- August 24, 2023
- Emberfish Games
- 28h median play time
Hadean Tactics
Platforms
About
"Hadean Tactics" is a turn-based strategy game set in a dark, procedurally generated underworld. Assemble a party of unique heroes, each with their own abilities and upgrade trees, to battle through hordes of nightmarish creatures. With permanent death and permissive saving, every decision matters in this intense, unforgiving experience.











- Fun fusion of roguelite card game and autobattler that scratches the Slay the Spire/TFT itch.
- Great customization options with the ability to create your own heroes and decks, leading to endless combinations and strategies.
- Engaging gameplay with a unique blend of tactical and deckbuilding elements, providing a satisfying experience.
- Currently lacks content, with only a few heroes and limited replayability, making runs feel repetitive.
- Balance issues exist, with certain strategies and cards being overwhelmingly powerful while others feel useless.
- Visuals and UI could use improvement, as they feel unpolished and sometimes hinder gameplay clarity.
gameplay
250 mentions Positive Neutral NegativeThe gameplay of Hadean Tactics is a unique blend of roguelike and auto-battler mechanics, offering fast-paced, engaging combat with a strategic layer through real-time pauses and deck-building elements. While many players appreciate the depth and variety of builds, some criticize the lack of polish and clarity in mechanics, leading to a steep learning curve. Overall, the game is seen as highly replayable and enjoyable, particularly for fans of the genre, despite some balancing issues and a need for more content.
“The gameplay is fast-paced, easy to follow, and addictive.”
“The gameplay loop of 7-second turns works so well, and the strategy and tactics are always super engaging and interesting.”
“With the surprisingly fun gameplay combo of deck building and auto fighter, Hadean Tactics provides endless min/maxing to achieve awesome OP DPS satisfaction.”
“Its lacking some of the polish, has lots of mechanics, stats, numbers etc. that aren't all well explained.”
“The auto-battle mechanic is neat, but sometimes there is a lack of description on a relic or card for you to really know what it does, so you end up wasting a run learning things.”
“It's a mess, a few of the cards duplicate breaking the game, but everything is so unbalanced it just feels janky. The core game mechanics are terrible; you just drag cards to the field constantly, just not fun.”