Escape From Meat City
- September 7, 2022
- Naked Cactus
Escape from Meat City is an intense, fast-paced first person shooter set in a surreal world where humans are raised for their meat. As an escapee from the slaughterhouse, you'll need to catch the bus and shoot your way through hordes of Federal Agents to make it out of town. Fight with a huge arsenal of randomized weapons, collect powerups, and explore the nightmarish urban sprawl of Meat City. E…
Reviews
- The game features a unique art style and great aesthetic that many players appreciate.
- Core gameplay is enjoyable, with satisfying movement and combat mechanics.
- The developer is actively updating the game and shows promise for future improvements.
- The game has a steep difficulty curve and lacks options for adjusting difficulty, making it frustrating for some players.
- Levels are designed with a hard-stop time limit, which can feel restrictive and detracts from exploration.
- There are technical issues, such as crashes after a few levels and the need to redo the tutorial each time, which can be tedious.
- graphics7 mentions
- 43 % positive mentions
- 57 % neutral mentions
- 0 % negative mentions
The graphics of the game are praised for their unique art style and aesthetic appeal, which many players find enjoyable and worth the investment. The visuals complement the fun gameplay and satisfying mechanics, making it a standout feature for those who appreciate its artistic direction. Overall, the graphics contribute significantly to the game's charm and enjoyment.
“It has a unique art style and a lot of potential.”
“Great game, has a nice aesthetic, movement is fun, and guns are satisfying.”
“This game has a really fun and unique aesthetic so far, and it controls really nicely.”
- gameplay2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The gameplay is praised for its simplicity and enjoyment, complemented by a strong aesthetic. Players appreciate the developer's commitment to regular updates, enhancing the overall experience.
“The dev is a great guy, the game receives updates and the core gameplay is great.”
“It's got simple yet enjoyable gameplay with a great aesthetic.”
- grinding2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players find the grinding aspect of the game to be tedious, as it forces them to rush for tokens and upgrades without the opportunity to explore or strategize. The need to camp for money before progressing adds to the frustration, suggesting that the grinding mechanics could be improved for a more enjoyable experience.
“You don't really have time to pick and choose upgrades or explore around; you have to rush for the tokens required to get to the next level. If you see any good upgrades (or maybe good), grab them on the way (if you have enough money from killing enemies on the go), and then camp at the exit until the timer hits a certain spot, farming money for the next level.”
“I'm guessing it's to avoid starting the death timer in the first real level until you pick your weapon, but there has to be a less tedious way to do that.”
- music1 mentions
- 300 % positive mentions
- -500 % neutral mentions
- 300 % negative mentions
The music in the game significantly enhances the atmosphere, with many users noting that its absence would leave the experience feeling quite eerie and unsettling.
“The music perfectly complements the atmosphere, enhancing the overall experience.”
“The soundtrack is hauntingly beautiful, adding depth to the game's emotional moments.”
“Without the music, the game would lose a significant part of its immersive quality.”
“Honestly, without the music and keeping the ambience, the game is actually quite creepy.”
“The soundtrack feels repetitive and lacks variety, making it hard to stay engaged.”
“The music doesn't match the game's tone, which detracts from the overall experience.”
- story1 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The game features a limited number of stages, but players can uncover an intriguing story and rich lore by engaging with NPCs, enhancing the overall narrative experience despite the simple ending.
“The game has about 10 stages right now and a small end screen when you beat it, but there is an interesting story and lore to be found by talking to the NPCs.”