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"Factory Town" is a logistics-focused village-building game where you automate supply chains using mechanical transportation systems. Produce a variety of goods, research new technology, and expand your civilization with no enemies or survival concerns. Create your own maps or play through eight campaign levels with unique goals. Design intricate systems using gates, triggers, and filters for optimal resource management.

Factory Town screenshot
Factory Town screenshot
Factory Town screenshot
Factory Town screenshot
Factory Town screenshot
Factory Town screenshot
Factory Town screenshot
Factory Town screenshot
Factory Town screenshot
Factory Town screenshot
Factory Town screenshot
+5

91%
Audience ScoreBased on 2,519 reviews
graphics114 positive mentions
story11 negative mentions

  • Factory Town offers a relaxing and stress-free gameplay experience, allowing players to build and optimize their factories without the pressure of enemies or time limits.
  • The game features a charming aesthetic with cute graphics and a soothing soundtrack, making it enjoyable to play for extended periods.
  • The developer is highly responsive to community feedback, regularly updating the game with new features and improvements, enhancing the overall experience.
  • The user interface can be clunky and unintuitive, making it difficult to manage workers and navigate menus, which can detract from the overall enjoyment of the game.
  • The campaign missions can feel repetitive, as players often have to rebuild their factories from scratch for each new level, leading to a sense of grind.
  • Some mechanics, such as the logic blocks and transportation systems, lack clear explanations, leaving players to figure things out through trial and error.
  • graphics
    336 mentions Positive Neutral Negative

    The graphics of "Factory Town" are characterized by a colorful, low-poly aesthetic that many players find charming and relaxing, enhancing the game's laid-back atmosphere. While some reviewers appreciate the simplicity and clarity of the visuals, others criticize them as outdated or lacking complexity, suggesting that they may not appeal to everyone. Overall, the graphics effectively support the game's casual gameplay and are accessible on a wide range of hardware, making it a suitable choice for players seeking a stress-free gaming experience.

    • “The colorful, low-poly aesthetic and relaxing soundtrack enhance the experience, making it a perfect game to unwind with while still engaging your strategic mind.”
    • “The graphics are fitting for the overall atmosphere of the game.”
    • “The art style is charming and the game is pretty easy to pick up but with a lot of depth if you want to squeeze all you can out of it.”
    • “I don't really like the graphics style.”
    • “Due to the simplistic graphics, the game looks so forgettable.”
    • “The graphics are very poor, performance is low, concept seems good but execution is elementary.”
  • gameplay
    321 mentions Positive Neutral Negative

    The gameplay of Factory Town is characterized by its engaging automation and resource management mechanics, offering a relaxing yet challenging experience without the pressure of enemies. Players appreciate the depth and complexity of the systems, which allow for extensive experimentation and optimization, although some mechanics can be confusing and lack clear explanations. Overall, the game provides a satisfying blend of city-building and factory management, appealing to fans of the genre while maintaining a casual atmosphere.

    • “Factory Town is a satisfying automation/resource-management game with simple but pleasing graphics and challenging but forgiving gameplay.”
    • “The mechanics are easy to learn but difficult to master, and you can delve as deeply into the mechanics as you want.”
    • “The game scratches the automation itch while remaining cozy and relaxing in terms of atmosphere and mechanics.”
    • “This game has many issues that make the endgame bad, and many mechanics are basically useless.”
    • “Many of the end-game mechanics/buildings (tied to efficiency and production) are not required or even utilized at all during the scenarios, and feels more like something you would use only if you were extending your gameplay beyond the scenario goals.”
    • “The gameplay starts off fluid, but gets really clunky really fast.”
  • music
    142 mentions Positive Neutral Negative

    The music in the game is widely praised for its relaxing and soothing qualities, enhancing the overall cozy atmosphere and gameplay experience. Many players find the soundtrack to be charming and enjoyable, often describing it as calming and perfect for unwinding, although some note that it can be repetitive and lacks variety. Overall, the music complements the game's aesthetic and gameplay, making it a delightful addition to the experience.

