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Kilonova Game Cover

About

"Kilonova" is a revenge-driven game following warrior Sol, on a quest to free a fractured world from corruption. Wield cosmic powers to defeat enemies across arenas, while experiencing luminescent sound and striking low-poly visuals. Battle through three levels of increasing challenge in this beautiful celestial world, where the fate of the cosmos rests on your shoulders.

Kilonova screenshot
Kilonova screenshot
Kilonova screenshot
Kilonova screenshot
Kilonova screenshot
Kilonova screenshot
Kilonova screenshot

96%
Audience ScoreBased on 54 reviews
graphics12 positive mentions
optimization4 negative mentions

  • The game features beautiful art design and a unique aesthetic that enhances the overall experience.
  • It's a fun and quick beat-em-up game that is easy to pick up, making it accessible for new players.
  • Despite its short length, the game offers enjoyable gameplay and has potential for a longer version with more content.
  • The game is very short, with some players completing it in under 20 minutes, leaving them wanting more.
  • Controls and camera angles are not well optimized, leading to a less polished gameplay experience.
  • Combat can feel repetitive and lacks challenge, as players can often win by simply spamming attacks.
  • graphics
    18 mentions Positive Neutral Negative

    The graphics of the game are widely praised for their stylish design and vibrant colors, contributing to an engaging aesthetic that enhances the overall experience. While some users noted the lack of polish typical of a student project, the character design and art style were highlighted as standout features that left players wanting more. Overall, the visuals are considered a strong point, complementing the fun and challenging gameplay.

    • “The art style is so good that I kept wanting to stop and look up at the stars.”
    • “Amazingly fun game with great visuals and challenging combat.”
    • “Character design and general aesthetic were really good, no complaints there either and wouldn't mind seeing more of it.”
    • “There's also no graphics settings to adjust to fix this, but again, it's a student project.”
    • “First off, I do recognize that this is a student project, and so some jank and lack of polish is to be expected. For what it is, they killed the aesthetic, and I wouldn't mind seeing more from this team.”
    • “The combat and movement were solid despite the flaws, and again, the character design and aesthetic are killer.”
  • optimization
    8 mentions Positive Neutral Negative

    The game's optimization has been criticized for poor performance, particularly on the Steam Deck, where frame rates fluctuate between 20-40fps. Additionally, camera angles are noted as unoptimized, which further detracts from the gameplay experience, making it difficult to execute combos effectively.

    • “First off, performance.”
    • “On Steam Deck, performance could be a lot better, hitting around 20-40 FPS inconsistently.”
    • “Camera angles are not optimized.”
    • “On Steam Deck, performance could be a lot better, hitting around 20-40fps inconsistently.”
    • “It's genuinely the single most efficient thing you can do, partially because the poor performance means trying to actually use combos rarely works, but also because you attack just about as fast as you can mash.”
  • music
    6 mentions Positive Neutral Negative

    The music in the game received mixed feedback; while some users noted that the new Ronald song is catchy, overall, the sound design and music were largely forgettable and left little impact.

    • “The new Ronald song does slap though, caw caw.”
    • “Good sounds and music.”
    • “I don't even remember if there was music or not, and the rest of the sound design left no impression.”
  • character development
    6 mentions Positive Neutral Negative

    Reviewers consistently praise the character design and aesthetic, highlighting their uniqueness and appeal. While the gameplay and combat mechanics are noted as solid, the focus remains on the strong visual presentation of the characters, suggesting a desire for further exploration of this aspect in future iterations. Overall, the character development is well-received, contributing positively to the gaming experience.

    • “The character designs are unique, the gameplay is fun, and I found the final boss to be just the right amount of challenging (as someone who doesn't often play games like this).”
    • “Character design and general aesthetic were really good, no complaints there either and wouldn't mind seeing more of it.”
    • “The combat and movement were solid despite the flaws, and again the character design and aesthetic are killer.”
  • gameplay
    6 mentions Positive Neutral Negative

    Players appreciate the gameplay for its engaging cosmic power mechanic, which enhances combat depth. The unique character designs and enjoyable gameplay contribute to a fun experience, with the final boss providing a suitably challenging encounter for both seasoned and casual players.

    • “I quite like the cosmic power mechanic; it really adds an extra layer of depth to the combat that I enjoy.”
    • “The character designs are unique, the gameplay is fun, and I found the final boss to be just the right amount of challenging (as someone who doesn't often play games like this).”
  • story
    4 mentions Positive Neutral Negative

    The story received positive feedback for its engaging elements and quality voice acting, though many players expressed a desire for more content, indicating that the existing narrative felt limited despite its appeal.

    • “The artwork was very nice, and the small amounts of story we got made me just want more.”
    • “It even had a story to move things along, and it was voiced.”
  • replayability
    4 mentions Positive Neutral Negative

    The game's replayability is primarily driven by the presence of achievements, which encourage players to revisit the content. However, some users note a lack of inherent replay value, particularly given its status as a student project, suggesting that expectations should be tempered.

    • “The variety of achievements keeps me coming back for more, making the game highly replayable.”
    • “The numerous achievements available really enhance the replayability factor.”
    • “The game’s achievements provide a compelling reason to replay, ensuring that each playthrough feels fresh.”
    • “I also don't understand some of these playtimes; there's no replay value, though again it's a student project, so I wouldn't expect it.”

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