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Warlock: Master of the Arcane

Warlock: Master of the Arcane is well worth the money provided you have enough patience to see what the game has to offer before writing it off.
Warlock: Master of the Arcane Game Cover
83%Game Brain Score
gameplay, graphics
stability, grinding
87% User Score Based on 1,537 reviews
Critic Score 73%Based on 3 reviews

Platforms

PCWindows
Warlock: Master of the Arcane Game Cover

About

Warlock: Master of the Arcane is a single player and multiplayer turn-based strategy game with a fantasy theme. It was developed by Ino-Co Plus and was released on May 8, 2012. It received mostly positive reviews from critics and positive reviews from players.

"Warlock: Master of the Arcane" is a turn-based strategy game where players step into the role of a powerful mage seeking to build an empire, expand borders, and conquer enemies. The game features a variety of spells, units, and research options, allowing for multiple strategies to achieve victory. The Complete Collection includes additional content such as "Armageddon," "Return of the Elves," "Master of Artifacts," "Power of the Serpent," and "Powerful Lords."

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87%
Audience ScoreBased on 1,537 reviews
gameplay59 positive mentions
stability25 negative mentions

  • Fun and addictive gameplay with a unique blend of magic and strategy.
  • Diverse units and spells that allow for creative tactics and strategies.
  • Colorful graphics and humorous voice acting enhance the overall experience.
  • AI is often predictable and lacks depth, making the game too easy on lower difficulties.
  • The interface can be clunky and unintuitive, leading to frustration during gameplay.
  • Lack of a campaign mode and limited diplomatic options reduce long-term replayability.
  • gameplay
    199 mentions Positive Neutral Negative

    The gameplay of "Warlock: Master of the Arcane" is characterized by its blend of accessible mechanics and depth, appealing to both newcomers and seasoned strategy fans. While it offers engaging turn-based 4X gameplay with a focus on magic and unique features like multiple planes of existence, many players have noted significant bugs and AI issues that detract from the overall experience. Despite these flaws, the game remains enjoyable for its vibrant presentation and strategic elements, though it may feel repetitive over time.

    • “Developed by ino-co and published by Paradox Interactive, the game embraces classic elements of fantasy strategy but also carves out its own niche through a distinctive magic-focused approach and an accessible yet deep gameplay loop.”
    • “With its accessible yet deep mechanics, varied gameplay modes, and charming presentation, it stands as a compelling choice for fans of turn-based strategy looking to master the arcane arts in a vibrant fantasy world.”
    • “The gameplay is very fun - you start off by building something in your home city, and the game does a good job of prompting/reminding you when you still have tasks to do, like building when your queue is empty, or moving idle units.”
    • “Actually, the gameplay challenge isn't there, and diplomacy is so bad that there is no point in it existing.”
    • “The main problem for solo play is that once you've figured out the mechanics fully, the AI is no challenge at all - every game is winnable.”
    • “The gameplay is lacking and awkward.”
  • graphics
    108 mentions Positive Neutral Negative

    The graphics of "Warlock: Master of the Arcane" are characterized by a colorful and stylized aesthetic that effectively conveys its fantasy setting, though they are often described as somewhat dated compared to contemporary titles. While the visuals are generally appealing and serve their purpose in gameplay clarity, some players note performance issues and occasional graphical glitches, particularly during extended play sessions. Overall, the graphics are considered charming and accessible, making the game enjoyable even on older systems.

    • “Visually, Warlock: Master of the Arcane employs colorful, stylized graphics that convey the fantasy setting with charm and clarity.”
    • “The game features a colorful and vibrant aesthetic, bringing the fantasy world to life.”
    • “The graphics, music, sound effects, and gameplay all perfectly complement each other, and they don't get old even after hours of gameplay.”
    • “The game is horribly unoptimized (every spell effect in the game causes the graphics to stutter), quite buggy (there are even some game crashing bugs here along with the little stuff), and there are gameplay aspects that really need improvement.”
    • “This biggest issue I had with the game when I first played it was that Warlock tended to bog down and the graphics got pretty choppy once I was several hours into a game, which eventually made it unplayable as I would try to scroll around the world to set tasks for units and the screen would just bog down.”
    • “Graphics-wise, the game is nothing too special to look at.”
  • story
    88 mentions Positive Neutral Negative

    The game's story aspect is largely criticized for its lack of depth and coherence, with many players noting the absence of a traditional campaign or overarching narrative. Instead, the game relies on randomly generated quests and events, which can create emergent stories but often feel disjointed and shallow. While some players appreciate the randomness and the potential for unique experiences, the overall consensus is that the storytelling is minimal and not a primary draw of the game.

