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Infinifactory

The pleasure of creative block-building meets the satisfaction of puzzle-solving. One of the year's best games.
Infinifactory Game Cover
86%Game Brain Score
Most mentioned positive aspects:story, gameplay
Most mentioned negative aspects:grinding, stability
95% User Score Based on 1,980 reviews
Critic Score 67%Based on 4 reviews

Platforms

LinuxPCEpic GamesPlaystation 5Mac OSPlaystation 4WindowsPlayStation
Infinifactory Game Cover

About Infinifactory

Infinifactory is a single player simulation game with a science fiction theme. It was developed by Zachtronics and was released on June 30, 2015. It received mostly positive reviews from critics and overwhelmingly positive reviews from players.

Infinifactory is a sandbox puzzle game by Zachtronics, the creators of SpaceChem and Infiniminer. Build factories that assemble products for your alien overlords, and try not to die in the process.

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Reviews

95%Audience ScoreBased on 1,980 reviews
story107 positive mentions
grinding26 negative mentions

  • Challenging and rewarding puzzles with multiple distinct solutions encouraging creativity and problem-solving.
  • Immersive and engaging 3D factory-building mechanics with smooth controls and detailed optimization metrics.
  • Enjoyable storyline and humorous elements enhance the experience without overshadowing the core gameplay.
  • Steep difficulty spike in later levels leading to potential frustration and tedium.
  • Somewhat clunky first-person controls and navigation in 3D space which can make building tedious.
  • Lack of certain quality-of-life features like better tutorials, easier block manipulation, and some minor bugs or stability issues.
  • story

    326 mentions Positive Neutral Negative
    33% positive mentions, 65% neutral mentions, 2% negative mentions

    The story in this puzzle game is generally described as light, quirky, and darkly humorous, serving primarily as a backdrop to the challenging gameplay rather than a central feature. While not as rich or immersive as some genre peers like Portal, it adds motivation and charm through alien abduction and labor themes delivered via audio logs and environmental storytelling. Overall, the narrative is enjoyable, minimalistic, and well-integrated, enhancing player engagement without overshadowing the puzzle-solving experience.

    • “All the while, there's a fun sci-fi story going along in the background, with dark humor, complete with decent voice acting, giving you the impetus to keep going.”
    • “The game features a humorous, but very dark story of alien abduction and enslavement, most of it told through audio logs found on dead bodies, holding their last words before they died trying to solve the very puzzle you're trying to solve.”
    • “As you progress so too does the story, conveyed through audio logs, meetings with your alien overlords, and some quality environmental storytelling.”
    • “It got to a point in the later missions where I just wouldn't even listen to the mission briefings because they added absolutely nothing of value.”
    • “Some better pacing with getting a new tool to work with, then a few puzzles (missions) that focus on that gradually increasing in difficulty with a final mission for each set using all 2-3 tools you unlock during such would've probably have been better... same with the story; it's not well paced, and somewhat ramps up quickly over a couple of missions rather than the 20 or so you have beforehand.”
    • “Of course, no one is going to play this game for the story, but I think the game would be a lot more polished if the story were to be completely overhauled or even removed entirely (I do in fact like the space setting of the game worlds, and I think the game would work out just fine without any story whatsoever).”
  • gameplay

    216 mentions Positive Neutral Negative
    22% positive mentions, 76% neutral mentions, 2% negative mentions

    The gameplay features intuitive yet deeply complex 3D puzzle mechanics that evolve steadily, encouraging experimentation and optimization. Players enjoy immense freedom to devise creative factory solutions, with new tools and mechanics introduced regularly to maintain interest and challenge. While controls and some mechanics can feel unintuitive or underexplained at times, the overall gameplay offers a rewarding, hours-long experience for those who appreciate logic, spatial reasoning, and engineering-style problem solving.

    • “The core gameplay is a great set of puzzles that start fairly easy, but ramp up in difficulty and complexity as you go to the point where a single level can take you like an hour of fiddling around.”
    • “Each new set of puzzles adds a new block or game mechanic for you to work with, and so the game is kept interesting and fresh, and the feeling you get after completing a puzzle you've been stuck on is euphoric.”
    • “The basic mechanics are extremely intuitive, with hidden depth in how you use them, creating an enjoyable and engaging learning curve, where the process of learning and experimentation is one of the major aspects of the enjoyment from this game.”
    • “While I love logic puzzles, the mechanics of building the solutions are irritating and it's really tricky to get the timings right, so I'm not enjoying it.”
    • “Puzzles are great if you can deal with the horrific control mechanics because they are terrible.”
    • “Gameplay mechanics are so poor, feels boring and repetitive.”
  • optimization

    83 mentions Positive Neutral Negative
    22% positive mentions, 74% neutral mentions, 4% negative mentions

    Infinifactory excels in optimization, offering deep, rewarding puzzle-solving where players refine solutions for efficiency in cycles, space, and components, with strong replay value driven by leaderboards and achievements. The game runs smoothly with occasional performance issues on large puzzles, and its design balances freedom and challenge, appealing strongly to fans of logic and factory optimization. Overall, optimization is the core and highlight, making the game engaging for those who enjoy iterative improvement and competitive problem-solving.

