Revita Game Cover
Revita’s emphasis on health management makes it a very interesting roguelike, and if you love dodging bullets you should probably play it.

"Revita is a single-player shooter game with a sensational story and masterful mechanics, offering exceptional graphics and a wonderful soundtrack. In this fast-paced roguelite platformer, players climb an ominous clock tower, battling through procedurally generated encounters and challenging boss fights to reclaim lost memory. Exchange health for power in glass cannon gameplay, find power-ups and items, and tweak the game to your playstyle for a highly emotional experience."

  • Mac OS
  • Nintendo Switch
  • PC
  • Play​station 4
  • Play​station 5
  • Windows
  • Xbox One
  • Xbox Series X|S
  • Play​Station
  • Xbox

Reviews

75%
Audience ScoreBased on 775 reviews
gameplay93 positive mentions
grinding20 negative mentions
  • Revita features a unique health-as-currency mechanic that adds depth to the gameplay, encouraging players to make strategic decisions.
  • The game boasts beautiful pixel art, a captivating soundtrack, and a charming atmosphere that enhances the overall experience.
  • There is a vast amount of content to unlock, including numerous relics, weapons, and secrets, providing high replayability.
  • The game can feel repetitive due to the limited variety of bosses and environments, as players encounter the same challenges in each run.
  • Some players find the health management system punishing, as getting hit not only affects health but also limits the ability to purchase upgrades.
  • The controls can feel unintuitive at first, and the movement mechanics may take time to master, leading to frustration for new players.
  • gameplay252 mentions

    The gameplay of Revita is characterized by its unique health-as-currency mechanic, which introduces a compelling risk-reward dynamic that many players find engaging. While the game features a mix of roguelike, twin-stick shooter, and 2D platformer elements, opinions are divided on its repetitiveness and the balance of its mechanics, with some praising its depth and addictive nature, while others criticize the lack of variety in enemies and bosses. Overall, the gameplay is described as smooth and satisfying, with a strong emphasis on player choice and progression, making it a solid entry in the roguelike genre.

    • “Gameplay is fun, as a mix of roguelike, twin-stick shooter, and 2D platformer.”
    • “The gameplay loop is engaging, the movement feels fluid and intuitive, the art and soundtrack are absolutely top notch.”
    • “The health currency mechanic is done better than any other game I've seen attempt it.”
    • “The gameplay is redundant; each run featured the same bosses that attack the same way; enemies on each floor are basically the same from run to run.”
    • “The issue is that the entirety of the gameplay is just layers of RNG without much room for strategy outside of 'don't get hit' and 'pick from these two options pulled from a pool of over 200+ items.'”
    • “But the gameplay is pretty boring and repetitive.”
  • music129 mentions

    The music in the game is widely praised for its catchy, engaging, and atmospheric qualities, with many reviewers noting that the soundtrack enhances the overall experience and remains enjoyable throughout gameplay. While some players feel the music can lose its charm over time or lack variety, the majority highlight its exceptional quality, often comparing it favorably to soundtracks from other beloved games. Overall, the soundtrack is considered a standout feature, contributing significantly to the game's charm and replayability.

    • “The art is incredible, the music is phenomenal, and the overall vibe of the game is charming as hell.”
    • “The music complements it perfectly, sounding slightly reminiscent of Hollow Knight's and Celeste's but also entirely its own at the same time.”
    • “With a colorful and cartoony art style full of life, an unbelievably bumpin' soundtrack always fitting the mood each area needs while never growing stale, and addictive energetic combat, this is a must-buy for any fan of the genre.”
    • “The music also lost its charm pretty quickly, and as far as I know, there's no alternate tracks.”
    • “It's probably not fair to compare any game to Hades, but discounting art, music, and writing, the core roguelite experience here is just not as good.”
    • “The visuals and music are pretty decent, everything is polished and the game feels good to control and stuff, but...”
  • graphics90 mentions

    The graphics of the game have received widespread praise for their charming pixel art style, vibrant aesthetics, and smooth animations, contributing to an engaging visual experience. Many reviewers highlighted the beautiful art direction and atmospheric music, which enhance the overall gameplay. However, some noted that the cluttered visuals and distracting effects could detract from the experience, though customizable settings are available to improve accessibility.

    • “The graphics are charming and the soundtrack is solid.”
    • “Combine that with the immaculate music and sound design, as well as the crisp visuals, and this game just scratches my brain in that perfect way that nothing else can.”
    • “Revita has a beautiful world with stunning graphics and incredible music.”
    • “I feel like a lot of the game's graphical elements, like the lighting effects and foregrounds, are not subtle enough and detract from the gameplay.”
    • “The visuals and music are pretty decent, everything is polished and the game feels good to control, but...”
    • “The art style is very cute and polished, but I want to like this game; there is a ton of content to discover eventually.”
  • story66 mentions

    The game's story is a blend of intriguing themes, particularly focusing on grief and mental health, with a narrative that unfolds gradually through gameplay and interactions with NPCs. While some players find the story compelling and beautifully written, others feel it lacks depth and can be predictable or thin. Overall, the narrative is appreciated for its emotional weight and connection to the gameplay, though it may not be the primary draw for all players.

    • “The story and writing are impactful and beautiful, and the music is outstanding.”
    • “The overarching plot deals with the five stages of grief, and while the story isn't a frontward aspect of the game, there is lore around for those interested and paying attention.”
    • “I enjoyed trying to figure out the story and how it requires you to seek secrets to reveal the truth.”
    • “The story didn't do it for me; I found it thin and predictable.”
    • “My biggest complaint is that the story feels unfinished; it never feels like you get a good idea or explanation of what's happening.”
    • “What little story the game offers (a single sheet of paper after killing the last boss) just isn't enough to keep me going through these same levels over and over.”
  • grinding22 mentions

    The game is widely regarded as grindy and repetitive, particularly in the early stages, where players must invest significant time to unlock meaningful content and enhance their experience. While some players find the pacing acceptable and enjoy the challenge, many express frustration with the tedium and lack of variety, especially as they progress. Overall, the grinding aspect detracts from the enjoyment, leading to mixed feelings about the game's long-term appeal.

