- October 11, 2019
- Endroad
- 2h median play time
Fallback
Platforms
About
"Fallback" is a single-player action game with stunning graphics and gameplay, where players control the remnants of humanity in a subterranean city. The "2.0 UPRISING" update brings new enemies, skills, levels, and challenges, with almost 90% positive reviews on Steam. The game price may increase to $14.99 by the end of the year. Join the community on Discord or check out the gamepedia for more information.











- The game features a unique 2.5D perspective that enhances exploration and adds depth to the gameplay.
- Combat is satisfying and requires players to learn enemy patterns, making each run feel rewarding and engaging.
- The variety of character classes and upgrade modules allows for diverse playstyles, keeping the gameplay fresh and interesting.
- The game suffers from a lack of variety in enemy types and level design, leading to repetitive gameplay after a few runs.
- Boss fights can feel unbalanced and frustrating, with some players finding them to be more annoying than challenging.
- The absence of a mini-map or clear navigation aids can make exploration confusing, detracting from the overall experience.
- gameplay52 mentions Positive Neutral Negative
The gameplay is generally praised for its solid mechanics, engaging level design, and addictive nature, combining 2D and 3D elements effectively. While some players find the combat repetitive and simplistic, others appreciate the variety in character classes and enemy strategies that keep the experience fresh. Overall, the game offers a satisfying loop with enjoyable movement and combat, despite some criticisms regarding certain mechanics and the need for more depth.
“A challenging platform game with really cool mechanics!”
“Fantastic gameplay, super fun and has a good flow.”
“The gameplay has a good feedback each time you dodge and hit.”
“The core game mechanics are very repetitive, but the strategy for each enemy is different, and the enemies have many different variants as you progress through the various areas, so the core mechanics feel less repetitive than they are.”
“There is no great compelling gameplay to get away with that, at least that early on.”
“Any class or build with a high attack speed can safely ignore these details, and most enemies you face don't provide a pressure to understand the mechanics (especially once your build can comfortably one-shot them).”