    • “I was leery to play a mode where natural disasters can wreck your carefully planned economy and extra-dimensional invaders pop up in random places, but in this mode the game becomes a full-on story generator, as the other players shift their priorities to deal with the invaders, then eventually backslide into infighting and weaken each other as more of the map gets covered by corruption until their capitals start falling, one by one.”
    • “The game uses random generation to great effect: there are random events and quests such as killing a powerful enemy that suddenly spawns.”
    • “You basically assume the role of a great mage, build/manage an army and expand your kingdom while battling other great mages, doing (or failing) quests given by various gods - which determines a reputation rating - casting spells that rain down AoE fireballs upon your enemies from the safety of your castle or summoning creatures to your aid - this game has it all!”
    • “The main campaign story is kinda dry.”
    • “No campaign or real story, and sporadic narrator, but otherwise a decent alternative, especially since the new HOMM was lacking in spirit and polish.”
    • “The game has some optimization issues, the story is non-existent and the game could get a bit repetitive if you don't know what you're doing.”
  • replayability
    56 mentions Positive Neutral Negative

    The game boasts high replayability due to its procedurally generated maps, diverse factions, and customizable settings, allowing players to experience fresh challenges with each session. While many players find the variety of spells and unit options engaging, some criticize the AI's lack of challenge, which can diminish long-term replay value. Overall, it appeals to both casual and strategy enthusiasts, offering a mix of fun and depth that encourages repeated playthroughs.

    • “The procedurally generated maps and adjustable game settings enhance replayability, providing fresh challenges with each session.”
    • “Gameplay revolves around the 4x style of gameplay (explore, expand, exploit, exterminate) and while the game rigidly follows that formula, the way it does so, combined with a friendly user interface, fantastic graphics and a variety of units with distinct appearances and situational modifiers allows for tons of replayability, completely nailing the 'just one more turn' aspect of these civ-style games.”
    • “Tonnes of great units and spells keep things interesting, and the infinite replayability of randomly generated maps with selectable enemy numbers and difficulties make sure you will keep playing and not doing the same thing again and again.”
    • “I assume it would be pretty disappointing when it comes to replayability.”
    • “The opponents are actually quite lackluster (even when they declare war on you), and the game doesn't even give you the one critical thing you want from a turn-based strategy game: replayability.”
    • “However, due to the extremely similar victory conditions, it takes away from the replayability.”
  • humor
    33 mentions Positive Neutral Negative

    The humor in the game is widely praised, featuring clever tongue-in-cheek references, amusing unit descriptions, and a light-hearted atmosphere that enhances the gameplay experience. Players appreciate the quirky characters, such as an indestructible bunny and mad peasants, alongside humorous voice acting and dialogue that contribute to the game's charm. Overall, the humor is seen as a significant draw, appealing to fans of the genre and adding depth to the strategic gameplay.

    • “The gameplay is very strategic and interesting, the game has a humorous and charming personality, and if you enjoy these types of games, you are almost sure to love this one too.”
    • “On the other hand, you could call it a surprisingly deep and funny hex-based grand strategy game with clever tongue-in-cheek flavor text and voicing to back up a fast-paced, engaging, and interesting gameplay that will always leave you with plenty on your plate to work on and plenty to look forward to until the moment you win.”
    • “The whole atmosphere of the game is light-hearted, with a good deal of humor hidden within the description of the various units.”
  • stability
    30 mentions Positive Neutral Negative

    The game's stability is frequently criticized, with users reporting numerous bugs and glitches that hinder gameplay, such as UI lock-ups, spell casting issues, and crashes, particularly in multiplayer modes. While some players appreciate the overall mechanics and graphics, the persistent technical problems and clunky interface detract significantly from the experience, leading to frustration and a sense of unfinished quality. Overall, the game shows promise but suffers from serious stability issues that need addressing.

    • “Still playing in 2021, graphics are crisp and it runs great even on my laptop.”
    • “Looks, sounds, and runs great.”
    • “Warlock doesn't have much in the way of cutscenes, story, or ultra fancy graphics as it focuses more on the strategic magical world conquest side of things, so the game looks pretty good but still runs great even on older systems.”
    • “The game is horribly unoptimized (every spell effect in the game causes the graphics to stutter), quite buggy (there are even some game crashing bugs here along with the little stuff), and there are gameplay aspects that really need improvement.”
    • “Bugs and glitches with a two-screen setup, only a single selection for the map so you can't replay a specific map, but mainly bugs and glitches. The amount of times I lose the UI when tabbing out, which means I have to close the game and reload, is ridiculous.”
    • “Extremely buggy, popups open behind other popups, the game likes to crash, and turns glitch out in multiplayer games causing games to become unplayable because it is no one's turn.”
  • grinding
    27 mentions Positive Neutral Negative

    Players frequently describe the grinding aspect of the game as tedious and repetitive, particularly due to the lack of automation and the slow pace of gameplay, especially in the late game. Many reviewers express frustration with the AI's limitations and the unbalanced strategies that lead to monotonous city management and spellcasting. While some appreciate the game's replay value and innovative elements, the overall sentiment leans towards a feeling of boredom and a lack of meaningful progression as the game drags on.

    • “It gets slow and grindy real fast, and the spells you research don't always feel impactful enough.”
    • “It lacks a lot of automation elements, which makes the end game really tedious.”
    • “It gets tedious after a while, which is a shame as I really wanted to like this game.”
  • optimization
    23 mentions Positive Neutral Negative

    The game's optimization is widely criticized, with players reporting significant performance drops, particularly in the mid to late game, likely due to memory leaks and various bugs. Many users experience glitches, frame rate issues, and crashes, even on capable systems, leading to a frustrating gameplay experience. Overall, the game is considered poorly optimized, detracting from its potential enjoyment.

