- November 6, 2022
- Redkar
- 27h median play time
Warlords Under Siege
Platforms
About
In "Warlords Under Siege," players command their own medieval stronghold, defending against enemy invasions while launching attacks to expand their territory. Resources must be managed carefully to build and upgrade structures, train troops, and research new technologies. With a variety of units and strategies at their disposal, players must adapt to changing battle conditions to secure victory.
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- The game combines elements of RTS, deck building, and tower defense, creating an engaging and addictive gameplay loop.
- Players appreciate the depth and variety in strategies, as well as the rewarding progression system that allows for meaningful upgrades and card unlocks.
- The developers are responsive to feedback and actively work on improving the game, which enhances player confidence in its future development.
- The game suffers from significant grindiness, requiring players to repeat levels multiple times to unlock cards and upgrades, which can lead to frustration.
- Unit pathfinding and AI behavior are often problematic, leading to issues with unit control and responsiveness during gameplay.
- Some players find the balance of the game off, with certain units or strategies feeling overpowered or underwhelming, impacting overall enjoyment.
gameplay
32 mentions Positive Neutral NegativeThe gameplay is a blend of RTS, roguelike, and deck-building mechanics, offering an addictive experience despite some technical issues and repetitiveness. Players appreciate the strategic depth provided by card mechanics and upgrades, although the early game can feel slow and grindy. Overall, while the core gameplay loop is engaging, it may lack long-term variety and depth, leading to concerns about replayability once most content is unlocked.
“Nice graphics, solid gameplay, and balanced advancement using a system where cards are purchased using gold earned in the game itself.”
“The gameplay loop feels good overall; I find myself hopping in for a run or two between other tasks.”
“Kill enemies to get new cards to improve your base, hero, troops, supplies, defenses, etc. There are many different ways to destroy the enemy (some are better than others), but overall, the gameplay is so much fun!”
“Do not expect a lot of in-depth gameplay.”
“Most stage bosses can be cheesed by spam rebuilding or layered building (build stage 1 let it get hit, build stage 2 because it fully heals), which as a core gameplay premise is so frustrating and unfulfilling.”
“The gameplay is highly repetitive, because there is no variety to the maps - enemies always spawn in the same place, at the same time, everything is the same every time.”