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Eldest Souls

A surprisingly complex and mechanically perfect condensation of the Soulsborne experience into the boss rush genre. Eldest Souls not only joins the ranks of its genre champs Titan Souls and Furi, it defeats them.
Eldest Souls Game Cover
74%Game Brain Score
gameplay, story
grinding, stability
72% User Score Based on 1,439 reviews
Critic Score 77%Based on 23 reviews

Platforms

Nintendo SwitchXbox Series X|SPCPlaystation 5Playstation 4Xbox OneSteam DeckWindowsPlayStation
Eldest Souls Game Cover

About

Eldest Souls is a single player role playing game with a fantasy theme. It was developed by Fallen Flag Studio and was released on July 29, 2021. It received mostly positive reviews from both critics and players.

"Eldest Souls" is a pixel-art boss-rush game where players face off against the Old Gods, who have been imprisoned for ages. As a lone warrior, players must utilize their skill, timing, and strategy to defeat these powerful beings in intense, adrenaline-fueled battles. With each victory, players can upgrade their character and gear, adding a layer of RPG elements to the gameplay. The game promises a challenging and rewarding experience for fans of difficult action games.

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72%
Audience ScoreBased on 1,439 reviews
gameplay115 positive mentions
grinding36 negative mentions

  • Beautiful pixel art and atmospheric design enhance the overall experience.
  • Challenging and engaging boss fights that require learning patterns and strategies.
  • Variety in skill trees and abilities allows for different playstyles and customization.
  • Clunky controls and hitboxes can lead to frustrating gameplay experiences.
  • The game is very short, with only a handful of bosses and minimal exploration.
  • Difficulty can feel artificially inflated, with some bosses having excessive health and punishing mechanics.
  • gameplay
    360 mentions Positive Neutral Negative

    The gameplay of "Eldest Souls" is characterized by intense boss battles that require players to master various mechanics, including a unique lifesteal system and skill trees that allow for diverse playstyles. While the combat can be rewarding and engaging, many players find the controls clunky and the mechanics inconsistent, leading to frustration during encounters. Overall, the game offers a challenging experience with a focus on learning boss patterns, but its execution can feel uneven, impacting the overall enjoyment.

    • “The gameplay is structured around fast, intense duels that emphasize reading patterns and exploiting small openings rather than relying on brute strength.”
    • “The core gameplay revolves around studying each boss’s attack patterns and timing your dodges and attacks perfectly.”
    • “The bosses are a joy to fight, and are all immensely interesting mechanically.”
    • “Each boss has a unique mechanic that is not explained in the slightest that is harder than the actual boss itself.”
    • “From unresponsive controls (I shouldn't have to double tap the dash button to use it once), to certain mechanics just not matching the game's pace (the fully charged attack takes too long to use to actually be viable in most fights, making the grapple hook the primary source of healing, yet for reasons which are unclear to me it only actually works half the time), to certain boss attacks being borderline undodgeable or inconsistent in their timing.”
    • “The hitboxes are bad, animation locks feel clunky, and a lot of the boss mechanics and movements are just unfair and stupid.”
  • story
    195 mentions Positive Neutral Negative

    The game's story is generally perceived as sparse and underdeveloped, often taking a backseat to the gameplay, particularly in its boss rush format. While some players appreciate the atmospheric storytelling through environmental design and item descriptions, many find the narrative vague and lacking in depth, with minimal character development and confusing quest mechanics. Overall, the story is seen as a missed opportunity, leaving players craving more context and emotional engagement amidst the challenging combat.

    • “The story begins in a decaying world where mankind has imprisoned the old gods, once powerful beings whose wrath has cursed the earth.”
    • “Each arena is designed not only as a battleground but as a visual story, with backgrounds that hint at the divine power and tragedy of the gods you face.”
    • “The story of the game is great, narrated through few optional dialogues and many interactables scattered all over the broken world in which this game takes place.”
    • “It's sad that a good game like this is not well known due to its poor story and vague ending.”
    • “The story is thin, and there is nothing else to do in the game if you get stuck on a boss (other than 'git gud' or uninstall).”
    • “The story elements and side-quests are completely forgettable and largely unrewarding.”
  • graphics
    157 mentions Positive Neutral Negative

    The graphics of the game are widely praised for their beautiful pixel art style and charming aesthetics, which enhance the overall atmosphere and immersion. Many reviewers highlight the stunning environments and unique boss designs, although some note issues with hitbox accuracy and visual clarity during combat. Overall, while the art style is a standout feature, it is sometimes undermined by gameplay mechanics that can detract from the visual experience.

