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Bounty of One

Bounty of One may look like other roguelite bullet-hell titles that you have played in the past, but being able to play multiplayer, and making it so that you can only shoot when you aren’t moving makes it challenging!
Bounty of One Game Cover
88%Game Brain Score
gameplay, graphics
grinding, optimization
90% User Score Based on 3,016 reviews
Critic Score 80%Based on 1 reviews

Platforms

LinuxPCTabletAndroidWeb BrowserMac OSPhoneiPadSteam DeckMobile PlatformiPhoneWindows
Bounty of One Game Cover

About

Bounty of One is a single player and multiplayer survival role playing shooter game with a fantasy theme. It was developed by K0b4l and was released on August 17, 2022. It received mostly positive reviews from critics and positive reviews from players.

"Bounty of One" is a roguelite bullet hell game where you, a fallen legend of the Western Kingdoms, must survive endless waves of bounty hunters and clear your name. Play solo or with up to four players, utilizing mobility and skill upgrades to survive against tougher enemies and bosses. Collaborate with friends to defeat foes and split loot, but be prepared for both friendly competition and the ruthless Undertaker.

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90%
Audience ScoreBased on 3,016 reviews
gameplay112 positive mentions
grinding60 negative mentions

  • Bounty of One offers a unique twist on the bullet hell genre by requiring players to stand still to shoot, adding a layer of strategy to gameplay.
  • The game features a charming Western-themed aesthetic and engaging mechanics that keep each run feeling fresh and exciting.
  • It has a strong replayability factor with numerous combinations of upgrades and character builds, making it a fun game to play solo or with friends.
  • The game suffers from a lack of content, with only two bosses and limited enemy variety, leading to repetitive gameplay.
  • Many players have reported performance issues, including crashes and lag when there are too many projectiles and enemies on screen.
  • The meta-progression system is grindy and slow, making it difficult to unlock upgrades and characters, which can diminish the overall enjoyment.
  • gameplay
    288 mentions Positive Neutral Negative

    The gameplay is characterized by a unique mechanic where players can only shoot while stationary, adding a strategic layer to dodging enemy attacks. While many find the mechanics simple and addictive, opinions vary on the depth and variety of gameplay, with some noting it can become repetitive and lacking in content compared to other titles in the genre. Overall, the game offers engaging mechanics and a solid foundation, but players desire more depth and variety in upgrades and challenges.

    • “The mechanics are simple yet addictive—dodging enemy attacks while carefully timing your own strikes is immensely satisfying, and the difficulty ramps up in a way that feels both challenging and fair.”
    • “Amazing gameplay, bullet hell roguelite done well.”
    • “Great gameplay, great visuals, great music, lots of build options, plenty of intense late-game challenges, and power progression that defies expectations and is full of surprises.”
    • “Not being able to attack while moving is a horrible mechanic and the boss fights take way too long in my opinion.”
    • “The animations are clunky, the sounds are annoying, the gameplay is boring and repetitive, and it takes way too long before your run becomes anything remotely pleasant unless you luck out right at the start.”
    • “Honestly, the game has some potential, but good luck trying to have fun in the long run because there's no gameplay hooks, and after playing for less than an hour everything already feels bland and dull.”
  • graphics
    90 mentions Positive Neutral Negative

    The graphics of "Bounty of One" are generally praised for their charming, western-themed aesthetic and unique art style, which blends elements of wild west, ninja, and fantasy. While many players appreciate the clean and crisp visuals, some report performance issues, such as frame rate drops and bland environments. Overall, the game's character and enemy designs are highlighted as standout features, contributing to an engaging visual experience despite some technical shortcomings.

