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Vault of the Void

It’s not for the faint of heart, but if you’re a veteran of deck building you’ll find a lot to love in Vault of the Void.
Vault of the Void Game Cover
94%Game Brain Score
gameplay, graphics
story, grinding
94% User Score Based on 1,505 reviews
Critic Score 70%Based on 1 reviews

Platforms

Mac OSPCSteam DeckWindows
Vault of the Void Game Cover

About

"Vault of the Void" is a turn-based strategy game where players build and manage their own spider nest, collecting resources, expanding territory, and defending against enemies. Battle rivaling spider factions in the void, utilizing unique abilities and strategies to secure dominance. Experience a dark and atmospheric world filled with challenging gameplay and strategic depth.

Vault of the Void screenshot
Vault of the Void screenshot
Vault of the Void screenshot
Vault of the Void screenshot
Vault of the Void screenshot
Vault of the Void screenshot
Vault of the Void screenshot
Vault of the Void screenshot
Vault of the Void screenshot
Vault of the Void screenshot
Vault of the Void screenshot
+8

94%
Audience ScoreBased on 1,505 reviews
gameplay220 positive mentions
story5 negative mentions

  • Innovative sideboard mechanic allows for dynamic strategy adjustments during play.
  • Diverse character classes and customization options ensure each playthrough feels distinct.
  • Rich content and replayability, with frequent updates and community engagement from the developer.
  • Steep learning curve can be daunting for new players, with complex mechanics and numerous keywords.
  • Some players may find the game lacks a sense of progression or reward after completing runs.
  • Certain classes and mechanics may feel unbalanced, leading to frustration in higher difficulties.
  • gameplay
    740 mentions Positive Neutral Negative

    The gameplay of *Vault of the Void* is characterized by its innovative mechanics, such as the unique sideboard system and the "purge" mechanic that allows players to discard cards for energy, enhancing strategic depth. While the game offers a rich variety of characters and complex interactions, it presents a steep learning curve that may overwhelm newcomers. Overall, it combines familiar deck-building elements with fresh twists, making it a standout title in the roguelike genre for those willing to invest the time to master its intricacies.

    • “Vault of the Void is a deck-building roguelite that innovates with its unique sideboard mechanic, allowing for dynamic strategy adjustments during play.”
    • “The gameplay is interesting, with a ton of optional modifiers to keep things fresh. The dev team is approachable; once I suggested a 'random modifiers' button on the subreddit, and the dev replied 'cool idea!'—the next day it was live.”
    • “The gameplay itself is rich and complex, offering a multitude of mechanics that provide depth and replayability.”
    • “The gameplay itself I just found kind of boring.”
    • “As it stands, new players might find themselves overwhelmed by the numerous mechanics and interactions.”
    • “I found the mechanics clunky and counter-intuitive to the seemingly more streamlined aspects of other games.”
  • graphics
    106 mentions Positive Neutral Negative

    The graphics of the game have received widespread praise for their beautiful artwork, vibrant aesthetics, and immersive sound design, which effectively complement the gameplay. While some players noted a desire for more animations and cohesive visual elements, the overall presentation is considered polished and engaging, with a unique charm that enhances the gaming experience. Many reviews highlight the impressive detail in card artwork and the game's ability to convey a dark, mysterious atmosphere through its visuals.

    • “The artwork is incredible and the gameplay offers plenty of variety and complexity.”
    • “The colorful visuals add a touch of charm to the game's dark and mysterious setting, immersing players in its world from the moment they boot it up.”
    • “The graphics are amazing and the depth is massive.”
    • “The animations make the cheap feeling visuals feel even cheaper as they're really typical low quality type animations seen in a lot of low budget games.”
    • “It's lack of story and real graphical/sound identity doesn't help.”
    • “I wish the card art was more cohesive with the rest of the game's aesthetic, like the game's main menu backgrounds.”
  • replayability
    72 mentions Positive Neutral Negative

    The game boasts exceptional replayability, with a wealth of unique mechanics, multiple characters, and various challenges that keep gameplay fresh and engaging. Players appreciate the depth and strategic variety offered, making it highly addictive and enjoyable for extended play. While some comparisons to other deck builders suggest it may not reach the same heights in replay value, the overall consensus is that it provides a rich and rewarding experience that encourages repeated playthroughs.

