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Dragon Marked For Death

Overall, Dragon Marked for Death isn’t a perfect title, but damn it’s fun. It has all the right elements of a simple action platformer, but RPG attributes to make the experience deeper and more engaging.
Dragon Marked For Death Game Cover
73%Game Brain Score
story, gameplay
grinding, optimization
78% User Score Based on 443 reviews
Critic Score 64%Based on 12 reviews

Platforms

Nintendo SwitchPCPlaystation 4WindowsPlayStation
Dragon Marked For Death Game Cover

About

Dragon Marked For Death is a single player and multiplayer role playing game with a fantasy theme. It was developed by INTI CREATES CO., LTD. and was released on April 21, 2020. It received mostly positive reviews from both critics and players.

"Dragon Marked for Death" is a 2D side-scrolling action RPG where players assume the role of revenge-seeking Dragonblood Clan survivors. Players can choose from six characters, each with unique abilities, and embark on quests to increase their status and alter the game's outcome. Quest objectives vary, including combat, protection, rescue, and exploration, providing diverse gameplay experiences.

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78%
Audience ScoreBased on 443 reviews
story30 positive mentions
grinding90 negative mentions

  • Fun and engaging gameplay reminiscent of classic Mega Man titles, with a variety of characters and playstyles.
  • Great pixel art and music that enhance the overall experience.
  • Co-op multiplayer adds a layer of enjoyment, making it more fun to play with friends.
  • Grindy gameplay with repetitive missions and a lack of enemy variety can lead to boredom.
  • Online matchmaking is often empty, making it difficult to find players for co-op.
  • No sound options and limited customization options for characters detract from the overall experience.
  • story
    314 mentions Positive Neutral Negative

    The story in the game is generally considered weak and uninspired, often feeling like a vehicle for the gameplay rather than a compelling narrative. Players frequently encounter repetitive missions that lack significant plot relevance, leading to a grind-heavy experience where the main story is overshadowed by the need to replay levels for character progression. While there are some interesting elements and lore, many reviewers express a desire for deeper character backstories and more engaging storytelling throughout the gameplay.

    • “The story is intriguing and the world building is quite fascinating, though sometimes a bit confusing, but worry not as you can revisit levels whenever you please.”
    • “The writing in this game is detailed enough to keep you hooked, though I would’ve hoped for more lore and backstory of each character considering it’s an RPG.”
    • “There wasn’t anything mind-blowing about the main story, but it was decent enough to keep you progressing to see what would happen.”
    • “The story is weak.”
    • “I just think the story isn't as impactful as it should be.”
    • “The game is awful, simple as that... it looks great but only 30% of players even finished the main story!”
  • gameplay
    119 mentions Positive Neutral Negative

    The gameplay of the game is generally well-received, featuring a mix of engaging mechanics, character diversity, and nostalgic references to classic titles like Mega Man Zero. However, many players note that it can become repetitive due to grinding and the need to replay missions for loot and character progression, which may detract from the overall experience. While the cooperative play enhances enjoyment, some players find the level design and pacing lacking, leading to a mixed reception overall.

    • “The mechanics aren't over-complicated, the missions are self-contained and not overly long, and the RPG mechanics are easy to understand.”
    • “The gameplay is very satisfying, and I am a sucker for the sprite work Inti puts in their games.”
    • “It's a pretty enjoyable ride from start to finish, as each of the available classes feel like different characters, due to the number of gameplay style differences between them all.”
    • “The cons of the gameplay is that it can get repetitive with having to play missions in the same locations multiple times and have to play those levels multiple times for your other characters.”
    • “I've tried a few games from this developer, they are all basic and superficial with extremely boring gameplay.”
    • “The gameplay is boring; basically, it's playing MZ and MZX without any of the things that made those games fun. All the characters lack depth in their mechanics, and you will end up spamming the same moves all the time.”
  • grinding
    90 mentions Positive Neutral Negative

    The grinding aspect of the game is a significant point of contention among players, with many describing it as excessively tedious and repetitive, particularly in the late game where players must repeatedly farm for gear and experience. While some find the grind enjoyable and reminiscent of classic action RPGs, others feel it detracts from the overall experience, especially when playing solo. Overall, the game appeals to those who appreciate grinding mechanics, but it may frustrate players looking for a more streamlined or story-driven experience.

