Dungeon Tycoon
- September 25, 2024
- Lunheim Studios
- 6h median play time
"Dungeon Tycoon" is a dungeon-building and management game that gives you the freedom to design your own dungeon, place traps and monsters, and choose treasures to lure adventurers. Your monsters are like employees, and optimizing your dungeon's performance is key to attracting more heroes. The game encourages you to watch and analyze each hero's progress to improve your design further.
Reviews
- The game is incredibly fun and addictive, providing a unique twist on the dungeon management genre.
- The pixel art style is charming and adds to the overall enjoyment of the game.
- The developers are responsive and actively working on updates and fixes, showing commitment to improving the game.
- The game frequently crashes, especially during late-game play, which can be frustrating.
- There is a lack of content and replayability, with many players finishing the game in just a few hours.
- The AI behavior of heroes can be frustrating, as they often make poor decisions that impact gameplay.
- gameplay74 mentions
- 26 % positive mentions
- 69 % neutral mentions
- 5 % negative mentions
The gameplay has received mixed reviews, with many players finding it initially engaging but ultimately repetitive and lacking depth. While the management mechanics offer some control, the game suffers from unpolished systems, insufficient variety, and a lack of meaningful late-game content, leading to a sense of staleness after a few hours. Overall, players express a desire for more complexity, clearer mechanics, and additional features to enhance replayability and sustain interest.
“The management mechanics in dungeon tycoon are impressive, giving you complete control over every aspect of your dungeon.”
“Fun gameplay, great for the casual or goal-oriented player/builder.”
“The gameplay loop is great, the early game progression is everything you want in this type of game.”
“The gameplay is without purpose and it's hard to understand why the dungeon works like it does.”
“All in all for early game the game is an enjoyable time waster... but once you get late game quite frankly the dungeon trips on its own limitations and you just set the thing on fast forward because the gameplay is just that tedious and uninteresting.”
“Gameplay loop becomes repetitive fast, even though you're able to purchase upgrades and new assets for your dungeon, it feels less 'something new' and more 'it makes what you're already doing better.'”
- story44 mentions
- 9 % positive mentions
- 84 % neutral mentions
- 7 % negative mentions
The game's story is minimal, focusing instead on player-driven dungeon creation without a traditional narrative or character dialogue. Players express frustration with the lack of depth and challenge, as quests become redundant and rewards cap out quickly, leading to a sense of aimlessness after achieving high ratings. Overall, while the gameplay is engaging, many reviewers desire more substantial quests, rewards, and a richer narrative experience.
“Dungeon Tycoon doesn't boast a traditional story but instead gives you the reins to create your own evil empire.”
“The narrative isn't driven by dialogue or quests but by the satisfaction of watching heroes struggle through your carefully constructed mazes.”
“Its not hard to progress; all the quests seem very chronological and it's easy to complete them as you passively run the game.”
“Buyers should be aware that there isn't any story to this, at least as we speak.”
“Not really much to it, no challenge, or objectives, or story.”
“I have already maxed out the quest rewards at 1000 before unlocking all 4 available quest boxes, which can feel a bit discouraging as the quests kind of become useless after that.”
- graphics28 mentions
- 39 % positive mentions
- 50 % neutral mentions
- 11 % negative mentions
The graphics of the game have received mixed reviews, with some players appreciating the charming pixelated and voxel art style that complements the quirky tone, while others criticize the presence of glitches and simplistic visuals. Although the aesthetic is generally considered cute and well-designed, there are concerns about performance issues and limitations that hinder the overall graphical experience. Overall, while the art style is appealing to some, it may not satisfy those seeking high-end graphics.
“Visually, Dungeon Tycoon features a delightful pixelated art style that matches the game's quirky tone perfectly.”
“The art style is charming and unique, and each monster and trap is wonderfully animated, adding to the immersion.”
“I picked up Dungeon Tycoon on a whim, having been swayed by the cute voxel style graphics and the idea of building my own dungeon.”
“Too many glitches and terrible graphics.”
“The game soon starts being choppy at max speed with max graphics, which should not be the case for something that looks like that.”
“Overall, the game has a long way to go to truly be unique and overcome the simplistic graphics limitations, especially as this game is one where being able to see more with advanced graphics could make for epic moments.”
- stability13 mentions
- 8 % positive mentions
- 0 % neutral mentions
- 92 % negative mentions
The game's stability is a significant concern, with numerous users reporting frequent crashes, glitches, and overall bugginess that detracts from the experience. While the concept is enjoyable and there are indications of ongoing developer support, the lack of polish and persistent technical issues have left many players frustrated. Overall, the game feels underdeveloped and in need of substantial improvements to its stability.
“This is a creative version of the genre; it is fun to be on the other side of the dungeon. The game runs great, and the game loop is enjoyable.”
“Has potential but is buggy and seems underdeveloped.”
“Speaking of broken, the whole game is a buggy mess.”