    • “The graphics are amazing, the controls are ultra responsive, just everything about this game is super polished.”
    • “It boasts a crisp pixel art style that is utilized to create visually striking bosses and environments.”
    • “The art style is beautiful, and the boss design is top notch along with the boss fights.”
    • “Just because you can do a souls-like with somewhat decent art style, that doesn't mean you have to do it.”
    • “The hitboxes on many of the movement attacks from bosses are not accurate to the visuals, and the over-reliance on just filling the screen with hurtboxes that do not interact with one another can create a humongous damage field.”
    • “While there are options to change the resolution for the game, all this does is scale up the simplistic 2D art assets used to make the game, which makes little or no difference to the graphics quality.”
  • music
    106 mentions Positive Neutral Negative

    The music in the game has received widespread acclaim for its orchestral quality and ability to enhance the overall atmosphere, with many reviewers noting its effectiveness during boss fights. While some found the soundtrack to be memorable and fitting, others felt it could be generic or repetitive at times. Overall, the combination of music and art contributes significantly to the game's immersive experience, making it a standout feature despite mixed opinions on gameplay.

    • “The soundtrack amplifies this sense of scale with a sweeping orchestral score that alternates between somber melancholy and furious intensity.”
    • “The combination of music, art, and animation creates an atmosphere that feels both ancient and apocalyptic—a fitting backdrop for humanity’s final confrontation with its creators.”
    • “The music and art are genuinely a joy to look at, but I'd rather hit my dick with a hammer than keep playing.”
    • “The bosses are good, but the empty overworld, short duration, and lethargic music make it ultimately forgettable, so I would only pick this up on sale.”
    • “The music is generic and the boss fights are a snooze fest!”
    • “The appeal of the cool attacks and talent synergies begins to lose their luster when you've been fighting a single enemy for the past hour, dodging the same attacks you've dodged a hundred times and listening to the same repetitive soundtrack you've heard a dozen times.”
  • replayability
    45 mentions Positive Neutral Negative

    The game offers significant replayability through features like New Game Plus, arena modes, and diverse skill trees, allowing players to experiment with different builds and strategies. While some reviewers noted that the game's shorter length and focus on boss fights might limit replay value compared to similar titles, many still found the challenging encounters and customization options engaging enough to warrant multiple playthroughs. Overall, it is designed with replayability in mind, making it a worthwhile experience for fans of the genre.

    • “Eldest Souls is replayable without it being exhausting.”
    • “The dodge and bloodthirst systems are deeply rewarding to master, there are lots of unique builds to add replayability, and the way some of these boss fights evolve throughout the fight is just top-tier boss design.”
    • “Has some replayability thanks to new game plus in the arena mode and multiple builds to try.”
    • “Unfortunately, while the way the game ends is nostalgic of old games and lets players add some replayability, the game is overall really too short.”
    • “The main issues really only become apparent in ng+ where it all falls apart unfortunately, thus not giving a whole lot of replay value despite the fact that only then do bosses get all their moves.”
    • “I suppose replayability and playing with the multiple combinations of skills and shards is meant to be the rest of the content, but after plowing through the bosses in about a single sitting I don't feel like I'd get anything other than irritation from going after ng+.”
  • grinding
    42 mentions Positive Neutral Negative

    The grinding aspect of the game is widely criticized for being tedious and frustrating, with many players feeling that boss fights are overly long and reliant on memorization rather than skill. The lack of meaningful progression and the punishing difficulty contribute to a sense of monotony, making the experience feel more like a chore than enjoyable gameplay. While some appreciate the challenge, the overall sentiment leans towards the grinding being a tedious slog rather than a rewarding experience.

