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Fell & Sell Game Cover

About Fell & Sell

Fell & Sell is a single player economy hack and slash game with fantasy and economy themes. It was developed by Art Games Studio S.A. and was released on August 26, 2026. It received positive reviews from players.

Slay. Loot. Sell. Survive! Dive into a first-person blend of hack'n'slash roguelike and shop management. Plunder deadly dungeons for loot, escape with your life, craft, and stock your shelves. Then risk it all once more for profit!

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Games Like Fell & Sell

Looking for games like Fell & Sell? Here are top economy hack and slash recommendations with a fantasy and economy focus, selected from player-similarity data — start with Moonlighter 2: The Endless Vault, Moonlighter or Tinkertown.

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Reviews

84%Audience ScoreBased on 1,005 reviews
gameplay99 positive mentions
stability40 negative mentions

  • Addictive gameplay loop combining dungeon crawling and shop management.
  • Frequent updates and active developer support.
  • Unique mechanic where shop decorations provide stats and buffs for dungeon runs.
  • Game is short with limited content leading to quick endgame.
  • Shop spaces are too small for all decorations and merchandise.
  • Some bugs and glitches affecting gameplay and performance, including loss of items and NPC pathing issues.
  • gameplay

    217 mentions Positive Neutral Negative
    46% positive mentions, 50% neutral mentions, 4% negative mentions

    The gameplay offers a fun and addictive loop combining dungeon crawling, looting, crafting, and shop management, with smooth and accessible mechanics that appeal to casual players. However, many note that the combat and shop systems are somewhat simple and can become repetitive or trivial over time, with a need for more content, deeper mechanics, and endgame challenges to sustain long-term engagement. Overall, it provides good value and a satisfying experience, especially given its price, but has clear potential for further expansion and refinement.

    • “The gameplay is an absolutely brilliant mix of dungeon crawling, fighting monsters, collecting loot, crafting gear, and running your very own shop.”
    • “Engaging core gameplay: highly addictive and fun loop that keeps you hooked for hours.”
    • “The gameplay loop is very satisfying from a rogue-lite dungeon crawler into a shop simulator!”
    • “To many mechanics in the game conflicting with each other.”
    • “Combat is clunky and gameplay loop is obviously not complete in any way, died in the forest within the first hour, lost literally everything I had and could no longer play that save and had to start an entirely new save because there is no ability to play the game if you lose your weapon.”
    • “The dungeon creeps and mechanics are too easy to cheese and the shop mechanics are too basic.”
  • story

    63 mentions Positive Neutral Negative
    17% positive mentions, 78% neutral mentions, 5% negative mentions

    The story is brief and somewhat fragmented, centered mainly around the protagonist's deceased grandma, with a clever but abrupt plot twist near the end that lacks a satisfying conclusion or closure. While some players appreciate the simplicity and humor, many note issues like quest board bugs, missing narrative content, and a desire for expanded lore, side quests, and world-building to enrich the overall experience. Overall, the story serves as a light, cozy backdrop rather than a deep or immersive narrative, with room for improvement and more content in future updates.

    • “I also loved the plot twist at the end of the game, genuinely did not expect anything like that at all.”
    • “The story is funny, the dungeon is enjoyable to navigate, and the shop never seemed like it was a slog to manage.”
    • “The game is cohesive, and has just enough story and progression to hold it together until it's done.”
    • “No final message for the story, no message from grandma, no quests updated, not even 'the end' or credits roll.”
    • “Flat character development and virtually no central storyline.”
    • “Buggy mess, too short, lack content, lack a proper story.”
  • graphics

    45 mentions Positive Neutral Negative
    62% positive mentions, 31% neutral mentions, 7% negative mentions

    The game's graphics are widely praised for their charming, unique art style combining cel-shading and bold outlines reminiscent of Borderlands, with humorously designed NPCs and familiar fairy tale creatures. While visuals are pleasing, colorful, and fitting for the shopkeeping and dungeon-crawling blend, some note occasional performance issues and critique the incentive to prioritize bonuses over cohesive decoration aesthetics. Overall, the graphics are considered a strong, enjoyable asset that complements the gameplay well.

