- October 21, 2020
- Trickjump Games
- 8h median play time
10 Miles To Safety
Platforms
About
"10 Miles to Safety" is an isometric action/strategy game where 1-4 players must survive in a limitless procedurally-generated world overrun with infected. During the day, players can loot for weapons and resources, while at night they must construct defenses and avoid more dangerous creatures. As players progress, they'll encounter more powerful enemies and find more advanced weapons, blueprints, and recipes. The ultimate goal is to survive and make it 10 miles to safety.











- Fun and engaging gameplay with a mix of looting, crafting, and survival elements.
- Challenging day/night cycle that keeps players on their toes.
- Procedurally generated environments add variety to each playthrough.
- Repetitive gameplay can lead to boredom after a few hours.
- Numerous bugs and glitches that can disrupt the experience.
- Lack of meaningful progression or variety in weapons and enemies.
story
162 mentions Positive Neutral NegativeThe game's story is generally considered rudimentary, focusing on a straightforward goal of surviving and reaching safety over a distance of 10 miles, with minimal character development or intricate plot. Players encounter repetitive missions, often involving defending civilians or completing generic tasks, which can feel tedious and lack variety. While there are some lore elements to uncover through specific missions, the overall narrative experience is seen as lacking depth and engagement, with many players expressing frustration over bugs and mission design that detracts from the enjoyment of the story.
“The survival mode/campaign has a story that isn't too in-depth, but enough there that once you do run the 10 miles there will be an ending that finishes the game.”
“Completing biolab missions will give you insight into how the outbreak has started, meaning you can immerse yourself into the limited lore.”
“The story mode is a little bit short since it's just 10 miles, but it does provide a decent challenge if you are playing solo.”
“The story is pretty rudimentary but it doesn't need to be fancy.”
“Not really any story worth mentioning.”
“The missions and the requirements are, for the most part, utter busy work and lifeless, and the whole goal is just... joyless.”