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Soulstone Survivors

Soulstone Survivors Game Cover
92%Game Brain Score
gameplay, graphics
grinding, story
92% User Score Based on 12,550 reviews

Platforms

LinuxXbox Series X|SPCPlaystation 5Mac OSXboxWindowsPlayStation
Soulstone Survivors Game Cover

About

Soulstone Survivors is a single player survival hack and slash game with fantasy and dark fantasy themes. It was developed by Game Smithing Limited and was released on June 17, 2025. It received very positive reviews from players.

Face the Lords of the Void and their endless minions, collect their Soulstones and become a god! In this Action Roguelite, unveil secret spells, craft mighty weapons, unlock multiple characters, discover game-breaking synergies and conquer the power of the void.

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92%
Audience ScoreBased on 12,550 reviews
gameplay519 positive mentions
grinding547 negative mentions

  • Fast-paced, addictive bullet-hell roguelike gameplay with deep progression and satisfying combat.
  • Extensive replayability with a large roster of unique characters, diverse skill trees, and varied customization.
  • Highly praised energetic and fitting soundtrack that enhances the chaotic gameplay and atmosphere.
  • Core gameplay loop becomes repetitive with players often just running in circles to avoid damage.
  • Notable grindiness in progression, especially for unlocking all characters, achievements, and upgrades.
  • Performance issues including late-game stuttering and optimization problems on some platforms, notably Steam Deck.
  • gameplay
    1,414 mentions Positive Neutral Negative

    The gameplay of Soulstone Survivors offers a fast-paced, addictive, and fluid bullet-hell roguelike experience with deep progression systems, diverse character builds, and satisfying combat mechanics. While it introduces meaningful customization through skill trees, runes, weapons, and unique class mechanics, the core loop often becomes repetitive, primarily involving dodging enemy AoEs and running in circles, leading to some player fatigue. Despite occasional balance issues and grindy progression, the game stands out for its polished mechanics, challenging dodge-based gameplay, and extensive content, making it particularly appealing to fans of vampire survivor-style games seeking deeper RPG customization.

    • “It combines addictive gameplay, deep progression systems, and a huge amount of content into a package that’s very easy to sink hours into.”
    • “If you enjoy games like vampire survivors but want deeper mechanics, better customization, and more satisfying combat, this is an absolute must-play.”
    • “The gameplay loop is incredibly satisfying: flashy skills, crazy synergies, and that perfect dopamine rush every time your build comes together.”
    • “It's the first rogue I have played where you genuinely can't die; you just run through enemies and don't take any damage. It doesn't take any skill - just run in circles and you're good for life. You can pick whatever skills you get after leveling up because it really doesn't matter. There are way too many skills, and you're OP anyway, so why even add so much? You get level-ups every 3 seconds after the early game, flooding you with useless info, which disrupts gameplay. If you want to die, you need to play 30 minutes before enemy balancing gets absurd, with enemies having almost infinite health.”
    • “The gameplay becomes samey: high damage, high speed perks, move in a circle, avoid the enemies and bosses. The core gameplay is really fleshed out and varied albeit in its early access, probably the better vampire survivors rendition compared to others. But the core gameplay loop still revolves around shallow character positioning decisions and a bit of mouse-look, and not much more.”
    • “This game plays itself as you walk in a circle for the entire gameplay loop, and there is close to zero input on the battlefield other than movement and the dodge button. The gameplay just does not justify my undivided attention as it is still just a survivor game at core. The character items are very lacking and the skill tree is very boring; add more unique gameplay options besides only stat increase!”
  • graphics
    868 mentions Positive Neutral Negative

    The game's graphics are generally praised for being vibrant, colorful, and a significant upgrade over typical pixel-art style survivors-like games, with a unique and polished 3D art style that enhances immersion. However, visual overload from numerous flashy effects, especially in late game, often leads players to reduce or disable graphical effects for better visibility, as the abundance of particles and spell visuals can cause performance issues and obscure important gameplay elements. Despite some optimization challenges on lower-end systems, robust graphics settings and effect transparency sliders help balance visual appeal and playability, making it one of the best-looking games in its genre.

