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Infectonator: Survivors Game Cover

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Infectonator: Survivors is a single player survival role playing game. It was developed by Toge Productions and was released on August 8, 2016. It received mostly positive reviews from players.

In "Infectonator: Survivors," survive in a challenging, permadeath zombie apocalypse, where every decision matters. As you scavenge resources, build defenses, and manage survivors, you'll face permanent death and randomized levels, combining RTS, tower defense, roguelike, and management-simulation gameplay. With pixel art graphics, this game offers an old-school aesthetic in a difficult, unforgiving world.

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62%
Audience ScoreBased on 678 reviews
gameplay39 positive mentions
grinding45 negative mentions

  • The game features charming pixel art and a catchy soundtrack that enhances the overall experience.
  • The gameplay combines elements of resource management, exploration, and crafting, providing a unique take on the zombie survival genre.
  • The game offers a challenging experience with permadeath mechanics that add tension and urgency to decision-making.
  • The game suffers from a steep difficulty curve, with random events leading to unfair character deaths that can feel frustrating.
  • The user interface can be clunky, making it difficult to manage characters effectively during combat and exploration.
  • There is a lack of meaningful progression and replayability, as the game can become repetitive after a few playthroughs.
  • gameplay
    150 mentions Positive Neutral Negative

    The gameplay of the game has received mixed reviews, with many players noting its repetitive nature and reliance on RNG, which can lead to frustrating and unfair outcomes, such as random character deaths. While some appreciate the combination of resource management, exploration, and crafting elements, others criticize the clunky controls and lack of engaging mechanics, resulting in a tedious experience. Overall, despite flashes of fun and potential, the gameplay often feels unbalanced and lacks the depth needed to maintain long-term interest.

    • “This game combines different mechanics such as resource management, exploration, crafting, and RPG elements.”
    • “The gameplay is fun, especially the scout missions, but the exploration missions are imbalanced.”
    • “Great concept, fun gameplay, and a good time overall.”
    • “The most frustrating mechanic is the game suddenly killing a member of your party without warning.”
    • “Unfortunately, all the good things this game has to offer are sorely interspersed with and totally outbalanced by a lack of cohesion, unengaging and flimsy gameplay, and a pervasive feeling of 'why am I even playing this' at every setback on any scale.”
    • “The gameplay itself isn't all that good either.”
  • story
    82 mentions Positive Neutral Negative

    The game's story revolves around survival in a zombie apocalypse, focusing on repairing a car to escape a city, but it suffers from a lack of depth and engaging narrative elements. Players find the missions repetitive and predictable, with minimal progression and a weak overarching plot, leading to a sense of monotony. While the concept of scouting and exploration is appreciated, the execution feels disjointed, and many reviewers express a desire for a more compelling storyline and character development to enhance the overall experience.

    • “The story is about survival in a zombie apocalypse, where you must leave the city by repairing your car before time runs out. You gather materials for repairs by searching various locations filled with zombies or bandits.”
    • “There are random events and quests in the game that keep you motivated and add variety throughout the gameplay.”
    • “The game has high potential for good storytelling, but a strong storyline is currently missing.”
    • “Each run has the same objective and there is no real progression in the game story.”
    • “The bit that is definitely lacking in the game is the story.”
    • “I think what has to absolutely be addressed is either developing a decent story to make us want to play through the cities or to ratchet up the challenge (preferably both).”
  • graphics
    64 mentions Positive Neutral Negative

    The graphics of the game are generally well-received, with many praising its attractive pixel art style and charming retro visuals that enhance the immersive experience. However, some users note that the graphics can be inconsistent, with low-resolution sprites and repetitive scenarios detracting from the overall appeal. While the art and sound design are appreciated, the gameplay often fails to match the quality of the visuals, leading to mixed reviews.

    • “This game has an interesting pixel art style with many urban and environmental assets making each explorable zone immersive.”
    • “The pixel art is great - it's animated well and fits the aesthetic.”
    • “The game has loads of style, a lovely grim 8-bit soundtrack, and polished artwork in every single location.”
    • “The game also lacks some of the minimum standard features a game should have this decade, like support for higher than 1080p graphics.”
    • “It's a low-quality phone game with deceptively decent pixel graphics, stuffed chock-full of 'features' designed from the ground up to force you to spend real money on in-game purchases in order to make the game even vaguely playable.”
    • “I feel that the sheer heart that other developers have toward their games will outpace this one; when you then add graphics and inspiration to a passionate developer, the disparity will become even more noticeable.”
  • music
    47 mentions Positive Neutral Negative

    The music in the game has received widespread praise for its catchy, retro-inspired soundtrack, often likened to classic arcade and 8-bit styles, which enhances the overall gaming experience. While some players noted that the music can become repetitive, many found it enjoyable and a key factor in their engagement with the game. Overall, the soundtrack is considered a standout feature, contributing significantly to the game's atmosphere and appeal.

