- March 2, 2011
- Zachtronics
- 95h median play time
SpaceChem
Platforms
About
SpaceChem is a design-based puzzle game that challenges you to build machines for chemical production. As a Reactor Engineer, construct intricate factories to transform raw materials into valuable products while battling sinister threats lurking in SpaceChem. Streamline your designs to meet production quotas and ensure your survival in this addictive, scientific experience.
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- Challenging and rewarding puzzles that require creative problem-solving.
- Open-ended gameplay allows for multiple solutions, encouraging players to optimize their designs.
- Engaging story and unique mechanics that keep players invested.
- Steep learning curve with minimal guidance, making it difficult for new players to grasp mechanics.
- Some puzzles can feel tedious and time-consuming, leading to frustration.
- Graphics and UI may feel outdated and clunky, detracting from the overall experience.
story
287 mentions Positive Neutral NegativeThe story in this puzzle game is presented through text passages between levels, providing a backdrop that some players find intriguing, albeit minimalistic and sometimes disconnected from the gameplay. While the narrative includes elements of sci-fi and cosmic horror, many reviewers note that it serves more as a secondary feature rather than a central focus, with the puzzles taking precedence. Overall, the story is appreciated for adding flavor and context, but players can easily engage with the game without fully immersing themselves in the narrative.
“The story is intriguing and is interesting and is displayed through text only.”
“The story, delivered solely through written narratives every few levels, gives one a sense of two things: one, that something's not quite right in Vossler Industries; and two, that there are big things going on to prevent knowledge of the prior.”
“Spacechem offers dozens of puzzles in a story-driven campaign, where you need to design and optimize atomic assembly lines.”
“The story also makes no sense as no one seems worried about all the giant monsters that keep attacking them.”
“The only negative I can give is that the story pane seems very corny and contrived and really unnecessary to the game but you can really just ignore that wall of text as it has no bearing on the puzzles or their solution.”
“The story is hard to digest, because it is only available in text form and progresses very slowly as you take more and more time to solve the increasingly difficult puzzles.”