    • “I really like the art style and the NPC designs are humorous.”
    • “The art style is perfect in my opinion, and there is a simple enough system to follow.”
    • “The graphics look great, and the core mechanics feel satisfying to play.”
    • “I'm not a big fan of the art style; the weapons and enemies are cool, but the actual style of the game looks like AI was used to make it—I'm not sure if it's true, but it just looks that way to me.”
    • “The game incentivizes placing mismatched decorations to maximize bonuses, but this leaves the store looking like a garage sale.”
    • “Decent lag spikes when going down levels, and significant lag around levels 10-15, although lowering the graphics settings helped.”
  • stability

    42 mentions Positive Neutral Negative
    2% positive mentions, 3% neutral mentions, 95% negative mentions

    The game currently suffers from frequent bugs, freezes, and glitches affecting pathing, item management, and saving, leading to instability and occasional game-breaking issues. However, the developers are actively addressing these problems with regular updates and responsive support. While still buggy, many users find the game enjoyable and promising if ongoing fixes continue.

    • “There is also another bug where the game freezes.”
    • “I alt-tabbed to bring up the task manager but task manager does not appear while the game freezes, so I had to restart my computer.”
    • “And the new pathing system for the adventurers is still very buggy; they're always getting stuck on things.”
  • grinding

    36 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Grinding in this game is a mixed experience: the early stages offer enjoyable progression and material farming, but late-game grinding becomes repetitive and tedious, particularly when pursuing achievements or upgrading extensively. Combat and resource gathering can feel laborious and, combined with some UI inconveniences, may detract from the overall pacing. However, many players find the grind manageable and rewarding as part of the game's core loop, especially given its price point and initial engaging gameplay.

    • “They basically broke the mostly chill and interesting playstyle to make it a more sweaty, combat intensive, majorly over grindy clone of just about every other souls-like game out there.”
    • “Pacing issues: endgame is reached too fast within 1 to 2 days of playtime, leaving only repetitive grinding for money and a quick completion of all achievements.”
    • “Overall, combat, the key element of this game, is unfun if it requires precision, has moments of unavoidable damage, and requires grinding just to complete a floor, which leaves very little freedom to do what you want.”
  • optimization

    22 mentions Positive Neutral Negative
    14% positive mentions, 68% neutral mentions, 18% negative mentions

    The game's optimization is inconsistent, with generally smooth performance but noticeable issues such as frequent lag spikes when entering or exiting dungeons, significant frame drops in certain biomes, and occasional stuttering. Some areas and mechanics feel unbalanced or unfinished, leading to high CPU usage and poor framerate stability, especially on lower-end or handheld devices. While overall playable, the game requires further optimization and bug fixes to ensure a consistently smooth experience.

    • “Performance is well-optimized and runs fairly smoothly overall.”
    • “I have had no issues with the game like freezing or cutting out, so performance-wise and run ability I have absolutely no complaints.”
    • “Performance is good besides the FPS drop when entering and exiting the dungeon.”
    • “Every time I enter or exit a dungeon, and during some other actions, I experience about a 5-second long lag spike, which gets pretty annoying after a while. The last dungeon has a serious performance issue where I can at most hit 50 fps but often drop below 30.”
    • “The third biome is terribly optimized, with frame rates capped from 120 fps down to 40 fps.”
    • “Performance is so bad right now it often drops to 0 fps.”
  • music

    13 mentions Positive Neutral Negative
    31% positive mentions, 46% neutral mentions, 23% negative mentions

    The music in the game is generally praised for being pleasant, relaxing outside combat, and effectively signaling enemy encounters with tense battle themes. However, users note a lack of variety, with repetitive tracks that can become tiresome, and some experience stuttering issues. Additionally, the use of copyrighted music has caused problems for content creators, who recommend disabling music during streams.

