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Flintlock: The Siege of Dawn

Flintlock: The Siege of Dawn is a phenomenal action RPG starring a compelling duo.
Flintlock: The Siege of Dawn Game Cover
72%Game Brain Score
story, gameplay
optimization, stability
75% User Score Based on 767 reviews
Critic Score 61%Based on 32 reviews

Platforms

Xbox Series X|SPCXbox Game PassPlaystation 5CloudPlaystation 4Xbox OneXbox Cloud GamingXboxWindowsPlayStation
Flintlock: The Siege of Dawn Game Cover

About

Flintlock: The Siege of Dawn is a single player open world role playing game with a fantasy theme. It was developed by A44 Games and was released on July 17, 2024. It received mostly positive reviews from both critics and players.

"Flintlock: The Siege of Dawn" is a Souls-lite action game from A44, where you play as Nor Vanek, a Coalition army member, seeking vengeance against the Gods who have opened the Door to the Great Below and unleashed their army of the Dead. Joined by a mysterious fox-like companion, Enki, you must fight back, using gunpowder and magic, to close the door and retake the world. The Digital Deluxe Edition includes three customization packs for Nor's outfits. Your battle against the Gods begins now.

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75%
Audience ScoreBased on 767 reviews
story135 positive mentions
stability15 negative mentions

  • Engaging combat mechanics that blend melee, ranged, and magic, providing a satisfying gameplay experience.
  • Visually appealing world design with a unique aesthetic that combines various cultural influences.
  • Strong character dynamics between Nor and Enki, with enjoyable voice acting and banter.
  • Clunky movement and combat mechanics that can feel unresponsive and frustrating at times.
  • Limited enemy variety and repetitive boss encounters that detract from the overall experience.
  • Performance issues, including stuttering and crashes, which can disrupt gameplay.
  • story
    407 mentions Positive Neutral Negative

    The story of the game has received mixed reviews, with many players finding it serviceable but lacking depth and originality. While some appreciated the character interactions and world-building, others criticized the plot as generic and underdeveloped, often feeling rushed or incomplete. Overall, the narrative is seen as a backdrop to the gameplay rather than a compelling driving force, with some players expressing a desire for more substantial storytelling and character development.

    • “Now, the storytelling: while the moment-to-moment questing tends towards the serviceable if somewhat generic, and the worldbuilding is unique yet often vague, Flintlock shines in the writing and acting of its character interactions.”
    • “The story is actually fairly engaging if not a little predictable considering the subject matter and genre.”
    • “The story and pacing keeps you moving forward the whole time and while there are minor deviations such as a few side quests or places to explore they almost always reward you with an upgrade or something that will improve your ability to face more challenging enemies.”
    • “The story feels like amateur fan-fiction—completely forgettable.”
    • “The story is rushed and crudely executed, the dialogue could be better.”
    • “The emotional buildup falls flat, which makes the story feel dull and uninspired.”
  • gameplay
    327 mentions Positive Neutral Negative

    The gameplay of *Flintlock: The Siege of Dawn* is a mixed bag, featuring a blend of souls-like mechanics with a focus on mobility and combat variety, including parries, dodges, and unique gun mechanics. While many players appreciate the engaging combat and risk-reward systems, others criticize the overwhelming number of mechanics that can lead to confusion and a lack of polish, resulting in a gameplay experience that can feel both fun and frustrating. Overall, the game offers a satisfying combat loop and enjoyable mechanics, but suffers from technical issues and pacing problems that detract from its potential.

