"Flintlock: The Siege of Dawn" is a Souls-lite action game from A44, where you play as Nor Vanek, a Coalition army member, seeking vengeance against the Gods who have opened the Door to the Great Below and unleashed their army of the Dead. Joined by a mysterious fox-like companion, Enki, you must fight back, using gunpowder and magic, to close the door and retake the world. The Digital Deluxe Edition includes three customization packs for Nor's outfits. Your battle against the Gods begins now.
Engaging combat system that combines melee and ranged attacks, allowing for creative strategies.
Beautifully designed world with a unique aesthetic and enjoyable exploration.
Strong character dynamics between Nor and Enki, with good voice acting that enhances the narrative.
The story feels rushed and lacks depth, with underdeveloped characters and abrupt pacing.
Combat can feel clunky and imprecise at times, with issues related to hit registration and enemy behavior.
Performance issues, including crashes and audio mixing problems, detract from the overall experience.
story
241 mentions Positive Neutral Negative
38%
55%
7%
The story in the game has received mixed reviews, with many players finding it decent but lacking depth and development. While some appreciated the engaging world and character interactions, others criticized the pacing, rushed plot points, and overall unoriginality. Overall, the narrative serves as a functional backdrop to the gameplay, but it doesn't significantly elevate the experience.
“The story is interesting and I love the look of it.”
“The story, while not extremely deep, was overall enjoyable.”
“The story is an excellent tale of friendship and redemption and the voice acting is top notch.”
“The story is pretty dull, the characters lack any depth and the connection between the protagonist and Enki is as shallow as a puddle.”
“The story is rushed and crudely executed; the dialogue could be better.”
“Story is definitely the lacking part of the game; the story felt very rushed and has very little animations/cut scenes.”
gameplay
203 mentions Positive Neutral Negative
37%
57%
6%
The gameplay of "Flintlock: The Siege of Dawn" is a mixed bag, featuring a blend of action RPG mechanics with influences from souls-like games, including parry and rally systems. While many players appreciate the fluid combat and innovative mechanics, such as the unique reputation system and traversal options, others criticize the execution as janky and unpolished, with issues like floaty movement and technical glitches detracting from the experience. Overall, the game offers engaging combat and exploration, but suffers from inconsistencies and a lack of cohesion in its mechanics.
“The gameplay loop of smack smack smack shoot never got old.”
“The game charts its own path too by introducing new mechanics which spice the formula up and make it feel fresh and distinct in a sea of souls clones.”
“The gameplay is fluid, intuitive, and engaging, with a mix of melee and ranged attacks that are satisfying and strategic.”
“This game is a mess, stutters like crazy for no reason, looks bad most of the time, the gameplay is so messed up for an ARPG and hell even the audio mix is messed up!”
“The very small areas you can 'explore' become frustrating due to the janky and sluggish movement mechanics that were clearly designed for combat only usage.”
“The gameplay is repetitive, boring, derivative, and occasionally broken and conflicting, with awful difficulty balance and poor visuals that are too dark and muddy.”
graphics
82 mentions Positive Neutral Negative
49%
44%
7%
The graphics of the game receive mixed reviews, with some praising the beautiful visuals and immersive art style, particularly in boss designs and world aesthetics, while others criticize technical issues such as optimization problems and inconsistent quality. Many players find the graphics decent but not groundbreaking, often describing them as "mid" or "ordinary," with some noting that they fall short of the capabilities of modern engines like Unreal Engine 4. Overall, while the game features appealing visuals and a well-crafted atmosphere, it suffers from performance issues and a lack of polish in certain areas.
“Aesthetically, to put it into terms of European history, the world appears to be in the late Renaissance/early industrial period: there's cranes, cities, and cannons aplenty.”
“The graphics are very attractive and the game runs really well.”
“Built on Unreal Engine 4, the game delivers intense and immersive graphics that keep you on the edge of your seat.”
“Few bugs, but some graphical issues for me, and the biggest problem was the camera.”
“Unstable and disappointing graphics.”
