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Entropy Game Cover

About Entropy

Entropy is a single player tactical role playing game with horror, fantasy, medieval, post-apocalyptic and others themes. It was developed by Lovely Hellplace and was released on August 18, 2026. It received very positive reviews from players.

Entropy is a tactical turn-based RPG inspired by classic JRPGs. Assemble your party of mercenaries and forge your own path towards an expedition into hell to stop the demonic incursion. Choices you make along the way will determine the fate of your world.

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Games Like Entropy

Looking for games like Entropy? Here are top tactical role playing recommendations with a horror, fantasy, medieval, post-apocalyptic, historical, dark fantasy and science fiction focus, selected from player-similarity data — start with Dreadloop, Fallen Starborn or Astralis : Dawnblades.

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Reviews

94%Audience ScoreBased on 263 reviews
gameplay31 positive mentions
grinding23 negative mentions

  • Captivating and unique dark fantasy world with deep, intriguing lore and excellent worldbuilding.
  • Engaging turn-based combat system with tactical depth, including limb targeting, positioning, and meaningful party management.
  • Outstanding art style combining retro low-poly 3D with detailed 2D character portraits, accompanied by a fitting, atmospheric soundtrack.
  • Limited content as only the first act is available, resulting in a short playtime that leaves players craving more.
  • Steep difficulty spikes and RNG elements in hard mode can lead to frustrating character permadeaths and grinding struggles.
  • Some technical issues and bugs present due to early access status, along with minor UI niggles and camera control inconsistencies.
  • gameplay

    83 mentions Positive Neutral Negative
    37% positive mentions, 59% neutral mentions, 4% negative mentions

    The gameplay offers classic turn-based RPG mechanics with solid tactical depth, strategic positioning, and permadeath elements that add challenge, though some find it straightforward or occasionally repetitive. Combat is praised as engaging and puzzle-like, though certain mechanics like resource gain and party management feel underdeveloped. Overall, the gameplay is enjoyable, blending old-school influences with fresh design, but its full potential depends on further development and player preference for the genre and setting.

    • “Melds chill but enjoyable JRPG gameplay with really interesting design, worldbuilding, and TTRPG-influenced situations.”
    • “The gameplay is meaty and combat is a great puzzle.”
    • “Gameplay is tight and offers a lot of tactical depth on higher difficulties.”
    • “Gameplay feels a bit unrefined sometimes, and the lack of content due to early access is clearly noticeable, but nothing that some development time cannot fix.”
    • “It'll surely be a decent game and it will come out of early access, but by the looks of it it'll still be a piece of cardboard you have to chew through with a barebones battle system, almost non-existent flawed party management mechanics, and underdeveloped economy.”
    • “The difficulty is fun and decently balanced, but the lack of any real resource gain other than farming for pitiful amounts of coins in the open world and praying for a chest with gold really takes away from the gameplay.”
  • graphics

    62 mentions Positive Neutral Negative
    39% positive mentions, 56% neutral mentions, 5% negative mentions

    The graphics are widely praised for their distinctive retro, low-poly, and pixelated art style that effectively enhances the game's dark fantasy and post-apocalyptic atmosphere. Detailed hand-drawn character portraits and creative visuals complement the story and worldbuilding, though some note performance issues despite the simple-looking graphics. Overall, the aesthetic charm and unique artistic direction are a core strength, even if high-fidelity visuals are not a focus.

    • “I'm obsessed with the art style; I couldn't stop staring at every detail from character portraits for minutes every time I found a new one.”
    • “The graphics are phenomenal for the atmosphere that's being conveyed and really lets you know that the story/experience was prioritized above looking shiny or stunning.”
    • “The artstyle is beautiful and the gameplay mixes lots of different mechanics that pair well together.”
    • “The graphics, while at first charming, become very dead and bland by the end.”
    • “My devices still chug and burn up under graphical load.”
    • “The graphics look simple and should run on anything but in reality this game runs worse than other games with higher graphics and higher budgets.”
  • story

    59 mentions Positive Neutral Negative
    32% positive mentions, 63% neutral mentions, 5% negative mentions

    The game's story is widely praised for its engaging worldbuilding, intriguing narrative, and unique blend of fantasy and body horror, effectively complemented by a captivating art style. While currently limited in scope due to being early access—with a relatively short first act and few side quests—players appreciate the impactful choices, memorable characters, and atmospheric storytelling that promise deeper development in future updates. Overall, the story is considered the game's strongest aspect, drawing comparisons to classic RPGs and setting high expectations for its continuation.