    • “I very much welcomed how there are no eponymous 'souls' and no grinding, as well as no corpse/bloodstain-retrieval runs—you can just press 'retry' to start a boss battle over, which is wonderful.”
    • “Unlike the Souls series, some of the bosses will have roguelike bullet hell mechanics, which is the most fun out of boss battles at least for me. There are also some quests, just like in the Souls series, where you have to pay attention to the dialogues of NPCs and objects, and no grinding, so git gud.”
    • “- No farming required.”
    • “Success depends on being patient and waiting for openings, which leads to long, tedious fights where the pace is determined entirely by the boss's attack schedule.”
    • “I'm sure there are people that love grinding out a boss fight for an hour, plinking away 1/50 of an HP bar per attack a couple of times a minute, but it just comes off tedious when there are much better boss rush games out there.”
    • “The boss fights are often unbalanced and tedious, which only contributes to a frustration that deters you from wanting to pick the controller back up.”
  • atmosphere
    27 mentions Positive Neutral Negative

    The game's atmosphere is widely praised for its beautiful pixel art, evocative music, and a blend of ancient and apocalyptic themes, creating an immersive backdrop for gameplay. While many players appreciate the intriguing and atmospheric world, some note that the execution can feel empty or restrictive at times. Overall, the atmosphere significantly enhances the gameplay experience, making it a standout feature despite some criticisms.

    • “The combination of music, art, and animation creates an atmosphere that feels both ancient and apocalyptic—a fitting backdrop for humanity’s final confrontation with its creators.”
    • “The art style, music, and feel of the game come together to create this great atmosphere that is so fun to traverse.”
    • “Awesome game, great combat, fair boss fights, and amazing atmosphere.”
    • “It tries to imitate almost everything, from atmosphere, storytelling style, to the difficulty, but the implementation is just bad.”
    • “This game is only bosses, no annoying struggle to actually get to the boss, can be seen as both a good and bad thing; some may say it makes the game feel empty, however, it just adds to the atmosphere, making it feel empty and perilous, which I'm guessing is what they were trying to achieve.”
    • “Atmosphere is very much like Hollow Knight/Hyper Light Drifter.”
  • stability
    17 mentions Positive Neutral Negative

    The game's stability has been widely criticized, with numerous users reporting significant bugs, including issues with hitboxes, unresponsive controls, and glitches that disrupt gameplay, such as being pushed out of arenas or encountering dark screens. While some players appreciate the challenging gameplay and concept, the overall consensus is that the game suffers from a lack of polish, making it frustrating at times.

    • “Overall, a solid game if you're looking for a challenge. However, for a game that boasts challenges such as 'beating every boss without taking any damage' (ending and DLC bosses not included), the programmers really needed to take more time to ensure that hitboxes aren't buggy.”
    • “However, it's very buggy; the animations don't match the hitboxes, meaning you get hit before the enemy casts their ability or that you will get hit twice.”
    • “Edit: I changed the score from 7.5 to 6.5 due to the bug where in the fight with the Abyssal Guardian, when I get pushed to the wall, most of the time the game glitches and sends me to a dark screen, unable to do anything.”
    • “Controls are buggy and ignore input.”
  • emotional
    9 mentions Positive Neutral Negative

    Players have mixed feelings about the emotional impact of the game; while some appreciate the minimal storytelling and find moments of deep frustration and triumph, others feel a lack of emotional connection to the bosses and world, comparing it unfavorably to titles like Dark Souls. The challenging gameplay elicits strong reactions, with some moments evoking tears, but overall, many players express disappointment in the emotional depth and narrative context.