“Looks bad technically and dull aesthetically.”
optimization
57 mentions Positive Neutral Negative
25%
52%
23%
The game's optimization is a mixed bag, with some players reporting smooth performance and high frame rates, while others experience significant stuttering and frame drops, particularly on certain hardware configurations. While it runs well on platforms like the Steam Deck and offers impressive visuals, many users feel it still requires further polishing and optimization to address the inconsistent performance issues. Overall, the game shows potential but suffers from technical shortcomings that detract from the experience.
“Performance is great.”
“Good performance is a rare thing these days, and A44 Games deserve praise for delivering such a good-looking game in a well-optimized state.”
“The game is also well optimized; I haven't seen any pop-in or glitches, and it even runs well on Steam Deck at medium-high settings at around 30-45 fps.”
“However, optimization still requires polishing.”
“From a technical standpoint, the game feels incomplete and poorly optimized.”
“So poorly optimized it's literally unplayable.”
music
40 mentions Positive Neutral Negative
43%
49%
8%
The music in the game has received mixed reviews, with many praising the soundtrack as fantastic and atmospheric, particularly during boss fights and key moments. However, several users noted issues with sound mixing, where music often overpowers dialogue, leading to an unbalanced audio experience. Overall, while the soundtrack is highlighted as a strong point, technical sound issues detract from its effectiveness.
“The soundtrack is rarely at the forefront, but a few standout pieces are absolutely exceptional.”
“Music is incredible; especially the boss themes.”
“The soundtrack and sound effects enhance the overall immersion, pulling you deeper into the game's world.”
“Sound mixing is bad as sometimes dialogues are quiet, sometimes music is too loud, and it is all unbalanced.”
“Even after turning the music slider down to half, it's way too loud during boss fights.”
“The unskippable story cutscenes, boss fight music, NPC dialogue, and the earsplitting opening splash art when you boot the game all play at max volume, no matter what you have the master volume at.”
character development
14 mentions Positive Neutral Negative
36%
35%
29%
Character development in the game has received mixed reviews, with some praising the engaging banter and design of characters like Nor and Enki, while others criticize the lack of depth and off-screen development. Many players feel that the story fails to provide meaningful character growth, relegating much of the narrative to superficial elements and detached storytelling. Overall, while the character design is often highlighted as a strong point, the development and depth of the characters leave much to be desired.
“The character design for Nor, the player character, and Enki, your soon-to-be companion for this adventure, along with their banter and conversations along the way, is the highlight of Flintlock.”
“I've only played on normal difficulty, and in the beginning, there are a few moments where the game seems harsh and unforgiving, but roughly halfway through, you will just cross the threshold with your character development, and even bosses will only make you sweat a bit.”
“I enjoyed the theme, the character development, and some of the more thought-provoking and philosophical conversations between your character and Enki as you wander around.”
“Bad story and character development.”
“And a disappointing amount of the character development happens off-screen.”
“The characters were alright but no depth to them and no character development either.”
grinding
12 mentions Positive Neutral Negative
100%
Players find the grinding aspect of the game to be a mixed experience, with some describing it as tedious and mandatory, particularly when dealing with armored enemies that require specific strategies to defeat. While farming can be enjoyable and rewarding for skill upgrades, many feel that the later stages of the game, especially boss encounters, become overly grindy and detract from the overall enjoyment. Despite these criticisms, some players appreciate the challenge and the option to adjust difficulty settings, allowing for a more tailored experience.
“Paired with the fact that you cannot cancel the animation, neither during start-up nor recovery, makes this extremely tedious to engage with even basic enemies, since you absolutely need to always bait an attack or abuse hit-and-run strategies.”
“What makes it incredibly tedious is that it's not an effect on top of the gameplay system; it's a mandatory way to deal with 'armored' enemies. Since they take so little damage, you need to stagger them first and remove their armor with a critical attack.”
“For reference, I completed Elden Ring and found it thoroughly enjoyable, but this game felt more like a tedious chore rather than having fun.”
stability
11 mentions Positive Neutral Negative
18%
82%
The game's stability is a mixed bag; while some players report smooth gameplay and no significant issues, others experience frequent crashes, quest-ending glitches, and combat bugs. Visual and audio glitches are noted, but many commend the game's overall performance and optimization, particularly on various platforms. Overall, the stability seems to vary widely among players, with some enjoying a glitch-free experience while others face frustrating technical problems.
