- April 8, 2023
- MiniWhale
- 13h median play time
Endgame of Devil
Platforms
About
Welcome to the Devil's Castle! Endgame of Devil is a casual game that combines the gameplay of auto chess with a roguelike style. Utilize your wisdom and strategic skills to achieve victory, while also acknowledging the role of luck in your journey! Unlike other fantasy games where you strive to become a champion or hero, in Endgame of Devil, you embody the role of a devil! Facing the adventurer…





- The game offers a wide variety of builds and strategies, making it highly replayable and enjoyable.
- It's a fun and casual auto-battler that is easy to pick up, providing a relaxing gaming experience.
- The recent updates have added significant content, enhancing the overall value and enjoyment of the game.
- The English translations are often awkward and unclear, leading to confusion about game mechanics and unit abilities.
- The game can feel too easy, with many players reaching the highest difficulty levels without much challenge.
- There are balance issues, with some units being overpowered while others are nearly useless, limiting viable strategies.
gameplay
30 mentions Positive Neutral NegativeGameplay is generally enjoyable, featuring a variety of mechanics and strategies that can take time to master, with players appreciating the different bosses and the ability to track performance metrics. However, some users find the gameplay boring due to unclear instructions and a lack of depth in mechanics, leading to a sense of randomness that can detract from the experience. Overall, while the game shows potential and offers casual fun, it feels somewhat incomplete and could benefit from clearer explanations and more robust options.
“Gameplay is fun - there are a lot of stats flying around and it can take a little time to get used to what's happening, but sticking with it will make that easier. Seeing the top-3 DPS after each fight helps tell you what's working well in your composition.”
“I love that there are 2 different bosses, and each has completely different creatures and mechanics to learn.”
“You have options to remove units already on the board from the deck before the next round and have some limited re-rolls on the unit/equipment rewards. I really like the mechanics and ability to try different strategies, though the randomness can sometimes screw you, but such is the case for roguelikes.”
“Just insanely boring gameplay; most of the creatures you get have instructions that aren't very clear, and you end up just randomly clicking what you believe to be good, but chances are it's not worth $10.”
“It takes a couple of games to get the hang of the mechanics, and some cards aren't exactly clear on what they do, or the text is too long for the size of the card and one or two words get cut off.”
“But it also lacks a lot of everything from options to explaining certain mechanics or monsters better (or maybe just a translation issue?), and it just feels incomplete - it also says version 0.9 but there is no early access tag.”