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Regions Of Ruin

Regions Of Ruin Game Cover
85%Game Brain Score
Most mentioned positive aspects:gameplay, story
Most mentioned negative aspects:grinding, stability
85% User Score Based on 2,589 reviews

Platforms

Nintendo SwitchLinuxXbox Series X|SPCPlaystation 5Mac OSPlaystation 4Xbox OneXboxWindowsPlayStation
Regions Of Ruin Game Cover

About Regions Of Ruin

Regions Of Ruin is a single player city builder game with a fantasy theme. It was developed by stephenlucerne and was released on February 5, 2018. It received positive reviews from players.

Regions of Ruin is a 2D pixel side-scrolling RPG with town-building, where you explore, fight and build into an open world that progressively challenges you and your settlement, and threatens the extinction of the dwarven race.

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Looking for games like Regions Of Ruin? Here are top city builder recommendations with a fantasy focus, selected from player-similarity data — start with Regions of Ruin: Runegate, The Vagrant or Moonlighter.

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Reviews

85%Audience ScoreBased on 2,589 reviews
gameplay176 positive mentions
grinding142 negative mentions

  • Engaging core gameplay loop blending exploration, combat, base building, resource gathering, and character progression.
  • Addictive and satisfying both in combat and town management with many upgrades and skill customization options.
  • Detailed hand-crafted pixel art and atmospheric soundtrack enhancing the cozy fantasy dwarven theme.
  • Combat and follower AI can be clunky or unbalanced, making some sections trivial or frustrating.
  • The game becomes repetitive and grind-heavy after mid to late game with limited endgame challenge.
  • UI and control issues including poor tutorial, insufficient quest tracking, and weak platforming mechanics.
  • gameplay

    571 mentions Positive Neutral Negative
    31% positive mentions, 60% neutral mentions, 9% negative mentions

    The gameplay of Regions of Ruin offers a solid and addictive core loop blending side-scrolling action RPG combat, town building, and resource management, with simple but rewarding mechanics. While it shines in early stages with engaging exploration, character progression, and a mix of combat and crafting systems, many reviews highlight issues such as repetitiveness, occasional clunky controls, underwhelming stealth mechanics, and balancing problems that reduce challenge mid-to-late game. Overall, it provides satisfying casual gameplay for fans of pixel-art RPGs and base management, though it may feel grindy or shallow for those seeking deeper or more polished mechanics.

    • “The game is packed with engaging mechanics, like settlement building, contracts, simplified mining, gear‑based combat, and map exploration.”
    • “Core gameplay loop is quite solid: conquer areas, gather resources (you assign workers on the conquerable nodes), upgrade settlement, get better equips, and progress.”
    • “Gameplay-wise, it has this mix of familiar elements and small twists that keep things from feeling stale.”
    • “The core gameplay gets tedious quickly, and there isn't much variation.”
    • “The gameplay loop involves getting resources to build your base up through your own finds, clearing areas of the game map so resources are unlocked (they do not replenish but it doesn't really matter as you find out mid-game) as well as rescuing workers.”
    • “The gameplay loop is repetitive, and throwing axes are vastly overpowered, as is stealth.”
  • story

    518 mentions Positive Neutral Negative
    21% positive mentions, 75% neutral mentions, 4% negative mentions

    The story in this game is simple and lightweight, focusing on survival and rebuilding a dwarven settlement amidst hostile forces, with narrative elements primarily delivered through quest dialogues, environmental storytelling, and scattered lore. While some players find it charming and engaging with fun side quests and puzzles, many criticize the quest tracking system as confusing and buggy, the main plot as repetitive and uninspired, and the platforming sections as frustrating. Overall, the story provides sufficient context and motivation but lacks depth and cohesion, making it more of a backdrop to the exploration and gameplay rather than a compelling narrative centerpiece.

    • “Narrative elements are woven through quest dialogues and environmental storytelling rather than heavy cinematic presentation.”
    • “And in addition to this, there is also a plot with a grand goal - to find salvation for your people, who are scattered across the continent and eliminate the threat that hangs over all non-monster-like individuals.”
    • “The story and quests feel meaningful, as you are trying to rebuild a dwarven community.”
    • “A lot of quests don't have markers, they just say 'go to this place that's north east of here and find a dude.' Of course the problem is that 'north east' could mean anything of, like 30 locations. As a result of this system I just kinda said 'screw that' to a lot of the quests and only paid attention to the ones that were easy to figure out or had a clear marker pointing me where to go. If markers for all quests were intended, then a lot of them bugged out.”
    • “Figuring out where to turn quests in or complete missions is a complete chore and pain to figure out. Some quests have markers, most side-quests don't. And several quests just don't work. I found Snowbeard's grave, but that quest also still shows as active. The quests you do complete don't always give you a marker for where to turn them in.”
    • “Virtually everything in the game feels like an 'excuse plot.' The quests are bare bones and consist of 'kill something on this map that you were going to kill anyway' or 'go to a different map and kill something you would have killed when you got there anyway.' The base upgrades seem to be built around the idea of a bustling complex economy, when in practice there's little reason not to sell your loot to the two vendors that come with the town from the start.”
  • graphics

    232 mentions Positive Neutral Negative
    36% positive mentions, 61% neutral mentions, 3% negative mentions

    The graphics are predominantly praised for their charming, colorful pixel art style that evokes classic 16-bit era aesthetics, fitting well with the game's strategic, RPG, and platforming elements. While generally regarded as visually appealing, some users note simplicity, occasional repetitiveness in environments, and minor clarity issues during combat. Overall, the pixel graphics effectively complement the game's atmosphere and content, appealing especially to fans of retro-style visuals.

