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EXAPUNKS Game Cover

About EXAPUNKS

EXAPUNKS is a single player simulation game with a science fiction theme. It was developed by Zachtronics and was released on October 22, 2018. It received overwhelmingly positive reviews from critics and very positive reviews from players.

The year is 1997. You used to be a hacker, but now you have the phage. You made a deal: one hack, one dose. There’s nothing left to lose… except your life.

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Reviews

95%Audience ScoreBased on 1,565 reviews
story149 positive mentions
grinding19 negative mentions

  • Great programming puzzle game that teaches assembly-like coding concepts with a decent learning curve.
  • Captivating cyberpunk story and atmosphere with immersive world-building including printable zines and voice acting.
  • Offers multiple solution paths with leaderboards encouraging optimization in code size, cycles, and activity.
  • Requires frequent tabbing out to external PDF zines for instructions, which many find inconvenient and immersion-breaking.
  • Steep difficulty and occasional lack of clear in-game guidance causes frustration, especially for non-programmers.
  • Limited programming language features and memory registers create some tedious or repetitive coding tasks.
  • story

    349 mentions Positive Neutral Negative
    43% positive mentions, 56% neutral mentions, 1% negative mentions

    The story in this game is widely praised for its engaging, immersive cyberpunk atmosphere, integrating well with the gameplay through voiced cutscenes, chatroom dialogues, and thematic elements like printable zines. While not the primary focus, it adds meaningful context and motivation to puzzles, creating a compelling narrative that balances nostalgia and hacker culture. Some find it linear or predictable, but overall it enhances the experience and stands as one of the developer’s most polished and well-received storylines.

    • “The soundtrack is excellent, and the story is presented through a combination of voice-acted cutscenes, interactive dialogue, chatroom messages, and the printable hacker magazines included with the game.”
    • “The story and atmosphere are definitely captivating and work very well with the art style.”
    • “The story is surprisingly compelling for this kind of game, and it kept me wanting to know more.”
    • “The story is extremely linear, so once you finish it there's little replay value, which I think is a missed opportunity.”
    • “I think the story is really clunkily integrated and a lot of the mechanics are not explored as deeply as I would have liked.”
    • “It was quite unambitious, not great as a puzzle game, no story to compensate (no reasonable in-world explanation for why you're solving the puzzles and nothing on the side), and extremely limited in ways to experiment with the language.”
  • gameplay

    120 mentions Positive Neutral Negative
    36% positive mentions, 61% neutral mentions, 3% negative mentions

    Exapunks delivers deep, brain-bending programming gameplay centered on assembly-style coding and parallel programming with self-replicating code, offering a rewarding blend of puzzle-solving and optimization. While its complexity and steep learning curve may feel tedious or inaccessible to some, the integration of unique mechanics, immersive 90s hacker aesthetic, and well-paced challenge progression make it a standout in Zachtronics' lineup for programming enthusiasts seeking both creativity and intellectual challenge.

    • “The core mechanic revolves around writing assembly-style code, but the real twist is parallel programming.”
    • “Exapunks strikes a good balance between the more freeform optimization-centric gameplay and more constrained, puzzly gameplay.”
    • “The self-replicating code is a cool mechanic and the puzzles take good advantage of it.”
    • “Although fun at first while discovering the different mechanics, it starts to feel more like a chore towards the end, writing increasingly long programs with the same few ideas.”
    • “Unfortunately, the gameplay is not that great.”
    • “That's very deep gameplay, which is applaudable, but it's a lot like watching dry paint dry in the middle of a drought.”
  • graphics

    111 mentions Positive Neutral Negative
    56% positive mentions, 41% neutral mentions, 3% negative mentions

    The game features a distinct and polished 90s cyberpunk aesthetic with retro-futuristic, hacker-inspired visuals that enhance immersion and storytelling. Its clean, stylish graphics—often compared favorably to similar programming games—are thoughtfully integrated with world-building, character design, and music, creating a cohesive and engaging atmosphere. While simple and not graphically intensive, the art style is widely praised for its charm, clarity, and alignment with the gameplay and narrative.

