Revita has a lot going for it. Part roguelike, part shooter, part platformer, it has something for just about everyone. Throw in a melancholic story and addictive gameplay, and you’re in for an enjoyable time.
"Revita is a single-player shooter game with a sensational story and masterful mechanics, offering exceptional graphics and a wonderful soundtrack. In this fast-paced roguelite platformer, players climb an ominous clock tower, battling through procedurally generated encounters and challenging boss fights to reclaim lost memory. Exchange health for power in glass cannon gameplay, find power-ups and items, and tweak the game to your playstyle for a highly emotional experience."
Revita offers a unique health-as-currency mechanic that adds depth to the gameplay, encouraging players to make strategic decisions about when to spend health for upgrades.
The game features beautiful pixel art and a captivating soundtrack that enhances the overall experience.
There is a vast amount of content to unlock, including a variety of weapons, relics, and secrets, providing high replayability.
The game can feel repetitive due to the limited variety of bosses and enemies, which may lead to a lack of excitement in runs.
Some players find the initial difficulty curve steep, as losing health can significantly hinder progress and make runs feel punishing.
Certain design choices, such as the lengthy elevator animations and the need to hold buttons for actions, can disrupt the flow of gameplay.
gameplay
742 mentions Positive Neutral Negative
38%
58%
4%
The gameplay of Revita is characterized by its unique health-as-currency mechanic, which introduces a compelling risk-reward dynamic that many players find engaging. While the core mechanics and controls are generally praised for their smoothness and responsiveness, some reviewers note a lack of variety in gameplay and item synergies, leading to a sense of repetitiveness over time. Overall, the game offers a solid roguelike experience with a mix of enjoyable mechanics and aesthetic appeal, though opinions vary on the depth and excitement of its gameplay loop.
“Genuinely one of the best games I have ever played, amazing sound design, fun mechanics, loads of replay value, and a ton of different unique and interesting relics that I can mess around with and understand synergies.”
“The gameplay is fast and feels good, there are a lot of different guns and a good amount of item variety and synergies.”
“The gameplay loop is engaging, the movement feels fluid and intuitive, the art and soundtrack are absolutely top notch.”
“The gameplay falls very flat even though there are a lot of items.”
“The weapon are not different enough to refresh the gameplay after a few hours, the story needs a lot of time to move forward and the shards make it so slightly harder that it's unnoticeable.”
“The gameplay cycle just feels very meh and Sisyphean, especially given the roguelike structure of the game.”
music
342 mentions Positive Neutral Negative
63%
35%
2%
The music in the game has received widespread acclaim, with many players praising its catchy, diverse, and atmospheric qualities that enhance the overall experience. Reviewers noted that the soundtrack complements the game's art style and themes, often evoking emotions and keeping players engaged throughout their runs. While some expressed a desire for more variety, the consensus is that the music is a standout feature, making it memorable and enjoyable both in and out of gameplay.
“The music complements it perfectly, sounding slightly reminiscent of Hollow Knight's and Celeste's but also entirely its own at the same time.”
“The art is incredible, the music is phenomenal, and the overall vibe of the game is charming as hell.”
“With a colorful and cartoony art style full of life, an unbelievably bumpin' soundtrack always fitting the mood each area needs while never growing stale, this is a must buy for any fan of the genre.”
“Sad music plays, and you're forced into a boss fight you're guaranteed to lose - because nothing says 'entertainment' like guaranteed failure, right?”
“The music also lost its charm pretty quickly and as far as I know there's no alternate tracks.”
“It's probably not fair to compare any game to Hades, but discounting art, music, and writing, the core roguelite experience here is just not as good.”
graphics
246 mentions Positive Neutral Negative
49%
49%
2%
The graphics of the game receive mixed reviews, with many praising its charming pixel art style and vibrant aesthetics that enhance the overall experience. However, some players criticize the visuals for being cluttered or lacking clarity, which can detract from gameplay. Overall, while the art style is often described as beautiful and engaging, there are concerns about its execution and the potential for visual discomfort.
