Flintlock: The Siege of Dawn Game Cover
Flintlock: The Siege of Dawn is an action-RPG that delivers on most of its promises, along with some solid side content that is well worth indulging in – even if the full game isn't anything particularly remarkable.

"Flintlock: The Siege of Dawn" is a Souls-lite action game from A44, where you play as Nor Vanek, a Coalition army member, seeking vengeance against the Gods who have opened the Door to the Great Below and unleashed their army of the Dead. Joined by a mysterious fox-like companion, Enki, you must fight back, using gunpowder and magic, to close the door and retake the world. The Digital Deluxe Edition includes three customization packs for Nor's outfits. Your battle against the Gods begins now.

  • PC
  • Play​station 4
  • Play​station 5
  • Windows
  • Xbox One
  • Xbox Series X|S
  • Cloud
  • Play​Station
  • Xbox
  • Xbox Game Pass
  • x_box_cloud_gaming

Reviews

64%
Audience ScoreBased on 624 reviews
story117 positive mentions
stability17 negative mentions
  • Engaging combat mechanics that combine melee and ranged attacks, providing a satisfying gameplay experience.
  • Beautifully designed environments and a unique setting that encourages exploration.
  • Strong character dynamics between Nor and Enki, with enjoyable banter and voice acting.
  • Performance issues, including crashes and frame rate drops, particularly in certain areas.
  • Limited enemy variety and repetitive boss encounters that can detract from the overall experience.
  • The story feels rushed and underdeveloped, lacking depth and meaningful character arcs.
  • story347 mentions

    The story of "Flintlock: The Siege of Dawn" has received mixed reviews, with many players finding it underwhelming despite an interesting setting and premise. While some appreciated the character development and side quests, others criticized the narrative for being rushed, vague, and lacking depth, often feeling secondary to the gameplay. Overall, the game is seen as enjoyable for its combat and exploration, but the story is frequently noted as its weakest aspect.

    • “I particularly enjoyed the story and its ending, which were both well-crafted and satisfying.”
    • “The beautifully designed open world and engaging story kept me hooked.”
    • “The story is an excellent tale of friendship and redemption and the voice acting is top notch.”
    • “The story is rushed and crudely executed; the dialogue could be better.”
    • “There are characters and a story, but they don't really develop any of it that deeply.”
    • “The story feels like another take on the God of War formula, what with the whole killing gods theme.”
  • gameplay264 mentions

    The gameplay of "Flintlock: The Siege of Dawn" is generally engaging and offers a mix of mechanics reminiscent of souls-like games, with fluid combat and unique traversal elements. However, players have noted issues such as technical glitches, clunky mechanics, and a lack of cohesive narrative integration, which can detract from the overall experience. While the combat is fun and the game rewards exploration, some find it repetitive and lacking in depth, making it a solid but flawed entry in the genre.

    • “I am not here for the story though and on the gameplay front this game delivers in spades.”
    • “Overall, Flintlock: The Siege of Dawn is a solid AA game that won't wow you with its story, but provides fun, smooth, and engaging gameplay in an interesting, original setting.”
    • “The gameplay overall is very good throughout, with only a few misses in gameplay or bugs/issues; the game is pretty enough that I'd actively look at the scenery, and the story is surprisingly solid despite its rough start.”
    • “Once I managed to get past the crashes, I found the gameplay to be exceedingly disappointing.”
    • “Floaty movement mechanics and combat make for a poor experience.”
    • “Very unoptimized, no real graphics settings, clunky gameplay mechanics, linear gameplay, no story worth hearing, gets boring and repetitive quickly.”
  • graphics107 mentions

    The graphics of the game have received mixed reviews, with many players praising the attractive visuals, art style, and animations, often describing them as "good" to "great." However, some users noted optimization issues and a lack of graphical settings, leading to performance problems, while others felt the visuals did not fully utilize the capabilities of modern engines. Overall, the graphics are seen as a strong point, though not without their flaws, with many reviewers rating them around 7/10.