    • “The game's art style is vibrant and polished, with eye-catching effects that make every encounter feel cinematic yet clear enough to avoid visual clutter.”
    • “The graphics look nice and fit the theme, with colorful 3D visuals and flashy effects, running smoothly even with hundreds of enemies on screen.”
    • “The graphics and animations are brilliant, with satisfying art style and visually appealing effects; each character has their own distinct playstyle, keeping the visuals fresh and engaging.”
    • “Sadly, the graphics are still pretty awful, but once everything is in motion it's pretty easy to overlook.”
    • “The game starts out enjoyable until you start delving deeper and begin pushing curse levels, at which point the game's practically unplayable without turning graphical effects down to the point where you can't appreciate the flashy skills.”
    • “My only critique is when you get deeper into a run the greatest limiting factor is the game engine itself and how well it handles generating the graphics.”
  • music
    657 mentions Positive Neutral Negative

    The game's music receives largely positive praise for its energetic, catchy, and fitting electronic/psytrance soundtrack that enhances the fast-paced, chaotic gameplay and immersive atmosphere. Players highlight standout tracks and dynamic music changes, especially during boss encounters, calling the soundtrack a major draw and one of the best aspects of the game. However, some users note the music becomes repetitive over long sessions due to limited track variety per map, with a few finding it unfit thematically or annoying, suggesting more diverse or customizable options would improve the audio experience.

    • “The experience is elevated by a stellar, driving soundtrack by Guilherme Gama that perfectly anchors the visual chaos on screen.”
    • “The first thing that really pulled me in was the music and even after 80 hours it still slaps, I think it's the first time I've added game music to my Spotify.”
    • “While the gameplay itself is a masterclass in its genre, offering tight controls, engaging mechanics, and a compelling narrative, it's the soundtrack that truly elevates Soul Survivors from a great game to an undeniable, unadulterated 10/10 masterpiece.”
    • “The music and graphics impress at first, but after a few hours the soundtrack grates, the tiny boss pool repeats endlessly, and even titan runs recycle the same options.”
    • “Soundtrack works, but some of the music tracks can get a bit grating and repetitive, making it annoying over long play sessions.”
    • “The music is horrendous, it is boring and repetitive as well, in fact the entire sound design is lackluster.”
  • grinding
    565 mentions Positive Neutral Negative

    The game is notably grindy, especially when aiming to unlock all characters, achievements, and upgrades, with many players finding late-stage progression tedious and repetitive. However, the grinding loop is generally considered enjoyable and rewarding by fans who appreciate steady progression, customization, and the depth of the skill trees. While some find the material farming and endgame difficulty frustratingly grind-heavy, the relatively quick run times and variety of builds keep it engaging for those who enjoy this style of gameplay.

    • “It's grindy but not too grindy, and that can be said for the whole game.”
    • “The character building is super fun and grindy but not too grindy to where you'd get sick of it, and the playstyle variety is insane. Every character requires a whole different approach to master, and I really like that aspect a lot.”
    • “There's a long list of achievements to go for as well, and they're not tedious to get.”
    • “Combined with the fact that there are 450 achievements, some of which are very grindy, it means you're gonna have to do the same boring stuff over and over for probably around 500 hours if you ever want to 100% this game.”
    • “The game is very grindy with unlocks requiring achievements (most of which require playing a long time) to become available for purchase and then random loot that you have to grind for is used to finally unlock them.”
    • “Spending 10-15 minutes per run farming to get 1/6 of the material needed to craft 1 weapon for 1 character is nonsense, and that's with the high level rune to increase material rate by 50%. I have almost 60 hours in from the initial release and it'd take me probably another 10 of dedicated grinding, no actual variety, to unlock the rest of the weapons in the game as of this post.”
  • optimization
    285 mentions Positive Neutral Negative

    The game is generally well optimized, running smoothly even on modest hardware and the Steam Deck, with frequent updates improving performance and handling large on-screen chaos better than many in the genre. However, significant performance drops and stuttering occur during late or endless runs, especially with heavy skill effects and enemy density, making higher difficulty or prolonged play challenging without turning down visual effects. Optimization remains a work in progress, with ongoing developer efforts expected to address these late-game bottlenecks and improve stability further.

    • “Performance is smooth even when the entire screen is packed with enemies and spell effects—something not every game in this genre pulls off well.”
    • “The game is optimized so well that it runs smoothly on an $80 mini PC (N100 Celeron running Linux w/integrated GPU) at 1080p medium settings.”
    • “Very impressed with how well the game performance has been optimized over the course of early access.”
    • “By far the biggest problem with the game is its optimization.”
    • “This game is so poorly optimized that its higher tier content is all but unplayable.”
    • “As of the most recent update this game is completely unplayable on Steam Deck, you’ll be able to get in game but even on the lowest possible settings the game's framerate will begin dropping until it completely freezes, it’s so bad that I’ve had to manually turn my Steam Deck off to stop the game. I cannot recommend it in its current state until massive optimization is done.”
  • replayability
    276 mentions Positive Neutral Negative

    The game offers extensive replayability driven by a large roster of unique characters, diverse skill trees, multiple weapons, and various gameplay modes, encouraging experimentation and progression. While some note repetitive elements and grind, many praise its deep meta-progression systems, frequent content updates, and engaging core loop that keep the experience fresh and rewarding over hundreds of hours. Overall, it stands out as a highly replayable roguelite especially appealing to fans of the survivors and bullet hell genres.

