Warlords Under Siege
- November 6, 2022
- Redkar
- 27h median play time
In "Warlords Under Siege," players command their own medieval stronghold, defending against enemy invasions while launching attacks to expand their territory. Resources must be managed carefully to build and upgrade structures, train troops, and research new technologies. With a variety of units and strategies at their disposal, players must adapt to changing battle conditions to secure victory.
Reviews
- The game offers a fun and addictive gameplay loop, combining deckbuilding with RTS and tower defense elements.
- Progression is rewarding, as players earn gold even from failed attempts, allowing for meaningful upgrades and card acquisitions.
- The developer is responsive to feedback and actively works on updates, enhancing the game's content and fixing bugs.
- The game suffers from significant grind, making early progression feel tedious and often requiring multiple attempts to unlock upgrades.
- Unit AI is poorly designed, leading to frustrating moments where units do not respond effectively during combat.
- Pathfinding issues and clunky controls hinder gameplay, making it difficult to manage units effectively during battles.
- gameplay58 mentions
- 41 % positive mentions
- 52 % neutral mentions
- 7 % negative mentions
The gameplay is a mix of RTS, roguelike, and deck-building mechanics, which some players find addictive despite its repetitive nature and technical issues. While the core loop is enjoyable and offers strategic depth through card upgrades, many reviewers note frustrations with micromanagement, lack of variety in maps, and a grindy progression system. Overall, the game provides solid entertainment for its price, but it could benefit from better balancing and refinement of its mechanics.
“Nice graphics, solid gameplay, and balanced advancement using a system where cards are purchased using gold earned in the game itself.”
“The gameplay loop feels good overall; I find myself hopping in for a run or two between other tasks.”
“Kill enemies to get new cards to improve your base, hero, troops, supplies, defenses, etc. There are many different ways to destroy the enemy (some are better than others), but overall, the gameplay is so much fun!”
“Do not expect a lot of in-depth gameplay.”
“Most stage bosses can be cheesed by spam rebuilding or layered building (build stage 1, let it get hit, build stage 2 because it fully heals), which as a core gameplay premise is so frustrating and unfulfilling.”
“The gameplay is highly repetitive, because there is no variety to the maps - enemies always spawn in the same place, at the same time, everything is the same every time.”
- grinding46 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game is widely described as excessively grindy, with players noting that progression often requires repetitive gameplay to unlock cards and upgrades, leading to a tedious experience. While some find the grind enjoyable and addictive, many express frustration over the slow pace of advancement and the imbalance in gameplay, particularly in the early stages. Overall, the grinding aspect is a significant focus, with players feeling it detracts from the overall enjoyment of the game.
“Once you have all the card packs unlocked, the grind starts to feel a lot more grindy, as the town hall upgrades become very expensive and slow to grind for.”
“At this point, unlocking new cards and permanent upgrades feels way too grindy; one 20-minute run where you get 2 to 3k of gold can buy just 1 of the cheaper permanent upgrades.”
“It's incredibly tedious.”
- replayability22 mentions
- 45 % positive mentions
- 41 % neutral mentions
- 14 % negative mentions
The game boasts exceptional replayability, enhanced by frequent updates and new features, including a forthcoming map editor. Players appreciate the variety of strategies and deck-building options available, which contribute to a satisfying and engaging experience. Overall, it offers significant replay value, making it a worthwhile investment for players.
“This is a fantastic little game with a huge amount of replay value.”
“The game is alive, with new features coming again and again which gives more and more replayability.”
“Deck building allows a lot of replayability and strategic approaches.”
“You can also focus on different strategies, adding to the replayability.”
- graphics12 mentions
- 25 % positive mentions
- 50 % neutral mentions
- 25 % negative mentions
The graphics received mixed reviews, with some players appreciating the nice visuals and solid artwork, while others found them merely acceptable and in need of improvement. There were no significant performance issues reported, but a desire for more concept art and sneak peeks was expressed. Overall, the graphics are considered decent but not outstanding.
“Nice graphics, solid gameplay, and balanced advancement using a system where cards are purchased using gold earned in the game itself.”
“No graphic or performance-based bugs.”
“Edit: forgot to mention the artwork!”
“The graphics are okay, but they could be better.”
“Meh graphics.”
“Please give us more artwork, concept art, sneak peeks, anything!”
- optimization12 mentions
- 17 % positive mentions
- 33 % neutral mentions
- 50 % negative mentions
Overall, the optimization of the game has received mixed feedback, with users reporting rough performance, particularly on larger maps, and occasional stuttering of units during commands. However, some players noted that the game runs smoothly at times and expressed optimism for improvements as it is still in early development.
“No graphic or performance-based bugs.”
“It runs smoothly, and I enjoy how they come out of the forest.”
“My only complaint is that it runs rough performance-wise.”
“Bad performance, especially on the bigger maps.”
“I witness an unusual stuttering of units when ordered to do something.”
- stability8 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game is reported to be very buggy and unpolished, with frequent crashes and freezes occurring during various gameplay moments. While the developer is actively working on improvements, issues like erratic unit selection and overall instability significantly detract from the experience. Despite these problems, many users feel the game offers good value for its price.
“Game freezes and crashes very easily (I've had it freeze doing almost every part of the game, be it opening the game or 29 minutes just before fighting the final boss for the stage looking at my owned cards).”
“Unit selection is still very buggy; units will sometimes leave walls for no reason or dance around other units trying to take their spot.”
“Very buggy/unpolished game, but the developer cares about it and is slowly improving it.”
- story6 mentions
- 33 % positive mentions
- 33 % neutral mentions
- 33 % negative mentions
The story has potential but is marred by a frustratingly grind-heavy progression system, making it difficult for players to enjoy the game. Many users express dissatisfaction with the lengthy missions and the excessive effort required to unlock upgrades, leading to a negative overall experience.
“Has potential, but as it is, it's a no-go. Even for its price, the grind just to move past the first mission is brutal. I played it 7 times just to unlock a few upgrades.”
“Each mission takes 30 minutes to complete if you can get to the end.”
- music4 mentions
- 25 % positive mentions
- 50 % neutral mentions
- 25 % negative mentions
The music in the game is noted to be highly repetitive, which may detract from the overall experience, although players have reported no technical issues such as crashes while playing or multitasking with background music.
“No crashes so far, and I've alt-tabbed and played music in the background.”
“Music is highly repetitive.”