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Soulstice

Full of style and substance, Soulstice is a joy to play, with tight, fast-paced combat and slick controls that make this an easy recommendation to anyone interested in a new hack and slash title.
Soulstice Game Cover
70%Game Brain Score
Most mentioned positive aspects:story, gameplay
Most mentioned negative aspects:optimization, grinding
73% User Score Based on 1,228 reviews
Critic Score 68%Based on 36 reviews

Platforms

Xbox Series X|SPCEpic GamesPlaystation 5Playstation 4Xbox OneXboxWindowsPlayStation
Soulstice Game Cover

About Soulstice

Soulstice is a single player hack and slash game with horror, fantasy and dark fantasy themes. It was developed by Reply Game Studios and was released on September 19, 2022. It received mostly positive reviews from both critics and players.

Explore a dark world brimming with hidden mysteries, master a diverse combat system, and inhabit the dual forces of two sisters in a coming-of-age fantasy story with fast-paced action, vicious enemies and breathtaking boss fights.

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Games Like Soulstice

Looking for games like Soulstice? Here are top hack and slash recommendations with a horror, fantasy and dark fantasy focus, selected from player-similarity data — start with Beast of Reincarnation, Atlas Fallen: Reign Of Sand or Flintlock: The Siege of Dawn.

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Reviews

73%Audience ScoreBased on 1,228 reviews
story279 positive mentions
optimization34 negative mentions

  • Engaging and satisfying combat system inspired by classic hack-and-slash games with a unique dual-character mechanic involving the sisters Briar and Lute.
  • Compelling story and characters with strong emotional depth, particularly the relationship between the two sisters, set in a dark, beautifully designed gothic world.
  • High-quality art direction, visuals, and music that create an immersive and atmospheric experience, especially impressive for a AA/indie title.
  • Fixed camera angles, especially outside combat, cause navigation and platforming frustrations and interfere with combat visibility.
  • Enemy design leads to frequent frustrating encounters due to overly tanky enemies, off-screen attacks, and the cumbersome red/blue aura mechanic required to damage certain enemies.
  • Combat can feel repetitive and clunky at times, with limited weapon variety in movesets and some unintuitive control schemes, contributing to pacing issues and occasional grind.
  • story

    645 mentions Positive Neutral Negative
    43% positive mentions, 53% neutral mentions, 4% negative mentions

    The story of the game received largely positive feedback, praised for its engaging sisterly bond, intriguing dark fantasy setting, and well-developed characters, particularly the protagonists Briar and Lute. While some found the narrative predictable, stretched, or generic, many appreciated its emotional depth, compelling worldbuilding, and meaningful character development, which kept them invested despite some pacing and presentation issues. Overall, the story stands out as a strong aspect in a hack-and-slash genre that typically lacks narrative focus.

    • “I absolutely loved the story and the main characters Briar and Lute (both voiced by Stefanie Joosten of MGS5 fame) really grew on me.”
    • “The story is really good and keeps you interested the whole time, the bond between the two sisters and the backstories of all the other characters are very interesting.”
    • “The story is actually interesting, the combat is tight, though it does take some getting used to.”
    • “The story is lackluster as it’s sprinkled with barely there plot points sometimes throughout the 25 chapters.”
    • “The dialogue is cringe, the story is like "ah yes drama back story, definitely not predictable"; it's like you are watching a terrible anime, and people have the audacity to call this "Claymore, the video game?"”
    • “It has its flaws, like some of the voice acting could've been a bit better, but the overall experience, world building and story really hit home with me and is one of the best gaming experiences I've had in quite some time.”
  • gameplay

    471 mentions Positive Neutral Negative
    25% positive mentions, 66% neutral mentions, 9% negative mentions

    Soulstice’s gameplay offers a fast-paced, hack-and-slash experience inspired by classic titles like Devil May Cry and Bayonetta, featuring a unique dual-character mechanic that balances offense and defense. While many praise its stylish combat, weapon variety, and rewarding mastery curve, the game is often criticized for frustrating color-coded enemy mechanics, clunky camera angles, repetitive level design, and occasionally sluggish or overly complex controls that detract from combat fluidity. Overall, gameplay depth and enjoyment improve as players progress, but some find the numerous mechanics and inconsistent design choices make the experience feel tedious and less refined than its inspirations.

