Penny’s Big Breakaway Game Cover
Evening Star's first original IP offers us a charming and colorful 3D platforming experience, but does Penny's Big Breakaway have substance to match its style?

In "Penny's Big Breakaway," players join Penny and her sentient yo-yo, Yo-Yo, in a vibrant 3D-platformer. After a cosmic string transforms Yo-Yo, Penny must clear her name and unravel the mystery of the string while outrunning the Emperor's penguin army. With easy-to-learn gameplay and challenging mechanics, players must navigate the fluorescent world of Macaroon and perform impressive yo-yo tricks to help Penny achieve her dreams.

  • Nintendo Switch
  • PC
  • Play​station 5
  • Steam Deck
  • Windows
  • Xbox Series X|S
  • Play​Station
  • Xbox

Reviews

77%
Audience ScoreBased on 1,297 reviews
music206 positive mentions
stability154 negative mentions
  • The movement mechanics are unique and satisfying, allowing for fluid and dynamic gameplay.
  • The art style is vibrant and charming, reminiscent of classic 3D platformers.
  • The soundtrack is fantastic, featuring catchy and energetic tunes that enhance the overall experience.
  • The game is plagued by bugs and glitches, including collision issues that can lead to frustrating deaths.
  • The controls can feel unresponsive and clunky at times, making precise platforming difficult.
  • The level design can become repetitive, with some areas lacking variety and creativity.
  • music384 mentions

    The music in "Penny's Big Breakaway," primarily composed by Tee Lopes, has received mixed reviews; while many players praise its energetic and catchy nature, some note that the soundtrack can become repetitive, with a lack of distinct tracks for each level. Overall, the vibrant and fun music enhances the game's charm and complements its colorful visuals, making it a highlight for many players despite some criticisms regarding variety and length.

    • “The music is flawless and is really the only perfect part of the game, bless you Tee Lopes.”
    • “The whole thing is topped off with music by the incredible Tee Lopes and Sean Bialo, with so many tracks that stand out and got stuck in my head time and time again.”
    • “The soundtrack is a wonderful touch from both Tee Lopes and Sean Bialo.”
    • “The music, while decent, is also kind of a massive letdown compared to Mania; there really aren't any 'holy **** this sounds amazing' tracks like Mania had.”
    • “Only real complaint I can think of right now is that the music is way too short and repeats too often for how long the stages are.”
    • “The music gets grating as it repeats tracks too often.”
  • gameplay365 mentions

    The gameplay of "Penny's Big Breakaway" is characterized by its unique yo-yo mechanics and momentum-based platforming, drawing comparisons to classic titles like Sonic and Mario. While many players appreciate the depth and fluidity of the movement system, frustrations arise from inconsistent mechanics, awkward camera angles, and a lack of clear explanations for certain gameplay elements. Overall, the game offers a fun and engaging experience, but it suffers from bugs and design choices that can detract from the enjoyment.

    • “The gameplay is incredibly rewarding the longer you play it.”
    • “Penny is insanely fun to control, and mastering the platforming and mechanics of the game is extremely rewarding.”
    • “With layered yet totally approachable gameplay mechanics and a fully-realised world to put those mechanics in, Penny's Big Breakaway is a breakout success that should be experienced by absolutely everyone with a passing interest in 3D platformers.”
    • “The gameplay leaves a lot to desire.”
    • “Some platforming sections are too frustrating, and some game mechanics aren't explained very well either.”
    • “The gameplay is slow and boring, the level design is average at best, the soundtrack is okay.”
  • graphics232 mentions

    The graphics of the game are widely praised for their vibrant and charming art style, which evokes a nostalgic feel reminiscent of classic Sega Saturn and Dreamcast aesthetics. Players appreciate the colorful environments and character designs, although some note issues with depth perception and occasional graphical glitches. Overall, the visuals, combined with an energetic soundtrack, significantly enhance the game's appeal and contribute to a delightful gaming experience.

    • “The presentation is great, with a unique and colorful art style, making every level feel very vibrant and alive.”
    • “The visuals are a big highlight, the whole game feels like if you took the more abstract Sonic CD levels and made that 3D.”
    • “Absolutely loved the visuals and sound design.”
    • “Major complaint out of the way, I'm really not a big fan of the visuals.”
    • “Penny herself also looks like one generation back in visuals compared to the rest of the environment with weird model pinching and way too harsh reflections.”
    • “The art style being borderline bland and using Tumblr-esque illustrations doesn't help it at all.”
  • story198 mentions

    The story in "Penny's Big Breakaway" is generally considered simple and lacking depth, serving primarily as a lighthearted backdrop for the gameplay rather than a focal point. While some players appreciate its cute and goofy nature, many criticize the slow-paced cutscenes, forgettable characters, and disjointed narrative that detracts from the overall experience. Overall, the story is seen as a minor aspect of the game, with most players emphasizing that the core gameplay and level design are what truly shine.

