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Flintlock: The Siege of Dawn

Flintlock: The Siege of Dawn is a phenomenal action RPG starring a compelling duo.
Flintlock: The Siege of Dawn Game Cover
72%Game Brain Score
Most mentioned positive aspects:story, gameplay
Most mentioned negative aspects:optimization, grinding
75% User Score Based on 890 reviews
Critic Score 69%Based on 32 reviews

Platforms

Xbox Series X|SPCXbox Game PassPlaystation 5CloudPlaystation 4Xbox OneXbox Cloud GamingXboxWindowsPlayStation
Flintlock: The Siege of Dawn Game Cover

About Flintlock: The Siege of Dawn

Flintlock: The Siege of Dawn is a single player open world hack and slash game with fantasy and dark fantasy themes. It was developed by A44 Games and was released on July 17, 2024. It received mostly positive reviews from both critics and players.

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Games Like Flintlock: The Siege of Dawn

Looking for games like Flintlock: The Siege of Dawn? Here are top open world hack and slash recommendations with a fantasy and dark fantasy focus, selected from player-similarity data — start with Atlas Fallen, Achilles: Legends Untold or Asterigos Curse of the Stars.

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Reviews

75%Audience ScoreBased on 890 reviews
story160 positive mentions
optimization29 negative mentions

  • Enjoyable and satisfying combat with good flow and variety, blending melee, ranged, and magic.
  • Smooth and fun movement mechanics including double jump, dash, and rift traversal that make exploration exciting.
  • Interesting and unique world setting with good visuals, well-designed environments, and solid voice acting, especially the relationship between Nor and Enki.
  • Combat suffers from inconsistent hit detection and floaty feel; parry and dodge timing can be frustrating and sometimes unreliable.
  • The game is short and lacks depth in story, character development, and enemy variety; some bosses and side quests feel repetitive or underdeveloped.
  • Technical issues including performance stutters, crashes (notably on final boss), camera and lock-on problems, and some audio mixing imbalances.
  • story

    500 mentions Positive Neutral Negative
    32% positive mentions, 60% neutral mentions, 8% negative mentions

    The story in the game receives mixed reviews, praised for its interesting setting, engaging character dynamics—particularly between the protagonist Nor and the fox-god companion Enki—and solid voice acting, but criticized for being rushed, shallow, and sometimes underdeveloped. While some players found it enjoyable and compelling enough to drive gameplay, many found the narrative predictable, lacking depth, and overshadowed by the gameplay, with side quests and worldbuilding often feeling minimal or forgettable. Overall, it is seen as serviceable and decent for a souls-like, but not a standout element, with clear potential for expansion or improvement in future content.

    • “The bones of the plot are nothing special, but the world and the character dialogue are both extremely strong, and the arcs of the two central characters, as well as the quality voice acting and the consistently-strong exchanges between them, left me surprised and impressed.”
    • “The story is an excellent tale of friendship and redemption and the voice acting is top notch.”
    • “The beautifully designed open world and engaging story kept me hooked.”
    • “Story feels rushed and not fully fleshed out even though it has decent bones.”
    • “All in all, Flintlock feels like a lot of ideas mixed together, bound by a truly forgettable story.”
    • “The story feels like amateur fan-fiction—completely forgettable.”
  • gameplay

    397 mentions Positive Neutral Negative
    35% positive mentions, 58% neutral mentions, 7% negative mentions

    Gameplay in "Flintlock: The Siege of Dawn" is generally praised for its satisfying combat that blends souls-like mechanics with action elements reminiscent of God of War, featuring fluid movement, strategic parrying, and a unique risk-reward reputation multiplier system. However, critiques highlight issues like clunky controls, inconsistent mechanics, technical glitches, and a sometimes overwhelming number of systems that can bog down the experience and detract from combat flow. Overall, while the gameplay offers engaging moments and innovative twists, it is often marred by execution flaws and lacks the polish expected for its ambition.

