Revita
- April 1, 2022
- Christoph Jakob
- 107h median play time
Revita’s emphasis on health management makes it a very interesting roguelike, and if you love dodging bullets you should probably play it.
"Revita is a single-player shooter game with a sensational story and masterful mechanics, offering exceptional graphics and a wonderful soundtrack. In this fast-paced roguelite platformer, players climb an ominous clock tower, battling through procedurally generated encounters and challenging boss fights to reclaim lost memory. Exchange health for power in glass cannon gameplay, find power-ups and items, and tweak the game to your playstyle for a highly emotional experience."
Reviews
- Revita features a unique health-as-currency mechanic that adds depth to the gameplay, encouraging players to make strategic decisions about when to spend health for upgrades.
- The game boasts beautiful pixel art and a captivating soundtrack, enhancing the overall experience and atmosphere.
- There is a vast amount of content to unlock, including a wide variety of items, weapons, and secrets, providing high replayability.
- The game can feel repetitive due to the limited variety of bosses and enemies, which may lead to a lack of excitement in runs.
- Some players find the initial difficulty curve steep, as losing health can significantly hinder progress and item acquisition.
- Certain design choices, such as the lengthy elevator animations and the need to hold buttons for actions, can disrupt the flow of gameplay.
- gameplay371 mentions
- 38 % positive mentions
- 58 % neutral mentions
- 4 % negative mentions
The gameplay of "Revita" is characterized by its unique health-as-currency mechanic, which introduces a compelling risk-reward dynamic that many players find engaging. While the core mechanics are generally praised for their tight controls and satisfying combat, some reviewers note a lack of variety in gameplay and enemy encounters, leading to a sense of repetitiveness over time. Overall, the game offers a polished experience with a wealth of unlockable content, though opinions vary on the depth and enjoyment of its gameplay loop.
“The gameplay is fantastic; it feels fun and is very enjoyable, although it can get a little repetitive when you play for a while.”
“The gameplay loop is engaging, the movement feels fluid and intuitive, the art and soundtrack are absolutely top-notch.”
“The health currency mechanic is done better than any other game I've seen attempt it.”
“The gameplay falls very flat even though there are a lot of items.”
“The weapon are not different enough to refresh the gameplay after a few hours, the story needs a lot of time to move forward and the shards make it so slightly harder that it's unnoticeable.”
“The gameplay cycle just feels very meh and Sisyphean, especially given the roguelike structure of the game.”
- music171 mentions
- 63 % positive mentions
- 35 % neutral mentions
- 2 % negative mentions
The music in the game has received widespread acclaim, with many reviewers praising its catchy, diverse, and atmospheric qualities that enhance the overall experience. The soundtrack is described as phenomenal, often compared to beloved titles like "Celeste" and "Hollow Knight," and is noted for its ability to evoke a range of emotions, from excitement to calmness. While some players expressed a desire for more variety, the majority agree that the music significantly contributes to the game's charm and replayability.
“The music is phenomenal, and something that I'd definitely listen to outside of just hearing it in the game.”
“The art is incredible, the music is phenomenal, and the overall vibe of the game is charming as hell.”
“With a colorful and cartoony art style full of life, an unbelievably bumpin' soundtrack always fitting the mood each area needs while never growing stale, this is a must-buy for any fan of the genre.”
“Sad music plays, and you're forced into a boss fight you're guaranteed to lose - because nothing says 'entertainment' like guaranteed failure, right?”
“The music also lost its charm pretty quickly, and as far as I know, there's no alternate tracks.”
“The visuals and music are pretty decent, everything is polished and the game feels good to control and stuff but...”
- graphics123 mentions
- 49 % positive mentions
- 49 % neutral mentions
- 2 % negative mentions
The graphics of the game receive mixed reviews, with many praising its charming pixel art style and vibrant aesthetics that enhance the overall experience. However, some players criticize the visuals for being cluttered or lacking clarity, which can detract from gameplay. Overall, while the art style is often described as beautiful and engaging, there are concerns about its execution and impact on visual clarity.
