- September 13, 2024
- Cr3 Studio
- 20h median play time
Meme Mayhem
Platforms
About
"Meme Mayhem" is a roguelite idle RPG that satirizes social media culture, allowing you to react to posts, fight celebrities, and interact with quirky characters through simulated feeds and DMs. Engage in strategic, fast-paced combat using customizable abilities, perks, and relics, with over 200 to discover. Experience humor, sarcasm, and random cruelty in this meme-filled game world.
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- The game is surprisingly fun and addictive, with a unique blend of humor and gameplay mechanics.
- Frequent updates from the developers show a commitment to improving balance and fixing bugs, enhancing the overall experience.
- The variety of characters and builds adds depth, making each run feel fresh and engaging.
- The game heavily relies on RNG, which can lead to frustrating runs where players feel they have little control over their success.
- Some characters and builds feel underpowered or unbalanced, making it difficult to progress without specific strategies.
- The initial price point is considered high by some players, especially given the perceived lack of content and replayability.
gameplay
54 mentions Positive Neutral NegativeThe gameplay is praised for its solid mechanics, engaging loop, and variety of character builds, offering a mix of humor and depth that keeps players invested. While many enjoy the unique idle RPG elements and modding potential, some criticize the reliance on RNG and a steep difficulty curve that can lead to frustration. Overall, the game is seen as fun and addictive, with room for improvement in balance and level design.
“The idle RPG mechanics work surprisingly well, letting you stack perks and relics to create powerful, unique builds.”
“What seems like just a funny game at first glance turns out to be an incredibly well-made roguelike with an addicting gameplay loop and tons of creative mechanics.”
“The game is well polished with a healthy amount of depth to the mechanics and interactions.”
“The gameplay loop is the monsters get stronger but you don't get any passive power or anything.”
“Way too linear and RNG dependent; your only choice while playing is which items to pick up between waves, but most characters only have one viable build-around mechanic despite a choice of several.”
“Horrendous level design; players have very little control over builds while enemies/bosses are too diversified, resulting in a completely luck-based game mechanics.”