    • “Flintlock marries a souls-lite gameplay formula with extremely pleasant mobility (both in and out of combat) as well as a unique combat system allowing for many different playstyles and player expressions.”
    • “You can play around with the hack and slash and dodge roll mechanics while mixing in the parries, mobility, black powder attacks, grenades and firearms, and your companion Enki's magical attacks and ultimate spells in whichever way you choose - this is supported by a flexible skill tree and a plethora of armor sets, firearms, and weapons which can really lead to you tailoring your playstyle to what you find most fun and effective.”
    • “The gameplay itself is very fun and the difficulty is manageable even if you're not the greatest at souls games.”
    • “There is an unnecessary bloat of different systems all meant to interact with each other, Bloodborne's shot parry, regular perfect parry, armored enemies requiring stripping their armor to deal any significant damage, parry countering to disarm shields, pet skills, and a pointless skill tree which could just have been a stat point system. Developers really need to learn that the beauty of souls-likes is punishing gameplay through simplicity, not adding more systems because your game can't stand on its own two feet.”
    • “The parry and block mechanics in Flintlock are hampered by poorly telegraphed attack animations, making combat a frustrating experience.”
    • “The moment-to-moment gameplay feels stiff and robotic in a way that's hard to articulate, and combat is full of minor irritants that almost never cause you to lose, but often break the 'flow' in a way that feels jarring and unfair.”
  • graphics
    120 mentions Positive Neutral Negative

    The graphics of the game have received mixed reviews, with many praising the beautiful visuals and unique art style that blends various historical and fantasy influences. However, some players noted performance issues and a lack of optimization, leading to frustration during gameplay. Overall, while the graphics are generally considered good, they are often overshadowed by gameplay mechanics and technical problems.

    • “Visually, the game is graphically gorgeous and there is an interesting mix of Napoleonic, North African, medieval European, ancient Sumerian, and fantasy influences in its art style.”
    • “The graphics are very attractive and the game runs really well.”
    • “The visuals and sound design are top-notch, fully immersing you in the fantasy world.”
    • “The graphics are uninspired and look dated for a game from 2024.”
    • “Looks bad technically and dull aesthetically.”
    • “Clunky controls, horrible acting, and graphics are pretty outdated.”
  • optimization
    79 mentions Positive Neutral Negative

    The game's optimization has received mixed reviews, with many players reporting significant stuttering and frame drops, particularly during high-action sequences or on lower-end hardware. While some users experienced smooth performance on high-end systems, others found the game poorly optimized overall, leading to inconsistent gameplay and input issues. Overall, it appears that while the graphics are appealing, the optimization requires further refinement to enhance the experience across various platforms.

    • “The goods: very pleasant visuals, great setting, very well optimized, rewards exceptional performance, have style points system that is very rewarding but very risky, your companion is a demigod fox of death!”
    • “Good performance is a rare thing these days (looking at you Jedi Survivor) and A44 games deserve praise for delivering such a good looking game in a well optimized state.”
    • “Performance wise, I have an RTX 3060 and it's pretty smooth at 60 fps and 1080p with DLSS on and set to quality.”
    • “The game's premise and design are fun, but it's not optimized for slower computers and hangs a lot.”
    • “Unfortunately, the game is very badly optimized - played it on the Steam Deck at minimum settings and experienced screen tearing and frame stutters.”
    • “From a technical standpoint, the game feels incomplete and poorly optimized.”
  • music
    61 mentions Positive Neutral Negative

    The music in the game is generally praised for its atmospheric quality and emotional depth, with standout tracks enhancing the gameplay experience, particularly during boss fights. However, many players have noted significant audio mixing issues, where music can overpower dialogue, leading to inconsistent sound levels that detract from immersion. Overall, while the soundtrack is well-received, its execution suffers from technical flaws that impact the overall audio experience.

    • “The world itself is extremely enjoyable to roam with sound design, and music standing out.”
    • “The soundtrack and sound effects enhance the overall immersion, pulling you deeper into the game's world.”
    • “Music on the other hand is absolutely fantastic and I hope we get a soundtrack release on Steam in the future.”
    • “The audio design is generally strong, with impactful sound effects and an atmospheric score, but the mix is inconsistent, especially during dialogue-heavy moments where voices can become muffled or drowned out by background music.”
    • “Another minor gripe I had while playing the game was that, for whatever reason, boss music and cutscenes totally ignored the sound settings that I had placed on the game; the cutscenes were a little less jarring but having my speakers nearly blown at the start of the final boss of the peaks was wild.”
    • “Even after turning the music slider down to half, it's way too loud during boss fights.”
  • character development
    18 mentions Positive Neutral Negative

    Character development in the game receives mixed reviews, with some praising the engaging banter and interactions between characters like Nor and Enki, while others criticize the lack of depth and off-screen development. Although the character designs are often highlighted as appealing, many players feel that the story fails to provide meaningful growth or complexity for the characters. Overall, the character development is seen as a weak point, overshadowed by issues in storytelling and worldbuilding.