    • “All the narrative elements work brilliantly and, together with the music, storytelling, and visual style, create something amazing in its nostalgia—something that stays in my memory for a long time.”
    • “The heart of this game (as was the case with Dread Delusion) however is the story, world building, and artistic design of the game, which rock.”
    • “The story is one of the very few in modern games that I actually became invested in.”
    • “As of its initial release, there is only act I, and you can probably get 3-4 hours of solid gameplay before the game suddenly ends just when you feel the wheels turning for the plot and your troupe.”
    • “The story is short right now.”
    • “There was only really one side quest that I was interested in, and I only saw two more side quests (one was a minor fetch quest, another was essentially tied to the events at the very start of the game).”
  • music

    46 mentions Positive Neutral Negative
    46% positive mentions, 47% neutral mentions, 7% negative mentions

    The game's music is widely praised for its quality, atmosphere, and fitting contribution to worldbuilding and combat, with standout tracks elevating the experience. However, several users note the soundtrack can become repetitive due to limited variety and looping, suggesting future updates include more diverse and polished tracks. Overall, the music greatly enhances the game's unique, immersive vibe and nostalgic RPG feel.

    • “Great music, combat, worldbuilding, lore & most of all the atmosphere!”
    • “From the soundtrack to world design, everything oozes love and passion.”
    • “The music is quite good as well, especially the battle themes, and it all comes together to make this game feel really alien.”
    • “The soundtrack gets quite repetitive and really needs more polish and variety.”
    • “The music does get a little repetitive, so either some more chill ambient sections or additional tunes would help with the audio.”
    • “One thing I wish was a bit snazzier was the music!”
  • grinding

    23 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Grinding in the game is a mixed experience: while some find it engaging and balanced with meaningful upgrades, others note the scarcity of reliable grinding spots and minimal resource gains, which can lead to frustrating difficulty spikes and risk of character loss. Grinding feels important but is not overly encouraged, with exploration offering alternative progression, though excessive grinding may trivialize challenges and reduce enjoyment for some players. Overall, the game's pacing allows for optional grinding that can extend playtime and impact outcomes, appealing mainly to fans of classic, deliberate turn-based combat.

    • “The difficulty is fun and decently balanced, but the lack of any real resource gain other than farming for pitiful amounts of coins in the open world and praying for a chest with gold really takes away from the gameplay.”
    • “At present the game is a bit counter-intuitive because enemies in previous areas don't always respawn, which means finding areas for grinding (other than the map random encounters) is tricky.”
    • “Maybe the lack of reliable grinding sites is intended by the developers to make the game harder since you can't just farm levels or money, so you have to manage your resources more carefully, but it means you can end up in frustrating situations due to permanent death of party members.”
  • atmosphere

    22 mentions Positive Neutral Negative
    55% positive mentions, 31% neutral mentions, 14% negative mentions

    The game excels in creating a rich, immersive atmosphere characterized by a blend of unsettling, decay-filled visuals and a fitting, evocative soundtrack that enhances the worldbuilding and lore. Its art style, strategic combat, and diverse environments work harmoniously to maintain a tense, engaging vibe reminiscent of classic atmospheric titles, making exploration and story discovery particularly rewarding. Overall, the atmosphere is widely praised for its depth, coherence, and emotional impact.