    • “The soundtrack is catchy and features a distinctive retro style with synth arrangements clearly inspired by old arcade games.”
    • “Gameplay is fun, terrific pixel art, and the music is some of the best I've heard in an indie game.”
    • “An amazing game with an amazing soundtrack, a must for all indie supporters and zombie fans.”
    • “The music is repetitive and can drive a person crazy.”
    • “Repetitive but okay retro music, sweet pixel art graphics, lousy crafting and item variation sadly, some replayability.”
    • “The first trailer's music on Steam now does not match with both the trailer and the title itself.”
  • grinding
    45 mentions Positive Neutral Negative

    The grinding aspect of the game has been widely criticized for being excessively tedious and unbalanced, with players noting that it often feels like a chore rather than an engaging experience. Many reviews highlight the repetitive nature of tasks, the overwhelming micromanagement, and the reliance on luck rather than skill, leading to frustration and boredom. While some players enjoyed initial playthroughs, the grind for achievements and the lack of meaningful replay value detracted significantly from the overall enjoyment.

    • “It is a bit unbalanced, grindy, punishes you unfairly, and has game-breaking bugs that can sabotage your run.”
    • “The gameplay is boring; controlling every step of every character manually is tedious, and the difficulty seems unfair at times, with lots of clicking around (scavenging a single bag takes a lot of clicks just to get through the same text over and over again).”
    • “This game is just one big tedious gameplay loop that is almost entirely dictated by RNG and luck more than skill.”
  • replayability
    22 mentions Positive Neutral Negative

    Overall, the game's replayability is a mixed bag; while some players appreciate the randomized elements and unlockable modes that enhance replay value, many others criticize it for being overly repetitive and lacking meaningful variation in gameplay. Some reviews highlight that despite its fun aspects, the absence of significant new experiences or challenges leads to a limited replayability. Ultimately, while there are elements that can encourage replay, many players feel it falls short of providing a compelling reason to return.

    • “Plenty of replay value with unlockable special modes and different starting teams.”
    • “Good game, pretty replayable.”
    • “+ randomized maps and items make for a lot of replayability.”
    • “Because of this, the game's replayability is limited to almost nonexistent.”
    • “Replay value, however, for this game is extremely lackluster; there isn't very much you can do differently on each run that would actually give you a new gameplay experience.”
    • “Point is, there is no replay value except for grinding out achievements; there are no special endings, no leaderboards, no functional endless/survival mode, and no actual new things to explore or discover.”
  • stability
    17 mentions Positive Neutral Negative

    The stability of the game is highly inconsistent, with some players reporting a smooth experience free of crashes, while others encounter frequent glitches, crashes, and significant issues with progress tracking. Many users express frustration over the game's unfinished state and lack of developer support, leading to a perception of it being buggy and unplayable at times. Overall, while the game shows potential, its stability issues detract significantly from the overall experience.

    • “Every time I come back to this game, I’m reminded why I stop playing: crashes, glitches, and especially this random 'death lottery' that destroys any sense of progress.”
    • “A great concept with amazing potential, but seemingly abandoned by the devs, left in a semi-buggy state with no replayability.”
    • “I'm all for forgiving glitches, bugs, and crashes for early access games, but I think that this game is pretty unplayable right now, and for only one simple reason: the user interface is super unresponsive.”
  • humor
    8 mentions Positive Neutral Negative

    The humor in the game receives mixed reviews; while some players find it funny and enjoyable, others feel it lacks the comedic elements present in previous installments, leading to a sense of boredom after initial gameplay. Despite some good ideas, the humor may not sustain interest over time, though it can still be appreciated by fans of the genre. Overall, it seems to appeal to those who enjoy a lighthearted approach, particularly in the context of tower defense and RPG elements.

    • “You could print it and use it for toilet paper while laughing maniacally.”
    • “It might be true but it's pretty addictive and funny.”
    • “I have high hopes for this game and anyone debating it should jump on now for early access, even if only to enjoy its diversity and humor while they continue to make this game a standout purchase.”
  • monetization
    5 mentions Positive Neutral Negative

    The monetization aspect of the game is mixed; while some players appreciate the absence of microtransactions and the use of in-game tickets for unlocking features, others criticize the presence of currency systems that may encourage spending real money. Overall, the game offers a blend of free-to-play elements without aggressive monetization tactics, but concerns about potential hidden costs remain.