    • “Lute's defensive role is a creative take on the "parry" system that is oversaturating the market, and I quite liked how it mechanically flows along Briar tearing monsters apart.”
    • “The combat is very good, with some unique mechanics; we have a lot of different weapons to combine during combat, which makes it very fluid and immersive.”
    • “On a moment-to-moment basis, I absolutely adore Soulstice; tight gameplay with an incredible sense of spectacle as you hack and slash through ghoulish hordes.”
    • “The game starts out good enough, a love letter to the PS2 hack and slash era of old, but this game is just full of so many annoying mechanics and poor design choices, which only get increasingly worse as the game goes on.”
    • “The problem is that breaking armor takes 20 years, and enemies attack constantly, turning the gameplay into some Dark Souls cosplay: two hits → block → dodge → wait for cooldown → repeat until the armor breaks, and if that enemy also has little buddies with him it's a mess.”
    • “The gameplay could be improved and the combat definitely gets difficult, but it's very doable with the game's healing potions and whatnot.”
  • graphics

    250 mentions Positive Neutral Negative
    57% positive mentions, 40% neutral mentions, 3% negative mentions

    The game's graphics are widely praised for their striking, dark fantasy art style, strong character and environmental designs, and impressive visual effects that enhance the atmosphere and combat intensity. However, some users report technical issues like performance instability, camera angle problems that impede gameplay clarity, repetitive environments, and occasional animation oddities. Overall, the visuals stand out as a major strength, delivering a polished and immersive experience reminiscent of titles like Devil May Cry and Berserk, despite a few execution flaws.

    • “Visually, Soulstice is stunning, boasting detailed character models and environments drenched in a somber, gothic aesthetic.”
    • “The graphics are beautiful, the combat is invigorating, your weapon transforms in the middle of battle, and the combat in general fulfills that thrill.”
    • “The game looks really good and has found its art style and aesthetic.”
    • “The graphics hurt the eyes, I had to stop.”
    • “Graphically, you can tell it's not an AAA game by the lack of environment variation, the repetition of many segments, and the lackluster quality of some models/animations in cutscenes (poor Layton).”
    • “Unfortunately, I can hardly play this game even on the lowest graphics settings offered; the frames rise and drop dramatically and I have a mid-range PC.”
  • music

    107 mentions Positive Neutral Negative
    50% positive mentions, 46% neutral mentions, 4% negative mentions

    The music in the game is generally well-received for its atmospheric blend of orchestral, industrial, electronic, and rock elements, effectively complementing the dark, gothic world and fast-paced combat. While some find the soundtrack energizing and fitting, others note it can be repetitive and lacks memorable variety, with occasional mismatches in tone during gameplay. Overall, the score is considered solid and enhances the game's mood, though it may not stand out as exceptional in the broader action genre.

    • “Plus, the music is fantastic – it gets you pumped for battle!”
    • “+ presentation wise Soulstice is a feast for your eyes, beautiful anime styled characters move in a fully realized gothic and dark world while accompanied by a great soundtrack, the battle themes are especially notable for how badass they are.”
    • “Soulstice also shines in its sound design and musical score, which work hand-in-hand to elevate the game’s dark atmosphere.”
    • “The player character is slow, clunky, janky, and inaccurate, the enemies are boring, the music is generic and uninteresting, the art style is neat but the characters' faces are odd, the voice acting is atrocious, the game has performance issues for no reason, and the story 2 hours in hasn't been compelling at all.”
    • “Music is also rather lackluster, having no discernible tracks that stay in your memory.”
    • “The battle music gets kind of repetitive, and I wish I could duct tape the characters' mouths shut when not in cutscenes, but meh...”
  • optimization

    103 mentions Positive Neutral Negative
    22% positive mentions, 45% neutral mentions, 33% negative mentions

    Optimization for the game is generally inconsistent, with many players experiencing significant stuttering, frame drops, and performance issues—especially during early gameplay or crowded battles—often requiring manual tweaks or settings adjustments to improve smoothness. While some report smooth performance on mid to high-end systems, others face poor optimization even on powerful hardware, and the game struggles notably on devices like the Steam Deck. Despite this, occasional patches and community-driven fixes have mitigated some issues, but the overall consensus points to subpar and uneven optimization affecting the gameplay experience.

