A surprisingly complex and mechanically perfect condensation of the Soulsborne experience into the boss rush genre. Eldest Souls not only joins the ranks of its genre champs Titan Souls and Furi, it defeats them.
"Eldest Souls" is a pixel-art boss-rush game where players face off against the Old Gods, who have been imprisoned for ages. As a lone warrior, players must utilize their skill, timing, and strategy to defeat these powerful beings in intense, adrenaline-fueled battles. With each victory, players can upgrade their character and gear, adding a layer of RPG elements to the gameplay. The game promises a challenging and rewarding experience for fans of difficult action games.
Beautiful pixel art and atmospheric soundtrack enhance the overall experience.
Challenging and varied boss fights that require learning patterns and strategies.
Multiple skill trees and customization options allow for different playstyles.
Game is very short, with only a handful of bosses and minimal content.
Clunky controls and hitboxes can lead to frustrating moments during boss fights.
No pause function and limited exploration make the game feel empty and repetitive.
gameplay
323 mentions Positive Neutral Negative
33%
57%
10%
The gameplay of "Eldest Souls" is characterized by its intense boss rush mechanics, requiring players to master a variety of combat techniques, including charged attacks and dodging, while navigating a challenging difficulty curve. While the lifesteal mechanic adds a unique layer of strategy, many players find the combat clunky and the boss mechanics frustratingly inconsistent, leading to a mixed reception regarding overall enjoyment. Despite its artistic appeal and innovative ideas, the game struggles with balance and clarity in its mechanics, making it a polarizing experience for players.
“The gameplay is an enjoyable rewarding challenge!”
“The flow of combat is very nice, with responsive dodge rolls, charge attack, and fun lifesteal mechanics.”
“Each boss felt unique both visually and mechanically, and I never felt that any individual boss had any unfair attacks or mechanics.”
“The gameplay loop is cutscene with an NPC or mob character at the start of the chapter, then you go on and kill a bunch of mobs and do level puzzles, midway through you may encounter minor bosses or a triggered event, then you level and upgrade to finally go fight the big boss. This shows a pretty poor gameplay loop.”
“The combat build is actually good, with free respec on three different builds and plenty of buffs and shards at your disposal, but the dodge mechanic is absolutely horrendous.”
“The mechanics seem cheesy at times, where you can just abuse lifesteal abilities to hit the boss and replenish your health with minimal dodging.”
story
180 mentions Positive Neutral Negative
17%
74%
9%
The game's story is largely minimal and fragmented, primarily conveyed through sparse lore and item descriptions rather than engaging character development or a cohesive narrative. While some players appreciate the atmospheric setting and the potential for deeper storytelling, many find the focus on boss battles detracts from any meaningful plot, leading to a lack of investment in the story. Overall, the narrative feels tacked on and is often overshadowed by the gameplay, making it less appealing for those seeking a rich story experience.
“The story of the game is great, narrated through a few optional dialogues and many interactables scattered all over the broken world in which this game takes place.”
“While it doesn't have the most in-depth story or background, it's a game that will definitely grab your attention while you try again and again to beat that one boss with a perfect run; the game was pretty hard, but it was still a fun experience.”
“The subtle story unfolds slowly as pieces of dialogue, logbooks, and item descriptions come together to draw up the big picture.”
“There is almost no story, or it's told through items; not much in terms of characters, you're just a dude who goes around killing bosses.”
“The story is thin, and there is nothing else to do in the (non-souls-like) game if you get stuck on a boss (other than 'git gud' or uninstall).”
“The story elements and side quests are completely forgettable and largely unrewarding.”
graphics
146 mentions Positive Neutral Negative
55%
43%
2%
The graphics of the game are generally praised for their charming pixel art style and beautiful environments, which effectively complement the dark fantasy theme. However, some players note issues with readability and hitbox accuracy, leading to frustration during gameplay. Overall, while the visuals are appealing and well-designed, they are sometimes undermined by gameplay mechanics that do not fully utilize their potential.
“The graphics are amazing, the controls are ultra responsive, just everything about this game is super polished.”
“It boasts a crisp pixel art style that is utilized to create visually striking bosses and environments.”
“The art style, the music, and the world are just stunning so far.”
“The hitboxes on many of the movement attacks from bosses are not accurate to the visuals, and the over-reliance on just filling the screen with hurtboxes that do not interact with one another can create a humongous damage field.”
“I love pixel art, but the developers misutilize the art style here with ambiguous effects and a strange blend of pixel and non-pixel art for scenery.”
“While there are options to change the resolution for the game, all this does is scale up the simplistic 2D art assets used to make the game, which makes little or no difference to the graphics quality.”
music
97 mentions Positive Neutral Negative
61%
34%
5%
The music in the game has received largely positive feedback, with many reviewers praising its orchestral quality and ability to enhance the atmosphere during boss fights. While some found the soundtrack to be generic or forgettable, others highlighted its fitting nature and ability to create an engaging ambiance. Overall, the music is considered a strong aspect of the game, contributing significantly to the overall experience despite some mixed opinions on its memorability.