    • “The combat mechanics make encounters feel fresh, with larger battles bordering on enjoyably chaotic.”
    • “The story's kinda whatever, but gameplay-wise, this game is mechanically very solid, basically melding Bloodborne and God of War 2018/Ragnarok together and adding in airdashing, light third-person shooting, and some actually solid platforming.”
    • “Flintlock marries a souls-lite gameplay formula with extremely pleasant mobility (both in and out of combat) as well as a unique combat system allowing for many different playstyles and player expressions. You can play around with the hack and slash and dodge roll mechanics while mixing in the parries, mobility, black powder attacks, grenades and firearms, and your companion Enki's magical attacks and ultimate spells in whichever way you choose - this is supported by a flexible skill tree and a plethora of armor sets, firearms, and weapons which can really lead to you tailoring your playstyle to what you find most fun and effective.”
    • “Unoptimized trash with horrid gameplay and boring characters.”
    • “The parry and block mechanics in Flintlock are hampered by poor telegraphed attack animations, making combat a frustrating experience.”
    • “Instead of the tight, responsive gameplay needed to make this grueling style rewarding, Flintlock delivers floaty melee, janky hit detection, and poorly telegraphed enemy attacks.”
  • graphics

    144 mentions Positive Neutral Negative
    50% positive mentions, 44% neutral mentions, 6% negative mentions

    The game's graphics receive mixed but generally positive feedback, praised for solid performance, unique aesthetic blending historical and fantasy elements, and appealing visual design of environments and characters. However, some users note issues such as lack of shadows, occasional stuttering on higher settings, a somewhat bland or dated look, and inconsistent optimization that requires adjusting settings for smoother play. Overall, while not groundbreaking, the visuals effectively contribute to the game's atmosphere and appeal within its genre.

    • “Visually, the game is graphically gorgeous and there is an interesting mix of Napoleonic, North African, medieval European, ancient Sumerian, and fantasy influences in its art style.”
    • “The animations and visuals are stunning and the skills are actually quite impactful.”
    • “Flintlock is also pretty beautiful; there are a lot of good-looking vistas in the game and it has a nice aesthetic that serves it well.”
    • “It feels like a game that was made in Unreal Engine 5, a gross, stuttery, feature-bloated engine that rubs off on the visuals.”
    • “At first when I started the game and saw the first few cutscenes, I thought the graphics weren't too great but that's fine, I've played games with worse graphics. What really made me notice the graphics was actually the lack of shadows, especially on the characters' faces.”
    • “The graphics are uninspired and look dated for a game from 2024.”
  • optimization

    96 mentions Positive Neutral Negative
    23% positive mentions, 47% neutral mentions, 30% negative mentions

    Optimization in this game is highly variable, with some players experiencing smooth performance on mid- to high-end systems and others encountering frequent stuttering, frame drops, and unplayable lag, especially during combat or in large areas. While graphics are generally praised, performance issues such as texture pop-ins, asset streaming hitches, and poor optimization on platforms like Steam Deck and certain GPUs detract from gameplay. Overall, the game feels either well-optimized or severely flawed depending on hardware, with reports suggesting further polishing is needed to stabilize performance across all systems.

    • “Graphics-wise, I had no issues that affected performance or gameplay - frame rates were steady, animations were solid, movement was fluid.”
    • “The goods: very pleasant visuals, great setting, very very well optimized, rewards exceptional performance, have style points system that is very rewarding but very risky, your companion is a demigod fox of death!”
    • “Good performance is a rare thing these days (looking at you Jedi Survivor) and A44 games deserve praise for delivering such a good looking game in a well optimized state.”
    • “Unoptimized trash with horrid gameplay and boring characters.”
    • “This game is not good and it is made worse by its very poor performance no matter what settings you put it on.”
    • “So poorly optimized it's literally unplayable.”
  • music

    75 mentions Positive Neutral Negative
    35% positive mentions, 61% neutral mentions, 4% negative mentions

    The game's music is generally praised for its atmospheric and often exceptional boss fight soundtracks, with a moody, suspenseful tone that enhances immersion. However, audio mixing issues—such as overly loud combat music, especially during boss fights, and muffled dialogue—detract from the overall experience. Despite these flaws, the soundtrack is frequently described as beautiful and fitting, with hopes for an official release.