    • “I really like the design and aesthetic of the visual assets made for this game: the retro look of the computer you use, the spider-like 'web-scraping' hacky design of the exapunk programs, and the spartan Mr. Robot-esque feel to the room you stay in, which is in an apartment in a sort of cyberpunk version of San Francisco.”
    • “The visuals are sharp and have a cassette futurism feel that looks wonderful, and the music has that classic Zachtronics 'music to think to' vibe.”
    • “The graphics are super-clean, have a great aesthetic, and look amazing, especially at 4k!”
    • “Usually there's a list of technical defects that I make sure prospective buyers of any game should be warned about, but I can't really find much here... The graphics are simple and probably won't impress anyone with a 3D accelerator video card (so, everyone), but they are done up to 4K so it doesn't look like pixel-crap at least.”
    • “Its like most of the development went into the aesthetics instead of the game complexity.”
    • “Recommended for persons willing to invest the work in building necessary skills; not recommended for impatient gamers or those who only want graphical interfaces.”
  • music

    102 mentions Positive Neutral Negative
    57% positive mentions, 40% neutral mentions, 3% negative mentions

    The music in the game is widely praised for its fitting cyberpunk and hacker-inspired style, providing an excellent atmospheric backdrop that complements the puzzles and narrative. While many enjoy the soundtrack as great for concentration and immersion, some note a lack of variety and repetitiveness, leading a few to prefer playing their own music instead. Overall, the soundtrack is considered a strong and integral part of the game's unique aesthetic and experience.

    • “The music, aesthetic, puzzles, zines, and dialog all come together perfectly to create a unique style that I can only describe as exa-punk, and I'm here for it.”
    • “It has the early-internet-era cyberpunk aesthetic nailed down perfectly, and an excellent soundtrack that keeps you in the right mental space.”
    • “The soundtrack is excellent, and the story is presented through a combination of voice-acted cutscenes, interactive dialogue, chatroom messages, and the printable hacker magazines included with the game.”
    • “Music is not great, and there seems to be only one track.”
    • “Music also got repetitive, I feel like there weren't enough tracks in this one.”
    • “The soundtrack consists of too few tracks, so I disabled it early in the game.”
  • optimization

    48 mentions Positive Neutral Negative
    21% positive mentions, 73% neutral mentions, 6% negative mentions

    Optimization in this game is highly praised for its addictive, rewarding, and deep challenges that balance approachable puzzle-solving with complex performance tuning. Players enjoy refining solutions to improve speed, code size, and efficiency, often competing on global leaderboards, making optimization the core engaging feature that adds significant replay value. The game's design encourages creative, multithreaded, and clever optimization strategies while maintaining accessibility for less optimization-focused players.

    • “In one of my solutions, in 90 minutes I went from a very basic and clumsy but functional algorithm to beat a later level to an optimized multithreaded solution that ran 6x faster, used fewer lines of code, and two orders of magnitude less activity, all while actually being a safer solution that will never have synchronization issues.”
    • “As usual for these kinds of games, you get leaderboards where you can score with different solutions (optimized for CPU cycles, code size, and exa activity) and compare them against the world and your friends.”
    • “Optimization is on a completely different page, with many tricks to discover and master.”
    • “There were actually a couple of times where I was surprised by the leaderboards to discover I had a better optimized solution than a high percentage of the playerbase, then others where I was shocked to discover I'd somehow overcomplicated it by a ton.”
    • “The optimization has diminishing returns, you'll get the low hanging fruit first, and eventually you may get to a point where your solution feels very tight and hard to improve further.”
    • “Similarly, there was another puzzle where the speed-optimized solution was just to copy and paste the same line many times in a row before entering your loop, as none of the tests required fewer than a certain number of iterations.”
  • atmosphere

    47 mentions Positive Neutral Negative
    64% positive mentions, 36% neutral mentions, 0% negative mentions

    The game excels in creating a rich, immersive atmosphere that blends a retro '90s cyberpunk aesthetic with engaging storytelling, music, and art design. This carefully crafted ambiance, enhanced by elements like in-game IRC chats, zines, and voice acting, deeply reinforces the game's unique setting and complements its challenging puzzles. Overall, the atmosphere is widely praised for its nostalgic yet fresh vibe that draws players into a believable hacker world.

    • “The setting is a wonderfully realized cyberpunk retro-future (though perhaps 'alt-history' is more appropriate); the music, character designs, and mechanical designs all create a wonderfully atmospheric and lovingly authentic 90s cyberpunk experience.”
    • “The atmosphere really puts you in the mood, making you feel like you are a retro hacker trying to do sneaky stuff.”
    • “Graphics, sound, and story are all nicely polished and create a great retro-futuristic 90's atmosphere that's surprisingly immersive.”
  • grinding

    21 mentions Positive Neutral Negative
    5% positive mentions, 5% neutral mentions, 90% negative mentions

    Grinding in the game is frequently described as tedious and slow, involving repetitive trial-and-error and cumbersome management of external resources like PDFs. While some players find the challenge rewarding once they solve puzzles, many note that the complexity and monotonous tasks make extended play feel more frustrating than fun, especially after several hours. The overall consensus is that grinding can be a significant hurdle and may detract from the enjoyment depending on personal tolerance for such repetitiveness.