    • “The graphics, animations are good, maybe even great but do not quite reach the limits of the new Unreal Engine (do not expect Senua's Saga-like visuals) but it is a solid work.”
    • “The graphics are very attractive and the game runs really well.”
    • “The visuals and sound design are top-notch, fully immersing you in the fantasy world.”
    • “Very unoptimized, no real graphics settings, clunky gameplay mechanics, linear gameplay, no story worth hearing, gets boring and repetitive quickly.”
    • “Clunky controls, horrible acting, and graphics are pretty outdated.”
    • “Looks bad technically and dull aesthetically.”
  • optimization78 mentions

    The game's optimization is a mixed bag, with some players experiencing smooth performance at high settings, while others report significant stuttering and frame drops, particularly on certain hardware configurations like the Steam Deck and high-end GPUs. While some users praise the overall visual quality and stability, many highlight the need for further optimization and patches to address the inconsistent performance issues. Overall, the game shows potential but requires additional polishing to enhance the experience for all players.

    • “Good performance is a rare thing these days (looking at you Jedi Survivor) and A44 Games deserve praise for delivering such a good looking game in a well optimized state.”
    • “The game is also well optimized, I haven't seen any pop-in or glitches and it even runs well on Steam Deck at medium-high settings at around 30-45 fps.”
    • “Performance: game runs very well, no lag, no freeze and the fights are very smooth.”
    • “From a technical standpoint, the game feels incomplete and poorly optimized.”
    • “So poorly optimized it's literally unplayable.”
    • “Optimization is a problem, really this game needed another year for polishing and rethink some stuff!”
  • music57 mentions

    The music in the game has received mixed reviews, with many praising its dynamic and atmospheric qualities, particularly during key moments like boss fights and exploration. While the soundtrack is often described as fantastic and well-composed, some players noted issues with volume levels and sound mixing that can detract from the overall experience. Overall, the music is considered a highlight, contributing significantly to the game's immersive world and emotional impact.

    • “Great setting, great story, breathtaking soundtrack, soulslike battles.”
    • “The music is fantastic throughout.”
    • “There are moments when I swear that the music reached a much more intense level as I crested a rooftop or hill, almost like it was underscoring the magnificent view I had uncovered.”
    • “Even after turning the music slider down to half, it's way too loud during boss fights.”
    • “The background music often muffles what the characters are saying.”
    • “The un-skippable story cutscenes, boss fight music, NPC dialogue, and the earsplitting opening splash art when you boot the game all play at max volume, no matter what you have the master volume at.”
  • character development20 mentions

    Character development in the game is largely criticized for being superficial and occurring off-screen, leaving players feeling disconnected from the characters. While the character design, particularly for Nor and Enki, is praised, the depth and growth of the characters themselves are seen as lacking, with many reviewers noting that the story feels detached and fails to engage with the characters meaningfully. Despite some enjoyable banter and philosophical conversations, the overall consensus is that the character development does not meet expectations.

    • “I enjoyed the theme, the character development, and some of the more thought-provoking and philosophical conversations between your character and Enki as you wander around.”
    • “The character design for Nor, the player character, and Enki, your soon-to-be companion for this adventure, along with their banter and conversations along the way, is the highlight of Flintlock.”
    • “I've only played on normal difficulty, and in the beginning, there are a few moments where the game seems harsh and unforgiving, but roughly halfway through, you will just cross the threshold with your character development, and even bosses will only make you sweat a bit.”
    • “And a disappointing amount of the character development happens off-screen.”
    • “The characters were alright but no depth to them and no character development either.”
    • “There are soldiers, and armies, and populated towns, but all this intriguing world feels relegated to poor set dressing, especially as the story is told in a detached way that even goes as far as suggesting -- in sketched, Diablo 3-esque vignettes bridging the acts -- that character development is happening off-screen.”
  • stability19 mentions

    Overall, player experiences with stability in the game are mixed. While some users report a smooth experience with minimal glitches and good optimization, others encounter issues such as crashes, audio bugs, and quest-ending glitches that detract from the gameplay. Despite these inconsistencies, many agree that the game is less buggy than typical titles in its genre.

