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Moonlighter

A vibrant, fresh blend of rogue-like and store management games, with something for everyone. Aesthetically beautiful, narratively rich, extremely satisfying to play.
Moonlighter Game Cover
80%Game Brain Score
Most mentioned positive aspects:gameplay, story
Most mentioned negative aspects:grinding, replayability
80% User Score Based on 9,684 reviews
Critic Score 80%Based on 47 reviews

Platforms

Nintendo SwitchAndroidPlaystation 5Playstation 4Xbox Cloud GamingXboxSteam DeckiPhoneWindowsPlayStationLinuxXbox Series X|SPCTabletXbox Game PassAmazon LunaCloudMac OSPhoneXbox OneiPadMobile Platform
Moonlighter Game Cover

About Moonlighter

Moonlighter is a single player hack and slash game with fantasy and business themes. It was developed by Digital Sun and was released on May 29, 2018. It received positive reviews from critics and mostly positive reviews from players.

Action RPG with rogue-lite elements following the everyday routines of Will

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Games Like Moonlighter

Looking for games like Moonlighter? Here are top hack and slash recommendations with a fantasy and business focus, selected from player-similarity data — start with Cuisineer, Moonlighter 2: The Endless Vault or Mana Spark.

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Reviews

80%Audience ScoreBased on 9,684 reviews
gameplay982 positive mentions
grinding777 negative mentions

  • Unique and addictive gameplay loop combining roguelike dungeon crawling with shop management.
  • Charming pixel art graphics and cozy soundtrack that create an engaging atmosphere.
  • Satisfying progression system with weapon upgrades, town development, and strategic pricing mechanic.
  • Combat is often described as clunky, stiff, and limited to four directions which frustrates many players.
  • Inventory management and shopkeeping can be tedious, repetitive, and poorly optimized for mouse and keyboard.
  • Game suffers from grind-heavy progression, some bugs, and lack of depth or variety in dungeons and story.
  • gameplay

    2,689 mentions Positive Neutral Negative
    37% positive mentions, 55% neutral mentions, 8% negative mentions

    Moonlighter offers a unique and addictive gameplay loop combining Zelda-like dungeon crawling with shopkeeping mechanics, where players loot dungeons by night and sell items by day. While the combat and shop management are accessible and charming, many reviewers found both to be somewhat shallow, repetitive, and lacking depth or progression variety, causing the gameplay to become monotonous over time. Nevertheless, the smooth integration of these dual mechanics, alongside rewarding risk-reward balance and satisfying upgrades, makes for an enjoyable experience, especially for those who appreciate simple yet engaging roguelike-lite mechanics.

    • “The unique blend of shop management and dungeon crawling creates a compelling gameplay loop that's addictive and rewarding.”
    • “Moonlighter seamlessly integrates two gameplay loops—dungeon crawling by night and shopkeeping by day—providing a fresh and satisfying experience.”
    • “The gameplay loop of delving into dungeons to gather loot, managing shop prices, and upgrading gear offers a fun and engaging cycle that keeps players hooked.”
    • “The gameplay loop gets old pretty fast.”
    • “The gameplay loop of going into a dungeon, getting loot, upgrading gear, then going to the next dungeon gets tedious and repetitive.”
    • “The combat and the merchant mechanics are very simple, and easy to get a hold of.”
  • story

    1,513 mentions Positive Neutral Negative
    26% positive mentions, 64% neutral mentions, 10% negative mentions

    The story in Moonlighter is generally described as simple, light, and often underdeveloped, serving more as a backdrop to the gameplay rather than a driving force. While some players appreciate the charm, mystery, and occasional plot twists, many find it sparse, with limited character development and an anticlimactic or rushed ending. Overall, the narrative is sufficient to provide context and motivation but may leave those seeking a deep or engaging story wanting more.

