- July 30, 2018
- Bit Kid, Inc.
- 8h median play time
Chasm
Beautiful pixel art and tight controls make Chasm a fine, if reserved, modern take on the Metroidvania.
Platforms
About
Chasm is a single player role playing game with a fantasy theme. It was developed by Bit Kid, Inc. and was released on July 30, 2018. It received mostly positive reviews from both critics and players.
Chasm is a procedurally-generated RPG Platformer for PC (Win, Mac, & Linux), Playstation 4, and Nintendo Switch. Taking equal inspiration from hack 'n slash dungeon crawlers and Metroidvania-style platformers, it will immerse you in a procedurally-generated fantasy world full of exciting treasure, deadly enemies, and abundant secrets.











- Beautiful and charming pixel art with fluid animations and an atmospheric soundtrack, including chiptune alternative.
- Solid and responsive combat mechanics inspired by classic Castlevania gameplay, with a variety of weapons and unique enemy attack patterns.
- Engaging exploration and progression with metroidvania style skills unlock and rewarding backtracking, plus additional content such as side quests and character unlocking.
- Procedurally generated maps result in repetitive and uninspired levels, making exploration and backtracking tedious and confusing at times.
- Controls and combat animations can feel clunky and slow, with limited mobility and lack of attack animation cancels, leading to frustrating encounters.
- Lack of sufficient save points and expensive healing items makes progress punishing, compounded by lengthy backtracking and respawning enemies, negatively affecting flow and enjoyment.
- gameplay457 mentions Positive Neutral Negative
Chasm offers solid, classic metroidvania gameplay heavily inspired by Castlevania: Symphony of the Night, featuring tight controls, varied weapons, and RPG elements. While the core mechanics are reliable and nostalgic, the game suffers from slow pacing, awkward platforming, repetitive enemy design, and underwhelming procedural level generation that dilutes exploration and backtracking enjoyment. Overall, it provides an enjoyable but uninspired experience that appeals primarily to genre fans seeking a polished but not innovative adventure.
“In terms of gameplay, it takes all the best elements from Adventure of Link, Castlevania, Metroid, Ninja Gaiden, and Spelunky franchises and blends them all together into a fun, immersive metroidvania.”
“Gameplay follows familiar metroidvania rhythms, with combat and exploration tightly intertwined.”
“Chasm is a procedurally generated metroidvania platformer that offers tight controls, lovely pixel art, and an accessible gameplay experience.”
“Honestly the only reason I give it a 5 is because, at the end of the day, someone put time into this so it's a kudos for that and the art style, because other than that I'm not sure how or why you ended up taking the decisions to poor game design, bad mechanics, and pacing (just to mention an example: the journal page you must pick up at the very beginning of the game to get the achievement, because once you leave the area you cannot go back, so no achievement and you have to new game plus just to do so).”
“It is full of f-you jumps, f-you enemy placement, f-you layout (generated, yes, but the algorithm doesn't allow for certain rooms to be where they should), spaghetti-legs platforming, 'let's try to farm a thing forever' mechanics, rubbery controls, crap wall-jumping, unimaginative weapon selection, useless combo skills for the few weapons that have them... the whole game is some sort of enormous f-you to anyone who plays it, and the price-point is around $10 too high.”
“The procedural generation doesn't really add much to the gameplay, but I didn't find it particularly annoying either. Personally not enjoying it, the way it meshes random level generation with metroidvania mostly rips out the fun in exploring areas and replaces it with tedium, since just about all the game is linear corridors and a few branching paths here and there that are basically dead ends that make me either feel stupid for exploring them in the first place or stupid for forgetting exactly which mechanic I needed to progress in them (because there seems to be no proper way to mark rooms more explicitly than 'this room has something' and they have just about nothing memorable about them because of the way they are generated).”
Chasm Review - Not That Deep
With underwhelming procedural generation, Chasm fails to stand out from other Metroidvania games due to its simple mechanics and somewhat bland setting. It's still pretty and challenging enough to be occasionally fun.
60%Chasm review
Beautiful pixel art and tight controls make Chasm a fine, if reserved, modern take on the Metroidvania.
78%Chasm Review
Chasm is a lovely and fun Metroidvania with a lot of cool new ideas, even if its randomized maps are uninteresting.
70%
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Frequently Asked Questions
Chasm is a role playing game with fantasy theme.
Chasm is available on Nintendo Switch, Xbox Series X|S, PC, Mac OS and others.
On average players spend around 11 hours playing Chasm.
Chasm was released on July 30, 2018.
Chasm was developed by Bit Kid, Inc..
Chasm has received mostly positive reviews from both players and critics. Most players liked Chasm for its gameplay but disliked it for its grinding.
Chasm is a single player game.
Similar games include Elderand, The Last Faith, Afterimage, Souldiers, Bloodstained: Ritual of the Night and others.