“The graphics, the gameplay, the style, the music, are all very very good and most importantly replayable.”
“Combine that with the immaculate music and sound design, as well as the crisp visuals, and this game just scratches my brain in that perfect way that nothing else can.”
“Revita has a beautiful world with stunning graphics and incredible music.”
“A choice was made to use obsolete, decades-old retro pixel 'art' as a substitute for contemporary PC graphics.”
“While there are options to change the resolution for the game, all this does is scale up the simplistic 2D art assets used to make the game, which makes little or no difference to the graphics quality.”
“The art style is basic and muddy, each pixel the size of a house.”
story
206 mentions Positive Neutral Negative
30%
65%
5%
The story in Revita is a complex tapestry that explores dark themes such as grief, depression, and loss, often revealed through subtle interactions and character dialogues. While some players find the narrative engaging and beautifully intertwined with gameplay, others criticize it as thin or vague, requiring significant effort to uncover its depth. Overall, the game offers a mix of compelling lore and emotional storytelling, though its execution may not resonate with everyone.
“The story is fantastic, the dialogue is entertaining, combat is extremely flexible, the different weapons all feel interesting to use, and it actually respects your time as a player.”
“Anyways, there's a lot more to Revita than what I've stated and, to uncover the full story, you'll have to be successful in, like... 50 runs or so to unlock metro tickets... each metro ticket, even though it would take you to exactly the same couple of areas you've already visited, would unveil more of this amazing story of grief, depression, and tragedy.”
“The story and writing are impactful and beautiful, and the music is outstanding.”
“What little story the game offers (a single sheet of paper after killing the last boss) just isn't enough to keep me going through these same levels over and over, stressing over every time I get hit by a roomful of enemies suddenly thrown at me or a barely-readable trap.”
“Revita's item unlocks are just not impactful and a slog to unlock, and the story is paper thin and muddy.”
“My biggest complaint is that the story feels unfinished; it never feels like you get a good idea or explanation of what's happening.”
replayability
74 mentions Positive Neutral Negative
43%
53%
4%
Overall, the game is praised for its high replayability, with many players noting the depth of gameplay, variety of unlockable items, and engaging mechanics that encourage multiple playthroughs. While some reviews mention a lack of long-term replay value or unique mechanics, the majority highlight the game's ability to keep players engaged through its challenging gameplay and customizable options. Many players report spending significant hours enjoying the game, indicating that it offers a wealth of content and replay value for its price.
“Genuinely one of the best games I have ever played, amazing sound design, fun mechanics, loads of replay value, and a ton of different unique and interesting relics that I can mess around with and understand synergies.”
“Even in early access, there’s easily 100 hours of replayable content in the game, rich with a ton of unlocks, a wide array of over 200 unique items, and mysteries to uncover.”
“I absolutely love Revita because it provides fair challenges, has very good replayability, and there is an abundance of love put into every aspect of the game.”
“Devoid of any replayability.”
“The game is missing long term replayability without it.”
“This game doesn't really have any cool mechanics, unique gimmicks or cool item synergies to offer that really makes it stand out, neither does it have a lot of replay value since every area only has one boss.”
grinding
64 mentions Positive Neutral Negative
3%
9%
88%
The grinding aspect of the game has received mixed feedback, with many players noting it as a significant part of the roguelike experience. While some appreciate the challenge and content it offers, others find it tedious and repetitive, particularly in the early game where unlocking new features can feel overly time-consuming. Overall, the grind is seen as both a pro and a con, depending on individual player preferences and patience.
“I randomly heard of this through a friend and I'm genuinely impressed at how fun it is. It's very simple but the kind of roguelike that just kind of clicks with me. Satisfying, inviting gameplay that's easy to learn but relatively challenging, lots of unlocks and content but not too grindy with neat sprite work and writing.”
“The early game at the moment isn't great; there is a fair amount of grinding to unlock many of the interesting aspects of the game that make runs unique.”
“Overall an okay game, but I am not inclined to recommend it as it is very grindy and overall not worth the return that it gives for the cost.”