    • “Boss fight soundtracks are awesome.”
    • “Music is incredible; especially the boss themes.”
    • “Music on the other hand is absolutely fantastic and I hope we get a soundtrack release on Steam in the future.”
    • “Audio was solid except for combat music being way too loud in some encounters even when turning that volume down specifically.”
    • “These include audio issues, such as very different volumes in both dialog and music, making some dialog hard to hear and some music way louder than it should be, and settings in controls that do nothing e.g. toggling mouse target switching doesn't turn it off, it's stuck always on.”
    • “Another minor gripe I had while playing the game was that, for whatever reason, boss music and cutscenes totally ignored the sound settings that I had placed on the game; the cutscenes were a little less jarring but having my speakers nearly blown at the start of the final boss of the peaks was wild (though the music is great!).”
  • grinding

    25 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Grinding in the game is generally seen as limited but can become tedious, especially when farming materials for upgrades and certain achievements. While some players find the combat engaging and the farming a fun risk/reward mechanic, others describe late-game bosses and resource collection as repetitive and boring. Overall, grinding is necessary for fully upgrading but may feel more like a chore than an enjoyable challenge for some.

    • “Farming material is very limited, and farming is extremely boring.”
    • “You need a bit of farming to get all the upgrades and as many skills as you need, and the game uses a lot of resources found in the world as upgrade materials that can be a bit daunting to collect.”
    • “I really liked the first 3/4 of the game, but starting with the Dukmar boss the end feels kind of rushed and therefore the later bosses are very grindy (lots of hitpoints) and not fun for me.”
  • character development

    20 mentions Positive Neutral Negative
    45% positive mentions, 35% neutral mentions, 20% negative mentions

    Character development receives mixed feedback, with praise for well-designed main characters like Nor and Enki and meaningful interactions, but criticism centers on shallow depth, off-screen progression, and a detached storytelling approach that limits character growth. While character designs are generally appreciated, some find them uninspired or detracting, and the overall narrative is often viewed as weak or politically heavy-handed.

    • “An epic open world souls-lite with great character development, combat mechanics, and world-building.”
    • “The character design for Nor, the player character, and Enki, your soon-to-be-companion for this adventure, along with their banter and conversations along the way, is the highlight of Flintlock.”
    • “I enjoyed the theme, the character development, and some of the more thought-provoking and philosophical conversations between your character and Enki as you wander around.”
    • “Bad story and character development.”
    • “And a disappointing amount of the character development happens off screen.”
    • “The characters were alright but no depths to them and no character development either.”
  • stability

    17 mentions Positive Neutral Negative
    12% positive mentions, 0% neutral mentions, 88% negative mentions

    Stability experiences vary widely among players, with some encountering frequent crashes, buggy combat mechanics, and minor graphical glitches, while others report smooth, glitch-free gameplay and solid performance even on lower-end systems. Though the game shows occasional clumsiness and unpolished elements, it generally runs well and is more stable than many similar titles. Overall, stability issues may affect some users but are not universal.

    • “It looks great, runs great.”
    • “It's overall a great game, no glitches, no bugs, a faster-paced souls type of combat with its own spin on it, great graphics and the price is definitely acceptable for its size.”
    • “Having the sidearm shot not work right, then getting hit by a buggy spear attack that only played a quarter of the unparryable animation and subsequently losing 8000 currency, i-frames on a dodge that seem to be inconsistent in general, and lastly a resource system that feels straight up bad.”
    • “The game crashes regularly, and combat mechanics are buggy and don't always work.”
    • “The first time an animation or effect is done, the game freezes very shortly but it does; then this happens never again, but it happening once at all is so annoying.”
  • humor

    17 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game's humor is a mix of cheesy, light-hearted banter reminiscent of early Marvel movies, with witty, occasionally hilarious dialogue that adds charm to characters and combat moments. While not laugh-out-loud comedic or deeply memorable, the humor effectively balances serious themes and helps create an enjoyable and engaging experience. Overall, the humor is endearing, sometimes subtle, and contributes positively to the game's tone.

    • “Some extremely enjoyable dialogues are presented, mixing lurid, hilarious, and personal topics.”
    • “Companion was nice to have and really liked it, made game special and you didn't feel lonely like in Dark Souls; honestly, the dialogue between them was pretty solid and in some parts I was laughing.”
    • “They even implemented a Sniper Elite-like bullet camera for the sniper headshots (it's a bit janky, but hilarious).”
  • emotional

    15 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The emotional impact of the game is inconsistent, with rushed pacing and lack of nuanced storytelling causing key moments to fall flat. While some storylines, particularly Johara and Luca's, offer strong emotional payoffs for those who engage deeply, the absence of mocapped cutscenes and limited facial animations often undermine the emotional resonance. Overall, the narrative struggles to fully connect, leaving the emotional buildup feeling dull despite occasional touching moments.