    • “But the most fun you can have is in figuring out the most optimized solution.”
    • “Let's say if you have solved a puzzle with about 15 blocks and think it's good, there might be someone else who did it in 14 or less and you would have your head scratching and it's fun to redo it and get to the optimized solution.”
    • “Optimization is rewarding, so levels are very replayable even if you've already solved them.”
    • “- The big endgame puzzles strain the engine, killing performance.”
    • “The only real flaws I've seen are some performance issues (stuttering) and occasional crashes.”
    • “I held myself together, but on the second one in particular I couldn't even bear to watch the machine I created; once I knew it would work I literally stared at the wall instead, and refused to do even a second of optimization.”
  • humor

    82 mentions Positive Neutral Negative
    98% positive mentions, 0% neutral mentions, 2% negative mentions

    The humor in the game is widely praised for its unique blend of dark, dry, and absurd comedy, often described as reminiscent of "The Hitchhiker's Guide to the Galaxy" and Zachtronics' signature style. It adds charm and depth to the sci-fi setting, making the story and puzzle-solving more engaging without overshadowing gameplay. While some find the humor quirky and well-integrated with the narrative and puzzles, a few feel it contrasts awkwardly with the game's tone, yet overall it contributes positively to the experience.

    • “All the while, there's a fun sci-fi story going along in the background, with dark humor, complete with decent voice-acting, giving you the impetus to keep going.”
    • “On top of that, the humor of the alien abduction and other abductees adds a little extra charm that, for example, I didn't really get out of the sci-fi corporate intrigue of SpaceChem; top-notch absurdism.”
    • “The game features a humorous, but very dark story of alien abduction and enslavement, most of it told through audio logs found on dead bodies, holding their last words before they died trying to solve the very puzzle you're trying to solve.”
    • “When it gets hard, it's not funny anymore.”
    • “I remember SpaceChem being pretty wordy and not funny, but Infinifactory is the opposite!”
  • graphics

    82 mentions Positive Neutral Negative
    44% positive mentions, 50% neutral mentions, 6% negative mentions

    The graphics are consistently described as simple, clean, and functional, effectively supporting gameplay without being overly flashy or cutting-edge. Many reviewers appreciate the game's aesthetic style and smooth performance even on lower-end systems, though some note the visuals lack polish or sophistication compared to more modern titles. Overall, the graphics complement the puzzle mechanics well and contribute to an immersive, satisfying experience.

    • “Graphics are nice and clean, just right for this type of game.”
    • “It's graphics, while not being the fanciest, serve the game very well and help to clearly show what is happening in your factory.”
    • “The graphics are clean and polished, and the game runs very smoothly.”
    • “My one critique is it is not super polished: the graphics and limited interaction with other characters look and feel about 20 years old.”
    • “The graphics weren't that good either for a game released in 2015.”
    • “Even the game's aesthetic is tedious and boring; it looks like it was designed by an engineer.”
  • music

    63 mentions Positive Neutral Negative
    49% positive mentions, 45% neutral mentions, 6% negative mentions

    The game's music is widely praised for its relaxing, mellow, and atmospheric qualities that enhance concentration and complement the gameplay and art style. Many reviews highlight the soundtrack as a standout feature, often describing it as pleasant, soothing, and memorable, though a few mention repetitiveness or preference for personal music. Overall, the music significantly contributes to the immersive and enjoyable puzzle-solving experience.

    • “Great soundtrack, consistent art direction, zero bugs encountered.”
    • “The soundtrack is so nice and relaxing that it actually feels like it makes you solve the problem faster and more efficiently.”
    • “The sound design deserves some special mention for the perfect effects and incredibly chill soundtrack (included free with the game!).”
    • “My only complaint is that so far there has only been one music track playing, and it has a weird loop point that sounds terrible.”
    • “The music is a bit boring and it defaults to way too loud.”
    • “Music gets old fast, especially when spending a long time on a level.”
  • replayability

    44 mentions Positive Neutral Negative
    43% positive mentions, 50% neutral mentions, 7% negative mentions

    The game offers exceptional replayability driven by its open-ended puzzles, diverse optimization goals, and absence of a single universal solution, encouraging players to continually refine and improve their designs. Features like achievement tracking, leaderboards, and multiplayer competition further enhance motivation to replay levels and achieve more efficient solutions. Overall, its challenging, creative gameplay and iterative problem-solving keep players engaged long-term.