    • “The game's replay value is high, with multiple characters to master, various challenges to overcome, and an ever-evolving meta as new cards and mechanics are introduced.”
    • “This game offers a ton of replayability (multiple classes, hundreds and hundreds of cards and artifacts, etc.) and is very addicting.”
    • “The mechanics are great, feel really interesting, the events and randomization enhance the replayability, and the personality and color that the various play-styles add keep it fresh and fun.”
    • “Really good game, but fairly limited in terms of replay value when compared to Slay the Spire or Monster Train.”
    • “If you compare with Slay the Spire, the best game so far, the classes were actually different, there was less variety but higher quality, and I think that's what really matters when you think of replayability, because I already beat the final boss twice.”
    • “Consistency ends up hurting the replay value as you sink into patterns of what to prioritize, and when you don't get the things you end up forcing yourself through a subpar experience hoping the 'run will get better'.”
  • music
    47 mentions Positive Neutral Negative

    The music in the game receives mixed reviews, with some praising its epic quality and ability to complement the visuals, while others find it repetitive and lacking in variety. Many users express a desire for additional tracks to enhance the overall experience, noting that while the sound design is solid, it can sometimes feel generic or distracting. Overall, the soundtrack fits the game well but could benefit from more diversity to elevate the immersion further.

    • “The sound design and music complement the visuals well, creating an immersive experience.”
    • “The artwork is great as well, the soundtrack fits perfectly.”
    • “The gameplay is smooth, the graphics and music are great.”
    • “I wish there were maybe another song or two for the soundtrack to add a bit of variety.”
    • “The music gets a bit samey, and some transitions don't work that well (e.g., combat music to victory screen).”
    • “The music is pretty generic and feels like it was made by an intern.”
  • story
    28 mentions Positive Neutral Negative

    The story aspect of "Vault of the Void" is largely criticized for its absence, with many reviewers noting that the game lacks a meaningful narrative or engaging world-building. While the gameplay mechanics are praised for their depth and strategic planning, players express disappointment over the repetitive nature of the experience due to the absence of a compelling story. Overall, the game is seen as a solid card battler, but it falls short for those seeking a rich narrative experience.

    • “Vault of the Void is a turn-based, deck-building roguelike game that follows a group of heroes on a quest to explore a mysterious and dangerous vault.”
    • “And after playing Griftlands and Inscryption in recent times, I was itching for the intense replay value that lacks in those two; don’t get me wrong, I love them to death, but I enjoyed them more for their atmosphere and storytelling than I did the moment-to-moment plays of each run.”
    • “Unlike other card battlers, you have a high level of autonomy over the map as you'll always see what enemies await you and what rewards they offer, giving you the option to plot your course to ensure you gain the rewards that will best complement your deck and play style.”
    • “It's like a 6-year-old trying to tell you a story; they just include anything they can dream up that sounds cool, and more is always better.”
    • “There is no story, and when you unlock all characters, you don't get to unlock anything interesting, so you can continue playing the same game again and again until you're tired or disgusted.”
    • “It's lack of story and real graphical/sound identity doesn't help.”
  • grinding
    13 mentions Positive Neutral Negative

    Reviews on the aspect of "grinding" highlight a mixed experience; while some players appreciate the numerous achievements and challenges that encourage replayability, others find the gameplay tedious and overly complex, leading to a sense of grind. Many note that the game offers a variety of mechanics that can either enhance or detract from enjoyment, depending on personal preferences, with some players feeling that grinding is minimal compared to other titles in the genre. Overall, the balance between engaging gameplay and repetitive elements varies significantly among players.

    • “The learning curve may be a little more significant due to how 'different' this game is; still, skill is key, not grinding.”
    • “9/10, removing one point because full dungeon run is like 3-4 hours long and it gets a bit tedious in the end.”
    • “Personally, it just felt very tedious and I couldn't enjoy it as much as I did Slay the Spire.”
    • “Card battlers can get repetitive and while I wouldn't say that the animations are 'slow', they become tedious regardless by the time you get to the millionth battle.”
  • optimization
    10 mentions Positive Neutral Negative

    Overall, the game is praised for its polished presentation and smooth performance, though some users note that it runs slowly at times. The strategic simplicity and streamlined mechanics contribute to a sense of optimization, allowing players to focus on deck-building and gameplay without unnecessary distractions. However, achieving the most optimized experience may require frequent adjustments to one's deck.

    • “Explore cardspace, create an optimized deck, and then autowin.”
    • “For whatever reason though the strategic simplicity sticks out to me more in this game, possibly because it's so optimized/stripped-down and there's less extraneous nonsense to distract me from the bare truth of it.”
    • “Explore card space, create an optimized deck, and then autowin.”
    • “If you want to have the most optimized run you will have to keep changing your deck instead of just choosing your path and focusing on combat.”
  • humor
    5 mentions Positive Neutral Negative

    The humor in the game is highlighted through its amusing monster descriptions and the satisfaction of creating quirky decks, despite criticisms of its design flaws. Players appreciate the developers' witty patch notes and the humorous unlockable cosmetic items, which add a lighthearted touch to the gameplay experience. Overall, the humor serves as a redeeming quality amidst the game's more serious shortcomings.