    • “There's a ton of content: multiple characters, abilities, boss stages, difficulty modifiers, and replay value that will keep you coming back.”
    • “A wide variety of distinctive characters (20 so far) to unlock and play, each with their unique traits and unlocks, and currently four unique weapons per character, coupled with a massive skill tree for each makes for a game with a lot of depth and replay value.”
    • “Tons of classes, ridiculous numbers of weapons and spells to choose from, a dodge button, multiple types of long-term skill trees, numerous customizations for each run, very detailed HUD with full stat explanations, difficulty scaling through the roof, unparalleled replay value!”
    • “There is a lot of replay value, technically, but it's just doing the same thing over and over again.”
    • “You end up playing the same map again and again, and even varying builds doesn't bring the replayability it's supposed to bring.”
    • “It has a lot of content however almost no replayability, it expects you to grind out the same slow-paced non-skilled task to unlock everything.”
  • story
    138 mentions Positive Neutral Negative

    The game's story is generally minimal or absent, with many players noting a lack of depth, lore, or meaningful narrative, often viewing it as a non-essential backdrop to fast-paced gameplay. Some appreciate occasional references and added voice lines but find the plot generic or repetitive, while others prefer the focus on gameplay over storytelling. Overall, the story serves mostly as light context or flavor rather than a driving element.

    • “The story is another pleasant surprise: deeper than it first appears, with clear references to Lovecraft and The King in Yellow by Robert Chambers, giving the whole game a mysterious, dark flavor that fits perfectly.”
    • “With 1.0 we now also have a brand new story as well as voice acting for each character.”
    • “Very polished versus-like with an actual story and boldly-different music that really lends itself to the flavor of the game.”
    • “Story is so generic that I immediately lost interest and wished the narrator would just shut up.”
    • “Now that the 1.0 update came out, I have to drop it to a not recommend, as this update doesn't bring anything new to the formula, only filling out the missing artifact weapons skills (very underwhelming) and adding a mediocre storyline and badly done voice lines, that I had to turn off after a match as they're so repetitive and annoying.”
    • “Characters lack anything beyond generic archetypes like stoicism, edginess, serenity, etc. The "story" seems slapped on after the fact and cobbled together by taking from other things without thinking of why the original property is using it or understanding why it's cool.”
  • humor
    49 mentions Positive Neutral Negative

    The humor in the game is widely appreciated for its goofy, exaggerated gameplay elements like oversized damage numbers, absurd character builds, and chaotic explosions, making it entertaining and addictive. Players enjoy the hilariously unbalanced mechanics and the game's lighthearted, sometimes silly tone, though some note that the humor wears off when repetitive or frustrating grind sets in. Overall, the humor adds a fun, quirky charm that helps the game stand out despite its flaws.

    • “Welcome to "soulstone survivors," where being a void hunter means juggling spells, dodging enemies, and getting hilariously stuck on rocks.”
    • “And let me tell you, watching 7 rock golems sprinting around the screen, smashing everything to bits...hilariously ridiculous.”
    • “For example, if you have a 200% area modifier, which is entirely possible, the axe from our previous example will not only damage enemies in a 200% increased radius, but will also be hilariously 200% larger, dwarfing our character.”
    • “Bloated graphics, too much backtracking for materials, not funny in general”
  • stability
    46 mentions Positive Neutral Negative

    The game generally runs smoothly and is well-optimized, especially on Steam Deck, offering stable performance even during intense action and with many effects on screen. However, some users report occasional freezes, crashes, and lag spikes in later levels or high-effect situations, particularly after recent updates, indicating room for further optimization and bug fixes. Overall, stability is good for an early access title, though some specific issues remain.

