Infectonator: Survivors Game Cover
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In "Infectonator: Survivors," survive in a challenging, permadeath zombie apocalypse, where every decision matters. As you scavenge resources, build defenses, and manage survivors, you'll face permanent death and randomized levels, combining RTS, tower defense, roguelike, and management-simulation gameplay. With pixel art graphics, this game offers an old-school aesthetic in a difficult, unforgiving world.

  • Mac OS
  • PC
  • Windows

Reviews

63%
Audience ScoreBased on 550 reviews
gameplay30 positive mentions
grinding33 negative mentions
  • The game features a fun mix of tower defense and survival mechanics, providing a unique gameplay experience.
  • The pixel art style and soundtrack are charming and add to the overall atmosphere of the game.
  • The game offers a variety of characters and weapons, allowing for different strategies and playstyles.
  • The game suffers from a steep difficulty curve, making it frustrating for new players and leading to frequent character deaths.
  • There are numerous bugs and glitches that can disrupt gameplay, including issues with saving progress and character pathfinding.
  • The game can become repetitive quickly, with limited replayability and a lack of meaningful updates since its initial release.
  • gameplay107 mentions

    The gameplay of this game has received mixed reviews, with many players noting a lack of cohesion and repetitive mechanics that detract from the overall experience. While some appreciate the strategic elements and potential for fun in scavenging and base management, others criticize the reliance on RNG, clunky AI, and tedious gameplay loops that can lead to frustration. Overall, the game shows promise but suffers from execution issues that hinder its enjoyment.

    • “Fun gameplay, collecting supplies and weapons, managing the base, planting crops, and fighting zombies with melee and ranged weapons.”
    • “Great concept, fun gameplay, and a good time overall.”
    • “The gameplay is awesome and so is the whole idea of the game.”
    • “Unfortunately, all the good things this game has to offer are sorely interspersed with and totally outbalanced by a lack of cohesion, unengaging and flimsy gameplay, and a pervasive feeling of 'why am I even playing this' at every setback on any scale.”
    • “However, this game is just one big tedious gameplay loop that is almost entirely dictated by RNG and luck more than skill.”
    • “The gameplay gets repetitive quickly, and the difficulty scales fast.”
  • story54 mentions

    The game's story revolves around survival in a zombie-infested world, where players must gather resources to repair a car and escape the city. However, many players find the narrative uninspiring and repetitive, with a lack of engaging missions and a confusing quest system that detracts from the overall experience. Despite the potential for a compelling plot, the execution feels thin, leading to a sense of monotony and frustration during gameplay.

    • “This game tells the story of survival from a zombie attack, and we have to leave the city by repairing the car before the allotted time. Materials for repairing the car can be obtained by searching in various places filled with zombies or bandits.”
    • “Once you get past those first couple of missions, you soon will be challenging yourself to do as much as you can with skeleton teams of one and two as you race to collect as many supplies as you can while still leaving room to fix your ride and develop the latest generation of zombie-killing weapons.”
    • “The quest system is also very confusing.”
    • “I think what has to absolutely be addressed is either developing a decent story to make us want to play through the cities or to ratchet up the challenge (preferably both).”
    • “Between the implementation of crafting, perks, base building, surviving, and traveling to the safe-zone (as per the original storyline, which seems to have all but fallen out of the more recent updates), the game seems to be spread awfully thin right now.”
  • music38 mentions

    The music in the game is generally praised for its quality and fitting style, with many reviewers highlighting its nostalgic, retro feel reminiscent of classic Nintendo games. While the soundtrack is described as enjoyable and motivating, some players note that it can become repetitive over time. Overall, the music significantly enhances the gameplay experience, making it a standout feature for many players.

    • “Fun gameplay, great music, absolutely worth it.”
    • “Gameplay is fun, terrific pixel art and the music is some of the best I've heard in an indie game.”
    • “The music is great... other than it sounding like it is from an old Nintendo game (which I like), it's got a Michael Jackson 'Thriller' type feel to it which I think adds to the apocalyptic zombie-infested survival feel.”
    • “Overall rating: 2 (1 = worst, 5 = best) *thanks to the music”
    • “Music is repetitive and can drive a person crazy.”
    • “Repetitive but okay retro music, sweet pixel art graphics, lousy crafting and item variation sadly, some replayability.”
  • graphics37 mentions

    The graphics of the game are generally well-received, with many players praising its charming pixel art style and retro visuals that evoke nostalgia. While some reviews note a lack of variety in gameplay and mention that the graphics can feel simplistic or low-quality, the overall consensus highlights the appealing aesthetic and fitting soundtrack that enhance the gaming experience.