    • “Its charming graphics, engaging gameplay, and endless replay value make it a standout title that you won’t want to miss.”
    • “The art style is simple, yet beautiful.”
    • “Graphics are amazing for the genre, with fluid player, enemy, and boss animations that the devs clearly put their work into.”
    • “This is a very enjoyable game to play.... that is until it gets so bogged down that I'm playing at one frame per second (or less) even with all optional graphics turned off.”
    • “- runs stable, but loading times and graphics resolution are poor.”
    • “It's very simplistic, lacks in any sort of character, the graphics and audio are a bit bland, and the upgrades are extremely dull and don't change very much to be honest.”
  • music
    74 mentions Positive Neutral Negative

    The music in the game receives mixed reviews, with some players praising it as top-notch and catchy, enhancing the overall experience, while others find it repetitive and grating, leading to frustration during gameplay. Several users noted that the boss music is an improvement over the standard tracks, but some felt that the limited variety detracted from the enjoyment. Overall, while many appreciate the thematic fit and quality of the music, a significant number of players express dissatisfaction with its repetitiveness and impact on their gaming experience.

    • “The music is top-notch, and the controls are intuitive and fun.”
    • “Great gameplay, great visuals, great music, lots of build options, plenty of intense late-game challenges, and power progression that defies expectations and is full of surprises.”
    • “The music is very catchy and gives the feel of an action-packed western.”
    • “Very high quality game in all but one single regard - the music is a boring annoyance.”
    • “- absolutely dreadful music”
    • “The biggest gripe I have is that the music and sound design becomes grating really fast.”
  • grinding
    66 mentions Positive Neutral Negative

    The grinding aspect of the game is frequently described as excessive and tedious, with many players noting that it can feel repetitive and time-consuming, especially when trying to unlock upgrades and progress through meta systems. While some find the grind enjoyable and suitable for casual play, others criticize it for making the early game unengaging and the boss fights monotonous. Overall, the consensus suggests that while the game offers fun and chaotic gameplay, the grinding can detract from the overall experience.

    • “You'll need a second life for grinding.”
    • “However, this game becomes repetitive really quickly, needs way more enemy and boss diversity, has incredibly tedious meta progression, and is severely limited on content.”
    • “Paired with how unfun the bosses are, it makes gaining said currency by grinding the same two bosses over and over again a massive slog.”
  • replayability
    40 mentions Positive Neutral Negative

    "Bounty of One" is praised for its high replayability, featuring engaging gameplay, charming graphics, and a variety of builds and achievements that encourage players to experiment with different playstyles. While some reviewers note that the game can become repetitive and has bugs due to its early access status, the overall consensus is that its chaotic, fast-paced action and multiple character options provide ample replay value, making it a standout title in the roguelike genre.

    • “Its charming graphics, engaging gameplay, and endless replay value make it a standout title that you won’t want to miss.”
    • “A fast-paced roguelike with a wild west twist, offering chaotic, bullet-hell action and endless replayability.”
    • “Awesome replayability with the different outlaws, multiple infamy levels.”
    • “Replayability quickly falls off the map.”
    • “While the game is very repetitive as far as the same mobs and bosses, I feel as though it does have quite a bit of replayability for being so early in its development.”
    • “Early access isn't an excuse considering all the other vs-likes, and vs itself, are/were early access with much higher quality, depth, and replayability.”
  • humor
    34 mentions Positive Neutral Negative

    The humor in the game is generally well-received, with players enjoying its absurdity, pop-culture references, and the comedic dynamics that arise during multiplayer sessions. Many reviews highlight the game's entertaining upgrades and fast-paced action, although some note that certain gameplay elements, like standing still during fights, detract from the overall humor. Overall, it is recommended as a light-hearted experience, especially when played with friends.

    • “If you are searching for a funny game mixed with pop-culture quotes, simple gameplay, and just to have fun after work or study, this game is recommended.”
    • “The controls are good, the guns feel good, and the game has a pleasant sense of humor about it.”
    • “All in all entertaining, with lots of sick and fun upgrades that actually made me laugh at its absurdity.”
    • “Standing still to attack is unfunny.”
  • optimization
    28 mentions Positive Neutral Negative

    The game's optimization is generally considered lacking, with users reporting small frame drops and noticeable lag when multiple enemies appear on screen. While there are no major bugs, the game could benefit from further optimization, especially for extended play sessions. Some players noted that it runs smoothly on handheld devices, but overall, improvements are needed to enhance performance.