    • “The story is cute, the music is fun, and how they managed background entities to keep the game smooth comes off stylish.”
    • “The story is well written, the art style is adorable, and the concept is unique.”
    • “The story, while very simple, isn't some deep narrative with character growth; it's just a goofy little story that's not important in the slightest, and that's completely okay for me.”
    • “Most boss fights are baked into this game's story, which takes up way too much of the run time. The story isn't entertaining, and the characters aren't memorable or likable, but the game loves making you listen to them even though they speak so incredibly slowly.”
    • “Every story beat is told in a weirdly animated cutscene that is excruciatingly slow, and the game never really explains anything to you. Stuff just kind of happens, and you meet weird characters who all act the same.”
    • “The story may as well not be there; the game hints at some kind of line of story, but it's just not really there.”
  • stability156 mentions

    The game is widely reported to be very buggy, with numerous glitches affecting gameplay, such as clipping through walls, physics issues, and inconsistent controls. While many players find the core experience enjoyable enough to overlook these problems, the lack of polish and frequent bugs can lead to frustrating moments. Overall, the game's stability is a significant concern, with many reviewers suggesting it needed more time for testing and refinement before release.

    • “Runs great as well, full 165 fps with no drops.”
    • “I really wanted to like this game, but it's unplayably buggy.”
    • “The game suffers from a severe lack of polish with constant visual glitches and clunky, stubborn controls that make it infuriating, especially with the lack of checkpoints in some areas filled with instant kills like pools of lava.”
    • “Even after the patches the game has received, I've still run into my fair share of glitches and frame drops, ending up trapped in walls and such.”
  • optimization37 mentions

    The optimization of "Penny's Big Breakaway" has received mixed reviews; while some players report excellent performance with high frame rates on powerful setups, others experience significant issues with physics, collision detection, and clunky controls. Many users suggest that the default settings lead to poor performance, requiring manual adjustments to achieve smoother gameplay. Overall, while the game shows potential for solid optimization, it currently needs further updates to address the reported performance problems.

    • “And I appreciate that they made their own engine for this game that only does what the game needs it to, does it very well, and it is well optimized to the point I easily maintain 144fps at all times.”
    • “Similarly on my OLED deck, it ran locked at 90fps at max settings, so it seems like this game is very well polished on an optimization level!”
    • “Settings are very basic, really just a slider for draw distance, and a toggle for VSync, triple buffering, and anti-aliasing, but you can max it out and experience no dips in performance.”
    • “The physics is broken, the collision detection is broken, the game is poorly optimized and controls are clunky and poorly calibrated.”
    • “If you go by basic pre-built settings, the game runs slowly and you have to adjust to get it to run at the speed it's supposed to.”
    • “I have constantly tried changing the performance settings to the lowest ones (and I mean constantly because I really don't understand if the default target frame rate from the settings is higher or lower than 60fps so I have constantly been switching them to feel which one is better) but the issues still happen.”
  • character development34 mentions

    Character development in the game is generally well-received, with players appreciating the pacing and depth as each character has their own chapter to explore their personalities and motivations. While many praise the vibrant and charming character designs, particularly highlighting the character Penny, opinions are mixed, with some finding the designs mediocre or unpolished. Overall, the game's unique and colorful aesthetic contributes positively to the character development experience, despite some criticisms.

    • “Character development is well-paced, with each character having their own chapter to show their personalities and motivations.”
    • “The settings were lively, the platforming challenges were creative, and every character design was unique and colorful.”
    • “Character animations are fun and lively, and the character designs themselves are very charming.”
    • “The character designs were mostly mediocre, except for Penny, who is adorable.”
    • “I really want to like it; I love the art and music and character design, but it feels unpolished and undercooked.”
    • “The character design is awful, especially the main character.”
  • replayability24 mentions

    Overall, the game offers significant replayability, particularly through time attack modes and the challenge of mastering its moveset. While many players appreciate the abundance of levels and the thrill of speedrunning, some express disappointment in the limited unlockable content and poorly designed scoring systems that can detract from the experience. Despite these drawbacks, the core gameplay remains engaging enough to encourage repeated playthroughs.

