Convoy Game Cover
Convoy is a fun and interesting game, only slightly let down by the uninspired graphics. Some nice nods to other sci-fi properties and great writing make you want to keep trying time and again.

"Convoy is a single-player Science Fiction Role Playing game with a good plot and unique atmosphere, presented in pixel art with stellar graphics and an amazing soundtrack. Players cross a wasteland in a tactical, real-time combat car chase, making choices in randomized scenarios that can lead to combat, dialogue, or role-play. Upgrades are vital as death is permanent in this grindy, humorous, and bug-filled post-apocalyptic adventure."

  • Mac OS
  • Nintendo Switch
  • PC
  • Play​station 4
  • Windows
  • Xbox One
  • Linux
  • Play​Station
  • Xbox

Reviews

77%
Audience ScoreBased on 888 reviews
story33 positive mentions
stability23 negative mentions
  • Engaging combat system that allows for tactical maneuvers and ramming enemies into obstacles.
  • Unique blend of Mad Max and FTL themes, with humorous writing and pop culture references.
  • High replayability with various unlockable vehicles and weapons, providing different gameplay experiences.
  • Insane difficulty spike, especially during the final boss battle, which can feel unfair.
  • Limited variety in missions and random events, leading to repetitive gameplay after a few runs.
  • Bugs and glitches, including issues with vehicle pathfinding and crashes, detracting from the overall experience.
  • story177 mentions

    The story in "Convoy" is generally described as simple and straightforward, revolving around the player's mission to repair their spaceship while navigating a hostile environment filled with random encounters and quests. While some players appreciate the humorous and pop culture-referencing dialogue, many criticize the repetitive nature of the quests and the lack of depth in the narrative, leading to a feeling of monotony over multiple playthroughs. Overall, the game offers a mix of engaging moments and frustrating predictability, with a need for greater variety and depth in its storytelling elements.

    • “Convoy is a fun game with a very rewarding core gameplay loop, and interesting/hilarious quest dialogues that make a lot of references to other video games and sci-fi shows/movies.”
    • “A beautiful fantastic game, that has some great ideas followed by an engaging story and plenty of varied missions and enemies to master.”
    • “The storyline was entertaining enough, and the factions each have a distinctive and interesting culture.”
    • “The story has even stolen a lot of jokes directly from Terry Pratchett's Discworld, which isn't funny.”
    • “The mission and story diversity is low, and every game feels the same.”
    • “The lack of variety in the side missions rears its head during the second playthrough, and the unabashed use of movie references almost wipes out any chance of the world having its own story.”
  • gameplay169 mentions

    The gameplay of Convoy is generally described as fun and engaging, with a solid core loop that offers a unique blend of vehicular combat and strategic decision-making reminiscent of FTL. However, many players note issues such as repetitiveness, lack of depth, and bugs that detract from the overall experience. While the game provides a decent amount of content and challenges, it struggles with balance and variety, leading to mixed feelings about its long-term replayability.

    • “The gameplay is quite fun, and there is plenty of content for at least 20-30 hours of fun, maybe more if you want to grind out achievements.”
    • “Convoy is a fun game with a very rewarding core gameplay loop, and interesting/hilarious quest dialogues that make a lot of references to other video games and sci-fi shows/movies.”
    • “Intense, strategical combat will leave you feeling rewarded after every fight, humor-filled text and an awesome overworld keeps the non-combat gameplay refreshing and fun.”
    • “The mechanics of the game are fine, but the bugs make it a truly miserable experience.”
    • “The gameplay is repetitive and sometimes tedious.”
    • “The core mechanics of the game get boring really fast as there is not much thinking for every fight except dodging rocks/mines and destroying opponents one after another.”
  • replayability88 mentions

    The game's replayability is a mixed bag, with some players praising its randomness, unlockable vehicles, and diverse gameplay elements that encourage multiple playthroughs. However, many reviewers note a lack of depth and content compared to similar titles like FTL, leading to a perception of limited replay value after a few hours of play. Overall, while some find it highly replayable, others feel it falls short in providing enough motivation for repeated runs.