“It has a system to become more difficult as you continue to win, but grinding through the game to get to the point of being interesting has proven to take too long for me.”
atmosphere
22 mentions Positive Neutral Negative
27%
59%
14%
The game's atmosphere is a captivating blend of dark and cozy elements, reminiscent of titles like Hollow Knight and Celeste, featuring charming art and atmospheric music that enhances the overall experience. Players appreciate the oppressive yet engaging themes, alongside well-designed visuals and recognizable enemy designs that contribute to a memorable gameplay environment. Overall, the atmosphere is described as both enchanting and immersive, making it a standout aspect of the game.
“Amazing bullet hell roguelike that has a cute art style with really atmospheric music.”
“The atmospheres are oppressive, the themes are dark, and there is no in-run currency.”
“Visuals are fantastic, enemies have a charming and recognizable design both making them a delight to see and it far easier to remember all of their patterns on visuals alone, and the music leads well into creating fitting atmospheres for the various areas and boss fights.”
“The atmosphere and aesthetic of the game is also really appealing and easy on the eyes.”
emotional
22 mentions Positive Neutral Negative
100%
Players find the game emotionally resonant, often comparing its impact to that of beloved titles like "Valiant Hearts" and "The Binding of Isaac." Despite addressing sensitive themes, the narrative is described as heartwarming and touching, with an intense final battle and emotional ending that evoke strong feelings. The game's beautiful design and evocative soundtrack further enhance its emotional depth, making it a memorable experience for many.
“Fair warning that it does delve into topics that some may be sensitive to, but I found it very heartwarming despite the heavy tone it can take.”
“Reaching closer to 100% became symbolic of my ongoing progress in moving forward from emotional struggles.”
“What an unbelievably intense last battle and emotional ending scenes. God, I thought the only game that could have made me tear up was Valiant Hearts; well, not anymore.”
optimization
16 mentions Positive Neutral Negative
13%
68%
19%
Overall, the game's optimization has received mixed feedback. While many players appreciate the solid performance and improvements from recent updates, some have noted issues such as a bullet cap that limits gameplay and significant frame rate drops in levels compared to the lobby. Despite these concerns, the game generally runs well and maintains a visually appealing style.
“The performance was solid as expected and the game ran without fault.”
“The optimization update basically fixed every problem I had, and I'd recommend it to basically anyone.”
“I'm just sad that there's a bullet cap now; I can't really go wild with infinite bullets on screen, but it's okay since it's for improving performance and everything.”
“Optimization is very poor in levels; if in the lobby it can be 60, in levels it can drop to 30-20.”
“That is to say that if optimization is one of your concerns, this game has everything you need to make it run well if it doesn't already.”
humor
8 mentions Positive Neutral Negative
100%
The humor in the game is described as a mix of dark and light-hearted elements, contrasting with titles like "Isaac" by taking a more serious approach to sensitive topics while still delivering moments of hilarity through gameplay mechanics and quirky features. Players find joy in the game's rewarding systems and the amusing outcomes of experimenting with builds, leading to a fun and engaging experience that encourages replayability. Overall, the humor is appreciated for its balance between depth and entertainment.
“It's difficult but rewarding; the health-based system makes taking risks fun, and when you find broken builds or weird synergies, it becomes a hilarious romp through the game.”
“This game I know I will be coming back to, time and time again (very funny me).”
“This is such a well-polished, incredibly good-feeling rogue-lite that I've grinded money for buying funny hats for more than 6 hours and still can't get enough of this game.”
monetization
2 mentions Positive Neutral Negative
100%
The monetization aspect of Gamemaker Studio is often criticized for facilitating the creation of low-quality, retro-style games that are perceived as cash grabs rather than innovative or engaging experiences.
“Gamemaker Studio is most commonly used to make retro pixel shovelware and cash grabs.”
stability
2 mentions Positive Neutral Negative
100%
The game has launched in early access and users report that it appears to be stable, with minimal bugs observed.