10 Miles To Safety Game Cover
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"10 Miles to Safety" is an isometric action/strategy game where 1-4 players must survive in a limitless procedurally-generated world overrun with infected. During the day, players can loot for weapons and resources, while at night they must construct defenses and avoid more dangerous creatures. As players progress, they'll encounter more powerful enemies and find more advanced weapons, blueprints, and recipes. The ultimate goal is to survive and make it 10 miles to safety.

  • PC
  • Windows

Reviews

70%
Audience ScoreBased on 954 reviews
gameplay38 positive mentions
story14 negative mentions
  • Fun and engaging gameplay with a mix of looting, crafting, and survival elements.
  • Challenging day/night cycle that keeps players on their toes.
  • Procedurally generated environments add variety to each playthrough.
  • Repetitive gameplay can lead to boredom after a few hours.
  • Numerous bugs and glitches that can disrupt the experience.
  • Lack of meaningful progression or variety in weapons and enemies.
  • story162 mentions

    The game's story is generally considered rudimentary, focusing on a straightforward goal of surviving and reaching safety over a distance of 10 miles, with minimal character development or intricate plot. Players encounter repetitive missions, often involving defending civilians or completing generic tasks, which can feel tedious and lack variety. While there are some lore elements to uncover through specific missions, the overall narrative experience is seen as lacking depth and engagement, with many players expressing frustration over bugs and mission design that detracts from the enjoyment of the story.

    • “The survival mode/campaign has a story that isn't too in-depth, but enough there that once you do run the 10 miles there will be an ending that finishes the game.”
    • “Completing biolab missions will give you insight into how the outbreak has started, meaning you can immerse yourself into the limited lore.”
    • “The story mode is a little bit short since it's just 10 miles, but it does provide a decent challenge if you are playing solo.”
    • “The story is pretty rudimentary but it doesn't need to be fancy.”
    • “Not really any story worth mentioning.”
    • “The missions and the requirements are, for the most part, utter busy work and lifeless, and the whole goal is just... joyless.”
  • gameplay156 mentions

    The gameplay is initially engaging and easy to pick up, featuring a variety of character classes and procedurally generated maps that offer some diversity. However, many players find the experience becomes repetitive and stale after a few hours, with a lack of meaningful progression and technical issues detracting from the overall enjoyment. While the core mechanics have potential, they often feel clunky and unfinished, leading to a gameplay loop that can quickly become monotonous.

    • “Gameplay is simple and easy to pick up, and the maps are procedurally generated so it's always a little bit different, but similar enough that you don't get too confused even when you move from one biome to another.”
    • “The gameplay loop of run and loot during the day, find a defensible position at dusk, and defend that position at night is really fun, and there's a fair amount of strategy and skill that goes into surviving the waves of hunter zombies that rush you at night.”
    • “Great game for friends to enjoy together... still some work that could be done for the game, but there is definitely a good foundation setup, and the gameplay is very innovative and enjoyable to just sit down and lose a few hours into.”
    • “Fun and challenging at first, but gets very repetitive after several hours of gameplay.”
    • “Definitely feels early access, gameplay loop is extremely boring and repetitive.”
    • “The gameplay loop quickly devolves into 'go to this circle and shoot all the zombies, so you can find the next circle to go stand in and shoot zombies'.”
  • graphics54 mentions

    The graphics of the game receive mixed reviews, with some players appreciating the charming, cartoony art style and smooth animations, while others criticize them as rudimentary and lacking detail. Performance issues, such as frame rate drops during chaotic scenes, were noted, particularly on high-end systems. Overall, while the graphics may not appeal to everyone, they are generally considered functional and fitting for the game's style.

    • “The art style is pleasing and it is fun to play.”
    • “Amazing graphics, good animations; it would be nice to add more sounds and replace the car alarm, it's really annoying.”
    • “Although it's early access, the graphics feel very polished, the movement is smooth and the procedural world is very impressive, especially since it goes on infinitely.”
    • “I was getting constant frame rate drops in 4K resolution using an RTX 3080 and i9 processor no matter what I lowered the very few graphic settings to, especially when there was total chaos action on screen.”
    • “Graphics not my liking, too cartoony; sound is good and the music gets boring after a couple of hours.”
    • “It's pretty immersive, if the somewhat Fortnite-esque UI aesthetic doesn't murder your immersion on the spot.”
  • stability36 mentions

    The game's stability is heavily criticized, with numerous users reporting game-breaking bugs, glitches, and performance issues that significantly hinder gameplay. Despite being out of early access, many players feel it remains unpolished and abandoned, leading to a frustrating experience. While some find enjoyment in the concept and gameplay, the overwhelming consensus is that the game is plagued by instability and requires urgent fixes.

    • “The game may be out of early access, but it's still very buggy.”
    • “Good concept and great gameplay until the end, but in the last 5 miles of the game, the glitches start popping up. In some places, you try to shoot zombies and your character auto-aims into the ground. Not to mention the building glitch where you can't move your cursor and can only build in one spot, as well as all the night zombies getting stuck in one spot and not able to come and attack you. Now I just got to the military checkpoint and I fell through the map while trying to hide from the tank. It's almost unplayable now and needs to be fixed.”
    • “There are tons of glitches ranging the full gamut of whatever you can think of when I say 'glitches'.”
  • optimization36 mentions

    Overall, the game's optimization is a significant issue, with many players reporting poor performance, especially in areas with high object density, leading to frame rate drops as low as 20-30 fps. While some users noted that the game runs smoothly at times, particularly in less demanding scenarios, the inconsistent performance and controller navigation problems detract from the overall experience. Developers are encouraged to address these optimization concerns to enhance gameplay.