    • “Good performance on a mid system.”
    • “Good optimization, little to no bugs, fairly smooth feel.”
    • “Visual and game optimization is great, almost always was 60-120+ fps on max setting 2k resolution.”
    • “Performance is downright unplayable by default, at least for me.”
    • “But keep in mind that performance wise it's bad, stuttering in prologue even with my Ryzen 9 7950X, RX 7900 XTX and 32GB RAM on medium settings but it will get better after prologue.”
    • “The stuttering is terrible, another game ruined by UE5.”
  • atmosphere

    52 mentions Positive Neutral Negative
    58% positive mentions, 36% neutral mentions, 6% negative mentions

    Soulstice delivers a richly detailed dark fantasy atmosphere, combining haunting visuals, oppressive yet beautiful art direction, and immersive sound design that elevate its emotional narrative. The game's tone is often compared to blends of Devil May Cry and Berserk, providing a moody, tragic world that deeply engages players despite some technical frustrations. Overall, the atmosphere is widely praised as a standout element that perfectly complements the gameplay and storytelling.

    • “The world is richly textured with a palette dominated by dark hues, punctuated by eerie lighting effects that create an oppressive yet beautiful atmosphere.”
    • “Soulstice also shines in its sound design and musical score, which work hand-in-hand to elevate the game’s dark atmosphere.”
    • “The art direction is a standout feature, creating an atmosphere that feels oppressive and tragic, reflecting the sisters’ struggle against overwhelming odds.”
    • “The graphics, atmosphere, music, and animations in this game are pretty nice, but the combat and the camera movement is so bad.”
    • “- the atmosphere and design is wild.”
    • “Yeah the camera is wanky and yeah I'm honest I had some rage moments with it but the story, the atmosphere and characters are for my taste really really good.”
  • grinding

    34 mentions Positive Neutral Negative
    0% positive mentions, 3% neutral mentions, 97% negative mentions

    Grinding in the game becomes tedious mainly due to the overly frequent and lengthy combat encounters against high-HP, color-coded enemies that require constant switching between red and blue auras, turning fights into frustrating busywork. While initial mechanics and combat flow feel fresh, the repetitive enemy designs, spongy foes, and demanding timing make later stages feel like a slog, diminishing enjoyment and pacing. The mechanic’s novelty wears off quickly, with many players finding the prolonged battles and required aura swaps frustrating rather than fun.

    • “It sadly devolves into just inflated HP elite mobs with tedious boss designs using the red and blue fields you need to swap between mid combat.”
    • “The whole 'red light' or 'blue light' enemies where you can only damage them if the player is shining red or blue aura fields just adds so much more tediousness to an already tedious fight.”
    • “- The enemies have a lot of HP endgame: nearing the end of the game, it throws a lot of big high-rank and medium-rank enemies, making an obvious attempt at padding the length of the game, but this only makes the experience more tedious and negatively affects pacing and story.”
  • character development

    33 mentions Positive Neutral Negative
    36% positive mentions, 55% neutral mentions, 9% negative mentions

    Character development in the game is generally praised for its depth and integration with storytelling, enriched by strong cinematics and a compelling plot. The character designs receive consistent acclaim for their creativity, artistic direction, and inspiration from anime and Japanese games, though some find them repetitive or occasionally lacking polish. While the story and character arcs engage many players, a few note insufficient development to foster deeper emotional investment.

    • “Story is actually better than 90% of all games made in the last couple of years, with an original plot featuring a lot of depth and character development.”
    • “The storytelling is intertwined with gameplay, with character development and plot progression revealed through cutscenes, environmental storytelling, and dialogue.”
    • “The game places a surprisingly heavy emphasis on its story and character development, aided by some great cinematics, as a pair of warrior sisters uncover a world-ending conspiracy in the sacred city of Ilden across 25 chapters.”
    • “The story is ok; there's not enough character development to really care for the exposition, and it comes across like a TV drama because of it.”
    • “There's no real character development despite what's going on around them.”
    • “With more character development and system got pretty ok.”
  • emotional

    21 mentions Positive Neutral Negative
    90% positive mentions, 0% neutral mentions, 10% negative mentions

    Soulstice delivers a dark, emotionally charged narrative centered on the intense sisterly bond between Briar and Lute, effectively blending fast-paced hack-and-slash gameplay with a touching story of love and sacrifice. While voice acting and character development are generally praised, some find parts of the story less engaging. Overall, the game resonates emotionally through its atmosphere, compelling sibling dynamics, and heartfelt moments, appealing strongly to fans of dark fantasy action games.