    • “Engaging gameplay, good story, excellent character design.”
    • “The character design for Nor, the player character, and Enki, your soon-to-be companion for this adventure, along with their banter and conversations along the way, is the highlight of Flintlock.”
    • “I enjoyed the theme, the character development, and some of the more thought-provoking and philosophical conversations between your character and Enki as you wander around.”
    • “Bad story and character development.”
    • “And a disappointing amount of the character development happens off screen.”
    • “The characters were alright but no depth to them and no character development either.”
  • stability
    17 mentions Positive Neutral Negative

    The stability of the game has received mixed reviews, with some players experiencing frequent crashes, combat bugs, and graphical glitches, while others report a smooth experience with minimal issues. While many found the game to be unpolished and clunky at times, a significant number of users enjoyed stable gameplay without major problems. Overall, the game's stability appears to vary widely among players, with some encountering frustrating bugs and others enjoying a seamless experience.

    • “It looks great and runs great.”
    • “It's overall a great game with no glitches or bugs. It features a faster-paced souls-type combat with its own spin on it, great graphics, and the price is definitely acceptable for its size.”
    • “I tried to like it, really, for 7 hours, but jumping and climbing feels so clumsy and buggy.”
    • “The game crashes regularly, and combat mechanics are buggy and don't always work.”
    • “The first time an animation or effect is done, the game freezes very shortly, but it happens never again. However, experiencing it even once is so annoying.”
  • grinding
    15 mentions Positive Neutral Negative

    The grinding aspect of the game has received mixed feedback, with some players finding it tedious and repetitive, particularly in the later stages where boss fights become excessively drawn out. While the reputation system adds a layer of tension to the grinding experience, many feel that the mandatory mechanics for dealing with armored enemies contribute to a frustrating gameplay loop. However, others appreciate the risk/reward nature of farming for skills and upgrades, suggesting that while grinding can be a chore, it is not always necessary for enjoyment.

    • “Made several attempts, but it's just tedious.”
    • “It gets to the point of being tedious to explore and find everything, and I found myself wondering if I really wanted to bother by the end of the game.”
    • “What makes it incredibly tedious is that it's not an effect on top of the gameplay system; it's a mandatory way to deal with 'armored' enemies, since they take so little damage. You need to stagger them first and remove their armor with the critical attack.”
  • humor
    15 mentions Positive Neutral Negative

    The humor in the game is generally well-received, featuring enjoyable dialogues that blend personal and humorous topics, reminiscent of Iron Man and Captain America rather than Guardians of the Galaxy. Players appreciate the witty banter between characters, particularly the interactions with the fox companion, which add charm and levity to the gameplay. While some moments are hilariously awkward, the overall comedic elements contribute positively to the experience, making it a fun and engaging playthrough.

    • “Some extremely enjoyable dialogues are presented, mixing lurid, hilarious, and personal topics.”
    • “I have spent too long laughing at some of the parries and ripostes in this game.”
    • “Honestly a good game, fun, with good mechanics, a compelling story, a cute little fox companion, and charismatic main characters, with funny and helpful side characters.”
  • emotional
    12 mentions Positive Neutral Negative

    The emotional aspect of the game is mixed; while some storylines, particularly Johara and Luca's, are impactful, the overall execution suffers from overly expository dialogue and a lack of space for emotional moments to resonate. Character models and animations detract from the emotional weight of cutscenes, and the final boss fights fail to deliver the anticipated narrative payoff, leaving the emotional buildup feeling flat. Despite these shortcomings, there are charming moments, particularly in character relationships, that hint at deeper emotional potential.