    • “The game is not very well optimized and there are a few bugs.”
    • “There also seems to be a memory leak because performance gets steadily worse the longer you play.”
    • “The game is horribly unoptimized (every spell effect in the game causes the graphics to stutter), quite buggy (there are even some game crashing bugs here along with the little stuff), and there are gameplay aspects that really need improvement.”
    • “Poorly optimized, frame rate drops significantly if you keep playing (possibly memory leak), also crashes randomly.”
    • “Even on the lowest settings, because of all the effects and what I can only assume is an unoptimized graphics engine, the game will start to tank later into a match on mid-to-low end systems.”
  • music
    20 mentions Positive Neutral Negative

    The music in the game is generally well-received, with a bombastic orchestral soundtrack that complements the fantasy theme and enhances the overall experience. However, some players note a limited number of music tracks, leading to repetitiveness during extended gameplay. Overall, the sound design, including voice acting and sound effects, is praised for its quality and ability to immerse players in the game world.

    • “Visually, it’s colorful and clean, if not spectacular, and the bombastic orchestral soundtrack fits the tone perfectly: light grandiosity with a wink of mischief.”
    • “The soundtrack is great, voice acting is fitting and nice, and the game just looks like a gorgeous fantasy world.”
    • “The graphics, music, sound effects, and gameplay all perfectly complement each other, and they don't get old even after hours of gameplay.”
    • “The sound design is serviceable, with a fitting fantasy-themed soundtrack and suitable sound effects.”
    • “Music? Was there any music?”
    • “The game utilizes fine graphics and music, although some units could use a little more detail/polygons.”
  • atmosphere
    8 mentions Positive Neutral Negative

    The game's atmosphere is generally well-received, characterized by a light-hearted fantasy adventure vibe that effectively draws players in. While the audio elements enhance the experience, they are not particularly standout, and some players find that lengthy animations detract from the overall immersion. Fans of turn-based strategy games, especially those who appreciate humor and a whimsical setting, are likely to enjoy the atmosphere.

    • “Warlock has a great atmosphere, and turn-based gameplay that makes you go for 'just one more turn', and it quickly grabs you and pulls you into the game.”
    • “I like the whole fantasy adventure atmosphere of the game.”
    • “The whole atmosphere of the game is light-hearted, with a good deal of humor hidden within the description of the various units.”
    • “While not groundbreaking, the audio elements complement the game's atmosphere without becoming a standout feature.”
    • “Being a fan of turn-based strategy - and still trying to find something which recreates the atmosphere of Master of Magic - I really wanted this to work.”
    • “The only real downside is that the animations are too long, and you need to skip them to play at any rate - doubly bad as that detracts from the atmosphere and also gives you RSI.”
  • emotional
    4 mentions Positive Neutral Negative

    Players find the emotional experience of the game to be a mix of satisfaction and heartbreak, particularly through the highs of commanding powerful armies and the lows of significant losses. The familiarity with previous titles enhances comfort, while new elements maintain engagement, contributing to an overall emotional rating of 7/10.

    • “Nothing is more satisfying than marching your undead army full of skeletons and minotaurs, and nothing is more heartbreaking than a single spell sinking 5 of your ships that cost 300 gold each.</3”
    • “The similarities with Civ V made me feel comfortable diving in, and the plentiful differences keep it from feeling stale or like a rip-off.”
  • character development
    3 mentions Positive Neutral Negative

    Character development in the game is noted for its RPG elements, but it suffers from a lack of depth due to limited character design options, which diminishes player investment. While the user interface and other game mechanics are praised, the overall character customization feels restrictive.

    • “The game itself has an easy-to-understand UI, great music (although a bit repetitive due to lack of tracks to squeeze into the hours of gameplay), good graphics, and character design.”
    • “On that same note, you eliminated so much of the user's investment in their character by neutering the character design.”
    • “Everything about it was RPG: combat, spells, maps, character development.”
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10h Median play time
34h Average play time
7-20h Spent by most gamers
*Based on 8 analyzed playthroughs
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Frequently Asked Questions

Warlock: Master of the Arcane is a turn-based strategy game with fantasy theme.

Warlock: Master of the Arcane is available on PC and Windows.

On average players spend around 34 hours playing Warlock: Master of the Arcane.

Warlock: Master of the Arcane was released on May 8, 2012.

Warlock: Master of the Arcane was developed by Ino-Co Plus.

Warlock: Master of the Arcane has received mostly positive reviews from players and mostly positive reviews from critics. Most players liked this game for its gameplay but disliked it for its stability.

Warlock: Master of the Arcane is a single player game with multiplayer support.

Similar games include Fallen Enchantress: Legendary Heroes, Warlock 2: The Exiled, Warhammer 40,000: Gladius - Relics of War, Sorcerer King: Rivals, Planar Conquest and others.