    • “But if you can forgive the mechanical friction, the emotional payoff is titanic.”
    • “The main story and even the few side stories you get, especially Johara and Luca's heartbreaking one, are really great as soon as you warm up to the way the game wants to tell its story.”
    • “There are moments of charm and curiosity, particularly in the relationship between Nor and Enki, but the writing struggles to elevate these moments into something emotionally resonant.”
  • atmosphere

    13 mentions Positive Neutral Negative
    46% positive mentions, 31% neutral mentions, 23% negative mentions

    The atmosphere is widely praised for its strong, immersive audio design, dynamic music, and effective world-building that balances eerie beauty with vibrant environments. While some critiques note inconsistencies in audio mixing during dialogue, the overall mood enhances the narrative and setting, creating a haunting yet engaging experience that stands out among similar genre titles.

    • “Beautiful game, good atmosphere, well-voiced acting, and serviceable story.”
    • “The audio design is generally strong, with impactful sound effects and an atmospheric score.”
    • “Characters are uniquely designed, each one contributing to the game’s vibrant and often eerie atmosphere.”
    • “Flintlock offers more engaging combat with the axe and guns combo, verticality, and platforming centered around in-air maneuvering, and world interactions, but at the expense of some of the pure, drippingly dark atmosphere of Ashen's dungeon crawling.”
    • “Souls-like principles inevitably create a timeless artificiality to their environments, which can make for a weird, haunting atmosphere, but that requires a particular type of liminal narrative (like in a FromSoft game). Flintlock tries to tell a story upfront about a civilization desperately trying to hold off a divine onslaught, which affects the atmosphere.”
    • “Up till now, The Surge was kind of the only souls-lite title that managed to achieve that atmosphere without being stapled onto another IP, but even then it was still chasing the vibe and atmosphere of Souls.”
  • monetization

    4 mentions Positive Neutral Negative
    50% positive mentions, 0% neutral mentions, 50% negative mentions

    Monetization in Flintlock is well-received, featuring no ads, microtransactions, or predatory practices. However, some users criticize misleading advertisements that inaccurately depict the gameplay's movement mechanics. Overall, the game offers a fair and straightforward single-player experience without intrusive monetization.

    • “Flintlock is a really solid single player campaign with zero microtransactions or predatory content.”
    • “There is no ads sensitivity.”
    • “The advertising is lying to you.”
  • replayability

    4 mentions Positive Neutral Negative
    0% positive mentions, 25% neutral mentions, 75% negative mentions

    The game offers a limited replayability experience, characterized by a linear progression and relatively short completion time of around 13 to 60 hours for completionists. Its replay value is low, with little incentive to replay beyond achieving 100% completion, making it more suitable for a discounted purchase.

    • “I'm a completionist and it took me 60 hours to 100% it, so not all that much playtime and it is not very replayable as it is extremely linear.”
    • “No replayability, so I would recommend waiting for a sale.”
    • “All in all, about 13 hours of gameplay to complete, and an exceptionally low degree of replayability due to the lack of incentive beyond pure completionism for completionism's sake.”
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Play Times

15h Median play time
13h Average play time
13-16h Spent by most gamers
*Based on 11 analyzed playthroughs
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Frequently Asked Questions

Flintlock: The Siege of Dawn is a open world hack and slash game with fantasy and dark fantasy themes. Common tags for Flintlock: The Siege of Dawn include indie, magic, exploration, gaming, third person and others.

Flintlock: The Siege of Dawn is available on Xbox Series X|S, PC, PlayStation 5, PlayStation 4 and others.

On average players spend around 13 hours playing Flintlock: The Siege of Dawn.

Flintlock: The Siege of Dawn was released on July 17, 2024.

Flintlock: The Siege of Dawn was developed by A44 Games.

Flintlock: The Siege of Dawn has received mostly positive reviews from both players and critics. Most players liked Flintlock: The Siege of Dawn for its story but disliked it for its optimization.

Flintlock: The Siege of Dawn is a single player game.

Similar games include Atlas Fallen, Achilles: Legends Untold, Asterigos Curse of the Stars, Steelrising, AI LIMIT and others.