    • “The deeper you get into the story, though, you become invested in the town... you care about these people.”
    • “The story is very good and the components of the game are very well thought out. #kudostothedeveloper”
    • “The tone, the music, the art style, the combat, the story, everything was entertaining and a wonderful, cohesive world they made.”
    • “I found the story resolution a bit jarring and empty considering the build-up.”
    • “The story and characters are flat and underdeveloped, with far less to them each chapter and a terrible twist ending.”
    • “The story is basically nonexistent for most of the game, but it's enough to give your character a reason to keep going.”
  • graphics

    1,190 mentions Positive Neutral Negative
    56% positive mentions, 42% neutral mentions, 2% negative mentions

    Moonlighter features beautiful and charming pixel-art graphics with smooth, fluid animations that evoke a nostalgic yet polished retro aesthetic reminiscent of classic Zelda titles. The art style is widely praised for its cohesive design, vibrant color palette, varied dungeon themes, and detailed character animations, which effectively complement the relaxing and engaging gameplay loop. While some minor visual glitches and repetition in dungeon design are noted, the overall graphics are considered a standout element that significantly enhances the game's atmosphere and player immersion.

    • “The pixel-art style is absolutely gorgeous and the vibrancy of the colors in the game leave me really enjoying the art they made with this game.”
    • “The graphics are beautifully done, colorful, and bright.”
    • “The animations are so fluid and beautiful (and dare to step out of their pixelated visuals), that I've never felt pixel art come to life as it did in this game.”
    • “The art style is...different; while the pixel art characters are generally appreciated, the character portraits feel bland and ugly, reflecting a lack of effort in that area.”
    • “The game has no resolutions matching my aspect ratio, except one which makes graphics blurry and texts unreadable; it is so low resolution.”
    • “Although the visuals are polished at first, the core loop quickly becomes repetitive and shallow, and there are some graphic glitches like floor tile visuals glitching out and covering pitfalls.”
  • music

    1,091 mentions Positive Neutral Negative
    64% positive mentions, 34% neutral mentions, 2% negative mentions

    The music in the game is widely praised for its catchy, relaxing, and atmospheric qualities, with many reviewers highlighting its ability to perfectly complement the pixel art and enhance the game's nostalgic and cozy vibe. The soundtrack features adaptive elements that change with locations and NPC interactions, which adds to immersion, though some note it can become repetitive during extended dungeon runs. Overall, the soundtrack is considered a standout aspect, often described as charming, memorable, and essential to the game's appeal.

    • “The soundtrack was done by the composer from 'death's door''s OST (which is one of my favorite video game OSTs ever), the pixel art is bouncy and charming, and the gameplay feels satisfying to pull off well!”
    • “The pixel art is beautifully crafted, and the soundtrack perfectly complements the game's atmosphere, adding to the overall immersive experience.”
    • “The soundtrack is absolutely immaculate and I did a 16-minute review talking about basic gameplay mechanics but primarily about the music and how intelligently written it is, if you're into that sort of thing.”
    • “Once the music is muted out of necessity to keep my eardrums from bleeding, there's no relaxing atmosphere and so the game becomes pure annoyance and frustration.”
    • “The music is also the same, just boring tracks that repeat over and over again for the entire game.”
    • “The soundtrack gets repetitive - it needs more variety, especially the one used for dungeons.”
  • grinding

    806 mentions Positive Neutral Negative
    0% positive mentions, 4% neutral mentions, 96% negative mentions

    The game is heavily grind-focused, requiring repetitive dungeon runs and extensive item farming to progress, which many find tedious and monotonous. While some players enjoy the grinding loop and find the balance between dungeon crawling and shop management addictive, others criticize the inventory micromanagement, shopkeeping, and crafting systems as overly clunky and uninspired. Overall, grinding is integral and prolonged, making the experience unappealing for those averse to repetition or time-consuming resource management.

