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Hexahedra Game Cover

About

Hexahedra is a open-ended programming puzzle game where you design and optimize factories to produce required cubes. Rewind and refine your solutions to increase efficiency and compete with friends. Create and share your own puzzles with the built-in editor and uncover the mystery of cubes being used for sinister purposes.

Hexahedra screenshot
Hexahedra screenshot
Hexahedra screenshot
Hexahedra screenshot
Hexahedra screenshot
Hexahedra screenshot

100%
Audience ScoreBased on 54 reviews
story4 positive mentions
gameplay3 negative mentions

  • The cube-manipulation mechanics are novel and mentally stimulating, offering a huge number of possible solutions to each puzzle.
  • The game features a perfect difficulty curve with enjoyable tutorials that gradually introduce complexity, making it easy to learn yet challenging to master.
  • The rewind feature is a game-changer for refining solutions, and the overall design encourages replayability and optimization.
  • The user interface is not well-designed, adding friction that can detract from the overall enjoyment of the game.
  • The initial tutorial levels are slow-paced and could benefit from more engaging low-level puzzles to maintain interest.
  • The music, graphics, and story are considered mediocre and unimportant compared to the core gameplay experience.
  • story
    12 mentions Positive Neutral Negative

    The story is generally viewed as a pleasant surprise, adding depth beyond just puzzles and keeping players engaged with its evolving complexities. While some reviewers find the overall narrative mediocre, they appreciate its fun elements and the motivation to progress in order to uncover more of the storyline. The balance between gameplay and story progression creates a compelling experience that encourages players to continue exploring.

    • “The story so far has also been a very pleasant surprise - it's not just puzzles, there's something going on and I can't wait to find out exactly what...”
    • “Music, graphics, story... all mediocre, but totally unimportant to a game like this.”
    • “When I get my factory working, I'm torn between going to the next level (because I want to know what happens next in the storyline) and reworking my solution to improve my stats.”
    • “Nice and simple to start with but keeps things interesting by quickly adding new complexities as the story progresses.”
  • gameplay
    10 mentions Positive Neutral Negative

    The gameplay is characterized by innovative cube-manipulation mechanics that are both engaging and mentally challenging, offering depth through the combination of simple individual actions. The pacing of mechanic evolution across levels is well-executed, and the inclusion of a rewind feature significantly enhances efficiency and debugging. Overall, the interface is polished, and the gameplay experience is solid and enjoyable.

    • “It's really surprising how seemingly simple the individual mechanics are, while their combinations lead to a lot of depth, such as loops, complex sequences, and more.”
    • “The evolution of the mechanics through the levels was well paced and the process control system works really well to make long chains clear when debugging.”
    • “The rewind mechanic is an absolute game-changer when it comes to the efficiency stage.”
    • “The core cube-manipulation mechanics are novel and mentally stimulating (expect to spend hours rotating your fingers in the dark instead of sleeping).”
    • “Its really surprising how seemingly simple the individual mechanics are, while their combinations lead to a lot of depth, such as loops, complex sequences, and more.”
  • graphics
    8 mentions Positive Neutral Negative

    The graphics are described as quirky and lovely, contributing to a charming factory aesthetic that enhances the overall experience. While some reviewers find the graphics mediocre, they appreciate the unique art style that adds a light-hearted touch to the engaging gameplay.

    • “The artwork is great, and it gives a fantastic factory feel.”
    • “I really enjoyed the art style.”
    • “Its quirky style, graphics, and experience are simply lovely and result in a fantastic light-hearted interlude from a seriously engaging puzzling experience.”
    • “The graphics are lackluster and feel outdated, making it hard to immerse myself in the game.”
    • “The visual design is uninspired and fails to capture the essence of the game's world.”
    • “The graphics are subpar, which detracts from the overall experience and enjoyment of the game.”
  • music
    2 mentions Positive Neutral Negative

    The music in the game is considered mediocre, but reviewers suggest that it is not a significant factor in the overall experience, indicating that other elements may take precedence.

    • “The music is forgettable and lacks any real impact on the gameplay experience.”
    • “The soundtrack feels repetitive and uninspired, making it hard to stay engaged.”
    • “Overall, the music does not enhance the atmosphere of the game and often feels out of place.”
  • optimization
    2 mentions Positive Neutral Negative

    The game's compact levels encourage players to engage in creative problem-solving and strategic thinking for optimization, promoting a unique gameplay experience.

    • “The compact levels force you to think 'inside the box' for optimizations.”
  • replayability
    2 mentions Positive Neutral Negative

    Players find the game highly replayable due to its factory ethos and programming mechanics, allowing for various strategies to optimize levels for speed, machines, and steps. Each level offers multiple approaches, appealing to those who enjoy refining their techniques.

    • “The factory ethos and programming line opens up the inner optimizer for the software engineer in me, and each level has multiple replay value as you optimize for speed, machines, and steps!”
    • “The factory ethos and programming line opens up the inner optimizer for the software engineer in me, and each level has multiple replay value as you optimize for speed, machines, and steps!”

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