Gods Against Machines Prologue Game Cover

Wishlist the full game About the GameMachines are taking over your world! Their buildings destroy forests, their factories pollute the earth and water. The air is filled with the hum of drones and ships. Your home is dying! Gods Against Machines is an action-packed roguelite shoot'em up (with RTS ideas mixed in) where every run is different thanks to a wide variety of spells and blessings, …

  • PC
  • Windows

Reviews

62%
Audience ScoreBased on 13 reviews
gameplay2 positive mentions
grinding3 negative mentions
  • The game features a very interesting concept with fun mechanics that keep players engaged.
  • Strong core gameplay loop with good build diversity, allowing for multiple playstyles and strategies.
  • The developer is attentive to community feedback, showing commitment to improving the game.
  • The game currently lacks balance, making it too easy to complete early stages.
  • Some mechanics and systems are still confusing, which may deter casual players.
  • Progression can become grindy, especially with upgrades that feel unnecessary.
  • gameplay2 mentions

    The gameplay has evolved significantly since the initial demo, building on a strong foundation with innovative mechanics that offer a fresh and enjoyable experience.

    • “I played the first demo in April last year, and the game has grown a lot, despite starting from an excellent base in terms of concept and gameplay.”
    • “The mechanics are fun, and it presents a way of playing that I would define as new.”
  • grinding1 mentions

    Players note that while grinding can lead to valuable rewards like new spells and permanent progression, the necessity of these upgrades diminishes over time, making the process feel increasingly tedious.

    • “Rewards offer other spells and combos, as well as permanent progression, although they aren't really needed, and subsequent upgrades become grindy fast.”
    • “The grinding feels excessive, making it hard to enjoy the game without feeling like I'm just repeating the same tasks over and over.”
    • “After a while, the grind becomes tedious, overshadowing the fun aspects of the game.”
  • story1 mentions

    The story involves completing missions where players must eliminate evacuation drones to earn rewards, suggesting a focus on action-driven objectives within a larger narrative framework.

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