- January 1, 2011
- Zachtronics Industries
- 75h median play time
SpaceChem
Platforms
About
Take on the role of a Reactor Engineer working for SpaceChem, the leading chemical synthesizer for frontier colonies. Construct elaborate factories to transform raw materials into valuable chemical products! Streamline your designs to meet production quotas and survive encounters with the sinister threats that plague SpaceChem.
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- SpaceChem offers a unique and challenging puzzle experience that combines elements of programming and chemistry, allowing for multiple solutions to each puzzle.
- The game has a satisfying difficulty curve, gradually introducing new mechanics while providing a sense of accomplishment when completing puzzles.
- Players appreciate the replayability of the game, as they can revisit completed puzzles to optimize their solutions and compare their performance against others.
- The steep difficulty curve can be overwhelming, with some players feeling frustrated and stuck on certain puzzles for extended periods.
- The lack of a comprehensive tutorial leaves some players confused about the mechanics and how to effectively use the tools provided.
- The game's interface can feel clunky at times, particularly when managing multiple reactors and pipelines, which may detract from the overall experience.
story
158 mentions Positive Neutral NegativeThe story in Spacechem is presented primarily through text passages between levels, which some players find engaging while others consider it minimal and easy to overlook. While the narrative adds context to the gameplay, it is often deemed secondary to the puzzle-solving mechanics, with many players opting to focus on the challenges rather than the storyline. Overall, the story is described as intriguing and well-written, but its delivery may not resonate with everyone, making it optional for those more interested in the puzzles.
“The story is intriguing and is interesting and is displayed through text only.”
“Spacechem offers dozens of puzzles in a story-driven campaign, where you need to design and optimize atomic assembly lines.”
“The way Spacechem wraps it into a Lovecraftian space adventure provides an interesting story, if sometimes a bit predictable.”
“The only thing I didn't like is that the story isn't very connected to the puzzles except for defense assignments and the last two planets.”
“The story is given as text for the player to read in their spare time, which is one of the worst ways to tell a story in games, in my opinion.”
“The story is hard to digest because it is only available in text form and progresses very slowly as you take more and more time to solve the increasingly difficult puzzles.”