    • “Character sprites are expressive and readable during combat, and the overall aesthetic evokes classic side-scrolling RPGs while maintaining modern clarity.”
    • “The presentation is awesome, with charming 16 bit graphics, a wonderful score, and great sound effects.”
    • “It's dripping in charm with a wonderful artstyle and music that fits perfectly.”
    • “If only the actual game was as pretty as the thumbnail/its Steam header and had the same graphics.”
    • “It feels like the developers wanted there to be some sophistication to the fighting (quick strike, power strike, block) but the hideous graphics and dogpiling of rabble around the player make it impossible to see what's going on, so the player is better off just charging at the horde while mashing the mouse buttons and hoping for the best.”
    • “[b]Art style and graphics[/b] in no way compare to [u]Kingdom: New Lands[/u], as most animations are merely 2 or 3 frames, the environment is mostly repetitive and uncharacteristic; it feels more like a flash game.”
  • grinding

    150 mentions Positive Neutral Negative
    2% positive mentions, 3% neutral mentions, 95% negative mentions

    Grinding in this game is a divisive aspect; while some find the resource gathering and combat loop engaging and satisfying, many players report it becomes tedious, repetitive, and overly time-consuming, especially in the mid to late game. The need to farm materials extensively for town building and character progression often leads to a monotonous experience, with minimal variation and reward, detracting from overall enjoyment. However, fans of grind-heavy gameplay may appreciate the challenge, particularly when the pace is managed or cheats are used to alleviate the more tedious parts.

    • “The other half of town building is of course material grinding, except it's not really grinding (thankfully). Materials are more of rewards you get from exploring, as clearing land makes new spots for helpers to get a limited amount of materials for you. Though if you're out of the ~100 regions to exploit, you can also kill thousands of bunnies to resupply.”
    • “A bit grindy sometimes.”
    • “A bit grindy.”
    • “After a couple of hours, the game turns into brainless grindy button mashing with little reward for your actions.”
    • “Grinding large amounts of materials to upgrade your base facilities is extremely tedious and repetitive.”
    • “The mid-game and late game are far too grindy, making progression feel more like a chore.”
  • music

    120 mentions Positive Neutral Negative
    57% positive mentions, 34% neutral mentions, 9% negative mentions

    The music in "Regions of Ruin" is generally praised for its orchestral, adventurous, and fitting soundtrack that enhances the game's tone and atmosphere. While many find it enjoyable and well composed, a common criticism is its repetitiveness and limited variety, which can become monotonous over extended play sessions. Overall, the soundtrack is considered a strong and charming aspect of the game that complements its pixel art and gameplay well.

    • “The soundtrack complements the tone, alternating between somber themes and adventurous melodies that support the sense of reclaiming a fallen world.”
    • “The game's music is adventurous, energetic and features some good, epic battle themes, as well as a lovely track that plays when in settlements or peaceful areas.”
    • “It's dripping in charm with a wonderful artstyle and music that fits perfectly.”
    • “Given the 'simple' graphics and repetitive music, I would avoid paying full price for Regions of Ruin but the game is a terrific value when bought on sale.”
    • “The game's music is also very monotonous; I turned it off for most of the time played.”
    • “The music also isn't helping... few songs that soon become repetitive.”
  • stability

    48 mentions Positive Neutral Negative
    6% positive mentions, 0% neutral mentions, 94% negative mentions

    The game suffers from frequent bugs and glitches, including problematic AI behavior, quest issues, and control quirks, which can hinder the gameplay experience. While the instability can be frustrating and impacts polish, most players find it not game-breaking and still enjoyable overall. Improvement is needed to fully realize the game's potential.

    • “But not too buggy, as I've played through the whole game for almost 18 hours straight.”
    • “Was not buggy and depending on the weapons and armor you have equipped, you approach the battle a little differently.”
    • “Aside from a few small control issues and a couple of small problems with quest flags, it was remarkably bug-free.”
    • “Neat in theory (I loved the idea of kingdoms with an overland map), but super buggy; had to wrestle a lot with bad and/or broken UI and game features.”
    • “It does suffer some bugs (a couple of buggy quests that can't be completed, sometimes your hirelings will fall through the world, sometimes you'll clip through the background textures, sometimes you can't drop through platforms that you're supposed to be able to drop through), but I didn't run into anything game breaking.”
    • “I really want to enjoy this game but it is constantly frustrating to play due to how unpolished, buggy, and broken the game always feels.”
  • humor

    45 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game's humor is widely praised for its clever, well-written, and subtly quirky style, featuring funny injuries, humorous dialogue, and playful references to other games like Dwarf Fortress. Players find the humor charming and refreshing, with entertaining moments scattered throughout, including amusing mini-games and lighthearted character interactions. Overall, the humor adds a fun, relaxed layer to the gameplay without relying on clichés or stereotypes.

