Endgame of Devil Game Cover
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Welcome to the Devil's Castle! Endgame of Devil is a casual game that combines the gameplay of auto chess with a roguelike style. Utilize your wisdom and strategic skills to achieve victory, while also acknowledging the role of luck in your journey! Unlike other fantasy games where you strive to become a champion or hero, in Endgame of Devil, you embody the role of a devil! Facing the adventurer…

  • Mac OS
  • PC
  • Windows

Reviews

90%
Audience ScoreBased on 274 reviews
gameplay6 positive mentions
story2 negative mentions
  • The game offers a wide variety of builds and strategies, making it highly replayable and enjoyable.
  • It's a fun and casual auto-battler that is easy to pick up, providing a relaxing gaming experience.
  • The recent updates have added significant content, enhancing the overall value and enjoyment of the game.
  • The English translations are often awkward and unclear, leading to confusion about game mechanics and unit abilities.
  • The game can feel too easy, with many players reaching the highest difficulty levels without much challenge.
  • There are balance issues, with some units being overpowered while others are nearly useless, limiting viable strategies.
  • gameplay30 mentions

    Gameplay is generally enjoyable, featuring a variety of mechanics and strategies that can take time to master, with players appreciating the different bosses and the ability to track performance metrics. However, some users find the gameplay boring due to unclear instructions and a lack of depth in mechanics, leading to a sense of randomness that can detract from the experience. Overall, while the game shows potential and offers casual fun, it feels somewhat incomplete and could benefit from clearer explanations and more robust options.

    • “Gameplay is fun - there are a lot of stats flying around and it can take a little time to get used to what's happening, but sticking with it will make that easier. Seeing the top-3 DPS after each fight helps tell you what's working well in your composition.”
    • “I love that there are 2 different bosses, and each has completely different creatures and mechanics to learn.”
    • “You have options to remove units already on the board from the deck before the next round and have some limited re-rolls on the unit/equipment rewards. I really like the mechanics and ability to try different strategies, though the randomness can sometimes screw you, but such is the case for roguelikes.”
    • “Just insanely boring gameplay; most of the creatures you get have instructions that aren't very clear, and you end up just randomly clicking what you believe to be good, but chances are it's not worth $10.”
    • “It takes a couple of games to get the hang of the mechanics, and some cards aren't exactly clear on what they do, or the text is too long for the size of the card and one or two words get cut off.”
    • “But it also lacks a lot of everything from options to explaining certain mechanics or monsters better (or maybe just a translation issue?), and it just feels incomplete - it also says version 0.9 but there is no early access tag.”
  • graphics12 mentions

    The graphics of the game have received mixed feedback; while some players feel they may not be the main draw, many appreciate the fun art style and clean animations. Overall, the visuals complement the gameplay effectively, contributing to a satisfying experience alongside an entertaining soundtrack.

    • “The graphics are incredible, animations are clean, and the music is actually pretty entertaining!”
    • “The art style is fun, and the soundtrack and finish of the game make it feel very satisfying.”
    • “The theme and graphics are nice, as is the sound.”
    • “This game is quite the gem, don't let the graphics put you off.”
    • “This is about gameplay, though I do like the art style which serves its purpose well.”
  • grinding6 mentions

    Players express frustration with the grinding aspect of the game, noting that it can be excessively time-consuming and tedious, particularly when trying to understand the initial units. However, some appreciate the game's fast-paced and synergistic elements, suggesting that the grinding could be mitigated with better user experience design.

    • “You'll need a second life for grinding.”
    • “I feel like there's a UX problem inherent to the game where it's okay once you get familiar with all the units, but it's tedious parsing what you have initially.”
  • music6 mentions

    The music in the game is generally well-received, with many players finding it entertaining and satisfying, complementing the fun art style and impressive graphics. However, some users expressed personal dissatisfaction, indicating that the music may not appeal to everyone. Overall, it contributes positively to the game's atmosphere.

    • “The art style is fun and the soundtrack makes the game feel very satisfying.”
    • “The graphics are incredible, animations are clean, and the music is actually pretty entertaining!”
    • “The soundtrack really enhances the overall experience of the game.”
    • “Weirdly addicting, but I had some issues with the music; I'm not a fan.”
  • story4 mentions

    The reviews indicate that there is no story present in the game, suggesting a lack of narrative depth or engagement.

    • “No story.”
    • “No story.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

13hMedian play time
11hAverage play time
6-15hSpent by most gamers
*Based on 4 analyzed playthroughs

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