“The graphics are charming and the soundtrack is solid.”
“An amazing art style, fast-paced gameplay, and so much more.”
“Revita has a beautiful world with stunning graphics and incredible music.”
“A choice was made to use obsolete, decades-old retro pixel 'art' as a substitute for contemporary PC graphics.”
“While there are options to change the resolution for the game, all this does is scale up the simplistic 2D art assets used to make the game, which makes little or no difference to the graphics quality.”
“The art style is basic and muddy, each pixel the size of a house.”
- story103 mentions
- 30 % positive mentions
- 65 % neutral mentions
- 5 % negative mentions
The story in the game is a mixed bag, with some players praising its depth and emotional themes surrounding grief and mental health, while others find it vague or underdeveloped. Many appreciate the integration of narrative elements with gameplay, noting that uncovering the story requires exploration and skill, but some criticize the pacing and repetitiveness of the content. Overall, the narrative is seen as a compelling aspect for those willing to engage with it, despite its potential shortcomings.
“The story is fantastic, the dialogue is entertaining, combat is extremely flexible, the different weapons all feel interesting to use, and it actually respects your time as a player.”
“The story and writing are impactful and beautiful, and the music is outstanding.”
“The overarching plot deals with the five stages of grief, and while the story isn't a frontward aspect of the game, there is lore around for those interested and those paying attention.”
“The story feels unfinished; it never feels like you get a good idea or explanation of what's happening.”
“The story is light; however, it is prominent, and talking with the NPCs and getting closer to the end of the game will unlock more of the story.”
“The plot is not very understandable, but that's what makes it so mysterious and immersive.”
- replayability37 mentions
- 43 % positive mentions
- 49 % neutral mentions
- 8 % negative mentions
Overall, the game is praised for its high replayability, with many players highlighting the depth of gameplay, variety of unlockable items, and engaging mechanics that encourage multiple playthroughs. While some reviews mention a lack of long-term replay value or unique mechanics, the majority agree that the game's complexity and customization options provide a satisfying experience that keeps players coming back. The inclusion of daily/weekly challenges and a robust item system further enhances its replayability, making it a standout title in the roguelike genre.
“Genuinely one of the best games I have ever played, amazing sound design, fun mechanics, loads of replay value, and a ton of different unique and interesting relics that I can mess around with and understand synergies.”
“The amount of replayability and things to unlock is deceptively large; the items seem simple at first, but you quickly start to see some crazy synergies.”
“Even in early access, there’s easily 100 hours of replayable content in the game, rich with a ton of unlocks, a wide array of over 200 unique items, and mysteries to uncover.”
“Devoid of any replayability.”
“The game is missing long term replayability without it.”
“This game doesn't really have any cool mechanics, unique gimmicks, or cool item synergies to offer that really makes it stand out, neither does it have a lot of replay value since every area only has one boss.”
- grinding32 mentions
- 3 % positive mentions
- 9 % neutral mentions
- 88 % negative mentions
The reviews indicate that the game features significant grinding, which many players find tedious and repetitive, particularly in the early stages and when aiming for 100% completion. While some appreciate the challenge and content available, others feel that the grind detracts from the overall enjoyment, making the experience feel slow and less rewarding. Overall, opinions are mixed, with some players enjoying the grind as part of the roguelike experience, while others find it a major drawback.
“I randomly heard of this through a friend and I'm genuinely impressed at how fun it is. It's very simple but the kind of roguelike that just clicks with me. Satisfying, inviting gameplay that's easy to learn but relatively challenging, lots of unlocks and content but not too grindy with neat sprite work and writing.”
“An excellent roguelike with a lot of content, I just hope that there was less grinding to unlock new stuff.”
“Cons: very grindy for the 100% completion, and the way that items are added to the item pool makes it so that you're pushed to research what they do so you don't accidentally permanently add a 'bad' item to the pool.”