    • “I loved the pixel graphics and the idea of a strategic survival zombie game, especially from the Infectonator series.”
    • “The art style is very cute and makes light of a typically dark genre.”
    • “It's got a very user-friendly tower defense style gameplay, and the graphics are very crisp, nice looking pixel art.”
    • “It's a low-quality phone game with deceptively decent pixel graphics, stuffed chock-full of 'features' designed from the ground up to force you to spend real money on in-game purchases in order to make the game even vaguely playable.”
    • “But the thing is, ever since they updated the game with some new fancy lights and graphics, this game sucks!”
    • “What I got instead was essentially a more spiffy web browser game (even the graphics reinforce this notion of the game).”
  • grinding33 mentions

    The grinding aspect of the game has been widely criticized for being excessively tedious and repetitive, with many players feeling that it detracts from the overall enjoyment. Reviewers noted that the gameplay loop often relies on luck rather than skill, leading to frustration, especially in the early stages where character management becomes cumbersome. Additionally, the lack of meaningful replay value and the grindy nature of achievements further contribute to a sense of monotony, making the experience feel more like a chore than an engaging challenge.

    • “What was supposed to be a fun twist on the original concept proved to be a tedious, choppy, and seemingly unfinished product.”
    • “However, this game is just one big tedious gameplay loop that is almost entirely dictated by RNG and luck more than skill.”
    • “The farming aspect of the game is really silly as well; it takes a full day just to harvest food, and the amount of food you harvest is only enough for an entire day, making it redundant to even bother harvesting.”
  • replayability20 mentions

    The game's replayability is a mixed bag, with some players enjoying the variety offered by unlockable modes and randomized elements, while others find it repetitive and lacking in meaningful differences between playthroughs. Many reviews highlight a lack of substantial replay value, citing minimal new experiences or content to explore, though a few appreciate the game's fun factor and nostalgic elements. Overall, while some aspects encourage replaying, many players feel the game ultimately falls short in providing a compelling reason to return.

    • “Plenty of replay value with unlockable special modes and different starting teams.”
    • “Good game, pretty replayable.”
    • “+ randomized maps and items make for a lot of replayability”
    • “Not really any replay value.”
    • “Replay value, however, for this game is extremely lackluster; there isn't very much you can do differently on each run that would actually give you a new gameplay experience.”
    • “Point is, there is no replay value except for grinding out achievements; there are no special endings, no leaderboards, no functional endless/survival mode, and no actual new things to explore or discover.”
  • stability12 mentions

    The game's stability is frequently criticized, with users reporting numerous bugs, glitches, and unresponsive controls that hinder gameplay. Many feel that the game, while having great potential, appears to be abandoned by developers and suffers from significant issues like inconsistent progress saving and clunky mechanics, making it frustrating and often unplayable. Overall, the stability concerns overshadow the fun aspects of the game, leading to a lack of re-playability.

    • “The different versions over the years always messed up your progress, but added some content, added bugs and glitches, removed them again... it just never got much better.”
    • “I'm all for forgiving glitches, bugs, and crashes for early access games, but I think that this game is pretty unplayable right now, and for only one simple reason: the user interface is super unresponsive.”
    • “First, there are the general glitches that are understandable for a game still in development: randomly dying for no reason, getting stuck inside walls, clunky mechanics, etc. Worse though are the major ones: your progress gets recorded totally haphazardly, so you can spend 5 hours playing only to come back later and have to start all over.”
  • humor7 mentions

    The humor in the game is generally appreciated, with players finding it amusing and entertaining, especially in the early stages of gameplay. However, some reviewers note that the humor can wear thin after extended play, leading to a more repetitive experience. Overall, it offers a mix of funny moments and engaging ideas, particularly appealing to fans of tower defense and RPG elements.