    • “The main story and even the few side stories you get, especially Johara and Luca's heartbreaking one, are really great as soon as you warm up to the way the game wants to tell its story.”
    • “I cried from the first seconds of gameplay; the movements of the main character are hilarious.”
    • “There are moments of charm and curiosity, particularly in the relationship between Nor and Enki, but the writing struggles to elevate these moments into something emotionally resonant.”
  • atmosphere
    11 mentions Positive Neutral Negative

    The atmosphere of the game is characterized by a blend of strong audio design, including impactful sound effects and a dynamic score that enhances the eerie beauty of its environments. While the voice acting is generally good, inconsistencies in audio mixing can detract from the experience during dialogue-heavy moments. Overall, the game successfully creates a haunting and vibrant atmosphere, drawing on souls-like principles while maintaining its own narrative focus.

    • “The music is dynamic and atmospheric (although not remarkable) and the sound effects are also good.”
    • “The graphics are great and give it a really nice atmosphere and feeling.”
    • “Flintlock offers way more engaging combat with the axe and guns combo, verticality and platforming centered around in-air maneuvering, and world interactions, at the expense of some of the pure, drippingly dark atmosphere of Ashen's dungeon crawling.”
    • “Souls-like principles inevitably create a timeless artificiality to their environments, which can make for a weird, haunting atmosphere, but that requires a particular type of liminal narrative (like in a FromSoftware game), and Flintlock is trying to tell a story more upfront, about a civilization desperately trying to hold off against a divine onslaught.”
    • “Characters are uniquely designed, each one contributing to the game’s vibrant and often eerie atmosphere.”
  • monetization
    4 mentions Positive Neutral Negative

    The monetization aspect of Flintlock is praised for its absence of ads and microtransactions, providing a straightforward single-player experience without predatory practices. However, some users feel that the advertisements misrepresent the game's mechanics, showcasing flashy movements that do not align with the actual gameplay.

    • “There is no ad sensitivity.”
    • “Flintlock is a really solid single-player campaign with zero microtransactions or predatory content.”
    • “The advertising is lying to you.”
    • “On top of that, the advertisements show the character being able to zip around with cool movements, but the movements are clunky, like a poor God of War rip-off.”
  • replayability
    4 mentions Positive Neutral Negative

    The game has been criticized for its low replayability, with players noting its linear structure and limited incentives for revisiting once completed. Many found the gameplay duration to be short, averaging around 13 to 60 hours for completionists, leading to a recommendation to wait for a sale rather than replaying. Overall, the lack of additional content or varied experiences diminishes its replay value.

    • “I'm a completionist and it took me 60 hours to 100% it, so not all that much playtime and it is not very replayable as it is extremely linear.”
    • “No replayability, so I would recommend waiting for a sale.”
    • “All in all, about 13 hours of gameplay to complete, and an exceptionally low degree of replayability due to the lack of incentive beyond pure completionism for completionism's sake.”
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15h Median play time
13h Average play time
13-16h Spent by most gamers
*Based on 11 analyzed playthroughs
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Frequently Asked Questions

Flintlock: The Siege of Dawn is a open world role playing game with fantasy theme.

Flintlock: The Siege of Dawn is available on Xbox Series X|S, PC, PlayStation 5, PlayStation 4 and others.

On average players spend around 13 hours playing Flintlock: The Siege of Dawn.

Flintlock: The Siege of Dawn was released on July 17, 2024.

Flintlock: The Siege of Dawn was developed by A44 Games.

Flintlock: The Siege of Dawn has received mostly positive reviews from both players and critics. Most players liked this game for its story but disliked it for its optimization.

Flintlock: The Siege of Dawn is a single player game.

Similar games include Asterigos Curse of the Stars, Achilles: Legends Untold, The First Berserker: Khazan, AI LIMIT, Thymesia and others.