“Unfortunately, crashes and/or freezes 3-4 times each hour played.”
- optimization11 mentions
- 27 % positive mentions
- 45 % neutral mentions
- 27 % negative mentions
Overall, the game's optimization is criticized for being inconsistent, with reports of stuttering and performance issues, particularly in CPU-heavy scenarios with many adventurers. While some players find the game visually appealing and smooth at times, there are significant concerns about memory leaks, bugs, and the need for further optimization to enhance the early game experience. Improvements in performance metrics tied to player actions rather than passive progression are also suggested.
“I think it ends up fine, but the early game could be smoother and better optimized.”
“It runs smoothly and looks amazing while doing so.”
“What I will say to the devs: create a way to get money a little faster, not something you just get for free but something based on performance; second, put some love into the layout and design system, particularly the part that caters to mid-game redesigning.”
“After about 22 rooms, I start getting a bad stutter when moving the camera. I have a pretty high-spec computer, so I suspect a memory leak, but it could just be poor optimization.”
“This game is heavily CPU-bound, like every simulation game, but seeing what's on screen versus what the FPS counter is showing, I'd say a few more optimization rounds aren't a bad idea.”
“It's 1.0 and there are consistent bugs, adventurers not interacting with certain camps, missing descriptions, as well as CPU-heavy performance issues when 50+ adventurers hit your dungeon.”
- replayability11 mentions
- 27 % positive mentions
- 45 % neutral mentions
- 27 % negative mentions
Overall, the game has been criticized for its low replayability, with many players noting a lack of content and limited scenarios that diminish long-term engagement. While some find it enjoyable for short play sessions or speed runs, the consensus is that once completed, there is little incentive to revisit the game. A few players see potential for replayability through progression features, but this is not enough to satisfy the majority.
“This is a cute little game with progression features that promise good game length and potential for high replayability.”
“All that said, it's a fun game and concepts, but adding scenarios alone would significantly enhance the replayability.”
“I'd give it 5/5, but I don't see a lot of replayability.”
“This lack of long-term replayability may leave some players wanting more.”
“Fun little game but very little replayability unless you're going for speed runs.”
“But the decision of limitations of certain aspects just destroy replayability (there is 0 reason to make a new game right now once you've completed it) and prevent a decent game from being better.”
- grinding10 mentions
- 10 % positive mentions
- 0 % neutral mentions
- 90 % negative mentions
Players find the grinding aspect of the game to be tedious and repetitive, especially in the late game where dungeon trips become monotonous and upgrading stations is a cumbersome process. While the early game offers some enjoyment, the lack of creative freedom and the inability to queue upgrades contribute to a frustrating experience that detracts from overall enjoyment. Many feel that the grinding is not rewarding and often feels like a chore rather than a fun mechanic.
“You'll need a second life for grinding.”
“All in all for early game the game is an enjoyable time waster... but once you get to late game, quite frankly the dungeon trips become limited and you just set the thing on fast forward because the gameplay is just that tedious and uninteresting.”
“Later in the game, trying out different dungeon layouts is a pain because stations that were upgraded with souls don't get refunded, so you have to manually drag each station (which visually are indistinguishable from non-upgraded ones) and tediously delete rooms in receding order.”
“The game right now is tedious and repetitive and not in a fun grindy way.”
- music3 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The music in the game is well-received, with players appreciating its enjoyable and fun nature, which complements the overall aesthetic and feel of the game. The soundtrack enhances the experience, drawing positive comparisons to other titles while contributing to the game's immersive atmosphere.
“I love the concept, the art, music, and just general feel of the game.”
“The music is nice; the graphics remind me of Minecraft Dungeons, and the dungeon design is like Dungeons 3.”
“And the OST is really fun to listen to!”
- atmosphere2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The game's sound design effectively enhances the atmosphere with fitting dungeon background tracks and effects. However, the requirement for full lighting in each room limits the ability to create a more immersive, dimly lit environment, detracting from the overall atmospheric experience.
“The sound design is decent, with atmospheric dungeon background tracks and effects that fit the tone.”
- monetization1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
The monetization model is praised for being fair, resembling quality mobile games that avoid pay-to-win mechanics and intrusive advertisements.
“The monetization model feels overly aggressive, making it hard to enjoy the game without spending money.”
“It's frustrating that essential features are locked behind a paywall, forcing players to spend if they want to progress.”
“The constant push for in-game purchases detracts from the overall experience and makes it feel more like a cash grab.”
- humor1 mentions
- 300 % positive mentions
- -200 % neutral mentions
- 0 % negative mentions
The humor in the game is generally considered funny and challenging, providing an engaging experience; however, some players feel it lacks a certain depth or element that becomes apparent after extended play.
“The humor in this game is genuinely hilarious and keeps you engaged throughout.”
“I love how the game combines clever jokes with challenging gameplay, making it a unique experience.”
“The witty dialogue and funny scenarios had me laughing out loud while playing.”