    • “The colorful, low-poly aesthetic and relaxing soundtrack enhance the experience, making it a perfect game to unwind with while still engaging your strategic mind.”
    • “The soundtrack in this game is absolutely gorgeous, and perfect for the small-town, country type of vibe this game has going.”
    • “The music is calming, the world is cute, the people hop around, the train logistics and programmable switches are intuitive and easy to work with, and the game can be used to make some incredibly sophisticated product networks.”
    • “The music sounds fine but is not something that you will listen to on its own nor will remember in the future.”
    • “The music is sparse and there aren't many tracks (there might only be one) and there aren't any sound effects which does help it be a more relaxing experience but when the music isn't playing it's too silent.”
    • “Music is painfully samey and dull, I'm not sure how many tracks there are but I had to mute it.”
  • story
    88 mentions Positive Neutral Negative

    The game "Factory Town" is largely described as lacking a significant narrative or storyline, with players noting that missions are primarily goal-driven rather than story-driven. While the campaign offers a structured progression through various missions, many reviewers found the gameplay repetitive and devoid of engaging plot elements, leading to a sense of emptiness after completing missions. Overall, the absence of a compelling story detracts from the experience, although some players appreciate the sandbox nature and freedom to create without narrative constraints.

    • “I was practically addicted to this game for the first 6 missions, but I can say with confidence that after finishing this game I will never play again.”
    • “It's a little overwhelming to start with, but the campaign missions do a good job of giving you achievable goals to learn as you go.”
    • “If you are looking for a game with a massive storyline, or even a campaign then look elsewhere (for the time being at least); there are no threats in this game, no real risks. This may bore some people, but I found it really enjoyable, the fact that I can just chill and leave the game running while I make a coffee knowing all is fine.”
    • “There is no real story to anything, thus missions are driven by goals.”
    • “Game visibly lacks storyline.”
    • “If you are looking for a game with a massive story line, or even a campaign then look elsewhere; there are no threats in this game, no real risks.”
  • grinding
    58 mentions Positive Neutral Negative

    Players generally find the grinding aspect of the game to be a mixed experience. While the initial gameplay is engaging and offers a variety of resource management challenges, many reviewers note that the endgame becomes tedious due to repetitive tasks, clunky UI, and the need for extensive micromanagement. Although some appreciate the complexity and automation options, the lack of overarching goals and the necessity to rebuild and optimize can lead to frustration and a sense of monotony.

    • “You'll need a second life for grinding.”
    • “Grinding in this game is incredibly rewarding and keeps you engaged.”
    • “The grind is satisfying and offers a real sense of progression.”
    • “It gets tedious.”
    • “Then you do it all again in the next map, progress through all the same content in the same tedious manner to reach the same point of progression, to then upgrade to the next tier to meet the map's campaign goal.”
    • “However, that lack of urgency can make the end game of the factory town more tedious and, unlike Factorio, there is no specific goal.”
  • optimization
    50 mentions Positive Neutral Negative

    The optimization aspect of "Factory Town" receives mixed reviews, with some players praising its smooth performance and low system requirements, allowing it to run well even on less powerful machines. However, others report significant performance issues, particularly on Linux, and express concerns about coding inefficiencies that hinder gameplay, especially in more complex scenarios. Overall, while the game offers enjoyable optimization mechanics and a charming aesthetic, it still requires further optimization improvements to enhance the experience for all players.

    • “Factory Town is a delightful puzzle of automation and optimization!”
    • “The premise is simple: the houses connected to your town hall can provide happiness when you provide them goods, happiness increases your population level which you need to work resources into goods, optimize these two needs as you move onto progressively more difficult resources to gather and process, which will in turn provide you with better optimization options.”
    • “Once you finish the tutorial and learn everything that this game has to offer, you'll start to think of new and better optimized ways of getting resources to and from the places they need to go.”
    • “The game loop is fun, but its performance is pretty atrocious on Linux (Steam Play and Proton experimental).”
    • “Unfortunately, it's pretty badly coded and the performance is terrible.”
    • “Edit: An update was released improving performance, but I loaded up my old endgame save and it was still unplayable, possibly even worse.”
  • replayability
    32 mentions Positive Neutral Negative

    Overall, the game's replayability is highly praised, with many players noting its depth, variety in gameplay options, and continuous updates that enhance the experience. While some users express concerns about repetitive elements and a lack of pressure affecting long-term replay value, the majority find the game addictive and capable of providing countless hours of enjoyment through different strategies and game modes. In summary, the game offers significant replayability, appealing to both casual and dedicated players.