“The music is so freaking good, holy Elden Ring good.”
“The art style, the music, and the world are just stunning so far.”
“The atmosphere and music are set up really well, and it's just a really solid game overall.”
“The bosses are good, but the empty overworld, short duration, and lethargic music make it ultimately forgettable, so I would only pick this up on sale.”
“The music is generic and the boss fights are a snooze fest!”
“The appeal of the cool attacks and talent synergies begins to lose their luster when you've been fighting a single enemy for the past hour, dodging the same attacks you've dodged a hundred times and listening to the same repetitive soundtrack you've heard a dozen times.”
replayability
44 mentions Positive Neutral Negative
25%
68%
7%
The game offers significant replayability through features like New Game Plus, multiple fighting styles, and various skill trees, allowing players to experiment with different builds and face upgraded boss challenges. While some reviewers noted that the game's shorter length and focus on boss encounters might limit its replay value compared to similar titles, many still found it engaging enough to warrant multiple playthroughs. Overall, it is designed with replayability in mind, making it a worthwhile experience for fans of the genre.
“Eldest Souls is replayable without it being exhausting.”
“The dodge and bloodthirst systems are deeply rewarding to master, there are lots of unique builds to add replayability, and dear lord the way some of these boss fights evolve throughout the fight is just s-tier boss design.”
“Has some replayability thanks to new game plus in the arena mode and multiple builds to try.”
“Unfortunately, while the way the game ends is nostalgic of old games and lets players add some replayability, the game is overall really too short.”
“The main issues really only become apparent in ng+ where it all falls apart unfortunately, thus not giving a whole lot of replay value despite the fact that only then do bosses get all their moves.”
“I suppose replayability and playing with the multiple combinations of skills and shards is meant to be the rest of the content, but after plowing through the bosses in about a single sitting I don't feel like I'd get anything other than irritation from going after ng+.”
grinding
39 mentions Positive Neutral Negative
8%
7%
85%
Overall, players find the grinding aspect of the game to be excessively tedious and frustrating, often describing it as a "head bashing simulator" with unbalanced boss fights that require repetitive attempts to overcome. While some appreciate the lack of traditional grinding mechanics, many feel that the difficulty is more punishing than enjoyable, leading to a monotonous experience rather than a rewarding challenge. The game's design choices, such as limited exploration and slow-paced combat, contribute to a sense of boredom and annoyance rather than excitement.
“I very much welcomed how there are no eponymous 'souls' and no grinding, as well as no corpse/bloodstain-retrieval runs—you can just press 'retry' to start a boss battle over, which is wonderful.”
“Unlike the Souls series, some of the bosses will have roguelike bullet hell mechanics, which is the most fun out of boss battles at least for me. There are some quests too, just like in the Souls series; you have to pay attention to the dialogues of NPCs and objects, and no grinding, so git gud.”
“- No farming required.”
“The game definitely works and delivers on what it promises, for me it's just so brutally unforgiving where it gets tedious and annoying to play through - just simply frustrating.”
“I'm sure there are people that love grinding out a boss fight for an hour, plinking away 1/50 of an HP bar per attack a couple of times a minute, but it just comes off tedious when there are much better boss rush games out there.”
“The boss fights are often unbalanced and tedious, which only contributes to a frustration that deters you from wanting to pick the controller back up.”
atmosphere
22 mentions Positive Neutral Negative
68%
18%
14%
The game's atmosphere is widely praised for its beautiful pixel art, immersive audio, and overall design, creating an intriguing and engaging experience. While some players appreciate the atmospheric elements that enhance gameplay, others feel that certain aspects, like world design, can feel restrictive or lacking in warmth. Overall, the combination of art style, music, and environmental storytelling contributes to a compelling atmosphere that resonates with players, despite some criticisms regarding execution.
“Best of all is the beautiful pixel art world, and satisfying atmospheric audio.”
“The game can be very atmospheric at times, which needs to be praised towards such a small studio as Fallen Flag Studio.”
“The art style, music, and feel of the game come together to create this great atmosphere that is so fun to traverse.”
“It tries to imitate almost everything, from atmosphere, storytelling style, to the difficulty, but the implementation is just bad.”
“Some may say it makes the game feel empty; however, it just adds to the atmosphere, making it feel empty and perilous, which I'm guessing is what they were trying to achieve.”
“I mean the atmosphere and difficulty.”
stability
17 mentions Positive Neutral Negative
6%
94%
The game's stability has been widely criticized, with numerous players reporting significant bugs, including mismatched hitboxes, unresponsive controls, and glitches that disrupt gameplay, such as being pushed out of arenas or encountering dark screens. While some appreciate the challenging gameplay and concept, the overall consensus is that the game suffers from frustrating technical issues that detract from the experience.