“It looks great and runs great.”
“It's overall a great game with no glitches or bugs. It features a faster-paced souls-type combat with its own spin on it, great graphics, and the price is definitely acceptable for its size.”
“The game crashes regularly, and combat mechanics are buggy and don't always work.”
“There are aspects to the combat, gameplay, and world-building that should be commended, but quest-ending glitches and some graphical pop-ins do diminish the overall experience.”
“The game likes to crash often, audio is a little buggy at the starting phase, and some of the combat feels more annoying than hard.”
humor
9 mentions Positive Neutral Negative
100%
The humor in the game is well-received, with players appreciating the witty dialogue, funny character interactions, and amusing mechanics, such as a janky bullet camera for sniper shots. While some found the humor to be hit-or-miss, many enjoyed the lighthearted banter and charming personalities of the characters, contributing to an overall enjoyable experience. Despite some flaws, the game's comedic elements enhance its appeal and keep players engaged.
“Characters were likeable, funny banter and enjoyed my playthrough immensely once I got over the early game hump.”
“They even implemented a sniper elite-like bullet camera for the sniper headshots (it's a bit janky, but hilarious).”
“The idea is not bad, but the execution... I cried from the first seconds of gameplay, the movements of the main character are hilarious.”
atmosphere
9 mentions Positive Neutral Negative
22%
45%
33%
The atmosphere in Flintlock is characterized by a blend of engaging combat and dynamic environments, though it sacrifices some of the darker, more haunting elements typical of traditional dungeon crawlers. The game's vibrant graphics and unique character designs contribute to an eerie beauty, while the music and sound effects enhance the overall experience without being particularly memorable. Flintlock's narrative approach, focusing on a civilization's struggle against divine forces, adds depth to its atmospheric setting.
“The music is dynamic and atmospheric, and the sound effects are also good.”
“The graphics are great and give it a really nice atmosphere and feeling.”
“Flintlock offers way more engaging combat with the axe and guns combo, verticality and platforming centered around in-air maneuvering, and world interactions, at the expense of some of the pure, drippingly dark atmosphere of Ashen's dungeon crawling.”
“Souls-like principles inevitably create a timeless artificiality to their environments, which can make for a weird, haunting atmosphere, but that requires a particular type of liminal narrative (like in a FromSoftware game), and Flintlock is trying to tell a story more upfront, about a civilization desperately trying to hold off against a divine onslaught.”
“Characters are uniquely designed, each one contributing to the game’s vibrant and often eerie atmosphere.”
emotional
6 mentions Positive Neutral Negative
100%
Players express a strong emotional connection to the game, highlighting feelings of empowerment and humor. The intricate exploration mechanics evoke a sense of wonder, while the character's movements elicit laughter, contributing to a memorable and engaging experience. Overall, the game successfully blends emotional highs with moments of levity, enhancing player immersion.
“I cried from the first seconds of gameplay; the movements of the main character are hilarious.”
“Made me feel like a one-woman army.”
“Touching grass.”
replayability
4 mentions Positive Neutral Negative
25%
75%
The game has been criticized for its low replayability, with players noting its linear structure and limited incentives for revisiting once completed. Many completionists found the gameplay to be around 13 to 60 hours, but felt that the lack of additional content or varied experiences diminished the overall replay value. Overall, it is recommended to wait for a sale due to its limited longevity.
“I'm a completionist and it took me 60 hours to 100% it, so not all that much playtime and it is not very replayable as it is extremely linear.”
“No replayability, so I would recommend waiting for a sale.”
“All in all, about 13 hours of gameplay to complete, and an exceptionally low degree of replayability due to the lack of incentive beyond pure completionism for completionism's sake.”
monetization
2 mentions Positive Neutral Negative
100%
Reviewers praise Flintlock for its solid single-player campaign, highlighting the absence of microtransactions or predatory monetization practices, which contrasts with misleading advertising.
“The advertising is lying to you.”
“Flintlock is a really solid single-player campaign with zero microtransactions or predatory content.”