    • “This game is the epitome of 'easy to learn, difficult to master' and has a huge amount of replay value.”
    • “There is a lot of replayability by changing game rules, starting biomes, resource scarcity, and what the overall map looks like. I've been wanting to try a map that I only use boats and canals.”
    • “The replayability is very high and the developer is continually improving the game.”
    • “There is little to no replayability because every game is exactly the same.”
    • “Even in sandbox mode, there is no real replayability; it is just more of exactly the same.”
    • “This will hurt the game's long-term replay value.”
  • atmosphere
    26 mentions Positive Neutral Negative

    The atmosphere of the game is consistently described as cozy, relaxing, and tranquil, with a soothing soundtrack and clean art style that enhance the overall experience. Players appreciate the shift from the tension of games like Factorio to a more laid-back environment, allowing for enjoyable town-building and automation without threats. This calming ambiance, reminiscent of games like Stardew Valley, creates a pleasant and engaging atmosphere that many find soothing, even to the point of inducing sleepiness during late-night sessions.

    • “The atmosphere of Factory Town is really more about building a miniature town with houses, markets, railroads, production lines, etc. compared to stripping a hostile planet of its wealth (Factorio) or grand-scale exploitation of the galaxy (Dyson Sphere Program).”
    • “The relaxing atmosphere aligns style and content in a pleasing way.”
    • “Honestly, this game puts me to sleep from time to time, not because it's boring, but because the atmosphere is so relaxing that I just find myself nodding off if I'm playing late at night.”
    • “My only criticism is that the sound design needs work; builds, workers, and vehicles need to make sounds to add to the atmosphere of the game.”
    • “But where Factorio does it with an atmosphere of alien danger and isolation, Factory Town does it with an atmosphere of simple beauty and tranquility.”
  • stability
    21 mentions Positive Neutral Negative

    Overall, user reviews indicate a mixed experience regarding stability. While some players report minor glitches and bugs that do not significantly impact gameplay, others highlight more serious issues, particularly with pathfinding and controller usability. Despite these concerns, many users appreciate the game's performance, especially on Linux, and note that the developers are responsive in addressing bugs.

    • “An easy, fun resource-management game with decent graphics and no glitches.”
    • “Also runs great on Linux via Proton and the 1.0 release is imminent - thoroughly recommended!”
    • “So I got to play for a few hours and have to say it's a good game with no glitches; it runs smooth.”
    • “Using the controller is buggy and not easily usable.”
    • “Pathfinding is buggy, and at least for ships, you have to hand-route them around even simple obstacles.”
    • “Second, I need to state that this review is negative purely because of some really horrible glitches that have made me lose interest in taking the game any further.”
  • humor
    7 mentions Positive Neutral Negative

    The humor in the game is polarizing; while some players find it entertaining and appreciate the quirky interactions and satisfying visuals, others feel that the humor falls flat and detracts from the overall experience. Suggestions for new campaigns with humorous limitations indicate a desire for more engaging comedic elements. Overall, opinions on the game's humor vary significantly among players.

    • “Very funny game.”
    • “You can interact with the game's reality in a funny and entertaining way.”
    • “There is something humorous and a weird feeling of satisfaction when I look at my town from afar.”
    • “The whole game is about resource and worker management, and it's so bad it's not funny.”
    • “Don't waste your time or money; go buy Satisfactory or its baby brother. They are so much better, it's not funny.”
  • emotional
    3 mentions Positive Neutral Negative

    The game is praised for its charming aesthetics and wholesome vibe, creating an emotional connection with players. However, despite its appealing graphics and engaging updates, it also evokes strong feelings, leading some players to experience moments of sadness.

    • “OMG, it's a cute city builder with charming-looking residents and an overall wholesome aesthetic.”
    • “Every update in beta has made me feel like I'm playing a completely new game, each one better than the last!”
    • “That said, the graphics and concept are good, but the rest just makes you want to cry.”

Buy Factory Town

40h Median play time
89h Average play time
12-178h Spent by most gamers
*Based on 23 analyzed playthroughs

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