“Overall, a solid game if you're looking for a challenge. However, for a game that boasts challenges such as 'beating every boss without taking any damage' (ending and DLC bosses not included), the programmers really needed to take more time to ensure that hitboxes aren't buggy.”
“However, it's very buggy; the animations don't match the hitboxes, meaning you get hit before the enemy casts their ability or that you will get hit twice.”
“Edit: I changed the score from 7.5 to 6.5 due to the bug where in the fight with the Abyssal Guardian, when I get pushed to the lower wall, most of the time the game glitches and sends me to a dark screen, unable to do anything.”
“As someone who has a busy life, I don't have the time to pick apart and learn a clunky, buggy control system.”
emotional
8 mentions Positive Neutral Negative
100%
Players express a mix of emotional responses to the game, with some feeling intense frustration and sadness during challenging boss battles, while others find a lack of emotional connection to the characters and world. The game's difficulty can evoke strong feelings, but many reviewers note that it lacks the emotional depth found in titles like Dark Souls, leading to a sense of disconnection despite moments of triumph. Overall, the emotional impact is inconsistent, with some moments eliciting tears and others feeling hollow.
“10/10 game, very painful, would cry again.”
“Overall good game, last boss made me want to cry; the ability sometimes doesn't work.”
“This is a brilliant little dark box to open; completing my first walkthrough of this rage-inducing beast made me feel like I was on top of the world until I came back to the Warden of Purity.”
humor
6 mentions Positive Neutral Negative
83%
50%
Players find the humor in the game to be a delightful complement to its challenging gameplay, with amusing observations about game mechanics, such as the absurdity of a rusting obsidian sword. The comedic elements often arise from the punishing yet entertaining boss fights, where players experience both frustration and laughter at their own misfortunes. Overall, the humor enhances the enjoyment of the game, making the tough moments more memorable.
“Also, it's pretty obvious obsidian is not obsidian in this game because it's clearly rusting, but it's just funny because holy crap, a sword of pure obsidian would not work at all; it would shatter instantly.”
“Getting my ass blasted by the second boss in this game for a solid 15 minutes was hilarious and extremely fun. I haven't beaten the game yet, but I've gone through 7 bosses so far, and I just want to lay out some things that I love about this game.”
“Thus, follow my curator, 'blue lips and their quips', to find more honest yet humorous reviews!”
“It's pretty obvious that obsidian is not actually obsidian in this game because it's clearly rusting, but it's just funny because a sword made of pure obsidian would shatter instantly.”
“The attempts at humor often fall flat, making the game feel more awkward than entertaining.”
“I found the jokes to be forced and unoriginal, which really detracted from the overall experience.”
character development
6 mentions Positive Neutral Negative
50%
50%
Character development in the game is generally viewed as lacking depth, with some players appreciating the art and design of the characters but criticizing the absence of a compelling narrative or significant growth. While there are positive remarks about the NPCs and scattered lore, many reviewers feel that the simplistic storyline and minimal character arcs detract from the overall experience.
“I like the character design; the NPCs are chill and nice, and you can find a good amount of lore scattered around the world as well... and it's pretty hidden.”
“I left this game for like a year because I thought I was not good enough to defeat the bosses. A few days ago, I decided to return, and to my surprise, the change in mindset opened the gates for a different fight approach, allowing me to finish the game. I ended up loving this game; it might not have an enticing lore, but the gameplay and character design are fantastic and absolutely worth playing.”
“My favorite thing about this game is its unique art style and character design.”
“No captivating story, no proper character development... a total waste of time!”
“It is simplistic and fun, with no great plot twist or character development, just a guy with a sword set on saving humanity.”
“My favorite thing about this game is its unique art style and character design, but that's still not enough for me to recommend it.”
optimization
5 mentions Positive Neutral Negative
20%
20%
60%
Overall, the game's optimization is a mixed bag; while some players report smooth performance without issues, others note a lack of polish and optimization in certain areas. The ability to experiment with boss crystals and classes adds depth to the optimization experience, but mastering rotations can feel limiting.
“What makes the game stand out is that you can swap boss crystals and classes at any point, leading to a lot of experimentation and optimization.”
“Nonetheless, this points towards a lack of polish and optimization.”
“Once you memorize your optimized rotation, that's it.”
“I have not noticed any problems regarding optimization during my playthrough at all.”
monetization
1 mentions Positive Neutral Negative
100%
The monetization aspect of the game is perceived negatively, as players feel that the increased difficulty in the New Game Plus (Ng+) mode, which includes more damage taken and reduced healing, may be a tactic to encourage additional spending or purchases to enhance gameplay.