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Kingdom's Return: Time-Eating Fruit and the Ancient Monster

Kingdom's Return: Time-Eating Fruit and the Ancient Monster Game Cover
51%Game Brain Score
music, graphics
gameplay, story
67% User Score Based on 27 reviews

Platforms

Nintendo SwitchXbox Series X|SPCPlaystation 5XboxWindowsPlayStationNintendo Switch 2
Kingdom's Return: Time-Eating Fruit and the Ancient Monster Game Cover

About

Kingdom's Return: Time-Eating Fruit and the Ancient Monster is a single player city builder game with fantasy and anime themes. It was developed by INTI CREATES CO., LTD. and was released on April 23, 2026. It received mostly positive reviews from players.

A kingdom-rebuilding adventure filled with action and strategy! Kingdom's Return is an action RPG where you'll adventure to restore your fallen kingdom. Collect materials in 2D side-scrolling adventure stages, then use them in the strategy part to rebuild your kingdom and power up your characters!

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67%
Audience ScoreBased on 27 reviews
music3 positive mentions
gameplay4 negative mentions

  • Cute and well-crafted pixel art with charming sprite designs and animations.
  • Simple and fun combat with enjoyable boss fights and a variety of playable character classes.
  • City building and base management add some strategic element and are entertaining for short play sessions.
  • Gameplay loop becomes repetitive and boring quickly due to simple and limited mechanics and lack of depth.
  • City building feels underdeveloped and has minimal impact on gameplay progression and character stats.
  • Class and skill balance issues make some characters significantly stronger and reduce overall challenge and variety.
  • gameplay
    25 mentions Positive Neutral Negative

    The gameplay is generally simple and repetitive, relying heavily on pattern-spamming with limited variety across characters and skills, which may lead to monotony over time. While the core mechanics are functional and can be enjoyable for casual players, features like town building and character upgrades feel underdeveloped and add little depth. Overall, the game delivers a straightforward but somewhat shallow experience that lacks challenge and lasting engagement.

    • “Nothing extraordinary but proof once again that Inti can do gameplay super well regardless of scope of game.”
    • “The gameplay is simple and the story is not particularly deep, but I feel the title achieves what it sets out to do well.”
    • “The gameplay loop involves completing different quests by exploring procedurally generated 2D levels, allowing you to improve your city and your characters.”
    • “The gameplay loop gets old fast.”
    • “Its main mechanic is lobbing potions that have an arc just large enough to be annoying to use; only two of its chemical shots are any good, and its skills are either impractical in stages due to their cost or useless for boss fights because of very low hitboxes.”
    • “This game feels like 2 hours of content stretched into 7-8 in the worst way possible. The core gameplay is fine but not exceptional, with weird mobility decisions. Every dungeon is split into multiple quests requiring repeated backtracking and replaying rooms, making it profoundly tedious and artificially prolonged.”
  • story
    20 mentions Positive Neutral Negative

    The story is widely regarded as minimal, thin, and lacking depth, with many users finding it boring or repetitive. While the narrative includes numerous quests, dialogue is sparse or unengaging, and progression feels tedious due to recycled assets and repetitive mission design. Overall, the story serves more as a backdrop to simple gameplay and city-building mechanics rather than offering meaningful or compelling storytelling.

    • “The gameplay is simple and the story is not particularly deep, but I feel the title achieves what it sets out to do well.”
    • “You basically play missions and gather materials from mobs/bosses in order to level up your land and character class.”
    • “The gameplay loop involves completing different quests by exploring procedurally generated 2D levels, allowing you to improve your city and your characters.”
  • music
    5 mentions Positive Neutral Negative

    The music in the game is generally upbeat and pleasant, fitting well with the cute visuals and action RPG style, though some players find it unremarkable or occasionally unpleasant. Overall, it offers an entertaining and consistent audio experience without being groundbreaking.