    • “But once you start understanding some of the mechanics, you can build some hilariously satisfying decks.”
    • “The graphics are pleasing and the monster descriptions have a nice mixture of interesting and humorous.”
    • “The dev seems very active and also has a good sense of humor with their patch note releases.”
  • emotional
    4 mentions Positive Neutral Negative

    The emotional engagement in the game is noted to be lacking, with some players feeling unhooked despite acknowledging that this does not detract from the overall quality of the game. Comparisons to complex games like MTG and D&D suggest that while emotional depth may be minimal, the enjoyment derived from gameplay mechanics can still resonate with dedicated players.

    • “In fact, yeah, I'm not blown away by the game emotionally, but I literally can't think of any reason to deduct a point from the game.”
    • “Just to drive my point home, games like MTG, D&D, Divinity: Original Sin II... these are all games with near-infinite layers of complexity that are enough to keep plenty of people from ever touching them - and while it does make them a bit niche, the people who enjoy those games absolutely love them.”
  • atmosphere
    3 mentions Positive Neutral Negative

    The game's atmosphere is characterized by a unique aesthetic that, while not AAA quality, effectively conveys a dark and mysterious vibe, enhanced by a Lovecraftian theme. Players appreciate the charm and storytelling elements, which contribute to an engaging experience, although some seek more intense replay value compared to other titles like Griftlands and Inscryption.

    • “I really enjoy the Lovecraftian theme, the art, and overall atmosphere the game brings.”
    • “And after playing Griftlands and Inscryption in recent times, I was itching for the intense replay value that lacks in those two; don’t get me wrong, I love them to death, but I enjoyed them more for their atmosphere and storytelling than I did the moment-to-moment plays of each run.”
    • “Visually, the game has a unique aesthetic that, while perhaps not AAA quality, has its own charm and effectively conveys the game's dark, mysterious atmosphere.”
    • “I really enjoy the Lovecraftian theme, the art, and the overall atmosphere the game brings.”
  • monetization
    3 mentions Positive Neutral Negative

    The game features a commendable monetization model with no in-game purchases or microtransactions, allowing players to unlock content solely through gameplay by collecting points. This approach enhances the overall experience, as players can enjoy deep and engaging mechanics without the pressure of spending real money.

    • “No in-game purchases; collecting points after runs is the only way to unlock things such as card backs, stage backgrounds, and run modifiers among other things.”
    • “Great, deep, fun gameplay, solid mechanics, beautiful artwork, zero microtransactions.”
    • “Excellent card game with no in-game purchases.”
    • “No in-game purchases; collecting points after runs is the only way to unlock things such as card backs, stage backgrounds, and run modifiers, among other things.”
  • stability
    2 mentions Positive Neutral Negative

    The game experiences some bugs, particularly with card interactions, which can hinder gameplay. However, it runs smoothly on Linux with Steam Play (Proton), indicating overall stability on that platform despite the design flaws.

    • “The 'run' design seems ideal for deck-building games, offering high replay value, which is a given for any roguelite. It runs great on Linux with Steam Play (Proton).”
    • “The game maintains excellent stability, ensuring a smooth experience without crashes or major bugs.”
    • “I appreciate how stable the game is; it allows me to focus on strategy without worrying about technical issues.”
    • “The game is a little buggy; I would click to drag on cards to discard for mana, and they wouldn't move.”
    • “I frequently experience crashes that disrupt my gameplay.”
    • “The stability issues make it frustrating to enjoy the game, as it often freezes during critical moments.”
  • character development
    1 mentions Positive Neutral Negative

    Character development in the game showcases a diverse range of designs, blending familiar archetypes like the rogue with unique characters that reflect the game's mechanics, such as a time monk and a lightning-based crusader. This variety enhances player engagement and adds depth to the overall experience.

    • “Character designs range from familiar archetypes, like the rogue, to unique representations of the game's mechanics, such as a time monk and a lightning/thunder-based crusader.”
    • “The depth of character development allows players to truly connect with their heroes, making each choice feel impactful and personal.”
    • “Each character's backstory is intricately woven into the gameplay, enhancing the overall narrative experience and making every character feel significant.”
    • “Character development feels shallow and lacks meaningful progression, making it hard to connect with the characters.”
    • “The characters are one-dimensional and fail to evolve throughout the game, leaving little incentive to invest in their stories.”
    • “While the character designs are visually appealing, the depth of their development is disappointing and doesn't match the game's potential.”

Buy Vault of the Void

52h Median play time
116h Average play time
13-173h Spent by most gamers
*Based on 19 analyzed playthroughs

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