    • “Great music, combat, worldbuilding, lore, and most of all the atmosphere!”
    • “Absolutely wonderful, the worldbuilding, atmosphere, and writing are top notch; combat has that old school sauce and music and graphics create this beautiful space of endless decay that our heroes call home.”
    • “The art and music are very beautiful and atmospheric, and the world is full of fun secrets and unexplained lore.”
    • “The low polygon graphics make this game's atmosphere feel less immersive and outdated.”
    • “Dungeon layouts felt diverse, but the atmosphere was inconsistent and did not fully engage me.”
    • “Despite the effort, the atmosphere lacked depth and failed to create a compelling world.”
  • stability

    5 mentions Positive Neutral Negative
    20% positive mentions, 0% neutral mentions, 80% negative mentions

    The game's stability is mixed, with some players encountering annoying random crashes and progression-blocking glitches, particularly in chapter 2, while others report smooth performance with minimal issues like occasional dialogue box glitches and camera inconsistencies. Overall, stability needs improvement to fully enhance the experience.

    • “There are glitches in the game that cause random crashes after exiting menus. Also, there are some game-breaking glitches that stop your progression completely. For example, in chapter 2, I can't take the boat to the other part of the land for some reason, even though I have completed everything in chapter 1 and the whole first island. This needs to be fixed. This issue actually caused me to give the game a score of 8; imagine if the game was completely fixed.”
    • “Right now my only critiques are some dialogue box glitches and odd camera transitions when switching between locked and unlocked camera modes.”
    • “The game is buggy.”
  • optimization

    5 mentions Positive Neutral Negative
    40% positive mentions, 0% neutral mentions, 60% negative mentions

    The game's optimization is generally smooth with no major bugs or performance issues, especially for an early-access title. However, some users note that optimization improvements have been limited, and performance issues still persist. Further enhancements, particularly in optimization and compression techniques, are recommended.

    • “I didn't run into any major bugs or performance issues in my time playing Entropy.”
    • “Although in early access, it runs smoothly.”
    • “Entropy has shown improvements to game optimization, but not much improvement.”
    • “The game still suffers from optimization issues.”
    • “If the developer can learn from this, the word is 'optimization' and 'compression techniques'.”
  • character development

    4 mentions Positive Neutral Negative
    50% positive mentions, -25% neutral mentions, 75% negative mentions

    Users appreciate the character design and artwork but feel that character development is lacking and could be expanded, hoping for deeper story and growth even if it leads to character deaths. They recommend the game but desire more narrative depth to enhance engagement.

    • “I will recommend this game, but I do hope the dev sees this, because I would love some character development, even if they end up dying, y'know.”
    • “To be honest, it was the work of the artist who created the character designs that attracted me in the first place.”
    • “And at least throw in some faces as well. They are already in the game so not much effort needed. The character design isn't bad but it still should be expanded a little more.”
    • “I will recommend this game, but I do hope the developer sees this, because I would love some character development, even if they end up dying, you know.”
    • “Character design----”
  • humor

    2 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The humor effectively blends with the game's visuals and character portraits, creating a tragic yet genuinely funny atmosphere that enhances the overall experience.

    • “The mix of the in-engine visuals and the character portraits goes a long way to really flesh out this tragic-but-honestly-hilarious world.”
    • “I could see the meaningful information, but it made me laugh a bit.”
  • monetization

    1 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The game's monetization is seen as weak because experienced RPG players can easily overcome the content without additional purchases, suggesting limited incentive for spending.

  • emotional

    1 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game’s emotional impact is enhanced by diverse and atmospheric dungeon layouts that effectively convey a sense of progression, though some users wish for greater enemy variety to deepen the experience.

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Play Times

20h Median play time
20h Average play time
20-20h Spent by most gamers
*Based on 1 analyzed playthroughs
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Frequently Asked Questions

Entropy is a tactical role playing game with horror, fantasy, medieval, post-apocalyptic and others themes. Common tags for Entropy include turn-based, indie, magic, pixel graphics, dystopian and others.

Entropy is available on PC, Steam Deck and Windows.

On average players spend around 20 hours playing Entropy.

Entropy was released on August 18, 2026.

Entropy was developed by Lovely Hellplace.

Entropy has received very positive reviews from players. Most players liked Entropy for its gameplay but disliked it for its grinding.

Entropy is a single player game.

Similar games include Dreadloop, Fallen Starborn, Astralis : Dawnblades, Forge of the Fae, Verfall and others.