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Warlords Under Siege Game Cover

About

In "Warlords Under Siege," players command their own medieval stronghold, defending against enemy invasions while launching attacks to expand their territory. Resources must be managed carefully to build and upgrade structures, train troops, and research new technologies. With a variety of units and strategies at their disposal, players must adapt to changing battle conditions to secure victory.

Warlords Under Siege screenshot
Warlords Under Siege screenshot
Warlords Under Siege screenshot
Warlords Under Siege screenshot
Warlords Under Siege screenshot
Warlords Under Siege screenshot
Warlords Under Siege screenshot
Warlords Under Siege screenshot
Warlords Under Siege screenshot
Warlords Under Siege screenshot
Warlords Under Siege screenshot
+22

87%
Audience ScoreBased on 215 reviews
gameplay14 positive mentions
grinding26 negative mentions

  • The game combines elements of RTS, deck building, and tower defense, creating an engaging and addictive gameplay loop.
  • Players appreciate the depth and variety in strategies, as well as the rewarding progression system that allows for meaningful upgrades and card unlocks.
  • The developers are responsive to feedback and actively work on improving the game, which enhances player confidence in its future development.
  • The game suffers from significant grindiness, requiring players to repeat levels multiple times to unlock cards and upgrades, which can lead to frustration.
  • Unit pathfinding and AI behavior are often problematic, leading to issues with unit control and responsiveness during gameplay.
  • Some players find the balance of the game off, with certain units or strategies feeling overpowered or underwhelming, impacting overall enjoyment.
  • gameplay
    32 mentions Positive Neutral Negative

    The gameplay is a blend of RTS, roguelike, and deck-building mechanics, offering an addictive experience despite some technical issues and repetitiveness. Players appreciate the strategic depth provided by card mechanics and upgrades, although the early game can feel slow and grindy. Overall, while the core gameplay loop is engaging, it may lack long-term variety and depth, leading to concerns about replayability once most content is unlocked.

    • “Nice graphics, solid gameplay, and balanced advancement using a system where cards are purchased using gold earned in the game itself.”
    • “The gameplay loop feels good overall; I find myself hopping in for a run or two between other tasks.”
    • “Kill enemies to get new cards to improve your base, hero, troops, supplies, defenses, etc. There are many different ways to destroy the enemy (some are better than others), but overall, the gameplay is so much fun!”
    • “Do not expect a lot of in-depth gameplay.”
    • “Most stage bosses can be cheesed by spam rebuilding or layered building (build stage 1 let it get hit, build stage 2 because it fully heals), which as a core gameplay premise is so frustrating and unfulfilling.”
    • “The gameplay is highly repetitive, because there is no variety to the maps - enemies always spawn in the same place, at the same time, everything is the same every time.”
  • grinding
    26 mentions Positive Neutral Negative

    The game is widely criticized for its excessive grinding, with many players finding the process tedious and repetitive, particularly in the early stages and when trying to unlock upgrades and cards. While some appreciate the grind as part of the experience, others feel it detracts from overall enjoyment, making progress feel slow and unbalanced. Overall, the grinding aspect is seen as a significant hurdle that could benefit from adjustments to improve replayability and player engagement.

    • “Once you have all the card packs unlocked, the grind starts to feel a lot more grindy, as the town hall upgrades become very expensive and slow to grind for.”
    • “At this point, unlocking new cards and permanent upgrades feels way too grindy; one 20-minute run where you get 2 to 3k of gold can buy just 1 of the cheaper permanent upgrades.”
    • “It's incredibly tedious.”
  • replayability
    12 mentions Positive Neutral Negative

    The game boasts exceptional replayability, enhanced by frequent updates, diverse strategies, and a forthcoming map editor. Players appreciate the blend of RTS, deck-building, and rogue-like mechanics, which contribute to a satisfying and varied gameplay experience. Overall, it offers significant replay value for its price, making it a compelling choice for players seeking longevity.

    • “The game is alive, with new features coming again and again which gives more and more replayability.”
    • “This is a fantastic little game with a huge amount of replay value.”
    • “It's a nice base defense game, with some meta layer for replayability.”
    • “You can also focus on different strategies, adding to the replayability.”
    • “Deck building allows a lot of replayability and strategic approaches.”
  • graphics
    9 mentions Positive Neutral Negative

    The graphics of the game receive mixed reviews; while some players appreciate the bright colors and overall aesthetic, others feel that the graphics could be improved, particularly in comparison to other titles using the same engine. There are no significant performance issues reported, but a desire for more artwork and concept art has been expressed by some users.

    • “Nice graphics, solid gameplay, and balanced advancement using a system where cards are purchased using gold earned in the game itself.”
    • “I love the graphics and aesthetic of the game; it's bright with lots of colors.”
    • “Edit: forgot to mention the artwork!”
    • “Graphics could be better as the chosen engine lacks in comparison to some other Unity games.”
    • “Graphics are okay, could be better.”
    • “Meh graphics.”
  • stability
    6 mentions Positive Neutral Negative

    The game is plagued by numerous stability issues, including frequent glitches, crashes, and unresponsive unit behavior, which significantly detract from the overall experience. Despite these problems, players express optimism about the developer's commitment to addressing these bugs and improving the game's performance over time.

    • “Game freezes and crashes very easily; I've had it freeze during almost every part of the game, whether it's opening the game or 29 minutes before fighting the final boss while looking at my owned cards.”
    • “Very buggy and unpolished game, but the developer cares about it and is slowly improving it.”
    • “Unit selection is still very buggy; units will sometimes leave walls for no reason or dance around other units trying to take their spot.”
  • optimization
    6 mentions Positive Neutral Negative

    Overall, the game's optimization has received mixed feedback; while some players report smooth performance and enjoyable gameplay, others experience rough performance, particularly on larger maps, and occasional stuttering issues with unit commands. Despite these concerns, many users remain optimistic about future improvements as the game is still in its early stages.

    • “No graphic or performance-based bugs.”
    • “It runs smoothly, and I enjoy how they come out of the forest.”
    • “My only complaint is that it runs rough performance-wise.”
    • “Bad performance, especially on the bigger maps.”
    • “I witnessed unusual stuttering of units when ordered to do something.”
  • story
    3 mentions Positive Neutral Negative

    The story is criticized for its excessive grind and frustrating mission structure, making it difficult for players to progress and enjoy the game. Many feel that the potential of the narrative is overshadowed by the tediousness of unlocking upgrades and completing lengthy missions.

    • “Has potential, but as it is, it's a no-go even for its price. The grind just to move past the first mission is brutal. I played it 7 times just to unlock a few upgrades.”
    • “Each mission takes 30 minutes to complete if you can get to the end.”
  • music
    2 mentions Positive Neutral Negative

    The music in the game is noted for being highly repetitive, which may detract from the overall experience, although it does not interfere with gameplay stability, allowing players to listen to their own music in the background without issues.

    • “No crashes so far, and I've alt-tabbed while playing music in the background.”
    • “The music is highly repetitive.”

Buy Warlords Under Siege

27h Median play time
21h Average play time
1-36h Spent by most gamers
*Based on 3 analyzed playthroughs

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