    • “You'll need a second life for grinding.”
    • “The game has none of that variety that makes rogue-likes fun and not tedious in the first place.”
    • “The early game at the moment isn't great; there is a fair amount of grinding to unlock many of the interesting aspects of the game that make runs unique.”
    • “Overall an okay game, but I am not inclined to recommend it as it is very grindy and overall not worth the return that it gives for the cost.”
    • “I have been playing roughly 10-15 hours and find the grind to be a bit... tedious.”
  • replayability19 mentions

    Overall, the game offers significant replayability, with many players praising its depth, item synergies, and unlockable content that keeps the experience fresh. While some reviewers noted a lack of unique mechanics and limited boss variety, the game's charm, addictive gameplay, and fair challenges contribute to its enduring appeal. Many consider it one of the most replayable titles in the roguelike genre, making it a worthwhile investment for fans.

    • “Despite what it may feel like during the first few runs, Revita has a lot of complexity, and after almost 200 hours, I can say the replayability is certainly there, although the late-end game could use some spice.”
    • “Surprising depth and polish, fun and slightly addictive gameplay with a lot of replayability and an amazing soundtrack to boot.”
    • “The amount of replayability and things to unlock is deceptively large; the items seem simple at first, but you quickly start to see some crazy synergies.”
    • “This game doesn't really have any cool mechanics, unique gimmicks, or item synergies to offer that really makes it stand out, and it doesn't have a lot of replay value since every area only has one boss.”
    • “However, for an action-roguelike early access game that just came out, there is a large amount of items to unlock, which provides a degree of replayability for completionists out there.”
    • “Although the current game is short, there is enough replay value that makes the game worth its current price point ($14.99).”
  • atmosphere10 mentions

    The atmosphere of the game is a captivating blend of dark, oppressive themes reminiscent of Hollow Knight, combined with the charming visuals and engaging music that enhance the overall experience. Players appreciate the unique art style and character designs, which contribute to a memorable and immersive environment, while the game's mechanics and progression add depth to the atmosphere. Overall, the combination of aesthetic appeal and atmospheric soundscapes creates a compelling backdrop for the gameplay.

    • “Amazing bullet hell roguelike that has a cute art style with really atmospheric music.”
    • “Visuals are fantastic, enemies have a charming and recognizable design both making them a delight to see and it far easier to remember all of their patterns on visuals alone and the music leads well into creating fitting atmospheres for the various areas and boss fights.”
    • “The atmospheres are oppressive, the themes are dark, and there is no in-run currency.”
    • “Take the atmosphere, characters, and movement mechanics of Hollow Knight, add the huge number of items and synergies from Binding of Isaac (with fewer completely worthless pickups and less exponential swinginess), and turn it into a roguelite with well-designed progression mechanics, and you've got Revita.”
    • “The atmosphere and aesthetic of the game is also really appealing and easy on the eyes.”
  • emotional8 mentions

    The emotional aspect of the game is highlighted by its ability to evoke deep feelings, with players noting its heartwarming yet heavy themes that resonate with personal struggles. Many reviewers mention intense moments, particularly during the final battle and ending scenes, that elicit strong emotional responses, comparable to other impactful titles. The beautiful design and evocative soundtrack further enhance the emotional experience, creating a cozy yet poignant atmosphere throughout the game.

    • “Fair warning that it does delve into topics that some may be sensitive to, but I found it very heartwarming despite the heavy tone it can take.”
    • “Reaching closer to 100% became symbolic of my ongoing progress in moving forward from emotional struggles.”
    • “What an unbelievably intense last battle and emotional ending scenes. God, I thought the only game that could have made me tear up was Valiant Hearts; well, not anymore.”
  • optimization7 mentions

    Overall, the game's optimization has received mixed reviews. While some players appreciate the improvements made in performance, such as the optimization update addressing previous issues, others have noted significant frame rate drops in levels compared to the lobby. Additionally, the introduction of a bullet cap has been seen as a necessary trade-off for better performance, despite some players feeling restricted by it.

    • “The performance was solid as expected and the game ran without fault.”
    • “The optimization update basically fixed every problem I had, and I'd recommend it to basically anyone.”
    • “I'm just sad that there's a bullet cap now; I can't really go wild with infinite bullets on screen, but it's okay since it's for improving performance and everything.”
    • “Optimization is very poor in levels; if in the lobby it can be 60, in levels it can drop to 30-20.”
    • “Currently, each area has the same boss, but the performance of patterns and behaviors alters to an extent on each run.”
  • humor3 mentions

    The humor in the game is characterized by a mix of dark and absurd elements, reminiscent of shows like South Park, with themes such as child abuse and family trauma presented in a comedic light. In contrast, Revita adopts a more serious tone while still allowing for humorous moments through its gameplay mechanics, creating a rewarding experience that players find both challenging and entertaining. Overall, the humor is a blend of dark satire and lighthearted fun, making it engaging and memorable.

    • “It's difficult but rewarding; the health-based system makes taking risks fun, and when you find broken builds or weird synergies, it becomes a hilarious romp through the game.”
    • “This game I know I will be coming back to, time and time again (very funny me).”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

150hMedian play time
222hAverage play time
60-500hSpent by most gamers
*Based on 8 analyzed playthroughs

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