishes its long-term appeal. Overall, opinions are mixed, with a significant portion of users feeling that replay value is lacking.
“It's pretty fun, with a moderate replay value.”
“Not really any replay value, and there's a pretty narrow set of actions you can take.”
- music2 mentions
- 50 % positive mentions
- 50 % neutral mentions
- 0 % negative mentions
The music in the game is noted for its calming and relaxing qualities, providing a soothing experience that allows players to feel at ease.
“I relaxed for 5 minutes listening to this music, long enough to realize that I would be okay.”
- story2 mentions
- 50 % positive mentions
- 50 % neutral mentions
- 0 % negative mentions
The story conveys a powerful message about resilience and the unpredictability of life, emphasizing that perseverance in the face of adversity can lead to unexpected and rewarding outcomes.
“The moral of the story is that you never know what life has in store for you. If I had given up when all odds were against me, I wouldn't be where I am today.”
- stability2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game is noted for its stability issues, with users reporting occasional bugs that can be frustrating. Despite these flaws, it is considered a complete experience, characterized by its minimalistic design.
“It's hard, short, and occasionally unforgivingly buggy, but it's a complete game and almost elegant in its minimalism.”
- grinding2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players find the grinding aspect of the game frustrating due to infrequent checkpoints, which makes dying feel tedious and unpleasant. This design choice contributes to a negative experience, as it forces players to repeat sections of the game more often than desired.
“But checkpoints were few and far between, and dying became tedious and very unpleasant.”