    • “It's basically storyless after the intro, and hugely grindy.”
    • “Having to beat the game 4 times is a bit much to get the true ending and having to play the same missions with the same flags over and over got tedious.”
    • “Just when you think you're done grinding, you'll want a more powerful weapon so you'll spend a few hours farming the same boss over and over until you get the drop you want.”
  • music
    52 mentions Positive Neutral Negative

    The music in the game is generally well-received, with many players appreciating its orchestral quality and ability to enhance the atmosphere, particularly during boss fights. However, a common criticism is the lack of sound options, which limits players' ability to adjust the music volume or disable it entirely, leading to some repetitiveness during extended play sessions. Overall, while the soundtrack is enjoyable and fits the game's themes, it may not be particularly memorable or groundbreaking.

    • “I noticed this game's music often got stuck in my head after a session of playing it, whether the shop themes, the town theme, or the credits.”
    • “The soundtrack throughout this game is fantastic, perfectly capturing the atmosphere of your quest and the environments that you find yourself exploring.”
    • “The music is superb, and it helps build up the hype especially on boss fights.”
    • “I actually like the soundtrack, but the game doesn’t offer an option to disable it.”
    • “No music/sound controls at all.”
    • “My biggest gripe with this game is the lack of a BGM/SFX slider; the inability to turn the game's music down and listen to your own music while grinding the same stage for the sixtieth time is pretty insufferable.”
  • graphics
    45 mentions Positive Neutral Negative

    The graphics of the game receive mixed reviews, with many praising the beautiful pixel art and character designs, particularly highlighting the work of artist Toru Nakayama. While some players appreciate the nostalgic aesthetic reminiscent of classic titles like Mega Man Zero, others feel that the environments lack distinctiveness and that the overall visual experience could be improved. Despite these criticisms, the game's art style is generally regarded as a strong point, contributing to its charm and appeal.

    • “As expected of the Mega Man Zero developer, the game looks great with its pixel art style.”
    • “The combat is satisfying and addictive, the soundtrack is a joy to listen to and the visuals are fantastic.”
    • “Inti Creates' beautiful artwork and sprite work never fails to impress.”
    • “The game's visuals were about on par with the Gunvolt games by Inti Creates, though I'd say Gunvolt more often had cool and noticeable stages and scenery, while here it felt like nowhere really wowed me with a good view or noticeable pixel art beauty (aside from cutscene pictures).”
    • “I felt the game could have been made much better by improving graphics.”
    • “Graphic quality is awful.”
  • character development
    11 mentions Positive Neutral Negative

    Character development in the game is highlighted by its impressive variety of playable characters and memorable designs, which are praised for their fluid animation and charm. However, some reviews note that while the character designs are appealing, the overall depth of character development, including story and customization, feels lacking, as the game appears to have reused elements from previous versions without significant updates. Despite these criticisms, the engaging character designs and enjoyable gameplay mechanics contribute positively to the overall experience.

    • “The amount of playable characters, the build variety, the character designs, and multiplayer were all standout aspects of this game.”
    • “Character designs were well done and memorable.”
    • “I absolutely love the character design; though I'm not finished with the game yet, I'm enjoying what I've played so far. I started with the empress, and man, she feels great to play as a DPS character.”
    • “They put so much effort into the style, they forgot the story, items, character development, and customization.”
    • “I absolutely love the character design, though I'm not finished with the game yet. I'm enjoying what I've played so far; I started with the empress, and man, she feels great to play as a DPS character.”
  • replayability
    9 mentions Positive Neutral Negative

    Overall, the game offers a solid level of replayability, primarily through diverse class playstyles, increasing quest difficulty, and the ability to grind for better gear. However, some players feel that additional content is needed to enhance this aspect further, while others express that replayability can feel limited in certain areas. Despite these mixed opinions, many agree that the game's mechanics encourage repeated playthroughs.