    • “Not "oh, you're a dwarf, you must like beer" funny, but properly written stuff.”
    • “There's a great sense of humor and mostly good writing that pervades the whole game, and the developer tried very hard to make most of the regions have their own vignettes that kept things from getting stale.”
    • “The descriptions of your injuries are often interesting and funny.”
  • replayability

    31 mentions Positive Neutral Negative
    23% positive mentions, 58% neutral mentions, 19% negative mentions

    Replayability opinions are mixed: some users find the game fun with decent replay value mainly through trying different builds or higher difficulties, while others feel it lacks variety due to repetitive maps and limited customization, making it less engaging to replay extensively. Overall, replay value is seen as modest, often enhanced by difficulty modes or expansions, but not a strong selling point.

    • “Great game, lots of replay value.”
    • “This is one of those games you find on Steam that has absolutely fantastic replayability and is easy to learn, hard to master.”
    • “There's even some replayability if you want to try out different builds or just build your town all over again.”
    • “It lacks replay value as once you've cleared the game there isn't much to do, and the handcrafted zones don't have enough detail to make a 100% run worthwhile.”
    • “Fairly nice game, my only criticism is that even on harder difficulties it doesn't take long to reach the final boss and the game lacks replayability, as there is not much different actions you could take on a second campaign.”
    • “Overall, fun game to grind out in a day, though there's little to no replayability value.”
  • atmosphere

    21 mentions Positive Neutral Negative
    43% positive mentions, 43% neutral mentions, 14% negative mentions

    The game's atmosphere is widely praised for its immersive environments, charming art style, and cozy, often mystical vibe enhanced by fitting music and detailed backgrounds. While some elements like animations or dialogue can occasionally detract, the overall feeling of exploration, lore depth, and varied settings creates a compelling and engaging experience. Fans appreciate the combination of atmospheric storytelling and aesthetics, which often outweighs minor rough edges in gameplay.

    • “Environments range from forested ruins to underground caverns, each rendered with careful attention to atmosphere.”
    • “Wonderful RPG with a charming art style and atmosphere, a bit like Skyrim but in 2D.”
    • “All that plus lots of sweet loot to find as well as great atmosphere and sound make Regions of Ruin a real easy recommendation.”
    • “I mean dialogue that is hard to read or tiresome or even bore some to read really takes you out of the atmosphere of the game.”
    • “I think this game would have benefited from small things like a ladder climbing animation instead of just jumping up them, and maybe a bit more in the background to set the atmosphere.”
    • “The intention of the developers is clearly recognizable: a fitting old Germanic-like tribal atmosphere, which many games like Kingdom and Sword of Xolan have, but they are far more mystical.”
  • optimization

    14 mentions Positive Neutral Negative
    29% positive mentions, 50% neutral mentions, 21% negative mentions

    The game's performance is generally smooth and stable on most systems, handling complex on-screen elements well, but Linux users report stuttering issues. While optimization enables easy combat exploits and some systems like crafting feel ineffective, overall performance is acceptable though not exceptional, with critiques suggesting it feels more like a beta than a polished release.

    • “Performance is super-smooth even with a huge number of things on screen (arrows, fireballs, bunnies).”
    • “Performance has been mostly fine.”
    • “Works well and runs smoothly on Linux-based operating systems.”
    • “It's one of the worst optimized 2D games that I have ever played.”
    • “The idea is fine, the sound, the graphics in this style are decent, but the gameplay and optimization are not the best or at least not what is expected for a stable release, maybe more suitable for a beta.”
    • “What this translates to is stuttering movement in what could have been a great game.”
  • monetization

    3 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The game's monetization is somewhat intrusive, with new updates introducing ads for other titles, which some players find off-putting. However, the overall experience feels genuine and well-aligned with the game's design, though it could benefit from better promotion.

    • “I loved the game but didn't appreciate the updates that introduced ads for their new games.”
  • emotional

    1 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    Users find the game emotionally engaging but note its short duration of 5-10 hours, suggesting it’s worth full price mainly for fans of the genre or style despite limited replay value.

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Play Times

14h Median play time
15h Average play time
8-20h Spent by most gamers
*Based on 44 analyzed playthroughs
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Frequently Asked Questions

Regions Of Ruin is a city builder game with fantasy theme. Common tags for Regions Of Ruin include indie, trading, exploration, pixel graphics, building and others.

Regions Of Ruin is available on Nintendo Switch, Xbox Series X|S, PC, PlayStation 5 and others.

On average players spend around 15 hours playing Regions Of Ruin.

Regions Of Ruin was released on February 5, 2018.

Regions Of Ruin was developed by stephenlucerne.

Regions Of Ruin has received positive reviews from players. Most players liked Regions Of Ruin for its gameplay but disliked it for its grinding.

Regions Of Ruin is a single player game.

Similar games include Regions of Ruin: Runegate, The Vagrant, Moonlighter, Metal Unit, Realms of Magic and others.