    • “The sprite designs are cute, the music is kept pretty upbeat throughout and while this is not ground-breaking stuff, it's at the very least an entertaining little base building action RPG.”
    • “Consistently pleasant music and sound effects.”
    • “Graphics are really cute, and the soundtrack is also good.”
    • “None of the music really stuck out to me and unfortunately the music you end up hearing the most is just plain bad to me.”
    • “None of the music really stuck out to me and unfortunately the music you end up hearing the most is just plain bad to me.”
  • grinding
    5 mentions Positive Neutral Negative

    The game involves extensive and repetitive grinding, stretching limited content over a longer playtime that many find tedious and unnecessarily drawn out. While the core gameplay has potential and can be enjoyable for those who like grinding, issues like repetitive dungeon design and gameplay interruptions diminish the experience. Overall, it may appeal only to players willing to endure monotonous repetition for a low price.

    • “This game is like 2 hours of content stretched into 7-8 in the worst way possible. The core gameplay is fine but far too simple for its length. Every dungeon is split into 3+ quests, and you have to repeatedly walk back through the overworld and redo many rooms. At every turn they try to milk the little content for as much playtime as possible, making it profoundly tedious for no reason.”
    • “If only the grind weren't impacted by the annoying victory flow-breaking moments. As long as you play as Zipango, this could have been a fun game where you feel good farming mobs, but the way it is, it’s not worth the time.”
    • “The core idea of the game had potential to be a 'feel good farming mobs' game, but the grinding experience doesn’t feel good as it is.”
  • graphics
    5 mentions Positive Neutral Negative

    The graphics are widely praised for their charming, well-animated pixel art and cute art style, showcasing Inti Creates' mastery of retro aesthetics. The beautiful artwork and strong art direction contribute significantly to the game's visual appeal.

    • “Cute artwork and amazing pixel graphics - leave it to Inti to master their retro graphics craft like always!”
    • “I almost forgot to point this out, this game has some beautiful artworks, the art direction folks did an amazing work here.”
    • “The artstyle is very cute and the pixel art is well animated.”
  • replayability
    2 mentions Positive Neutral Negative

    The game offers low replayability due to minimal postgame content and lackluster DLC, with cosmetic additions failing to provide compelling reasons to return compared to more substantial expansions in other titles.

    • “Low (if not no) replay value and lack of postgame content that make you want to come back for more.”
    • “They're obviously just skins but for skins they're not worth the money, especially compared to DLCs that offer entire playable characters with unique mechanics.”
  • monetization
    2 mentions Positive Neutral Negative

    The monetization is perceived as a typical cash grab, with the game lacking depth or lasting appeal, making it feel like a quickly produced title aimed primarily at generating revenue rather than delivering a memorable experience.

    • “I'm very familiar with Inti Creates games and I'm almost certain they have a specific pattern where for every majorly good game they release, they also release some game that feels like a quick cash grab made with minimal effort.”
    • “This is a cash grab release game. Nothing majorly offensive, but it's clearly not a game anyone is going to fall in love with. You'll play it and get bored quickly. The demo did not convince me either.”
  • emotional
    1 mentions Positive Neutral Negative

    The emotional aspect is largely neutral, with users feeling indifferent due to the lack of incentive to explore different character classes, allowing for a repetitive playthrough using only one class without emotional engagement or variety.

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Frequently Asked Questions

Kingdom's Return: Time-Eating Fruit and the Ancient Monster is a city builder game with fantasy and anime themes.

Kingdom's Return: Time-Eating Fruit and the Ancient Monster is available on Nintendo Switch, Xbox Series X|S, PC, PlayStation 5 and others.

Kingdom's Return: Time-Eating Fruit and the Ancient Monster was released on April 23, 2026.

Kingdom's Return: Time-Eating Fruit and the Ancient Monster was developed by INTI CREATES CO., LTD..

Kingdom's Return: Time-Eating Fruit and the Ancient Monster has received mostly positive reviews from players. Most players liked Kingdom's Return: Time-Eating Fruit and the Ancient Monster for its music but disliked it for its gameplay.

Kingdom's Return: Time-Eating Fruit and the Ancient Monster is a single player game.

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