    • “The music and visuals are nice and pleasing and there is a lot of potential.”
    • “Music is nice and relaxing outside of combat and tense during it; I like that you can tell when an enemy aggros on you by listening to the change in music because it's almost instant, preventing unfair ambushes.”
    • “I'd love if I could import my own music tracks to customize that part of the experience.”
    • “This game uses copyright music, I got claimed on my video — make sure you have the music off if you stream this!”
    • “Music variety is meh, the same battle songs get old.”
    • “It also does not help that the music is stuttering a lot.”
  • humor

    10 mentions Positive Neutral Negative
    90% positive mentions, 10% neutral mentions, 0% negative mentions

    The game's humor is widely appreciated, with funny NPC designs, quirky animations, and amusing character behaviors that add charm and personality. The story and combat include humorous elements, enhancing the overall enjoyable and lighthearted experience.

    • “I really like the art style and the NPC designs are humorous.”
    • “The combat is hilarious once you get some overpowered gear, and it's awesome to speed run the dungeons with the perks after each floor.”
    • “The story is funny, the dungeon is enjoyable to navigate, and the shop never seemed like it was a slog to manage.”
  • replayability

    8 mentions Positive Neutral Negative
    38% positive mentions, 24% neutral mentions, 38% negative mentions

    Players find the game initially fun and satisfying with strong core mechanics like permadeath adding tension, but many feel replayability is limited by shallow dungeons, short playtime, and lack of variety. Suggestions for improvement include more floors, tougher enemies, multiplayer options, and additional content to extend and deepen the experience. Overall, it has good potential but currently offers only a brief, moderately replayable experience.

    • “I'm excited to see what becomes of this game, it has a lot of replay value as it stands, but I'm excited for those replays to be longer with more variety.”
    • “It is a fairly quick play but is very satisfying and replayable.”
    • “Being able to run dungeons with a friend, work together on a shop, or even have separate shops and trade with each other could add a lot more replayability.”
    • “Having tougher enemies and shallow dungeons get boring quickly. The permanent loss of items on death adds better replayability and keeps you on your toes.”
    • “The slight grind to complete the dungeon and low upgrade costs mean you can 100% the game quickly, which defeats the replayability for me.”
    • “Currently there is at most 10 hours of a single playthrough with little to no replay value.”
  • emotional

    3 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game evokes strong emotions by making players feel invested in helping adventurers, with a well-paced progression that balances excitement and tension. Early deaths feel impactful and emotional, while the satisfying grind keeps players engaged.

    • “Fun and made me feel that every sale is helping an adventurer out!”
    • “Then got some better gear and got scared after floor two after touching a big sarcophagus and got ambushed by a horde of skeletons.”
    • “The progression felt good and well-paced, dying was heart-wrenching early on, and then the grind was satisfying.”
  • atmosphere

    2 mentions Positive Neutral Negative
    50% positive mentions, 50% neutral mentions, 0% negative mentions

    The game's atmosphere is cozy and engaging, contributing to an enjoyable experience. However, while the mechanics and ambiance show strong potential, the limited content currently diminishes its overall value.

    • “It's cozy, atmospheric, and genuinely a pleasant time.”
  • character development

    2 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Character development is minimal to nonexistent, with no meaningful progression beyond minor stat boosts from gear and a lack of a central storyline.

    • “Flat character development and virtually no central storyline.”
    • “There is absolutely zero character development besides gear that gives marginal increases to stats.”
  • monetization

    1 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Users criticize the game's monetization as a poorly executed cash grab, indicating that issues present in the demo remained unresolved in the full release.

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Play Times

8h Median play time
9h Average play time
5-12h Spent by most gamers
*Based on 39 analyzed playthroughs
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Frequently Asked Questions

Fell & Sell is a economy hack and slash game with fantasy and economy themes. Common tags for Fell & Sell include first-person, 3D, indie, exploration, roguelike and others.

Fell & Sell is available on PC and Windows.

On average players spend around 9 hours playing Fell & Sell.

Fell & Sell was released on August 26, 2026.

Fell & Sell was developed by Art Games Studio S.A..

Fell & Sell has received positive reviews from players. Most players liked Fell & Sell for its gameplay but disliked it for its stability.

Fell & Sell is a single player game.

Similar games include Moonlighter 2: The Endless Vault, Moonlighter, Tinkertown, Cuisineer, Portal Knights and others.