    • “10/10 game, very painful, would cry again.”
    • “Overall good game, last boss made me want to cry; the ability sometimes doesn't work.”
    • “This is a brilliant little dark box to open. Completing my first walkthrough of this rage-inducing beast made me feel like I was on top of the world until I came back to the Warden of Purity.”
  • humor
    7 mentions Positive Neutral Negative

    Players find the humor in the game largely stems from its absurdities, such as the slow character movement and the comically overwhelming boss mechanics, which lead to laugh-out-loud moments during intense battles. The juxtaposition of serious gameplay with ridiculous elements, like the impracticality of an obsidian sword, adds to the overall comedic experience, making even frustrating encounters enjoyable. Overall, the humor enhances the game's appeal, particularly during boss fights that are both challenging and entertaining.

    • “Your character moves so slowly and is so constrained by stamina management that the bosses' incessant AoE spamming gets laugh-out-loud hilarious.”
    • “Also, it's pretty obvious obsidian is not obsidian in this game because it's clearly rusting, but it's just funny because, holy crap, a sword of pure obsidian would not work at all; it would shatter instantly.”
    • “Getting my ass blasted by the second boss in this game for a solid 15 minutes was hilarious and extremely fun. I haven't beaten the game yet, but I've gone through 7 bosses so far, and I just want to lay out some things that I love about this game.”
    • “It's pretty obvious that obsidian is not actually obsidian in this game because it's clearly rusting, but it's just funny because a sword made of pure obsidian would shatter instantly.”
    • “The attempts at humor often fall flat, making the game feel more awkward than amusing.”
    • “I found the jokes to be forced and unoriginal, which detracted from the overall experience.”
  • character development
    6 mentions Positive Neutral Negative

    Character development in the game is generally viewed as lacking depth, with some players appreciating the art and design of the characters but criticizing the absence of a compelling narrative or character growth. While there are positive remarks about the lore and NPC interactions, many feel that the simplistic storyline and minimal character arcs detract from the overall experience.

    • “I like the character design; the NPCs are chill and nice, and you can find a good amount of lore scattered around the world as well... and it's pretty hidden.”
    • “Amazing art and character designs.”
    • “I left this game for like a year because I thought I was not good enough to defeat the bosses. A few days ago, I decided to return, and to my surprise, the change in mindset opened the gates for a different fight approach, allowing me to finish the game. I ended up loving this game; it might not have an enticing lore, but the gameplay and character design are fantastic and absolutely worth playing.”
    • “No captivating story, no proper character development... a total waste of time!”
    • “It is simplistic and fun, but there are no great plot twists or character development; just a guy with a sword set on saving humanity.”
    • “My favorite thing about this game is its unique art style and character design, but that's still not enough for me to recommend it.”
  • optimization
    4 mentions Positive Neutral Negative

    Overall, the game's optimization is mixed; while some players report a lack of polish, others experience smooth performance without issues. The ability to swap boss crystals and classes encourages experimentation, suggesting that optimization can enhance gameplay experience.

    • “I have not noticed any problems regarding optimization during my playthrough at all.”
    • “Nonetheless, this points towards a lack of polish and optimization.”
    • “What makes the game stand out is that you can swap boss crystals and classes at any point, leading to a lot of experimentation and optimization.”
  • monetization
    1 mentions Positive Neutral Negative

    The monetization aspect of the game is perceived as challenging, with players noting that the New Game Plus (Ng+) mode increases damage taken and reduces healing, alongside introducing new boss moves, which may lead to a feeling of unfair difficulty rather than a balanced experience.

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6h Median play time
7h Average play time
5h Main story
11h Completionist
4-10h Spent by most gamers
*Based on 8 analyzed playthroughs
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Frequently Asked Questions

Eldest Souls is a role playing game with fantasy theme.

Eldest Souls is available on Nintendo Switch, Xbox Series X|S, PC, PlayStation 5 and others.

The main story can be completed in around 5 hours, while the entire game is estimated to take about 11 hours to finish. On average players spend around 7 hours playing Eldest Souls.

Eldest Souls was released on July 29, 2021.

Eldest Souls was developed by Fallen Flag Studio.

Eldest Souls has received mostly positive reviews from both players and critics. Most players liked this game for its gameplay but disliked it for its grinding.

Eldest Souls is a single player game.

Similar games include Mortal Shell, Thymesia, Titan Souls, The First Berserker: Khazan, Lords of the Fallen and others.