    • “Excellently executed concept that stands on its own and is insanely replayable.”
    • “The game is good, the game is fun; for 30 bucks you get the right amount of content and extras, and it's very replayable, especially in the speedrun side of things.”
    • “Oh, and there's also an absolute boatload of levels, each with replayability factors.”
    • “The only letdown is really a lack of replayability content and unlockables. The scoring/combo system is also badly designed and can drag the game down if you try to unlock the scrapbook, so there's not much to do aside from beating your own times after completion.”
    • “Penny is a game warped from an age where a platformer could be straightforward, relatively quick to beat, and oozes replay value in the thrill of moving above collecting lots of trinkets.”
    • “The replay value is going to make players git gud as they play through the game over and over again.”
  • humor21 mentions

    The humor in "Penny's Big Breakaway" is described as clever and enjoyable, featuring simple one-liners from NPCs, particularly robot characters, that add charm to the gameplay. Players appreciate the light, family-friendly humor woven into environmental storytelling and character interactions, with some amusing glitches contributing to the overall comedic experience. While the humor is well-received, some players express a desire for more focus on gameplay mechanics rather than the occasional frustrating bugs.

    • “What it does have is serviceable, and I appreciate the humor, especially with the robot NPCs all around the world who you can stop doing your crazy platforming to see what they have to say.”
    • “Environmental storytelling with funny little speech bubbles at every turn.”
    • “Dialogue amongst characters, both main and side, adds light family-friendly humor.”
  • emotional20 mentions

    Players express frustration with the game's mechanics, particularly the punitive nature of losing combos upon touching the ground, which detracts from the enjoyment and emotional engagement. While some appreciate the opportunity for experimentation and clever interactions with level design, the overall experience is marred by design choices that prioritize speed and efficiency over exploration and creativity. Many reviewers are left feeling that the game could benefit from significant updates to enhance its emotional impact and gameplay satisfaction.

    • “I liked that level breaking and experimentation in this game made me feel smart and had me interact with the level design.”
    • “Each stage has a target score the player can reach by performing various tricks and actions and chaining them together without Penny's feet touching the ground.”
    • “Occasionally I've kept the combo despite touching the ground, usually when a swing is cancelled by touching the ground, but I've been unable to find any consistent method of keeping the combo while also pulling it off.”
  • grinding13 mentions

    The grinding aspect of the game is characterized by a frustrating mix of enjoyable moments and tedious repetition, particularly during enemy encounters and boss fights. While the yo-yo tricks are easy to learn and the main campaign is designed to be accessible, players often find themselves bogged down by repetitive quick-time events and a lack of responsiveness, leading to a disjointed experience that detracts from the overall flow. Ultimately, the game’s challenge is appreciated, but the time-consuming grind can be off-putting for those seeking a more streamlined experience.

    • “It's a speedster game that is slow and constantly grinding to a halt.”
    • “It feels like you are having lots of fun and are in a flow state one minute and then it is back to being tedious and frustrating again.”
    • “I like that the game is more challenging than normal, but ultimately I don't have as much time to experiment with tedious repetition.”
  • atmosphere4 mentions

    The atmosphere of the game is described as colorful and cheerful, reminiscent of classic PlayStation, Sega, and Dreamcast titles. Reviewers appreciate the artistic direction and find the protagonist charming, enhancing the overall enjoyable experience.

    • “The controls are good, the atmosphere and artistic direction are excellent (what initially made me wishlist it). The protagonist is cute and fun, and I really get the hang of her yo-yo abilities.”
    • “The atmosphere is colorful and cheerful, reminiscent of classic PlayStation, Sega, or Dreamcast games.”
    • “The colorful and cheerful atmosphere feels outdated, reminiscent of classic PlayStation, Sega, or Dreamcast games.”
  • monetization4 mentions

    The monetization aspect of the game has drawn criticism for its lack of transparency, as it cannot be toggled and is not represented in promotional materials, raising concerns about potentially deceptive advertising. Additionally, players are frustrated by the absence of advertising prior to release and the overwhelming presence of lengthy end-user license agreements upon launching the game.

    • “Whether or not you like it is subjective, but it cannot be toggled, and the promo screenshots of the game do not include it, leading one to question if it's an intended effect at all, or if maybe some lightly deceptive advertising is at play.”
    • “The publisher should be dropped for getting them to release with zero advertising, and having the first thing you see upon launching the game be three very long EULAs.”
    • “The publisher should be dropped for getting them to release with zero advertising, and having the first thing you see upon launching the game be three very long EULAs.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

Buy Penny’s Big Breakaway

Play time

6hMedian play time
5hAverage play time
4-6hSpent by most gamers
*Based on 8 analyzed playthroughs

Videos

Similar Games