“The early game at the moment isn't great; there is a fair amount of grinding to unlock many of the interesting aspects of the game that make runs unique.”
- atmosphere11 mentions
- 27 % positive mentions
- 45 % neutral mentions
- 27 % negative mentions
The atmosphere of the game is a captivating blend of charming art, dark themes, and atmospheric music, reminiscent of titles like Hollow Knight and Celeste. Players appreciate the oppressive yet cozy ambiance, enhanced by well-designed visuals and recognizable enemy designs that contribute to an engaging experience. Overall, the game's atmosphere effectively combines elements from various genres, creating a unique and immersive environment.
“Charming art, voice acting, and atmosphere.”
“Amazing bullet hell roguelike that has a cute art style with really atmospheric music.”
“Visuals are fantastic, enemies have a charming and recognizable design both making them a delight to see and it far easier to remember all of their patterns on visuals alone and the music leads well into creating fitting atmospheres for the various areas and boss fights.”
“The atmospheres are oppressive, the themes are dark, and there is no in-run currency.”
“Visuals are fantastic, enemies have a charming and recognizable design both making them a delight to see and it far easier to remember all of their patterns on visuals alone, and the music leads well into creating fitting atmospheres for the various areas and boss fights.”
“The atmosphere and aesthetic of the game is also really appealing and easy on the eyes.”
- emotional11 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
Players find the game emotionally impactful, often drawing parallels to their personal struggles and experiences. Despite its heavy themes, many describe it as heartwarming, with intense battles and touching endings that evoke strong feelings. The combination of beautiful design, evocative music, and a touching story contributes to a cozy yet profound emotional experience.
“Fair warning that it does delve into topics that some may be sensitive to, but I found it very heartwarming despite the heavy tone it can take.”
“Reaching closer to 100% became symbolic of my ongoing progress in moving forward from emotional struggles.”
“What an unbelievably intense last battle and emotional ending scenes. God, I thought the only game that could have made me tear up was Valiant Hearts; well, not anymore.”
- optimization8 mentions
- 25 % positive mentions
- 38 % neutral mentions
- 38 % negative mentions
Overall, the game's optimization has received mixed reviews. While many players appreciate the solid performance and improvements from recent updates, some have noted issues such as frame drops in certain levels and a bullet cap that limits gameplay dynamics. Despite these concerns, the game generally runs well and is recommended for those prioritizing optimization.
“The performance was solid as expected and the game ran without fault.”
“The optimization update basically fixed every problem I had, and I'd recommend it to basically anyone.”
“I'm just sad that there's a bullet cap now; I can't really go wild with infinite bullets on screen, but it's okay since it's for improving performance and everything.”
“Optimization is very poor in levels; while it can be 60 in the lobby, it can drop to 20-30 in levels.”
“That is to say that if optimization is one of your concerns, this game has everything you need to make it run well if it doesn't already.”
- humor4 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game is characterized by a mix of dark and absurd elements, with some players noting a contrast between its serious themes and the lightheartedness of gameplay, particularly through quirky mechanics and amusing character customization. While some find the humor reminiscent of edgy shows like South Park, others appreciate the more human and rewarding approach that leads to unexpected comedic moments during gameplay. Overall, players enjoy the blend of humor and engaging mechanics, making it a game they return to for both fun and laughter.
“It's difficult but rewarding; the health-based system makes taking risks fun, and when you find broken builds or weird synergies, it becomes a hilarious romp through the game.”
“This game I know I will be coming back to, time and time again (very funny me).”
“This is such a well-polished, incredibly good feeling rogue-lite that I've grinded money for buying funny hats for more than 6 hours and still can't get enough of this game.”
- monetization1 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Reviews indicate that Gamemaker Studio is often associated with the creation of low-effort, retro-style games that are perceived as cash grabs, suggesting a negative view of its monetization practices.
“Gamemaker Studio is most commonly used to create retro pixel shovelware and cash grabs.”
- stability1 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game has launched in early access and users report that it exhibits a high level of stability, with minimal bugs observed.