    • “Has plenty of replayability building your convoy, unlocking new vehicles and finding all the best ways to blow the computer to smithereens in all its pixelated glory.”
    • “This is a great rogue-like game with loads of replayability.”
    • “Great writing in the missions and random encounters, excellent gameplay, highly replayable.”
    • “This game is not replayable, but it was enough to play for 20 hours and have fun with it.”
    • “My only negative comment: after finishing the main story the first time, replayability seemed a bit lacking.”
    • “The campaign is entertaining and has some well-written encounters in it but lacks replayability once you have seen everything somewhere between the 10-15 hour mark.”
  • graphics61 mentions

    The graphics of "Convoy" are characterized by a retro pixel art style that appeals to some players while leaving others wanting more polish and variety. While the visuals effectively create a unique atmosphere reminiscent of a Mad Max setting, they are often described as simplistic and occasionally marred by bugs and a clunky user interface. Overall, the graphics serve their purpose within the game's indie aesthetic, but opinions vary on their execution and depth.

    • “The game has some really beautiful environments and the graphics are really well designed and laid out.”
    • “I enjoy the atmosphere of the game that is achieved by its good music and its graphic style that I love.”
    • “The pixel art graphics suit the world perfectly, and combat is fun, exciting, and strategic.”
    • “The graphics are a bit lackluster and they don’t really get across the wild atmosphere the rest of the game is striving for.”
    • “Unfortunately, though, there's little variation in the battlefield graphics and most of the vehicles look very similar, with only a handful of basic types that you see repeated often.”
    • “The interface is also badly designed, with poor graphics and lack of feedback.”
  • music46 mentions

    The music in the game receives mixed reviews, with some praising its atmospheric qualities and catchy tunes, while others find it repetitive and unremarkable. Comparisons to the acclaimed soundtrack of "FTL" highlight that while the music is decent, it doesn't quite reach the same heights. Overall, the soundtrack is described as good but not exceptional, contributing positively to the game's atmosphere despite some criticisms of its repetitiveness and lack of variety.

    • “I enjoy the atmosphere of the game that is achieved by its good music and its graphic style that I love.”
    • “Skillfully micromanaging vehicular combat has never sounded this good, thanks to a pulse-pounding soundtrack that perfectly juxtaposes calm and crisis.”
    • “Overall this is a fine entry in the genre, with great music and graphics.”
    • “The soundtrack is more annoying than fitting.”
    • “The sounds and music are terrible.”
    • “The music, catchy at first, gets old after a while, and the final boss music leaves much to be desired.”
  • humor40 mentions

    The humor in the game is a mixed bag, with many players appreciating its clever writing, nerd-culture references, and absurd scenarios that often elicit genuine laughter. However, some critiques point to tonal dissonance and reliance on outdated references, suggesting that the humor can feel forced or unoriginal at times. Overall, while the game successfully injects humor into its narrative and gameplay, opinions vary on its effectiveness and execution.

    • “Great FTL-like game with its own unique and interesting twists, and a wicked sense of humor.”
    • “The random encounters are well written and often funny with certain movie, book, or game references to look out for.”
    • “With a strong sense of humor, nerd-culture references, and a heap of unlocks, Convoy is a different and rewarding experience each time I play.”
    • “The humor feels forced and relies too heavily on outdated references, like calling a rum-hording pirate 'Captain Morgan' or having raiders yell 'meat's back on the menu.' It's unfunny and just repeats phrases from known properties, hoping you'll recognize them and laugh like a cat trained to push a bell for food.”
    • “The jokes fall flat and often feel like they're trying too hard to be funny, but end up being more cringeworthy than entertaining.”
    • “Instead of clever humor, the game resorts to tired clichés and predictable punchlines that fail to elicit any genuine laughter.”
  • stability23 mentions

    The game's stability is frequently criticized, with players reporting numerous bugs, glitches, and performance issues that detract from the overall experience. While some updates have improved stability, many users still encounter game-breaking problems, such as freezing and graphical errors, making it difficult to fully enjoy the game. Overall, the game's stability issues are significant enough that they overshadow its potential, leading to a mixed reception.