    • “Is good, the game itself is not too bad but the optimization and performance, not to mention the bugs.”
    • “The graphics and animations are decent, the game runs smoothly, and I was playing in a group of four in moments (no weird network shenanigans to hassle with.)”
    • “Developers could do with some optimization for the game.”
    • “I found this game to be terribly optimized.”
    • “One of my only complaints is the optimization with the game; once I'm 1-2 miles into a run, I would only get around 25-40 fps average, which drops down to about 20-30 once you cross the river, compared to most games where I can average anywhere from 60-120 fps.”
    • “Performance issues along with repetitive and lazy design ruin the experience.”
  • replayability36 mentions

    The reviews present a mixed perspective on replayability, with some players praising the game's potential for infinite replay value, especially in co-op modes and due to procedural generation. However, others criticize it for being repetitive and lacking significant replay incentives, particularly for solo players, leading to claims of low or zero replayability. Overall, while some find it highly addictive and fun, others feel it may not sustain interest after the initial playthrough.

    • “At first, it seems like a very interesting game with infinite replayability.”
    • “Procedural generation is the key to its replayable nature; can't wait to play with friends.”
    • “This game will have you playing for hours; it is very challenging and has great replayability as well as progression.”
    • “Reasonably fun (with a friend or two), but quite repetitive and little replayability.”
    • “Zero replayability at this point.”
    • “I don't think there's all that much replayability to the base 10 mile run campaign once you've completed it honestly, the random events don't change things up enough.”
  • music22 mentions

    The music in the game receives mixed reviews, with some players praising the fight and overworld tracks for their engaging and intense qualities, while others find the soundtrack repetitive and boring after a few hours. Overall, the music is described as surprisingly good and well-composed, contributing positively to the game's atmosphere, despite some criticisms regarding its repetitiveness.

    • “Plus, the music is surprisingly good, which is always nice.”
    • “And the overworld music is really nice too, a perfect combination of somber sadness and hope, and when night falls and the action kicks off the music gets pretty intense.”
    • “The soundtrack and 'night time' music is very cool.”
    • “The fight music is a bit of an earworm, so consider yourself warned!”
    • “- soundtrack is garbage”
    • “- repetitive music”
  • grinding16 mentions

    Players find the grinding aspect of the game to be excessively tedious and frustrating, particularly in the later stages where enemy health spikes necessitate repetitive farming for better equipment. Initially enjoyable, the gameplay devolves into a monotonous grind that detracts from the overall experience, transforming it from a fun zombie shooter into a dull and challenging slog against generic enemies. Many users express disappointment, likening it to a low-quality mobile game that quickly loses its appeal.

    • “Fun the first couple of hours... after that, it's just a nonstop grind until you die... it's like a phone game that you thought would be cool and ended up uninstalling the same day.”
    • “The health jump of the enemies from area to area is just too great to overcome without grinding for new equipment.”
    • “You go from a fun zombie shooter into a very tedious and boring low-quality shooter with generic human soldiers, and the zombies are basically no longer part of the game.”
  • atmosphere12 mentions

    The game's atmosphere is praised for its immersive and challenging depiction of a traditional zombie apocalypse, enhanced by a charming aesthetic and versatile map design. However, some elements, like the ground burster trope, detract from the overall experience. While it successfully creates an engaging environment for exploration and looting, some players feel that other titles, such as Project Zomboid, do a better job at capturing the survivor vibe.

    • “What the game does well is its overall atmosphere; the apocalypse is mostly true to the traditional style of zombie apocalypse (except for the 'I Am Legend' style nights), and the variety of map objects and effects is quite versatile.”
    • “Challenging, great atmosphere, and immersive.”
    • “The charming aesthetic drew me in, and the gameplay and atmosphere delivered.”
    • “The ground burster trope detracts from the atmosphere.”
    • “I'd recommend Project Zomboid, which is way better at creating that survivor atmosphere and vibe.”
    • “What the game does well is its overall atmosphere, the apocalypse is mostly true to the traditional style of zombie apocalypse (except for the 'I Am Legend' style nights) and the variety of map objects and effects is quite versatile.”
  • humor10 mentions

    The humor in the game is generally well-received, with players finding it simple and amusing, particularly noting the absurdity of certain elements like the tanks. However, many feel that while the game is funny, it lacks replayability, leading to a one-time enjoyment rather than lasting comedic value.

    • “While we're at it, the tanks in this game are hilariously stupid.”
    • “Simple and funny.”
    • “Game's funny but not replayable.”
  • monetization2 mentions

    The monetization strategy has been criticized for lacking transparency, particularly regarding the need for more players to enhance the experience, which should be clearly communicated in advertising.

  • character development2 mentions

    Character development is criticized for being shallow, as acquiring a new companion results in the deletion of the previous one, leading to a lack of meaningful story progression and diminishing the roleplaying experience. Players feel that this mechanic reduces their character to a disposable entity, undermining any potential for growth or attachment.

    • “A second encounter to get a companion just deletes your first companion, so there is no story or character development. It ruins roleplaying since your character feels like useless lumber, getting replaced like a helmet I found in the garage of my dead neighbor.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

8hMedian play time
8hAverage play time
4-10hSpent by most gamers
*Based on 12 analyzed playthroughs

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