    • “The premise and the puzzles are right in that space where they're challenging, but not tedious.”
    • “But it's extremely tedious to do so as you need to leave the puzzle, go back to the main screen, open the zine, go to the correct page, read up on the command you can remember, and then go back to the puzzle.”
    • “For someone used to an IDE with IntelliSense and programming in high-level languages, these puzzles are extremely slow and tedious to do, especially if you're used to programming competitions.”
    • “I wish the problem statements would be more explicit about what assumptions are safe to make rather than having the player either guess and check or manually go through the test cases looking for exceptions (both of which are tedious).”
  • replayability

    20 mentions Positive Neutral Negative
    35% positive mentions, 50% neutral mentions, 15% negative mentions

    Replayability is a strong aspect of the game, driven by challenging puzzles, optimization goals, leaderboards, multiplayer modes, and custom puzzle creation. While the story is linear and offers little replay value, the open-ended puzzle design and competitive features keep players engaged for hundreds of hours. Some users note this game may not surpass past Zachtronics titles like SpaceChem in replay longevity but still stands out for depth and ongoing challenge.

    • “The puzzles can be quite challenging as you progress through the game, and the scoring system increases replayability, inviting you to keep trying until you've matched other people's shortest / fastest programs.”
    • “Leaderboards, multiplayer, and custom puzzles add lots of replayability.”
    • “Refining solutions and optimizing them to take fewer cycles or require fewer lines of code is one of the most enjoyable parts of the game, and gives it replay value.”
    • “Story is extremely linear, so once you finish it there's little replay value which I think is a missed opportunity.”
    • “As of yet I think that removal of any restrictions concerning number of lines of code actually harms the game in terms of replayability of any given level in comparison to TIS or Shenzhen.”
    • “Not quite as replayable as SpaceChem (where I clocked up huge number of hours) but still well worth a go.”
  • humor

    11 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game's humor is subtle but effective, featuring funny easter eggs, witty writing, and amusing in-game scenarios that add charm to the programming puzzles. While not constantly comedic, moments of humor provide enjoyable breaks and enhance the storytelling. Overall, the humor is well-paced and appreciated by players for its cleverness and timing.

    • “Being able to see the "business" and impact some of its functions like lights, copy machines, ovens, and so on is pretty fun and adds a funny easter egg to many levels.”
    • “Addictive programming puzzles and some hilarious writing that somehow manages to tell a simple but compelling story.”
    • “Jokes or references to past events in the story or outside of it will keep you smiling and laughing.”
  • emotional

    6 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game evokes a strong range of emotions, from nostalgic and rewarding feelings to stress and frustration, especially during its challenging learning curve. Players appreciate the immersive experiences that make them feel skilled in new areas, like hacking or playing guitar, despite initial self-doubt. However, repeated emotional intensity can also lead to a sense of emotional fatigue for some.

    • “I am not smart enough to do well in this game, but then again, no game has made me feel as much like a cool 90s hacker.”
    • “The initial learning curve made me feel stupid, but before long it was engrossing and - most of all - rewarding.”
    • “I had no experience at playing a guitar but the game made me feel like I did.”
  • character development

    2 mentions Positive Neutral Negative
    50% positive mentions, 50% neutral mentions, 0% negative mentions

    Character development is focused primarily on Ember-2, who receives substantial growth throughout the game, while other characters remain less developed. The richly detailed cyberpunk setting enhances the overall atmosphere, complementing the character designs and narrative.

    • “Each character is interesting, though Ember-2 is really the only character that’s around long enough to have a lot of character development.”
  • monetization

    1 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The game's monetization is creatively integrated through thematic manuals styled as hacker magazines, featuring in-game explanations, fictional ads, and background content that enrich the experience without intrusive microtransactions.

  • stability

    1 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game meets Zachtronics' standard for stability, offering day-one Linux support and running smoothly without issues.

    • “Per Zachtronics standard, it has day-1 Linux support and runs great.”
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Critic Reviews

100%Critics’ scoreBased on 1 critic reviews
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Play Times

29h Median play time
31h Average play time
25-60h Spent by most gamers
*Based on 4 analyzed playthroughs
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Frequently Asked Questions

EXAPUNKS is a simulation game with science fiction theme. Common tags for EXAPUNKS include science, indie, automation, hacking, cyberpunk and others.

EXAPUNKS is available on PC, Mac OS, Windows and Linux.

On average players spend around 31 hours playing EXAPUNKS.

EXAPUNKS was released on October 22, 2018.

EXAPUNKS was developed by Zachtronics.

EXAPUNKS has received overwhelmingly positive reviews from players and overwhelmingly positive reviews from critics. Most players liked EXAPUNKS for its story but disliked it for its grinding.

EXAPUNKS is a single player game.

Similar games include Shenzhen I/O, TIS-100, Opus Magnum, Human Resource Machine, 7 Billion Humans and others.