    • “It was phenomenal, a gorgeous story with heartwrenching pain along every step.”
    • “The emotional core of Soulstice lies in the sisters’ relationship—Briar’s fierce protectiveness and Lute’s more fragile, mystical presence create a compelling dynamic that adds weight to the battles and the broader conflict.”
    • “Interesting characters and overall good voice acting for most of the cast that will make you emotionally invested in the story.”
    • “Boring story.”
  • replayability

    12 mentions Positive Neutral Negative
    33% positive mentions, 42% neutral mentions, 25% negative mentions

    Soulstice offers a solid campaign with multiple side activities, unlockable higher difficulties, and a scoring system that encourage replayability. However, extensive dialogue and cutscenes, limited upgrade currency, and lack of variety somewhat hinder long-term replay value. Overall, the game provides enjoyable replay potential for mastering mechanics and challenges, especially for those interested in pushing their skills.

    • “In terms of content, Soulstice offers a solid campaign length with multiple side activities that encourage exploration and replayability.”
    • “There’s a scoring system designed for replayability and a ton of mechanics that need to be tried and mastered.”
    • “With not one, but two difficulties locked behind completion barriers, there's plenty of replayability and opportunity to push your limits on getting timing and resource management right.”
    • “The amount of currency you get for upgrades isn't enough to max everything out, so it feels like they wanted you to start a New Game+, but I don't see any potential for replayability.”
    • “So even though the game looks nice, the lack of variety hurts replayability heavily.”
    • “Each and every level is filled with dialogue and cutscenes, damaging replayability severely.”
  • stability

    10 mentions Positive Neutral Negative
    20% positive mentions, 0% neutral mentions, 80% negative mentions

    The game generally runs stable without major glitches or freezes, performing well even on Linux and high-end hardware. However, occasional bugs like a buggy camera and some frame dips are present, though they don't significantly impact gameplay. Overall, stability is solid despite minor optimization issues and rare glitches.

    • “Even without optimization, this game runs great on Linux; think of it as Nier Automata with a Bloodborne art style.”
    • “Runs great on a fancy new AMD 7000X CPU and RTX 3080.”
    • “Freezes on start up.”
    • “And lute, your companion, runs out of juice quickly, or the game is somehow buggy.”
    • “When an enemy unfreezes they, no joke, snap back to you finishing the move they started.”
  • humor

    8 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    Reviews indicate the game features occasional humor, with some character behaviors and voice acting providing funny moments. While not heavily focused on comedy, the humor present is generally well-received and appreciated for adding charm without overshadowing the gameplay.

    • “I liked the realistic graphics color but it's nice, a bit funny sometimes the behavior of the character, despite the fact that I'm not a fan of anime and such (it's Italy anime), but this is not a cartoon anime as I said above.”
    • “Funny thing is, this could have been an 8 to 9 out of 10 game, but I think the devs got too clever for their own good (and this stuff obviously took time to insert/inject).”
    • “They named the most guts looking character Donovan and I can't stop laughing.”
  • monetization

    1 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The game's regular price of around $39.99 is considered a fair value, especially compared to the excessively monetized and overpriced AAA titles currently on the market.

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Play Times

13h Median play time
15h Average play time
7-30h Spent by most gamers
*Based on 7 analyzed playthroughs
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Frequently Asked Questions

Soulstice is a hack and slash game with horror, fantasy and dark fantasy themes. Common tags for Soulstice include demons, exploration, third person, character action game, swordplay and others.

Soulstice is available on Xbox Series X|S, PC, PlayStation 5, PlayStation 4 and others.

On average players spend around 15 hours playing Soulstice.

Soulstice was released on September 19, 2022.

Soulstice was developed by Reply Game Studios.

Soulstice has received mostly positive reviews from both players and critics. Most players liked Soulstice for its story but disliked it for its optimization.

Soulstice is a single player game.

Similar games include Beast of Reincarnation, Atlas Fallen: Reign Of Sand, Flintlock: The Siege of Dawn, Darksiders 3, Homura Hime and others.