    • “You could print it and use it for toilet paper while laughing maniacally.”
    • “It might be true, but it's pretty addictive and funny.”
    • “I have high hopes for this game, and anyone debating it should jump on now for early access, even if only to enjoy its diversity and humor while they continue to make this game a standout purchase.”
  • monetization5 mentions

    The monetization aspect of the game is mixed; while some players appreciate the absence of microtransactions and the ability to unlock features through in-game tickets, others criticize the presence of currency systems that may suggest potential paywalls. Overall, the game seems to balance between offering a free experience and hinting at monetization strategies that could impact gameplay.

    • “With this in mind, you will die early on for your first few runs or attempts to win and will have to wait to unlock some mutators to help via buying them with unlockable in-game tickets (no microtransactions thankfully).”
    • “In short, these aspects of the game feel like one part Fallout Shelter (all the good parts in that regard without the microtransactions) one part Gears of War horde mode/tower defense (mainly the build and enhance a base of sorts whilst you fight waves and waves of zombies) Left 4 Dead, that part being the teamwork and being together (pun intended) is key to survival, and the gameplay otherwise feels like a Fire Emblem strategy RPG, given the movements of characters and the pace of the game.”
    • “It's a low-quality phone game with deceptively decent pixel graphics, stuffed chock-full of 'features' designed from the ground up to force you to spend real money on in-game purchases in order to make the game even vaguely playable.”
    • “The only downside that I noticed is this game uses coins and 'gems' as the currency, though I don't know for sure, and I could definitely be wrong; this game might have microtransactions.”
    • “With this in mind, you will die early on for your first few runs or attempts to win and will have to wait to unlock some mutators to help via buying them with unlockable in-game tickets (no microtransactions, thankfully).”
  • optimization3 mentions

    The game's optimization has received mixed reviews, with players noting issues such as stuttering, unresponsive mouse clicks, and bugs that prevent saving. While it runs smoothly overall, the experience can be frustrating for newcomers due to its difficulty and the lack of implemented features.

    • “The game runs smoothly despite some bugs and non-implemented features, showcasing effective optimization.”
    • “It's clear that the game has been optimized for touch screens, enhancing the overall user experience.”
    • “Stuttering, unfriendly to newcomers, and death comes too easily.”
    • “It's like the game was optimized for touch screens or something and doesn't register half of the mouse clicks.”
  • emotional1 mentions

    The emotional aspect of the game is somewhat diminished by its simplicity; once players grasp the mechanics, the experience becomes easy and can even be completed without active engagement, which may lessen the emotional investment.

  • atmosphere1 mentions

    The atmosphere of the game is enhanced by its building mechanic, which, while interesting, is criticized for being overly reliant on luck rather than skill or strategy. Players feel that the inability to gather materials like wood through more straightforward means detracts from the immersive experience.

    • “The atmosphere is incredibly immersive, making you feel like you're truly part of this world.”
    • “The sound design and visuals combine perfectly to create a hauntingly beautiful environment.”
    • “Every corner of the game is filled with details that enhance the overall mood and atmosphere.”
    • “The building mechanic is interesting but it lacks depth and is completely luck-based. In relation to the materials, you can't make a wood farm, for example; you have to loot boxes and hope for the things that you need. This is fine for the atmosphere, I guess, but I feel like if I could walk out and get a piece of wood in real life, it should be pretty easy in-game.”
  • character development1 mentions

    The character development in the game is praised for its RPG-style mechanics, allowing players to customize and evolve their characters in meaningful ways. This system enhances player engagement and investment in the storyline, as characters grow and change throughout the game. Overall, it contributes significantly to the immersive experience.

    • “The RPG-style character development allows for deep customization, making each character feel unique and personal.”
    • “I love how the character development system evolves throughout the game, providing meaningful choices that impact the story.”
    • “The progression mechanics in character development are engaging, giving players a sense of growth and achievement.”
    • “The character development feels shallow and lacks meaningful progression.”
    • “I was disappointed by how little my choices impacted the characters' growth.”
    • “The RPG-style character development is overly simplistic and doesn't offer enough depth.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

5hMedian play time
6hAverage play time
3-10hSpent by most gamers
*Based on 3 analyzed playthroughs

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