    • “Excellent waste of time for an overactive brain, so many solutions possible, so many problems to overcome. Replay value is high, as you can replay previous levels with new tools at your disposal, also by applying different methods of getting from A to B.”
    • “There are many ways to solve each puzzle so you also have some replayability trying to optimize either for footprint (least pieces required) or speed (fastest factory output).”
    • “The game also has tremendous replayability, challenging you to craft more efficient designs; a smaller overall system footprint and seamless manufacturing processes.”
    • “It is somewhat replayable if you like coming up with new and more efficient solutions.”
    • “There's a fair bit of replayability if you are interested in competing with friends to get the best scores on a puzzle or are just interested in optimizing them to be faster, smaller, or use fewer blocks.”
    • “The game has some replayability as well, as you can go back and try and make your designs more efficient and faster.”
  • grinding

    29 mentions Positive Neutral Negative
    0% positive mentions, 10% neutral mentions, 90% negative mentions

    Grinding in the game often involves lengthy, repetitive tasks like rebuilding structures and waiting for processes to complete, which can become tedious especially in later, more complex levels. While some players find this aspect frustrating due to slow debugging and intricate puzzle requirements, others appreciate the challenge and occasional shortcuts that help ease the monotony. Overall, the grinding can feel laborious but is balanced by varied scenarios and opportunities for optimization.

    • “My only complaint is that the first person perspective and movement can sometimes make building and especially rebuilding sections a bit more tedious than necessary, as you might figure out what you have to do, but it could take a minute or two to tear down everything you've already built and make the new structure which can get frustrating when you have to do it multiple times in one puzzle.”
    • “Furthermore the system for checking if your machine works can be tedious as well when you have to wait for the blocks to make their way through the machine every time to see if it works.”
    • “In the later levels you still learn some new blocks and strategies, but the later levels can be tedious at times because of the huge structures you need to craft or because you've made a minor mistake which forces you to redesign your whole structure.”
  • atmosphere

    18 mentions Positive Neutral Negative
    78% positive mentions, 5% neutral mentions, 17% negative mentions

    The game's atmosphere is widely praised for its immersive, moody, and often somber tone, creating a strong sense of loneliness, isolation, and calm that enhances puzzle focus. Atmospheric music, thematic settings, and subtle storytelling elements effectively complement challenging gameplay without overwhelming the player. While the storyline adds flavor, the atmosphere primarily serves to deepen engagement and mood rather than driving the experience.

    • “Probably the best Zachtronics game (or Zachlike, from Zachtronics or otherwise) - atmospheric, intuitive, and the 3D aspect allows for the most complex puzzles without overwhelmingly large constructs or finicky space or resource limitations.”
    • “The design of this game is fantastic and each setting for the puzzles manages to pull off a terrific atmosphere of loneliness and isolation.”
    • “All of that is the perfect storm to build a calm atmosphere which lets you focus on the puzzles and building your factory 100% without losing your mind or being annoyed at all.”
    • “The puzzle quality doesn't drop, but the atmosphere and humour certainly does.”
    • “That atmosphere of complete loneliness and isolation and oppression that was created by the overlords is totally destroyed.”
    • “Like SpaceChem, there is a zany storyline to add some atmosphere, but it's mostly about the gameplay.”
  • emotional

    10 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game delivers a unique emotional experience, blending humor with deeply immersive and occasionally heartbreaking storytelling. Players become highly invested in the lore and feel a strong sense of challenge and achievement, often experiencing frustration and joy that evoke genuine emotional responses. Overall, it creates a compelling emotional journey that resonates well beyond typical puzzle gameplay.

    • “The game has a mostly tongue-in-cheek approach to the ways alien overlords exploit our human labor, but the found storytelling in the world is both immersive and emotional.”
    • “They range from funny to heart-wrenching, and I found myself getting far more invested in the lore than I expected to.”
    • “This is so good it makes me want to cry.”
  • stability

    9 mentions Positive Neutral Negative
    11% positive mentions, 0% neutral mentions, 89% negative mentions

    The game is generally stable and well-polished with few bugs, though some minor glitches can occur, such as unresponsive blocks and occasional falls through solid ground. Performance issues like PC overheating and freezing have been reported, alongside buggy audio requiring muted play. Overall, these stability issues are infrequent and do not significantly impact the gameplay experience.

    • “Game is well designed, runs great, and has tons of levels that can be very challenging but not so that it makes the game unplayable.”
    • “Edit: The last puzzles are quite hard and I encountered a few glitches where blocks randomly wouldn't react the same as the previous sets that worked flawlessly, which is a minor annoyance having to work around that.”
    • “It's too intensive for my PC; it heats up like crazy, and I've experienced several freezes.”
    • “The audio has been incredibly buggy throughout, so I have to play it on mute all the time.”
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Play Times

23h Median play time
60h Average play time
7-100h Spent by most gamers
*Based on 12 analyzed playthroughs
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Frequently Asked Questions

Infinifactory is a simulation game with science fiction theme. Common tags for Infinifactory include first-person, indie, trading, aliens, soundtrack and others.

Infinifactory is available on PC, PlayStation 5, Mac OS, PlayStation 4 and others.

On average players spend around 60 hours playing Infinifactory.

Infinifactory was released on June 30, 2015.

Infinifactory was developed by Zachtronics.

Infinifactory has received mostly positive reviews from players and mostly positive reviews from critics. Most players liked Infinifactory for its story but disliked it for its grinding.

Infinifactory is a single player game.

Similar games include Opus Magnum, SpaceChem, EXAPUNKS, Human Resource Machine, SHENZHEN I/O and others.