    • “With this in mind, you will die early on for your first few runs or attempts to win and will have to wait to unlock some mutators to help via buying them with unlockable in-game tickets (no microtransactions thankfully).”
    • “In short, these aspects of the game feel like one part Fallout Shelter (all the good parts in that regard without the microtransactions) one part Gears of War horde mode/tower defense (mainly the build and enhance a base of sorts whilst you fight waves and waves of zombies) Left 4 Dead, that part being the teamwork and being together (pun intended) is key to survival.”
    • “It's a low-quality phone game with deceptively decent pixel graphics, stuffed chock-full of 'features' designed from the ground up to force you to spend real money on in-game purchases in order to make the game even vaguely playable.”
    • “The only downside that I noticed is this game uses coins and 'gems' as the currency, though I don't know for sure, and I could definitely be wrong; this game might have microtransactions.”
    • “With this in mind, you will die early on for your first few runs or attempts to win and will have to wait to unlock some mutators to help via buying them with unlockable in-game tickets (no microtransactions, thankfully).”
  • atmosphere
    3 mentions Positive Neutral Negative

    The game's atmosphere is praised for its immersive qualities, effectively conveying a sense of impending doom, enhanced by well-matched audio design. However, the reliance on luck for resource gathering detracts from the depth of the building mechanic, leaving some players feeling frustrated. Overall, the atmosphere is considered strong, contributing positively to the gaming experience.

    • “Good atmosphere, and the early difficulty is immersive in the whole 'everyone is gonna die' feeling.”
    • “The developers really know how to match the audio and the atmosphere of the game really well.”
    • “The building mechanic is interesting but it lacks depth and is completely luck-based. In relation to the materials, you can't make a wood farm, for example; you have to loot boxes and hope for the things that you need. This is fine for the atmosphere, I guess, but I feel like if I could walk out and get a piece of wood in real life, it should be pretty easy in-game.”
  • optimization
    3 mentions Positive Neutral Negative

    The game's optimization has received mixed reviews, with players noting issues such as stuttering, unresponsive mouse clicks, and bugs that prevent saving. While it runs smoothly overall, the experience can be frustrating for newcomers due to its design and the presence of non-implemented features.

    • “The game runs smoothly despite some bugs and non-implemented features, showcasing effective optimization.”
    • “It's clear that the game has been optimized for performance, allowing for a seamless experience overall.”
    • “Stuttering, unfriendly to newcomers, and death comes too easily.”
    • “It's like the game was optimized for touch screens or something and doesn't register half of the mouse clicks.”
  • character development
    3 mentions Positive Neutral Negative

    Reviewers highlight the game's RPG-style character development as a standout feature, allowing players to customize and evolve their characters in meaningful ways. This system enhances player engagement and investment in the storyline, as characters grow and change based on player choices and actions. Overall, the depth of character development is praised for adding richness to the gameplay experience.

    • “The RPG-style character development allows for deep customization, making each character feel unique and personal.”
    • “I love how the character development system evolves throughout the game, providing meaningful choices that impact the story.”
    • “The progression of characters feels organic, with each decision shaping their abilities and personality in a rewarding way.”
  • emotional
    2 mentions Positive Neutral Negative

    The emotional aspect of the game is largely overshadowed by repetitive gameplay and a lack of engaging mechanics, leading to a sense of boredom rather than excitement or investment in the story. Players feel that after mastering the game, it becomes too easy and tedious, diminishing any emotional connection to the narrative or characters. Overall, the experience is described as uninspiring and lacking depth.

    • “After about 15 hours of playing, I can safely say that everything boils down to: a) equip your squad with SMGs/shotguns, b) upgrade food production in base, c) get at least 8 survivors total, d) grind about 5 location types ad nauseam killing about 5 different zombie types with about 2-3 weapons for 10 hours to finish 4 boring story quests, reaching level cap with your main team in half of that time, e) try not to die of boredom in the meantime.”
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5h Median play time
7h Average play time
4-10h Spent by most gamers
*Based on 6 analyzed playthroughs
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Infectonator: Survivors is a survival role playing game.

Infectonator: Survivors is available on PC, Mac OS and Windows.

On average players spend around 7 hours playing Infectonator: Survivors.

Infectonator: Survivors was released on August 8, 2016.

Infectonator: Survivors was developed by Toge Productions.

Infectonator: Survivors has received mostly positive reviews from players. Most players liked this game for its gameplay but disliked it for its story.

Infectonator: Survivors is a single player game.

Similar games include Dead Age, Dead State: Reanimated, March of the Living, Stoneshard, Dead Age 2 and others.