    • “It's overall a great game, with no glitches or bugs. The faster-paced souls-type combat has its own spin, great graphics, and the price is definitely acceptable for its size.”
    • “The game likes to crash often, audio is a little buggy at the starting phase, and some of the combat feels more annoying than hard.”
    • “There are aspects to the combat, gameplay, and world-building that should be commended, but quest-ending glitches and some graphical pop-ins do diminish the overall experience.”
    • “It's not a perfect game; it does feel a little unpolished at times (the sound mixing is bad, some bugs with hitboxes/enemies getting stuck on things, etc.), but it's still less buggy than the average overpriced, overpromised title.”
  • grinding18 mentions

    Players have mixed feelings about the grinding aspect of the game; while some find it tedious and a chore, others appreciate the risk/reward nature of farming for skills and upgrades, especially on harder difficulties. The early game is generally well-received, but the later bosses are criticized for being overly grindy and less enjoyable. Overall, grinding can feel necessary for progression, but it varies in enjoyment depending on player preference and difficulty settings.

    • “For reference, I completed Elden Ring and found it thoroughly enjoyable, but this game felt more like a tedious chore rather than having fun.”
    • “I really liked the first 3/4 of the game, but starting with the Dukmar boss, the end feels kind of rushed and therefore the later bosses are very grindy (lots of hit points) and not fun for me.”
    • “This game has fun combat but grindy, boring achievements.”
  • humor17 mentions

    The humor in the game is a standout feature, with players appreciating the witty voice acting and funny character interactions that enhance the overall experience. While some elements, like the janky bullet camera and character movements, contribute to the comedic charm, the humor is often derived from the game's flaws, leading to a mix of genuine laughter and amusement at its quirks. Overall, the humor adds a lighthearted touch to the gameplay, making it enjoyable despite its imperfections.

    • “They even implemented a Sniper Elite-like bullet camera for the sniper headshots (it's a bit janky, but hilarious).”
    • “Characters were likable, with funny banter, and I enjoyed my playthrough immensely once I got over the early game hump.”
    • “The idea is not bad, but the execution... I cried from the first seconds of gameplay; the movements of the main character are hilarious.”
  • atmosphere14 mentions

    The atmosphere in Flintlock is characterized by a blend of dynamic music and sound effects that enhance the eerie beauty of its environments, reminiscent of titles like Atlas Fallen. While it incorporates souls-like principles that create a haunting ambiance, the game opts for a more direct narrative approach, focusing on a civilization's struggle against divine forces. This results in a unique atmosphere that balances engaging combat with thematic depth, though it sacrifices some of the darker elements found in other games of the genre.

    • “It's never intrusive and always builds on the atmosphere and theme.”
    • “Souls-like principles inevitably create a timeless artificiality to their environments, which can make for a weird, haunting atmosphere, but that requires a particular type of liminal narrative (like in a FromSoftware game), and Flintlock is trying to tell a story more upfront, about a civilization desperately trying to hold off against a divine onslaught.”
    • “Flintlock offers way more engaging combat with the axe and guns combo, verticality and platforming centered around in-air maneuvering, and world interactions, at the expense of some of the pure, drippingly dark atmosphere of Ashen's dungeon crawling.”
    • “The game’s setting – a door left open to the afterlife – sets the stage for eerie beauty.”
  • emotional10 mentions

    Players express a strong emotional connection to the game, with some experiencing laughter and tears from the character's movements and gameplay mechanics. The intricate exploration and unique traversal elements contribute to a sense of engagement, though frustrations with certain design choices can detract from the overall emotional experience.

    • “The idea is not bad, but the execution... I cried from the first seconds of gameplay; the movements of the main character are hilarious.”
  • monetization4 mentions

    Flintlock features a solid single-player campaign with no microtransactions or predatory monetization practices, contradicting misleading advertising claims.

    • “Flintlock is a really solid single player campaign with zero microtransactions or predatory content.”
    • “The advertising is lying to you”
  • replayability4 mentions

    The game offers around 13 hours of gameplay but suffers from low replayability, as players find little incentive to revisit it beyond completing it once. Many reviewers express a desire for more content and variety to enhance its longevity.

    • “All in all, about 13 hours of gameplay to complete, and an exceptionally low degree of replayability due to the lack of incentive beyond pure completionism for completionism's sake.”
    • “The game is not bad, but I wish the developers had put more effort into making it more playable and longer.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

Buy Flintlock: The Siege of Dawn

Play time

12hMedian play time
10hAverage play time
8-15hSpent by most gamers
*Based on 8 analyzed playthroughs

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