    • “It's the kind of grind that's addictive, not tedious.”
    • “Good game, not too grindy, and it's a fun learning curve trying to follow sales trends.”
    • “The game wasn't too grindy for me and it always felt like I was making some sort of progression.”
    • “Progression is way too grindy and RNG-based; you might need to go through the same dungeon for the tenth time to get rare materials and unlock a flat 100+ increase, which becomes instantly useless in the next dungeon.”
    • “Upgrading gear is tedious because two very common recipe materials only drop by chance from their relatively rare respective singular enemy.”
    • “The in-game economy forces grinding the same boring encounters repeatedly to afford enough resources that barely fit in your inventory, both sold for small amounts of money and used for egregiously expensive crafting upgrades.”
  • replayability

    187 mentions Positive Neutral Negative
    20% positive mentions, 56% neutral mentions, 24% negative mentions

    The game's replayability received mixed feedback, with many players noting its relatively short playtime (~15-25 hours) and limited incentive for repeated playthroughs beyond trying different weapons or increased difficulty settings. While the procedural dungeons and weapon variety offer some replay value, the overall consensus is that the experience becomes repetitive, with little depth or new content to sustain long-term engagement. Features like new game+ and achievements add modest replay appeal, but compared to other roguelikes, the game's replayability is generally considered low to moderate.

    • “The game's replayability is remarkable, thanks to its procedurally generated dungeons, diverse combat mechanics, and a plethora of loot.”
    • “Each dungeon run is randomly generated, so there is high replayability and many weapons to use, meaning you can find a fighting style you like.”
    • “The addition of new game+ also adds a new degree of replayability, making new playthroughs exciting and rewarding all over again.”
    • “One-and-done replayability: beyond hunting for achievements, there is virtually no reason to play through it a second time.”
    • “There is no replay value whatsoever.”
    • “Seriously, and the bosses not respawning doesn't add a sense of completion, it adds a sense of 'it's got no replay value.' Only your current dungeon does, so if you want this to be your first game then you need to make this as good as possible, otherwise your company is just gonna join the other dead indie companies. If you want to claim the game is difficult and replayable then add some end game content, new game plus that flips your difficulty to the hardest possible, and allow for more complexity in items other than sell and forge, cause there's about a million ways you could improve this thing yet I didn't see any real improvements to the gameplay, just bug fixes and tasteless additions. Get serious and I'll take it all back, change my review to positive, and hopefully more people will play it and make you more known. But don't stop there, and don't lose your players or there goes your money. I'm not saying change the story, just make it replayable in a sense of being wanted to be replayable, cause at this point, everyone will play it once then be done.”
  • stability

    177 mentions Positive Neutral Negative
    3% positive mentions, 0% neutral mentions, 97% negative mentions

    The game is widely reported to be buggy with frequent glitches, crashes, freezes, and control issues that can disrupt progress and gameplay. While some bugs are minor and manageable, others are game-breaking or cause lost progress, leading to frustration. Despite ongoing developer efforts, stability remains a significant concern affecting the overall experience.

    • “I play on a MacBook but use an Xbox controller sometimes and everything runs great.”
    • “Runs great on Steam Deck - 60fps flat.”
    • “It's bug free as far as I can tell and the visuals are cute.”
    • “The entire game is plagued by numerous bugs: visual glitches with prices, chests, item icons, and the game freezing when buying shortcuts, forcing a forced closure.”
    • “The controller mapping is seriously broken and buggy, with rebind issues still unfixed seven years after release, which is unacceptable in modern games.”
    • “Frequent bugs and crashes cause the game to freeze randomly, sometimes trapping the player in rooms with immortal enemies, requiring quitting or restarting the dungeon.”
  • atmosphere

    101 mentions Positive Neutral Negative
    53% positive mentions, 44% neutral mentions, 3% negative mentions

    The game boasts a beautifully crafted, cohesive atmosphere characterized by charming pixel art and a cozy, atmospheric soundtrack that enhances immersion. Its world-building, town life, and dungeon environments evoke a warm, inviting, and sometimes suspenseful mood, making exploration and gameplay satisfying and memorable. While the narrative is relatively light, the rich audiovisual presentation and relaxing yet engaging vibe make the atmosphere a standout aspect praised by many players.