    • “The game runs smoothly on the handheld device, with responsive controls.”
    • “This is still early access so it could be optimized for infinite play at a later date.”
    • “It's a good game but needs optimization.”
    • “Smaller qualms include that sometimes invulnerability frames don't actually activate while visual cues claim they're active and the game could use a bit of optimization.”
    • “Also, the game isn't properly optimized, and starts lagging quickly when there's too many enemies on screen.”
    • “The game required some optimization; once enemies start piling up, the lag is very noticeable compared to other similar games.”
  • stability
    18 mentions Positive Neutral Negative

    The game's stability is a mixed bag, with users reporting occasional frame drops, audio glitches, and unexpected game pauses, particularly during multiplayer sessions. While it runs well on the Steam Deck and offers a unique multiplayer experience, players have noted significant bugs and freezing issues that detract from overall performance. Overall, the optimization is rated around 6/10, indicating room for improvement despite the absence of major bugs.

    • “It may be local multiplayer, but the game runs great over Steam's Remote Play Together.”
    • “It's a cheap game, and it runs great on the Steam Deck; there's no reason to pass on it if you like Vampire Survivors and you have a Deck.”
    • “It may be local multiplayer, but the game runs great over Steam's Remote Play Together.”
    • “The game freezes and I have to go through the task manager in order to close it.”
    • “However, there were a few downsides: the Xbox One controller vibrations didn't work for two players, occasional audio glitches occurred, and the game would unpause unexpectedly when progressing to the next level while picking up boss items.”
    • “The graphics are good, same as the music, but the progression system is shallow and the game is pretty buggy.”
  • story
    18 mentions Positive Neutral Negative

    The reviews present a mixed perspective on the story aspect, with some users praising it as a well-crafted narrative worthy of analysis, while others criticize the lack of a substantial story, likening it to playing a casual game without narrative depth. Overall, the story's quality appears to vary significantly among players.

    • “Epic story.”
    • “Like playing 'Candy Crush' for the story.”
    • “The story is a sculpture, expertly crafted in such a way that it could end up in a game theory video.”
    • “☑️ no story”
    • “ like playing 'Candy Crush' for the story”
  • monetization
    4 mentions Positive Neutral Negative

    Reviewers express concern that the game's monetization strategy is misleadingly marketed as "casual," given the high difficulty level where characters can die quickly. This discrepancy between advertising and gameplay experience may affect player expectations and satisfaction.

    • “Like the game you see in mobile ads”
    • “This is not necessarily a bad thing, but I do feel like the advertising of the game as being 'casual' is not accurate, especially when any character can die at infamy 10 in 3 hits.”
  • character development
    4 mentions Positive Neutral Negative

    Character development in the game is noted for its engaging design and replayability, drawing favorable comparisons to "Vampire Survivors." However, some users feel that while the character design is appealing, the gameplay lacks depth and solidity, making it more accessible but less impactful in terms of character growth.

    • “This is on par with Vampire Survivors in terms of replayability and fun, with amazing music and character design.”
    • “The character development feels shallow and lacks meaningful progression, making it hard to connect with the characters.”
    • “There are limited options for character customization, which makes the experience feel generic and uninspired.”
    • “The story arcs for the characters are predictable and fail to evoke any real emotional investment.”
  • atmosphere
    2 mentions Positive Neutral Negative

    The game's atmosphere is characterized by a vibrant sense of fun and excitement, making it enjoyable for both casual play and extended sessions. Players consistently feel engaged and energized with each level up.

    • “This game is good for both playing casually and non-stop, creating an atmosphere of fun and excitement with every level up.”
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6h Median play time
35h Average play time
2-44h Spent by most gamers
*Based on 16 analyzed playthroughs
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Frequently Asked Questions

Bounty of One is a survival role playing shooter game with fantasy theme.

Bounty of One is available on PC, Web Browser, Mac OS, Phone and others.

On average players spend around 35 hours playing Bounty of One.

Bounty of One was released on August 17, 2022.

Bounty of One was developed by K0b4l.

Bounty of One has received positive reviews from players. Most players liked this game for its gameplay but disliked it for its grinding.

Bounty of One is a single player game with multiplayer and local co-op support.

Similar games include 20 Minutes Till Dawn, Deadzone: Rogue, Deep Rock Galactic: Survivor, Nordic Ashes: Survivors of Ragnarok, Soulstone Survivors and others.