    • “This game has a good amount of replay value.”
    • “Each class has multiple playstyles based on elemental affinities (which change classes drastically) and equipment loadouts, so there's a good bit of replay value.”
    • “There is quite a lot of replayability with it even with the higher and higher difficulty versions of the quests way past the game's final level bracket (even that has a higher level version).”
    • “Replayability is done through increasing the quest level to grind for better gear and levels; enemies and bosses get statistically stronger, but everything else stays the same.”
    • “Replayability is non-existent.”
    • “Needs more content even if the stages have replayability value.”
  • optimization
    8 mentions Positive Neutral Negative

    Overall, the game's optimization is solid for single-player experiences, but multiplayer performance remains inconsistent and problematic, particularly during high-stakes scenarios. While some users have found temporary fixes, such as forcing the game to use a single CPU core, these are not comprehensive solutions. Additionally, certain class skills are poorly optimized, impacting gameplay balance.

    • “An uncapped option would’ve been nice, but overall performance is solid.”
    • “+4 player co-op with stable performance from America to Europe.”
    • “However... you earn back time from completing missions (based on your performance), so it's not a hard hour.”
    • “Multiplayer performance is still a mess.”
    • “Online performance can be slightly stabilized by forcing the game to use a single CPU core, but this is more of a workaround than a real fix.”
    • “However, in a game where coordination and precise inputs matter, especially during high-level boss fights, inconsistent multiplayer performance completely ruins the experience.”
  • stability
    5 mentions Positive Neutral Negative

    Overall, the game's stability is mixed; while single-player runs smoothly at 60 fps and performs well on Linux, the online co-op experience is plagued by bugs and crashes, particularly with certain character abilities. Additionally, players have reported issues with unstable framerates and frustrating elemental attacks that detract from the overall enjoyment.

    • “Single-player runs great, locked at 60 fps.”
    • “The game itself is good; it even runs great on Linux via Proton.”
    • “There is co-op, but it was a little buggy with the blue guy's movement powers.”
    • “Bandit is buggy and can crash your game, but does good damage and has good evasion.”
    • “A beautifully looking and sounding sidescroller RPG with excellent controls and easy to understand mechanics, married to an unstable framerate, incredibly irritating elemental attacks, and buggy online co-op that severely hampers the long-standing enjoyment.”
  • emotional
    3 mentions Positive Neutral Negative

    The emotional aspect of the game is highlighted by its touching narrative, particularly in the context of a heartfelt revenge story, which resonates with players. However, some users feel that the design choice of having enemies cause instant death upon contact can detract from the overall experience, especially in the late game.

    • “Grab a copy for yourself and a friend (or three) and bust some holy knights down a peg with the power of a satanic dragon in a heartfelt revenge story!”
  • humor
    2 mentions Positive Neutral Negative

    The humor in the game is highlighted by its ability to create hilarious situations, particularly during repeated playthroughs, where players find themselves laughing or smiling through memorable moments, such as the amusing "shinobi dragon kick."

    • “My second playthrough with Oracle yielded many hilarious situations that made us either laugh or smile with tears.”
    • “Funny shinobi dragon kick go brrrr”
  • atmosphere
    2 mentions Positive Neutral Negative

    The game's atmosphere is heavily influenced by the art style and gameplay reminiscent of the Mega Man Zero/Zx series, creating a nostalgic feel. The fantastic soundtrack enhances the experience, effectively capturing the essence of the quest and the diverse environments players explore.

    • “The game reminds me of the Mega Man Zero/Zx series immediately: the art style, the gameplay, the atmosphere.”
    • “The soundtrack throughout this game is fantastic, perfectly capturing the atmosphere of your quest and the environments that you find yourself exploring.”
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60h Median play time
64h Average play time
30-103h Spent by most gamers
*Based on 3 analyzed playthroughs
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Frequently Asked Questions

Dragon Marked For Death is a role playing game with fantasy theme.

Dragon Marked For Death is available on Nintendo Switch, PC, PlayStation 4, Windows and others.

On average players spend around 64 hours playing Dragon Marked For Death.

Dragon Marked For Death was released on April 21, 2020.

Dragon Marked For Death was developed by INTI CREATES CO., LTD..

Dragon Marked For Death has received mostly positive reviews from both players and critics. Most players liked this game for its story but disliked it for its grinding.

Dragon Marked For Death is a single player game with multiplayer and local co-op support.

Similar games include Heroes of Hammerwatch II, Chasm, Mercenary Kings, Killsquad, NiOh and others.