    • “Despite being in early access, the experience so far has been almost completely bug free and surprisingly not too heavy on the hardware.”
    • “After several patches and fixes this game runs great nowadays.”
    • “Even though it’s releasing in early access the gameplay is super fluid and during my time with it I experienced no glitches or crashes.”
    • “Currently my main issue is performance; the game freezes in fullscreen mode (which shouldn't happen on a system with a 3090) and you cannot dash through trees or small objects, often causing you to die from feeling stuck.”
    • “Game freezes about 5 minutes into every run since 2 updates ago; the new update did not fix it and it's just as bad.”
    • “As of the most recent update, this game is completely unplayable on Steam Deck; even on the lowest settings, the framerate drops until it completely freezes, forcing a manual shutdown of the device. Massive optimization is needed.”
  • monetization
    37 mentions Positive Neutral Negative

    The game is widely praised for its absence of microtransactions, offering a fully buy-to-play experience where all content is earned through gameplay rather than purchased. This approach is refreshing compared to many similar genre titles often criticized as cash grabs with predatory monetization. However, some users note that despite no in-app purchases, the game’s design and presentation sometimes feel reminiscent of mobile cash-grab titles.

    • “Don't see any microtransactions right now and it's most definitely a breath of fresh air to see something you want and you have to pay to earn it instead of buying it!”
    • “There are absolutely no microtransactions or in-game purchases, this is 100% buy and play, which is refreshing in today's market where games, even single player ones, try and push in-app purchases down your throat at every turn.”
    • “No microtransactions, everything is earnable in game and it's not a grindfest compared to other games in this genre; you can easily get all the cool stuff in literally a day or two of playing.”
    • “[-] microtransactions which provide an edge are present”
    • “[-] game is riddled with microtransactions”
    • “There will get to be sooo many ads that you can't even breathe.”
  • emotional
    23 mentions Positive Neutral Negative

    The game evokes a strong emotional response through its storytelling, character development, and engaging roguelite mechanics that challenge players without punishing them for mere contact with enemies. Its unique dodge-based combat and active developer community further deepen player investment, driving a surprising commitment to completing achievements. While some find the difficulty and mechanics frustrating, many appreciate the emotional connection and wholesome support from the devs.

    • “A decent chunk of skills end up being emotional support abilities.”
    • “"Soulstone Survivors" resonates emotionally with players through its storytelling and character development.”
    • “♥♥♥♥♥♥♥♥, I have no idea why this game made me feel obliged to reach 100% achievements and unlock everything in it, but it did.”
  • character development
    23 mentions Positive Neutral Negative

    Character development in the game is widely praised for its superb, flexible system and engaging skill trees that enhance progression, complemented by excellent and visually appealing character designs. While some players appreciate the emotional storytelling and variety of character upgrades, others note that the grind-heavy mechanics involved in unlocking buffs may not suit everyone. Overall, the character progression and design stand out as strong, well-executed features that enrich the gameplay experience.

    • “Emotional impact: beyond its gameplay mechanics, "Soulstone Survivors" resonates emotionally with players through its storytelling and character development.”
    • “The game's superb character development system and wide variety of interesting spells are yours to explore as you progress through its many challenging encounters.”
    • “SS has an outstanding post-run character development system.”
  • atmosphere
    12 mentions Positive Neutral Negative

    The game's atmosphere is highly praised for its immersive and detailed world, featuring stunning, stylized visuals and atmospheric lighting that create a dark, foreboding, yet beautiful environment. The soundtrack and sound design effectively enhance the mood, though a few music tracks may occasionally feel grating. Overall, the combination of pixel art, thematic maps, and engaging audio results in a compelling and atmospheric experience.

    • “The visuals are stunning, rendering a world that is both desolate and beautiful, filled with intricate details and atmospheric lighting.”
    • “The pixel art style is gritty but expressive, with atmospheric lighting and detailed environments that draw you into the dark, foreboding world.”
    • “Immersive world: the game's world is rich and detailed, immersing you in its dark and mysterious atmosphere.”
    • “There are no differences between maps other than the look and atmosphere.”
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32h Median play time
42h Average play time
11-70h Spent by most gamers
*Based on 105 analyzed playthroughs
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Frequently Asked Questions

Soulstone Survivors is a survival hack and slash game with fantasy and dark fantasy themes.

Soulstone Survivors is available on Xbox Series X|S, PC, PlayStation 5, Mac OS and others.

On average players spend around 42 hours playing Soulstone Survivors.

Soulstone Survivors was released on June 17, 2025.

Soulstone Survivors was developed by Game Smithing Limited.

Soulstone Survivors has received very positive reviews from players. Most players liked Soulstone Survivors for its gameplay but disliked it for its grinding.

Soulstone Survivors is a single player game.

Similar games include Jotunnslayer: Hordes of Hel, Nordic Ashes: Survivors of Ragnarok, Yet Another Zombie Survivors, Rogue: Genesia, Army of Ruin and others.