- February 26, 2024
- Cubiscape
- 13h median play time
Gods Against Machines
Platforms
About
"Gods Against Machines" is a roguelite strategy game where players protect their world from destructive machines. Every run is unique with procedurally generated maps and a variety of spells and blessings. Players defend huge crystals, summon buildings for defense, and cast epic spells to rain down destruction on enemy machines. The goal is to save the world from pollution and destruction.











- The game offers a unique blend of roguelike and strategy elements, providing a fun and addictive gameplay experience.
- Players appreciate the variety of spells and abilities, allowing for different build strategies and replayability.
- The developer is responsive to feedback and regularly updates the game, enhancing the overall experience.
- The gameplay can feel repetitive and lacks depth, often reducing strategy to mindless clicking.
- Progression feels slow and unrewarding, with many upgrades not significantly impacting gameplay.
- The game can become frustrating due to balance issues, particularly with enemy mechanics that limit player interaction.
gameplay
19 mentions Positive Neutral NegativeThe gameplay is characterized by a repetitive loop of clicking spells and managing a balance between collecting rewards and progressing through levels to combat corruption. While some players appreciate the unique mechanics and value for money, others find the gameplay simplistic and lacking in depth, with upgrades feeling uninspired. Overall, the experience is polarizing, appealing to those who enjoy straightforward mechanics but potentially frustrating for players seeking more complexity.
“You must clear 40 levels, and there are various gameplay mechanics that force you to balance stopping at every level to collect rewards or to skip ahead to harder enemies to prevent the spread of corruption, the game's timer mechanic.”
“I played a lot of games and didn't see any other game with the same kind of mechanics; it's unique in its kind. Also, the price is really cheap for what it offers and its replay value.”
“Its 'contra-RTS' gameplay style is a fun mix of god game and strategy.”
“The gameplay loop just involves spam clicking spells, and gets quite repetitive.”
“I didn't play for long, but it was long enough to tell I did not want to participate in that gameplay loop.”
“Between obvious AI art, stock GUI scheme (the same one Fractured Online uses), very indistinct art direction, seemingly unsophisticated gameplay, and 'right click for unit info' straight up not working, I fully expected a gaming equivalent of a supermarket hot dog.”