    • “The pixel art is beautifully crafted, and the soundtrack perfectly complements the game's atmosphere, adding to the overall immersive experience.”
    • “Moonlighter has an amazing vibe and charm to it, a fantastic soundtrack, great atmosphere, and beautiful pixel art and animation.”
    • “The atmosphere of the world accompanied by the music and how it changes throughout the dungeons is really great!”
    • “Once the music is muted out of necessity to keep my eardrums from bleeding, there's no relaxing atmosphere and so the game becomes pure annoyance and frustration.”
    • “Sound's also pretty good, though the soundscape is a bit limited; more ambience in the dungeons and more enemy sounds would help the game a lot in building the atmosphere which is heavily carried by the graphics.”
    • “The bosses and enemies went basically unexplained, and the mystery of the dungeons fell off a cliff; most of the NPCs within the town were bland, there was a complete lack of character development in the silent protagonist that went at odds against the dialogue of the few NPCs that grew, and the general pacing was entirely skewed towards the beginning and end, with no substantial content in between, creating a jarring atmosphere.”
  • humor

    53 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game's humor is generally appreciated for its witty writing, amusing character interactions, and lighthearted story twists, often providing entertaining moments even amidst bugs and glitches. However, some users find certain jokes cringeworthy or outdated, and occasional tonal inconsistencies—from funny to cheesy or lazy—affect the comedic impact. Overall, humor adds charm and enjoyment but varies in effectiveness across different players.

    • “The selling part is simple but really enjoyable; getting 'scammed' by customers when I would accidentally put up a high-priced item for an accidental discount was pretty funny each time it happened.”
    • “Recettear worked because it paired the routine of dungeon-delving and selling with an engaging and humorous narrative – characters that grew and changed as you progressed – with a clear goal and dramatic arc.”
    • “Everything is cute and the conversations are funny with the NPCs.”
  • optimization

    45 mentions Positive Neutral Negative
    22% positive mentions, 49% neutral mentions, 29% negative mentions

    Optimization for this game is inconsistent: it runs smoothly with no major crashes for some users, especially on controllers, but keyboard and mouse support are poorly optimized and unintuitive. Performance issues such as stuttering, crashes after extended play, animation delays, and occasional FPS drops are commonly reported, making the PC port feel secondary to its controller-focused design. Overall, optimization problems, buggy elements, and awkward key mappings detract from the experience for many players.

    • “Good performance with no lag or crashes.”
    • “Also, the optimization is great despite the fact that there are many animations and triggers so it isn't heavy on the machine; no wonder they've released it on iOS.”
    • “The game is very optimized, and I had no problems with performance.”
    • “Badly optimized keyboard controls, no mouse support, only play if you have a controller.”
    • “The key mapping for keyboard is insanely unintuitive. Controller is recommended, ok so I use the controller... it disconnects from the game (but stays connected to Steam and everything else) once every several minutes, and the combat is way clunkier on the controller, there's animation delay for every swing... so what even is it optimized for?”
    • “- Atrocious performance for a 2D game with the simplest mechanics possible, loading into a new location takes forever.”
  • emotional

    42 mentions Positive Neutral Negative
    86% positive mentions, 0% neutral mentions, 14% negative mentions

    The game offers a wholesome and emotionally warm experience, particularly through its charming shopkeeping mechanics and nostalgic, heartwarming story. However, many players feel emotionally detached due to repetitive combat mechanics, buggy gameplay, and a slow, uninspiring narrative that limits deeper character or story investment. While the art style and atmosphere evoke nostalgia and comfort, shortcomings in story engagement and gameplay polish hold back its emotional impact.