    • “While it has an interesting concept, there are occasional glitches, many poorly guided choices, and often flat-out random results that make many narrative choices meaningless. The combat control is less than ideal, and other issues for a game with its difficulty tuned this high by default don't work.”
    • “It could be a very good game, but it is pretty buggy.”
    • “However, when you cannot complete a game most of the time because the game is a buggy mess, I can't consider it a good game any longer.”
  • grinding23 mentions

    The grinding aspect of the game is widely criticized for being tedious and repetitive, with many players finding the combat slow and unengaging. While some appreciate the strategic elements and occasional satisfaction from successful micromanagement, the overall experience is marred by excessive grinding and reliance on RNG, leading to frustration and a lack of enjoyment. Many players feel that the grind detracts from the game's potential, making it more of a chore than a rewarding experience.

    • “Battles here amount to a tedious chipping-away of health bars.”
    • “It's a lot of grinding and back-bending to open up more replayability, and I think this also hurts the game.”
    • “An uncomfortable and tedious grind throughout, a far cry from the great games it attempts to imitate.”
  • atmosphere15 mentions

    The game's atmosphere is widely praised for its creative characters, engaging dialogue, and a blend of serious and humorous elements reminiscent of titles like Mad Max and Fallout. Players appreciate the strong soundtrack and the immersive world, though some feel that excessive pop culture references detract from the overall experience. While the graphics may not fully capture the intended wildness, the atmosphere remains a highlight, contributing to the game's replayability and enjoyment.

    • “A very Mad Max/Fallout-like atmosphere with creative characters, well-written dialogue, and a lot, I mean a lot of replayability.”
    • “I enjoy the atmosphere of the game that is achieved by its good music and its graphic style that I love.”
    • “My only real complaint lies in the game's overall attitude and atmosphere; it's serious and silly in a very Borderlands kind of way, but it becomes a bit tiresome when everything in terms of scenarios and dialogue is some kind of unnecessary reference to a TV show or meme.”
    • “The setting is good but all these references to old games and movies constantly kill the atmosphere.”
    • “The atmosphere is oppressive, even on mute.”
  • optimization5 mentions

    Overall, the game's optimization is mixed; while it runs well even on older hardware and integrated graphics, recent updates have led to unstable performance for some users. Limited video options are available, but many players report no significant graphics-related issues.

    • “As far as performance goes, if this tells you anything, I am running an 8-year-old build with an AMD Phenom 1090T that's been underclocked because it wonks out if it gets overloaded, and the game plays perfectly fine.”
    • “Video options are limited, but you won't encounter any graphics-related performance issues even running on integrated laptop graphics.”
    • “I really like Convoy, and would like to recommend it, but recently the performance has become unstable.”
    • “Good game, not sure what happened to the performance.”
    • “It has some very fun gameplay, but it suffers from very poor performance.”
  • emotional4 mentions

    Players find the emotional aspect of the game to be a mix of humor and heartbreak, with random events eliciting strong feelings ranging from joy to sorrow. Notably, a tribute to Terry Pratchett resonates deeply, leaving some players overwhelmed with emotion. The experience of losing key units in the game can also evoke a sense of loss and frustration, enhancing the overall emotional impact.

    • “But the Discworld-referencing random encounter just made me cry with happiness.”
    • “My first playthrough, it didn't occur to me to beware these things, and watching both your escort vehicles wiped out in quick succession and then the agonizing process of your unarmed MCV being gradually pummeled to death by a single raider dunebuggy is just heartbreaking.”
    • “Despite the majority of this game sounding like it's been written by Kickstarter backers, there's a pretty touching Terry Pratchett tribute that gave me so many feels I had to go lie down.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

8hMedian play time
12hAverage play time
2-20hSpent by most gamers
*Based on 12 analyzed playthroughs

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