    • “The OST is so emotional, and the gameplay is routine-relatable (like, tell me honestly who wouldn't want to run a shop like Moonlighter). The art style is fantastic!”
    • “It's like everything I loved about Illusion of Gaia for the SNES — old school aesthetics, challenging but fair combat, and the different 'yet familiar' themes of the dungeons — while also combining the best parts of Dark Cloud for PS1, such as the enjoyable gameplay loop of 'dungeon dive, return, build the town/base, dive deeper...', a weapon/equipment progression system (without items breaking!), and the absolutely delicious emotional contrast between 'living/working in a quaint, yet relaxing, town' and the stressful 'omg omg omg I'm gonna die!'”
    • “This is one of the most heartwarming and endearing experiences to play on current gen.”
    • “The game constantly stops you early on so you can watch the slowest NPC walk across the screen or listen to them ramble on about the standard boring story.”
    • “If you must explain your game mechanics, stop putting it in your boring story I don't care about!”
    • “Boring storytelling, oh yeah game needs to level up here, it was just pointless, might as well just make the game silent if you ask me.”
  • character development

    30 mentions Positive Neutral Negative
    53% positive mentions, 20% neutral mentions, 27% negative mentions

    While the game features charming and diverse character designs with visually appealing artwork, it is widely criticized for its lack of meaningful character development or engaging storylines. NPCs have minimal dialogue and little to no growth, making the town and its inhabitants feel irrelevant despite their detailed designs. Overall, the characters are visually strong but narratively shallow.

    • “The artstyle and animation are great—I am a sucker for pixel art, and this game does a great job of being super detailed while maintaining that classic pixely feel. The enemy and boss design is awesome (Golem King and Energy Flux really stand out as unique and cool designs). The character design is very nice; merchants like Eris and Andrei add a great feeling of liveliness to Rynoka, with varied and unique designs. The music is incredible.”
    • “The town members have great character designs, but you never really get to interact with them.”
    • “The enemy and character designs are also great, allowing you to immediately identify threats upon entering a room.”
    • “I'm no stranger to grinding difficult games, but here there is no character development, the town and its people are irrelevant, and the overall experience is just repeat, repeat, repeat, with basically no payoff.”
    • “The bosses and enemies went basically unexplained, and the mystery of the dungeons fell off a cliff, most of the NPCs within the town were bland, there was a complete lack of character development in the silent protagonist that went at odds against the dialogue of the few NPCs that grew, and the general pacing was entirely skewed towards the beginning and end, with no substantial content in between, creating a jarring atmosphere.”
    • “There's barely any story or character development or anything of that nature, there are no puzzles, there's no world to explore, and there are only 5 simple bosses in the whole game.”
  • monetization

    12 mentions Positive Neutral Negative
    8% positive mentions, 0% neutral mentions, 92% negative mentions

    The game's monetization is criticized for intrusive and frequent advertisements, including unwanted ads for the sequel and other titles, which disrupt the experience despite the game being paid for. Some users feel misled by the advertising hype and compare it unfavorably to mobile app monetization strategies, noting a shift toward aggressive ad placement in updates after long inactivity.

    • “It feels like a mobile app, minus the microtransactions.”
    • “The recent update is trash made to shove ads in our faces every time we play the game.”
    • “Update: first update in years and it's to add advertisements to the game!”
    • “I own the game now, this means you already made money off of me so stop spreading advertisement as a bonus!!!”
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Play Times

13h Median play time
33h Average play time
14h Main story
27h Completionist
6-20h Spent by most gamers
*Based on 101 analyzed playthroughs
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Frequently Asked Questions

Moonlighter is a hack and slash game with fantasy and business themes. Common tags for Moonlighter include indie, trading, roguelite, exploration, gaming and others.

Moonlighter is available on Nintendo Switch, PlayStation 5, PlayStation 4, Steam Deck and others.

The main story can be completed in around 14 hours, while the entire game is estimated to take about 27 hours to finish. On average players spend around 33 hours playing Moonlighter.

Moonlighter was released on May 29, 2018.

Moonlighter was developed by Digital Sun.

Moonlighter has received positive reviews from players and positive reviews from critics. Most players liked Moonlighter for its gameplay but disliked it for its grinding.

Moonlighter is a single player game.

Similar games include Cuisineer, Moonlighter 2: The Endless Vault, Mana Spark, Archvale, UnderMine and others.